Is is possible to have a damage of 189k per hit of acid demonstration by a Genetics on a 150/70 server with tthe target only having 33 vit? If yes...what is the required int?
Pre-Renewal:
Spoiler
189k per hit is impossible on a full reduces char using Pre-Renewal formulas on something called plausible:
Quote from: iROWIKIPre-Renewal Formula
Damage = SkillLevel x [ A x (1 - B) x (1 - C) x (1 - D) x (1 - E) x F x G [ H x 0.7 x INT x INT x VIT / (INT + VIT) ] ]
A = 0.5 for player, 1 for monster and else
B = race reduction gear/card (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, 0.1 Combat Knife)
C = element reduction gear/card (0.75 Ghostring Card)
D = neutral damage reduction gear/card (0.2 Raydric Card, 0.1 Noxious Card, 0.5 Deviling Card)
E = anti-sniping gear/card (0.05 Alligator Card, 0.35 Horn Card, 0.1 Noxious Card, 0.1 Long Mace)
F = WoE reduction (0.6 for WoE maps, 1 for PvM and PvP maps)
G = 2/3 for players with Assumptio, 1 for players without Assumptio
H = 2 for Lex Aeterna, 1 otherwise
INT is the biochemist INT stat
VIT is the target/enemy VIT stat
Values in bracket are rounded down (floor mathematical function)
You can do the math, it will give something over 20k INT in a normal non-bg max reduces char if I didn't made any mistakes.
Per AD with lex and all the crazy buffs available on a 0 reduces char? Nop, that 33 vit makes it impossible.
Renewal:
Spoiler
You're up2date with renewal new formula of AD? AD should work now too with atk[STR for example]/%[bg weapons for example]/Matk[INT for example] stuff[cards, gears, etc] so all that things add to it now.
It just depends on how much broken near kro mechanics that server is but usually that seems a bit toooooooooo high to be per hit unless thanatos some broