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RateMyServer.Net => Server Reviews => Topic started by: Aeroskye on Jul 22, 2023, 09:04 AM

Title: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jul 22, 2023, 09:04 AM
Background

I have been playing this server for a collective of about 8 months (including both my time on ExcelRO & now RagnaGoats).

The server staff is the same with a few additions and removal of the previous admin. The previous admin was not a technical person nor did he have much in-depth game knowledge owing to which the server was ridden with bugs and issues for which some difficult calls needed to be made hence, the restructuring was done with a clearer vision of the server with a much capable & technically sound staff who know the game inside out.

It is NOT a "pure" classic. There is a fair bit of customizations done and a documented detailed description with the rationale behind every change available for everybody to read.

Basic details:

1. Population lurks around 90~130 most of the day with about ~50 vendors.
2. Population is well split between Europe, NA, SA, and some Asians.
3. WoE is active - Castle cap of 10 people per guild.
4. Server has episodic progression.
5. Server comes with its own testing realm for builds & Skill simulator.
6. No multiclient. You can transfer your gears/zeny between the vendor & your account via mail free of cost.
7. RMS page: https://ratemyserver.net/index.php?page=detailedlistserver&serid=22121&itv=6&url_sname=Ragnagoats
8. Server Website: https://ragnagoats.eu/
9. Discord Link: https://discord.gg/BsKFqVcDjq
10. Max Level 99/70 (Trans without extended classes available)
11. Current patch: Taekwon classes introduced (as of 01.03.2024)
12. Future episode: Juperos Dungeon

Server Features

1. It's a true 1x server.

2. There's a concept of Map/Race of the day that gives you a +15% exp bonus. It changes every day and is at random, hence, there's some aid to the 1x leveling experience.

3. Fair bit of skill changes around. You will have to read the core mechanics document available to the public to get a full grasp of everything.

4. Testing Arena : My favourite feature of the server. Admins realize the server has little to no room for errors and that is why there's a parallel test realm where you can test your builds. You can test your DPS, and Killspeed, and even has a PvP & GvG test room.

5. Guild tax can go up to 99%.

6. No anti-inflation patch, so it makes it easier for you to start. (Basically, low-end cards have higher drop rates and are not set at 0.01%. For example, Fabre card is 0.15%).

7. Party tap bonuses. Skills have been tweaked to make tapping easier for all classes. For example, sight taps mobs it touches whether they hide or not. Same with pneuma. Just another QOL feature that makes life for hardcore (less useful party) classes to contribute to the party. Also, eases the pains of leveling.

8. Guild dungeons are accessible to everyone and each guild dungeon has a different method of getting into.

9. The slot enchantment process has been altered and made deterministic.

10. Goat Points: An alternative currency in the game that accumulates as you tap/kill monsters. Gather up as you play. Those can be exchanged for services like Storage capacity enhancement, Name Change, Stylist Coupons, Costume coupons, etc.

11. You can convert every hat in the game into a costume of your choice through a costume coupon available via Goatpoints.

12. Many costume hat quests also exist. None of those happen to be those crazy wings and fairy s***. It's mostly official item sprites without the effects like Rideword hat for example. The quest NPCs are spread across the world and you'll come across them randomly during your hunts.

13. Kafra warps you across all cities connected by Kafras (except cities off the port of Alberta). Just another QOL feature that doesn't need you to hop from town to town. For example, you can go to Lutie, directly via warp from any town. You can go from Alde to Comodo directly. The cost is the sum of the Kafra warp cost it'd require you if you were to hop the conventional way.

14. Some raw zeny drops have been curbed to control inflation.

15. Small tweaks with a lot of things can be expected. A detailed report/discussion is generally done before making any change.

Game Masters

1. I have personally never seen admin & technical staff this sound and adept with game behavior. They're constantly looking to improve the player experience & go as deep as fixing the attack animations of desync'd mobs which are probably not even noticeable to 99% of the people. Just an example of how deep they're into this, to almost the point of obsession.

2. They also seem very approachable as feedback is taken into consideration very quickly and if found useful implemented just as quickly.

3. The player experience is their top priority and that is also why there have been regular host shifting to ensure nobody has issues in the game.

4. Some regions like SEA were having issues with the connection so a new proxy has been put in for them.

5. Also a big heads up for the Community Manager who is super active on Discord as well as in-game with interesting events from time to time handling all the queries.

Community

1. The community is super friendly and helpful with the main chat being fairly active.

2. There are rare drop announcements that work as a great instigator for the community to interact and even trade. Drops that are 0.05% or lower get announced.

3. You will see a fair bit of parties coming along once you hit 60+ although not every day of the week. The most effective way to level is probably parties though I'd recommend if you do play you want to make some friends who you can duo/trio more regularly.

4. Population is well split between Europe, NA, SA, and some Asians.

5. We have small in-game events like sightseeing, hide and seek, and screenshots of the month perpetually ongoing from time to time.

Economy

1. Considering the low population things can be hard to find. You wouldn't find everything in the market. You will find fair stuff from time to time but you cannot completely rely on just farming raw zeny and gearing yourself up off buying stuff in the market.

2. Prices aren't too obscure. Some days you'll find a 6mil Raydric while other days it'll have 10mil Raydrics, but for the most part, the prices aren't insane. I personally buy a lot of stuff from the market regularly.

3. WoE mats don't sell as much, which is the biggest instigator of the market, but that comes from the low population. As time passes that issue will hopefully resolve itself as more WoE guilds show up.

4. You can connect with top forgers & brewers who provide the server and get your elemental gears.

Events

1. Smaller events like screenshot event, hide and seek, and some other random events are hosted fairly regularly by the Community Manager.

2. Season events like summer events are also available that reward you with temporary exp bonus headgear. Currently the Summer event is on.

3. Events are also well thought out, especially the seasonal ones as I have seen 4 of them happen during my time (Halloween, Easter, Summer, Winter). All the 3 have been completely different from each other.

War of Emperium

1. There are currently 2 major guilds. 3rd seems to be in the making.

2. Only 1 castle is open at a time and it's rotated seasonally.

3. The castle cap for each guild is 10. So you cannot have more than 10 members of the same guild participating at the same time in the castle. Also, the castle has just 2 floors including the emp room (recent development). So basically when you enter the castle you land directly on the floor before the emp room. This is for more frequent fighting and making attacks easier in 2 guild scenarios.

4. Items dropped in treasure boxes have been marginally buffed in the real world. So they're easier to get in the real world so that it's not disproportionately benefitting people who play and win WoE. Also most of it is stock gears so nothing that can't be quite easily got outside.

5. No God items drop.

6. Staff is proactive with feedback received from guilds. Rules are regularly tweaked to suitor the small population.


Donations

1. You can donate but there are no benefits, except you can accumulate goatpoints faster if you donate. You have to do it purely out of your love for the server which shows where the hearts of the GMs are at.

2. Existence of goat points further bolsters the fact that they don't wish to have any services with real money and everybody irrespective of whether they can afford to donate or not have access to those QOL features.


Overall a potentially great server is on its way to slowly building up. The only thing it needs is more people. I understand that will not happen overnight on a server that is 1x. It isn't for everybody but slowly & steadily it's growing and hopefully, it'll continue to do so.


P.S. I'll add to the list if I am missing stuff and edit on features that show up so the post is updated. Also, I'll be adding some screenshots for all to see which I'll collect in the coming few days.





Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jul 26, 2023, 08:02 AM
Bumped.

P.S Had loaded the SS incorrectly, but no option to delete response x_x
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jul 26, 2023, 08:05 AM
Here are some screenshots I collated from the community (WoE, Test Room, Random ingame stuff)

(https://i.ibb.co/471jd7n/Goat5.jpg)
(https://i.ibb.co/g7171Y7/Goat6.jpg)
(https://i.ibb.co/2sT8jWJ/Goat7.jpg)
(https://i.ibb.co/pQDTMHq/goat9.png)
(https://i.ibb.co/0KkX37N/goat10.png)
(https://i.ibb.co/DkhfDHm/goat91.png)
(https://i.ibb.co/WGZnZr2/goats-11.png)
(https://i.ibb.co/mcyYmgH/Goat1.jpg)
(https://i.ibb.co/HTNjQfB/Goat2.jpg)
(https://i.ibb.co/84vThMq/Goat3.jpg)
(https://i.ibb.co/rtXTpSd/Goat4.jpg)
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: 2k2 on Jul 26, 2023, 07:54 PM
No multiclient is such a turn off in a small server like this one; hate this new idea admins think the community likes it lol. The screenshots though actually made me want to try. No costumes and everyone on poo hat/sunglasses/AoA/flu mask etc imo is very nostalgic and classic. The 10 guild cap also looks very healthy for the server size.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jul 26, 2023, 09:49 PM
Hehehe indeed, you can cover your hats with costumes, but they're turned off in WoE maps.


Also to your point of multiclient, it definitely is a turnoff for a lot, but not for people playing here. Also you eventually get used to the pace. You only feel slow when you're comparing to how your speed was in other servers you played. This server has its own pace you'd progress at. Comparison is the killer of joy :P.

Also, while multi-client may be a turn-off, RO isn't supposed to be played that way. What multi-client does is get everyone to play solo in a multiplayer game which for me personally is a bigger turn-off.

I had this experience in Origins (which otherwise was a very lovely server) that everybody I knew and more had 5-6 extra clients rolling around. I knew people with 12-15 clients too. In fact, rarely did I see anyone not playing with at least 3 multiclient.

So while it gives a "sense" of a huge population, the game isn't being played how it is meant to be. Solo meta develops. The social aspect of the game for me is lost.

Having said that, to each their own. I hope you like it here if you do try. Goodluck!
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: misterj on Jul 27, 2023, 11:18 AM
man, all those so called classic servers always use trans mechanics... pass lol
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jul 27, 2023, 02:39 PM
Quote from: misterj on Jul 27, 2023, 11:18 AMman, all those so called classic servers always use trans mechanics... pass lol

https://ragnagoats.eu/?module=about&action=vision

Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: OrcLordDaddy on Jul 27, 2023, 04:29 PM
Quote from: Aeroskye on Jul 26, 2023, 09:49 PMRO isn't supposed to be played that way.

That applies to all of the changes and "QOLs" the server has, but hey pick and choose buffet am I right?
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Playtester on Jul 27, 2023, 05:37 PM
I personally believe in that in an MMORPG you should always only play one character whose role you take. Even when I still played on the original euRO I only had my Priest and no other character. Not even a vending merchant.

I don't think multi-clienting adds any fun to the game, it makes leveling more effective yes, but it's not more fun to play when you have to switch around various clients, it's just annoying. I'd actually claim almost nobody really truly wants to multi-client.

So not allowing it is actually a benefit to everyone, assuming everybody follows the rules.

I feel like people are way too worried about things that don't really matter that much at all. I always played on large servers because I thought I won't find a party on smaller ones. But then I played on a really small server and I probably had more partying on there than any other server even though there weren't any benefits in doing so. That's simply because everybody just played for fun and not for efficiency so everybody would just party with everyone online.

In the end, a server is the most defined by the people playing on it rather than its settings and rules. (But the settings and rules determine who joins that server, so you basically define what community you want to have by that.)
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jul 28, 2023, 01:39 AM
Quote from: OrcLordDaddy on Jul 27, 2023, 04:29 PMThat applies to all of the changes and "QOLs" the server has, but hey pick and choose buffet am I right?

Nope. One thing doesn't affect the gameplay and meta at all. Other thing completely does. There's a huge difference between a QOL and being able to multiclient.

Multiclienting makes it a different game altogether. A solo assassin cross is not supposed to have priest buffs, link, endow, adrenaline rush, overthrust & Gospel buff on it while it farms. Autoloot makes the game different too. It benefits AOE and ranged classes and makes classes like Rogue a lot subpar that they are intended to be than other classes like farming Knights, Hunters, Wizards, Performers etc.

An example of a QOL change is being able to smash fewer buttons to brew 1000 white pots before WoE. Instead of choosing to do 3 taps per pot, here you need to do 1, hence saving your keyboard. Another is being able to warp further. You pay the same but instead of talking to Kafra twice, you need to do it once.

A world of difference between the two. Blows me that people don't see that, but I guess convenience for over a decade makes it difficult to rationalize that when you're so used to it.

Also, I really like your Orc Lord profile pic.


P.S. Also, I made a server review of a server I liked playing on highlighting its features. Idk why it's becoming an "I don't like this feature" response page. I have highlighted everything about the server crystal clear. The server & player philosophy here may not match your preference for the game, which is fine. If it's not for you, it isn't. We'd love to welcome you folks on here if you do decide to play. Cheers!
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: inKontroL on Jul 28, 2023, 01:34 PM
Hello, I wanted to ask if you know if the Hispanic, Spanish/Latino community plays on this server and if so, what is the name of the guild?
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jul 28, 2023, 04:32 PM
Quote from: inKontroL on Jul 28, 2023, 01:34 PMHello, I wanted to ask if you know if the Hispanic, Spanish/Latino community plays on this server and if so, what is the name of the guild?

Hi, yes there's an entire Brazilian PvM guild of nearly 8-10 active people called "Aqua Dropou". If you hop on discord you'd want to look for them or a guy named Lenii.
There's another guild called "enemy" which have 3-4 people too. You'd want to look for Trust on discord for it.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: misterj on Jul 29, 2023, 05:17 PM
Quote from: Aeroskye on Jul 27, 2023, 02:39 PMhttps://ragnagoats.eu/?module=about&action=vision


yeah that's all well and good but if you have trans bowling bash and trans songs, then it's just a crappy version of trans woe.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jul 30, 2023, 12:02 PM
Quote from: misterj on Jul 29, 2023, 05:17 PMyeah that's all well and good but if you have trans bowling bash and trans songs, then it's just a crappy version of trans woe.

I believe its a matter of preference. I did not play RO back when in pure classic days I guess. Having said that, I have never seen anyone complain about the mechanics so far, so I guess all is well.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: misterj on Jul 31, 2023, 12:41 PM
Quote from: Aeroskye on Jul 30, 2023, 12:02 PMI believe its a matter of preference. I did not play RO back when in pure classic days I guess. Having said that, I have never seen anyone complain about the mechanics so far, so I guess all is well.
yes, i know. because most of em didnt actually play back then. either way it changes things drastically and negatively to have permanent of every song buff vs only getting to have one at a time.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Playtester on Jul 31, 2023, 01:38 PM
Someone should make a Wiki on all changes between classic and pre-renewal so server owners would even know what to change for an authentic experience.

Even I only remember like 10% of the differences anymore.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: 2k2 on Jul 31, 2023, 08:20 PM
Quote from: Playtester on Jul 31, 2023, 01:38 PMSomeone should make a Wiki on all changes between classic and pre-renewal so server owners would even know what to change for an authentic experience.

Even I only remember like 10% of the differences anymore.

Kokotewa likely is the only person that might have all this information and a way to confirm it. Maybe KokoRO wiki is still up and was updated with all the old official behavior/balance? Would be nice if they showed up here to talk about long-forgotten mechanics.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Playtester on Aug 01, 2023, 09:53 AM
Quote from: 2k2 on Jul 31, 2023, 08:20 PMKokotewa likely is the only person that might have all this information and a way to confirm it. Maybe KokoRO wiki is still up and was updated with all the old official behavior/balance? Would be nice if they showed up here to talk about long-forgotten mechanics.
Kokotewa only goes back to episode 11.3. I'm not sure if Koko ever cared about pre-trans.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: misterj on Aug 02, 2023, 02:31 PM
Quote from: Playtester on Aug 01, 2023, 09:53 AMKokotewa only goes back to episode 11.3. I'm not sure if Koko ever cared about pre-trans.
it's in the works
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Aug 03, 2023, 12:42 PM
Bump: Server got a new patch. Niffleheim is now accessible.

Also adding next patch details on main post.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Lenii on Aug 04, 2023, 10:34 PM
What a good sumarized and well done post Aero! One quick adition to the server, is that I know 1x can be hard, specially without multi, but the amount of good people I met in this server that helped me, made this journey unique and arguably the server that I most enjoyed playing even with less than 1 year playing.

My guild is a totally casual, 4fun and PvM guild, mostly made up of friends that started playing RO on this server (just me who played RO for many years) and believe it or not they reached 9x (4~5 months playing), one of them already got 99 before me!  /hmm

However, the key point is that not everything is about leveling up as fast as possible. We helped strangers along the way, looked for items together and even laughed, even though we ended up dying for several easy mvps and missing several basic mechanics.

Hope to see you in Prontera!
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: yennar on Aug 05, 2023, 07:21 AM
actually, this is a nice server. it's refreshing to see a good admin team which has a clear vision
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: notFeldu on Aug 05, 2023, 08:03 AM
The review is spot on. Despite of my busy schedule I keep coming back to play this server every few days. People are wonderful and helpful and the staff is probably the best I have come across in my years of playing RO.

Recommended for sure if you love playing low rates.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Herpderp on Aug 05, 2023, 10:11 AM
1x card rates?  /hmm So effectively 0.5x since cards on official servers are 0.02 due to the drop rate bug?
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Aug 05, 2023, 11:40 AM
Yeh I believe cards come around 0.019 so closer to 0.02 the way it gets calc'd.

Some squishy mob cards are higher though since anti-inflation patch was not activated.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: misterj on Aug 06, 2023, 02:55 PM
Quote from: Aeroskye on Aug 05, 2023, 11:40 AMYeh I believe cards come around 0.019 so closer to 0.02 the way it gets calc'd.
it's an off by 1 error in aegis. the way they store drop percentage is with an integer from 1 to 10k in the DB, 1 meaning (ostensibly) .01% drop rate. the random number generator returns [0, 10000). they compare the result with <= (instead of <). 0 AND 1 are <= to 1, so every drop has a .01% chance more than they intended
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Aug 07, 2023, 02:29 AM
Quote from: misterj on Aug 06, 2023, 02:55 PMit's an off by 1 error in aegis. the way they store drop percentage is with an integer from 1 to 10k in the DB, 1 meaning (ostensibly) .01% drop rate. the random number generator returns [0, 10000). they compare the result with <= (instead of <). 0 AND 1 are <= to 1, so every drop has a .01% chance more than they intended

Thank you for this. So, the "=" ends up giving a "successful" result at 2 outputs (i.e 0 & 1) out of 10,000 possibilities (i.e 0  to 9,999).
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Playtester on Aug 07, 2023, 11:28 AM
It's actually out of 10001 possibilities, so 2/10001 drop rate to be exact.

Well, actually that's still not fully exact, because the way the random function works also has an influence, but that impact is only minimal.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: misterj on Aug 07, 2023, 10:18 PM
Quote from: Playtester on Aug 07, 2023, 11:28 AMIt's actually out of 10001 possibilities, so 2/10001 drop rate to be exact.
how so? n mod 10000 is only gonna return 10000 possible values
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Playtester on Aug 08, 2023, 07:19 AM
Quote from: misterj on Aug 07, 2023, 10:18 PMhow so? n mod 10000 is only gonna return 10000 possible values
If Aegis used rand()%10000 that would be true, but as far as I remember they used their own rand function which has min and max as parameter so it would return a number between 0 and 10000, and there are 10001 numbers between 0 and 10000.

A long time ago Ultramage tried to explain to me how it really worked and did some complex calculations and then came to a really strange number like 1.75%, I never fully understood that.

(I think it was something like they generate a number from 0 to 32767 and then mod it with 10000, so you actually have 4 chances to get a number from 0 to 2767 and 3 chances to get a number from 2768 to 9999.)

From the code I've seen it just looked like "x+1/10001" drop rate to me though.

I guess we could just test if an item with a drop rate of 99.99% has a chance of not dropping, but sounds painful to test.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: misterj on Aug 09, 2023, 05:32 PM
Quote from: Playtester on Aug 08, 2023, 07:19 AMIf Aegis used rand()%10000 that would be true
the GetServerRandom returns from [0, 20000] and that is later modded against 10000 to return a value [0,10000). 10000 is actually used (in later episodes) to mean failure (and they also  clamping drop rate bonuses from gum/pcbang to 9000)
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Playtester on Aug 10, 2023, 10:27 AM
Quote from: misterj on Aug 09, 2023, 05:32 PMthe GetServerRandom returns from [0, 20000] and that is later modded against 10000 to return a value [0,10000).
That would mean the drop chance is actually 3/20001 (or 5/20001 if it's <=), doesn't it?
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Sep 24, 2023, 11:11 AM
Bump! Gefenia patch is here. It's actually been up for over 2 weeks.

Next patch is Trans Patch, tentatively mid November.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: inKontroL on Sep 24, 2023, 11:30 AM
Is all this true? What are gms doing playing woes on their own server?


https://tinypic.host/image/PX2yE

https://tinypic.host/image/PX5u5
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Wotan on Sep 24, 2023, 12:41 PM
- Some GM do play woe yes. (Not a secret)
- The MVP cards you mention have dropped.
- The hated 3rd guild, I am not sure to what it refers to. OP and LFP are the ones with full roster in woe (10 guildies limit in castle), other guilds don't have full roster and show up from times to times only.
- The farming is about what you can expect on x1.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: inKontroL on Sep 24, 2023, 03:49 PM
We were going to enter a group of players to play woes, but knowing that there are mvps cards involved, we will go to another server, we cannot fight 1x against mvp cards.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Patashiva on Sep 24, 2023, 04:10 PM
Quote from: inKontroL on Sep 24, 2023, 11:30 AMIs all this true? What are gms doing playing woes on their own server?


https://tinypic.host/image/PX2yE

https://tinypic.host/image/PX5u5

To add to this and to some of what Wotan said above:
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Wotan on Sep 24, 2023, 05:28 PM
Quote from: inKontroL on Sep 24, 2023, 03:49 PMWe were going to enter a group of players to play woes, but knowing that there are mvps cards involved, we will go to another server, we cannot fight 1x against mvp cards.

Then you need a server with them disabled completely because in any other server, x1 or not, you will have a few MVP cards around after just a couple of months.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Sep 25, 2023, 01:24 AM
Quote from: inKontroL on Sep 24, 2023, 11:30 AMIs all this true? What are gms doing playing woes on their own server?


https://tinypic.host/image/PX2yE

https://tinypic.host/image/PX5u5

Let me guess, it's the BR players that are quitting, right? (for like the 3rd time)

I am guessing he's claiming he stomped the WoE for months? That's absolute BS. I played WoE on the server from September 2022 (not 100% when first woe was) to November and the guild he is claiming who stomped everything did not win a single WoE except 1. Delusion at its best.

After November my guild members (3-4 of them went on long breaks because of winter holidays, I personally went on a mountain expedition). That's when they started "stomping" guilds with their unfinished rosters.

Having said that, from what I hear, some of the people from these folks' guild had come asking for their accounts back from Excel transfer. If the server players were so hateful, why come back looking for your accounts? I can share screenshots of my interaction from one of the members here. These guys just spread misinformation. He clearly did not mention why they quit, because there was a "correction" of exp bug exploit that happened in Excel which they loved 99ing their chars on, and the staff took it away from them. The entire group is shady af. Love how they continue to stay around and spew poison despite this server being so "unfair".

Not to mention, a couple from their community from what I hear were caught using 3rd party programs and breaking rules and got banned. (Not sure if same guild). Then they started drama on discord which happens to be their modus operandi everywhere.

Salty peeps. If you don't like playing here, why stay. Yet they do. Funny ain't it?

Also, the major argument seems to be, that the old guilds are established so only play a new server. That way you'll always be hopping from server to server. If you come to an established server, you'll ofcourse find people who have spent long periods of time there.

Also P.S There's no server where GMs don't play. They just don't tell you. Why would someone start a server that is free to play, put hours of work into it without any monetization benefits and not even play. Here the staff is transparent about it, and people know their ingame chars too.

P.S. WoE rules are tweaked before every season depending on suggestions from existing WoE guilds. If you want to be able to partake in that process get your guild registered and become a WoE representative.



Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Sep 25, 2023, 01:26 AM
Regarding mvp cards, it has been up for discussion a few times and none of the times have been there an overwhelming favour of banning it from the community in WoE maps.

If it does happen someday, I am sure community/staff decision will be adhered too.

The Orc Hero hasn't been here since forever anyway, it dropped last WoE season only. GTB is not under use.

Not to mention s*** on people for having MvP cards after they spent 8-10 months farming them at 1x rates is ridiculous.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Playtester on Sep 25, 2023, 02:40 AM
Quote from: Wotan on Sep 24, 2023, 05:28 PMThen you need a server with them disabled completely because in any other server, x1 or not, you will have a few MVP cards around after just a couple of months.
I always thought putting the rate of MVP cards to 0.01% because "some of them break the game" was stupid, it just delays the inevitable.

I honestly would probably just rebalance them so they don't pose a problem even if they dropped. But I can see that removing the drops completely might probably cause the least drama.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: notFeldu on Sep 27, 2023, 01:42 AM
Been playing this server for a good while now and the claims are just absurd. BR guild players (not all, but a handful) are sadly often caught resorting to 3rd party cheats like macros and dual clienting and when they get banned they cry about it in discord and claim GMs are against them.

As far as elitism is concerned, I have never experienced it. I am mostly play PvM here. I have interacted with a lot of LFP and OnlyPans and none of them seem to be elitist by any sort. I have partied with LFP members in multiple leveling parties. I have a friend in OnlyPans who helped me start off on the server and still helps me out when I need it.

Idk what this guy is talking about. Also GMs do play the server here, its well known and they're spread across different (often rival guilds). Some WoE & some don't. Every server has GMs playing in it, the only difference is they're not transparent.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Buralabo on Nov 05, 2023, 10:21 PM
Best server in the 2020s so far. I told myself I wouldn't play another 1x server after the disasters that were (new)retRO and Travels, but the few people I partied with on week 1 convinced me to stay longer than I expected. Four months later and I have three 90+ classes, a guild I can trust, a full active friend list, a small party-friendly server thanks to tapping mechanic (thank God for that, so tired of static party meta), and more geared characters than I ever had in any other low rate. Economy is also recovering pretty well now that more newer people are getting into farming/selling things. The small population can be daunting, but it really doesn't matter once you meet people as you level.

My only complaint is that we don't have enough Pure Forgers, but that might all change now that the new custom skill Inflation(9x9 50% exp bonus, costs 2.5k zeny, does not stack with Mr. Kim) was introduced last month. More info on their Custom Change (https://ragnagoats.eu/?module=about&action=custom) page. I also believe they will revamp Auto Cast as well in the near future for anyone who is interested in Battle Sage builds.

If anyone is interested in the WoE scenario, I'm not sure exactly how to sell you on it since I only PvM, but here's some videos from the Discord.
https://www.youtube.com/watch?v=Q2FgfsWluf4
https://youtu.be/75AylpQ1e9Y

Also Rebirth patch is coming in one-ish week, then Christmas event (most likely EXP bonus, hats, and HP/SP consumables) two weeks after that.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Nov 18, 2023, 11:18 AM
Bumping this as Ragnagoats has reached Trans episode this week!
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: OrcLordDaddy on Nov 19, 2023, 03:35 PM
Quote from: Buralabo on Nov 05, 2023, 10:21 PMEconomy is also recovering pretty well now that more newer people are getting into farming/selling things.

The small population can be daunting, but it really doesn't matter once you meet people as you level.

My only complaint is that we don't have enough Pure Forgers, but that might all change now that the new custom skill Inflation(9x9 50% exp bonus, costs 2.5k zeny, does not stack with Mr. Kim) was introduced last month. More info on their Custom Change (https://ragnagoats.eu/?module=about&action=custom) page. I also believe they will revamp Auto Cast as well in the near future for anyone who is interested in Battle Sage builds.

Also Rebirth patch is coming in one-ish week, then Christmas event (most likely EXP bonus, hats, and HP/SP consumables) two weeks after that.

Sorry to butt in here, but imo it will never really take off as long as multi clienting is not allowed.

As nice of a server as this could have been, it's too much of a hassle to even do the most basic things like transfer items over to a Merchant just to vend.

Instead, now changes and skills are introduced that take it further away from being an authentic(~ish) classic server.


And I can tell you one thing, leveling a Pure Forger will absolutely be NO FUN with that Inflation skill.
First of all you'd have to find a party that would be willing to take you in for that measly exp boost, which at the current population would be a miracle to find.
Secondly, the cost on top of the time invested just to level it.
Thirdly, no loot. Good luck on ever getting a valuable Card while leveling that Pure Forger. Noone will ever give you that Porcellio Card that just dropped.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Maidrx on Nov 19, 2023, 08:09 PM
I do want to preface this with that I am playing on the server currently and am enjoying it so, feel free to take what I say with bias.

As someone who had not played RO in 15+ years, I was just simply looking for a low rate server to play for a long term at my pace that is actually NA/EU based since I am playing from NA, a server that is stable, and last but most importantly it seemed almost looking around at what was out there..., free of toxic drama/rmt/bs with a team that is open, dedicated, and care about the server they run.

So far in my almost 4 month of play time, I can say I made the right choice for playing on this server. Also met some great people to play with too for group content.

Quote from: OrcLordDaddy on Nov 19, 2023, 03:35 PMSorry to butt in here, but imo it will never really take off as long as multi clienting is not allowed.

As nice of a server as this could have been, it's too much of a hassle to even do the most basic things like transfer items over to a Merchant just to vend.

Like you said the multi-client vs single client is definitely each player's personal opinions but there definitely enough servers out there when I was looking where to play to satisfy each type of players.

Personal opinion of course as someone not looking to sweat over a 20 year old game and play at my own pace, definitely could not be bothered with running live 3/4 slave clients just because it is somehow a norm. When I was looking around for a server, there definitely seemed more multi-client servers out there, but also just as many of them seemed dead.

As to the transfer from @autotrade/vendor with your actual playing account, it is simple as mailing zeny/items right over by typing in your other character name in Mail... not sure how that is a hassle unless RO changed that much since last time I played. 

Quote from: OrcLordDaddy on Nov 19, 2023, 03:35 PMInstead, now changes and skills are introduced that take it further away from being an authentic(~ish) classic server.


And I can tell you one thing, leveling a Pure Forger will absolutely be NO FUN with that Inflation skill.
First of all you'd have to find a party that would be willing to take you in for that measly exp boost, which at the current population would be a miracle to find.
Secondly, the cost on top of the time invested just to level it.
Thirdly, no loot. Good luck on ever getting a valuable Card while leveling that Pure Forger. Noone will ever give you that Porcellio Card that just dropped.

For merchant class player who is looking for the ZERO change authentic classic RO, the additional of inflation skill definitely won't appeal to those players. As for the other in-game changes, it feels more QoL and/or corrections to what is known to be broken even back then where it still feels to me like playing RO just as.

Party with the current player base definitely still seems hard to find on the off-times but server's definitely growing since I started playing, almost had I believe 70 unique players after last patch/this weekend active times (non-vendors, and no-multi clients) but given that it is a 1x with it's niche audience, I would say it is doing decently well and hopefully keeps growing.

I had to google some old guides when I started again, but correct me if I am wrong, you don't do a "Pure Forger" as a starter character or by yourself... in a 1x rate unless you REALLY enjoy playing that slow gameplay. Most of the guides recommended just hunter/knight/wizard to get you started off. I went with Hunter which was enjoyable and let me solo self fund/hunt majority of my needs and made a Priest to play with other people in group content.

And in the same sense, even if it is your non-starter character, when would doing a Pure Forger leveling be fun at all on a 1x, whether this server or not and inflation skill added or not...you would just be leeching anyways with 99 dex and luk even back then no? I do believe the Pure Forgers we have on the server are guild/group/friends combined efforts getting it there which I think is perfectly fine and well deserved.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Buralabo on Nov 19, 2023, 08:29 PM
QuoteAs nice of a server as this could have been, it's too much of a hassle to even do the most basic things like transfer items over to a Merchant just to vend.
Just mail your items and zeny, I don't see the issue with that. It's not Travels, where you had to send your items and money to another person and hope they gave it back to you. There's a mailing and banking system that 100% works.

QuoteAnd I can tell you one thing, leveling a Pure Forger will absolutely be NO FUN with that Inflation skill.
First of all you'd have to find a party that would be willing to take you in for that measly exp boost, which at the current population would be a miracle to find.
I see people party with Merchants quite often, forger and non-forgers. Most parties want a Merchant to use Inflation instead of searching for a Kim Dancer+Bard duo. But this is purely from my experience, maybe others have had the misfortune of not finding people to play with.

QuoteSecondly, the cost on top of the time invested just to level it.
Could bring a friend or find a guild to do these things with you.

QuoteThirdly, no loot. Good luck on ever getting a valuable Card while leveling that Pure Forger. Noone will ever give you that Porcellio Card that just dropped.
What's stopping you from making a farming alt? Just farm the card on another character. If you really don't want to make another character and stick to one forger, then join a guild and have them piggy back you. Can't expect free things if you're going to solo with a Forger.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: CordialLamp on Nov 19, 2023, 08:38 PM
QuoteAnd I can tell you one thing, leveling a Pure Forger will absolutely be NO FUN with that Inflation skill.
First of all you'd have to find a party that would be willing to take you in for that measly exp boost, which at the current population would be a miracle to find.
Secondly, the cost on top of the time invested just to level it.
Thirdly, no loot. Good luck on ever getting a valuable Card while leveling that Pure Forger. Noone will ever give you that Porcellio Card that just dropped.

Pure Forger were never supposed to be played as the first or only char and without help from the community/guild/friends. Why then do you act as if that would be a valid argument against this server?

Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: 2k2 on Nov 19, 2023, 09:19 PM
Quote from: CordialLamp on Nov 19, 2023, 08:38 PMPure Forger were never supposed to be played as the first or only char and without help from the community/guild/friends. Why then do you act as if that would be a valid argument against this server?
You're right that Pure Forger should be a group/guild effort instead of a solo player (especially on a no-multiclient server) and even worse if you try it as your first character, but the rest of his points makes sense.

No-multiclient server is actually terrible because you're stuck 99%/fully reliant on others to progress. On a small/dead server such as RagnaGoats, feels awful, especially when you have little time to play or the time you have to play coincide to be a non-peak time in the server. You're doomed if you don't start already with a group.

Most of these "no-multiclient" servers never grows past their tryhard players (all with their groups) exactly because of this: they actually do get a lot of new (solo) players over time, but these players doesn't stay long term because they feel stuck and behind due to the difficulty that is finding parties, groups or doing anything solo without buffs and what else. To make it worse, people are elitist as f*** these days (in contrast to the old days where nobody gave a f*** about meta compositions) and want to play in full efficiency, so good luck finding parties if you happen to be playing a class or build that's not part of the "meta".

This server is good but continues to be the same size of 4~6 months ago because of all the problems I just described. I personally know around a dozen unique players that tried the server at some point but they all quit after 1 or 2 days, all for the same problem.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Seekr on Nov 20, 2023, 12:22 AM
Quote from: 2k2 on Nov 19, 2023, 09:19 PMYou're right that Pure Forger should be a group/guild effort instead of a solo player (especially on a no-multiclient server) and even worse if you try it as your first character, but the rest of his points makes sense.

No-multiclient server is actually terrible because you're stuck 99%/fully reliant on others to progress. On a small/dead server such as RagnaGoats, feels awful, especially when you have little time to play or the time you have to play coincide to be a non-peak time in the server. You're doomed if you don't start already with a group.

Most of these "no-multiclient" servers never grows past their tryhard players (all with their groups) exactly because of this: they actually do get a lot of new (solo) players over time, but these players doesn't stay long term because they feel stuck and behind due to the difficulty that is finding parties, groups or doing anything solo without buffs and what else. To make it worse, people are elitist as f*** these days (in contrast to the old days where nobody gave a f*** about meta compositions) and want to play in full efficiency, so good luck finding parties if you happen to be playing a class or build that's not part of the "meta".

This server is good but continues to be the same size of 4~6 months ago because of all the problems I just described. I personally know around a dozen unique players that tried the server at some point but they all quit after 1 or 2 days, all for the same problem.

Those players didn't quit because of single client. No sane person actually wants to have 2 extra windows open to buff yourself. They quit because the grind was too much and they felt they were getting nowhere. Which is just what 1x is. Even if you optimize, the grind is real, and if you don't, well it's easy to be getting absolutely nowhere after playing many hours.

Now as for multiclienters. I would say multi-clienters are a tumor that needs to be banned and cut out. It's great many servers now are single-client servers. Some are even pulling good numbers of players like UaRo. Others don't explicitly ban it, but server mechanics clearly discourage multi-boxing.

Kind of like WoW did by effectively banning multi-boxers. It's really a form of cheating, and the game is a lot better without seeing 10 characters or buff slaves on follow oneshotting everything.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: dahman on Nov 20, 2023, 12:47 AM
Remember playing OriginsRO.
Having Bard Dancer Couple outofparty in bio3 on 2 Clients, selling leech on both slots for lots of money by pressing 2 buttons every now and then,
while farming Geffenia at the same time on my Stalker with all its additional Multiclients to buff up.
8-10 clients open at once, but easy tripple money.
aw good ol times.
/$ /ho

edit:
i also like to play single client servers from time to time,
wish there whould be more such servers with some kind of multiclient restriction, it could help to bring some balance but its harder to enforce.
like max 2 clients at once.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Nov 20, 2023, 06:57 AM
Quote from: dahman on Nov 20, 2023, 12:47 AMRemember playing OriginsRO.
Having Bard Dancer Couple outofparty in bio3 on 2 Clients, selling leech on both slots for lots of money by pressing 2 buttons every now and then,
while farming Geffenia at the same time on my Stalker with all its additional Multiclients to buff up.
8-10 clients open at once, but easy tripple money.
aw good ol times.
/$ /ho

It's interesting how this is the exact reason why I stopped playing Origins (which was otherwise an excellent server).
It was like a Massive Multiplayer Solo RPG with everyone trying to just run after efficiency and losing the game's essence.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: ForgotMyOldAccount on Dec 06, 2023, 02:51 PM
I personally cannot get into this server because a 1x is far too grindy for me. HOWEVER, I must say that Ragnagoats seems to be a labour of love. The server seems clean, well put together, and is always receiving updates. You can tell the GMs actually care(a rare thing these days, really). If you're a vanilla 1x enthusiast, this one is the one for you.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jan 26, 2024, 12:19 PM
Bumping because Ragnagoats implemented its biggest patch just yet. The Core Mechanics changes that touch upon a lot of skills & skill trees being modified to create more vivid varieties of play.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Smalblind on Jan 27, 2024, 03:07 PM
 /heh
Leaving the server beacuse they implemented its biggest patch just yet. /an
Reading all their changes and constant "maybe we will do this in the future" is just too much for me. I can't be bothered to think about a new build on a 1x server every 2 weeks.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: dahman on Jan 28, 2024, 06:24 AM
every server nowdays is adding "diffrent this, diffrent that, we changed this, we changed that".
in the end its their server and they can do / try out whatever they want.

im just sad that there is no real vanilla 1x server out there anymore.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: oRnuH on Jan 28, 2024, 07:28 AM
Hi, sadly I aggree with dahman. Every server goes and adds some "custom" content, for me that's just makes RO not RO anymore. I played on Ragnagoats for a few months and it was good for a while. Too bad the GM-s and Devs don't really like some classes and they are not shy about it.
It just made me leave the server.
After reading the "Core Mechanics" changes it just made me more reassured that the server goes in a way that I don't really like.

I hope we can get a really Classic server in the future. (I don't feel that I have the qualifications to run my own server, but with time it looks like I need to learn how to make and run one. /wah )
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: OrcLordDaddy on Jan 28, 2024, 07:47 AM
Quote from: dahman on Jan 28, 2024, 06:24 AMim just sad that there is no real vanilla 1x server out there anymore.

Same... I'm so craving for an authentic episodic vanilla Classic into Pre-Renewal server with the proper iRO skill and class names...
But every damn server is like custom here custom there no MC, no Mercenaries, no MVP, no OP this and that.


Ragnagoats is also going that way.
Just by walking around you'll see Renewal stuff like Baby Ants in Ant Hell...
"No MC is biting us in the butt, so here have CUSTOM SKILLS to mitigate that"


And iRO seems nowhere near "hmm shall we make a new cash grab classic server", even though many people would instantly play there and spend money on it, including myself.
Not to mention, they completely gave up on their english translation on the Renewal server.
Just hover over the skill descriptions of a Sage for example, "Flame Launcher" instead of Endow Blaze, it feels like they have degenerated into a low quality pserver, too.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: ForgotMyOldAccount on Jan 28, 2024, 07:57 AM
Quote from: OrcLordDaddy on Jan 28, 2024, 07:47 AMSame... I'm so craving for an authentic episodic vanilla Classic into Pre-Renewal server with the proper iRO skill and class names...

But every damn server is like custom here custom there no MC, no Mercenaries, no MVP, no OP this and that.


Ragnagoats is also going that way.
Just by walking around you'll see Renewal stuff like Baby Ants in Ant Hell...
Quote from: oRnuH on Jan 28, 2024, 07:28 AMHi, sadly I aggree with dahman. Every server goes and adds some "custom" content, for me that's just makes RO not RO anymore. I played on Ragnagoats for a few months and it was good for a while. Too bad the GM-s and Devs don't really like some classes and they are not shy about it.
It just made me leave the server.
After reading the "Core Mechanics" changes it just made me more reassured that the server goes in a way that I don't really like.

I hope we can get a really Classic server in the future. (I don't feel that I have the qualifications to run my own server, but with time it looks like I need to learn how to make and run one. /wah )

This is funny because YanisRO is a vanilla server and has been around for ages and has a population of like 10 people. Ragnagoats also was vanilla for a long time and suffered from a similarly low pop. People claim they want a vanilla pserver but when one exists they don't play it. Even old servers like KokoRO and Travels only got like 30 active players or so at a time! I hope for everyone who wants vanilla RO to stay in one place and put your metaphorical money where your mouth is so you all can play on one server together that finally caters to your needs.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: oRnuH on Jan 28, 2024, 08:11 AM
Quote from: ForgotMyOldAccount on Jan 28, 2024, 07:57 AMThis is funny because YanisRO is a vanilla server and has been around for ages and has a population of like 10 people. Ragnagoats also was vanilla for a long time and suffered from a similarly low pop. People claim they want a vanilla pserver but when one exists they don't play it. Even old servers like KokoRO and Travels only got like 30 active players or so at a time! I hope for everyone who wants vanilla RO to stay in one place and put your metaphorical money where your mouth is so you all can play on one server together that finally caters to your needs.
First of all. I never heard of YanisRO, and currently its not even working. I did searched in RMS and Google and the website is down.
KokoRO is fully customeized.
I played Travels until it just closed one day without any notice.
Really want to know: What do you even talk about?
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: ForgotMyOldAccount on Jan 28, 2024, 08:31 AM
Quote from: oRnuH on Jan 28, 2024, 08:11 AMFirst of all. I never heard of YanisRO, and currently its not even working. I did searched in RMS and Google and the website is down.
KokoRO is fully customeized.
I played Travels until it just closed one day without any notice.
Really want to know: What do you even talk about?

Pretty sure YanisRO is still alive so not sure why the website is down but...the default state of RO servers are vanilla pre-renewal and almost every LR server is exactly this since the devs don't have the skill set to make custom changes to begin with. They boot up the emulator, tweak nothing, and launch. It doesn't take any hard work. Even you as a complete novice can do it because it requires nothing. My point is that it isn't hard to find them so don't give up looking and pretend they are some mythical being. MemorialRO is another one with almost 0 custom changes.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: betwixtbetween on Jan 28, 2024, 05:59 PM
Quote from: oRnuH on Jan 28, 2024, 08:11 AMFirst of all. I never heard of YanisRO, and currently its not even working. I did searched in RMS and Google and the website is down.
KokoRO is fully customeized.
I played Travels until it just closed one day without any notice.
Really want to know: What do you even talk about?


You're probably talking about another kokoRO

kokoRO was a near original server
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Raïner on Jan 29, 2024, 12:59 AM
Quote from: ForgotMyOldAccount on Jan 28, 2024, 08:31 AMPretty sure YanisRO is still alive so not sure why the website is down but...the default state of RO servers are vanilla pre-renewal and almost every LR server is exactly this since the devs don't have the skill set to make custom changes to begin with. They boot up the emulator, tweak nothing, and launch. It doesn't take any hard work. Even you as a complete novice can do it because it requires nothing. My point is that it isn't hard to find them so don't give up looking and pretend they are some mythical being. MemorialRO is another one with almost 0 custom changes.


YanisRO is still active. Server owner is doing a DNS change so its gonna take some time before its up again
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Shuchou on Jan 29, 2024, 02:25 AM
Quote from: oRnuH on Jan 28, 2024, 08:11 AMFirst of all. I never heard of YanisRO, and currently its not even working. I did searched in RMS and Google and the website is down.
KokoRO is fully customeized.
I played Travels until it just closed one day without any notice.
Really want to know: What do you even talk about?


KokoRO had nothing customized about it, it was far more office then travels ever was. Heck the owner of Koko was fixing and cleaning up the emulator coding that travels used. But people go on and on about how they want a basic RO server but they don't play the ones that are open, claiming there are none around.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Seekr on Jan 29, 2024, 02:53 AM
Quote from: ForgotMyOldAccount on Jan 28, 2024, 07:57 AMThis is funny because YanisRO is a vanilla server and has been around for ages and has a population of like 10 people. Ragnagoats also was vanilla for a long time and suffered from a similarly low pop. People claim they want a vanilla pserver but when one exists they don't play it. Even old servers like KokoRO and Travels only got like 30 active players or so at a time! I hope for everyone who wants vanilla RO to stay in one place and put your metaphorical money where your mouth is so you all can play on one server together that finally caters to your needs.

Exactly. People just say they want a classic no-changes server.  Yet in reality servers with few to no updates(e.g YanisRo) are treated as dead and they leave to another server within a couple months. Changes help to keep the game fresh and players hooked.

Ragnagoats felt very very small. when it launched near a year ago. Just a few players here and there. But now it actually picked up quite a bit of new players. And primarily thanks to the changes shaking up the server.

Changes there are very mild when it comes to powerful classes. They mostly focus on buffing weak things - like autocast sage, luk builds, alchemist in PVM; If those things getting buffs is what upsets you, I don't really know what to say.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Raïner on Jan 29, 2024, 06:05 AM
1x is just too tedious for the general players to cope with, let alone vanilla with single client or  no customs.

It took me more than a year chopping off hill winds to transcend my blacksmith in YanisRO, while majority of new players just want extra support or party, and fell off at 85+ when repeatable quests are no longer there, and when grinding is imminent.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: OrcLordDaddy on Jan 29, 2024, 07:39 AM
And yet, iRO Loki Classic somehow pulled it off, ezpz.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Raïner on Jan 29, 2024, 08:22 AM
Quote from: OrcLordDaddy on Jan 29, 2024, 07:39 AMAnd yet, iRO Loki Classic somehow pulled it off, ezpz.

If you count botting 24/7 as classic RO, welp...  :D
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: OldPoring on Jan 30, 2024, 06:11 AM
I wanted to ask on their discord but my old discord account said I had to give them my phone number and wouldn't let me in. So I'll ask you.
Who else has this error? Updates don't download using Ragnagoats Launcher.exe And I can't log in through the launcher.
And I can only enter the game through Ragnagoats.exe. How do I fix this?
(https://i122.fastpic.org/big/2024/0130/c6/b9008f217ad41b14237a02d3c6e6cac6.jpg)
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Tanky on Jan 30, 2024, 09:05 AM
Seems like some sort of network problem. If it's anything like the other few times I've seen it, it likely isn't affecting many people and will go away on its own with a bit of time.

You can try downloading the latest lite client, see if that helps.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jan 30, 2024, 09:42 AM
Quote from: OldPoring on Jan 30, 2024, 06:11 AMI wanted to ask on their discord but my old discord account said I had to give them my phone number and wouldn't let me in. So I'll ask you.
Who else has this error? Updates don't download using Ragnagoats Launcher.exe And I can't log in through the launcher.
And I can only enter the game through Ragnagoats.exe. How do I fix this?
(https://i122.fastpic.org/big/2024/0130/c6/b9008f217ad41b14237a02d3c6e6cac6.jpg)

Probably try with the latest client. It could also be a firewall/windows defender issue maybe. So try starting as an administrator. Sometimes it randomly happens to me as well.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Leaf Cat on Jan 30, 2024, 10:38 AM
Quote from: OldPoring on Jan 30, 2024, 06:11 AMI wanted to ask on their discord but my old discord account said I had to give them my phone number and wouldn't let me in.

I don't know which Discord you tried to get into but the Ragnagoats Discord only requires you to have a verified email address. /ok

Anyhow, I hope your issue got sorted!
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: OldPoring on Jan 30, 2024, 12:36 PM
Quote from: Leaf Cat on Jan 30, 2024, 10:38 AMI don't know which Discord you tried to get into but the Ragnagoats Discord only requires you to have a verified  email address
No no. I mean whole https://discord.com/login "Verification required confirm by phone number". Maybe it's because I haven't visited it for a long time or something
--------
Client I download before the most recent update, a week ago. firewall/windows  brandmauer disabled, the firewall and added to trusted applications, I know how to use a firewall, and even turned it off completely.
Starting exe as an administrator doesn't help either.
I've had this problem for a long time, back in the summer I had the same error. In the summer, I couldn't go in at all.
Now I can enter the game through starting Ragnagoats.exe , but not Ragnagoats Launcher.exe
--------
--------
Downloaded last "ragnagoats_full_250124.zip" and now I can't run it in any way.
When I try start Ragnagoats Launcher.exe, it's just a blank sheet and "Navigation to the webpage has been cancelled".
When I try start Ragnagoats.exe, Gepard error.
My system is Windows 7.
(https://i122.fastpic.org/big/2024/0130/62/2d7563f25f78bf774e3f125b5a584862.jpg)





Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: duduu on Jan 30, 2024, 03:07 PM
Quote from: Aeroskye on Jan 26, 2024, 12:19 PMBumping because Ragnagoats implemented its biggest patch just yet. The Core Mechanics changes that touch upon a lot of skills & skill trees being modified to create more vivid varieties of play.

LMAO EDP EFFECT FOR 30 MINUTES HAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: duduu on Jan 30, 2024, 03:14 PM
Seeing this thread now makes me wonder if people are opening their eyes about the server and its dev, lmao

They "keep it classic" but only what they like or benefit their friends.

Everyone who played excelRO and was there and was part of the Ancient Mummy fiasco knows what I'm talking about
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Wotan on Jan 30, 2024, 03:33 PM
Quote from: duduu on Jan 30, 2024, 03:07 PMLMAO EDP EFFECT FOR 30 MINUTES HAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

Yeah, probably shouldn't read too fast before commenting.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Tanky on Jan 30, 2024, 03:38 PM
Quote from: OldPoring on Jan 30, 2024, 12:36 PMNo no. I mean whole https://discord.com/login "Verification required confirm by phone number". Maybe it's because I haven't visited it for a long time or something
--------
Client I download before the most recent update, a week ago. firewall/windows  brandmauer disabled, the firewall and added to trusted applications, I know how to use a firewall, and even turned it off completely.
Starting exe as an administrator doesn't help either.
I've had this problem for a long time, back in the summer I had the same error. In the summer, I couldn't go in at all.
Now I can enter the game through starting Ragnagoats.exe , but not Ragnagoats Launcher.exe
--------
--------
Downloaded last "ragnagoats_full_250124.zip" and now I can't run it in any way.
When I try start Ragnagoats Launcher.exe, it's just a blank sheet and "Navigation to the webpage has been cancelled".
When I try start Ragnagoats.exe, Gepard error.
My system is Windows 7.
(https://i122.fastpic.org/big/2024/0130/62/2d7563f25f78bf774e3f125b5a584862.jpg)


Alright then. If you want, I have some ideas we could try to resolve this, but probably best to do it in PMs if you can't get on discord, so we don't clog up this thread until and unless we've found something that works.


Quote from: duduu on Jan 30, 2024, 03:07 PMLMAO EDP EFFECT FOR 30 MINUTES HAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

Poison Bottle (the ASPD consumable that's also used as a reagent to cast EDP), not EDP itself.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: Aeroskye on Jan 31, 2024, 06:34 AM
Quote from: duduu on Jan 30, 2024, 03:14 PMSeeing this thread now makes me wonder if people are opening their eyes about the server and its dev, lmao

They "keep it classic" but only what they like or benefit their friends.

Everyone who played excelRO and was there and was part of the Ancient Mummy fiasco knows what I'm talking about

I thought you and your bunch of dramaqueen friends already quit because GMs did not let you exploit the ancient mummy BS. Why do you still come back every few months to s*** on this post? Server still living rent-free in your head? Also, literally everyone who played on Excel is still playing except your community which is good riddance.

And what friends? Oh you mean like the 130 people (60+ non-vend people) who have been playing on the server since its inception and slowly growing despite of rage baiting bunch of BR guild peeps who wanted everybody to quit? Ok.

Also the EDP thing...I understand reading is hard, but with a little bit of attention, you'll be able to read it...though I'd not recommend it for you since every change is documented and that's a lot of reading my guy.

The server is not a classic server. It's written that they will tweak the game on the website. Oh wait, reading is hard...I keep forgetting.
Title: Re: Ragnagoats - 1/1/1 (An in-depth review)
Post by: OldPoring on Jan 31, 2024, 09:34 AM
Just wanted to clarify, at the moment everything is working, thank you
(https://i123.fastpic.org/big/2024/0131/28/021e71326f6fbf66082745aa2167ac28.jpg)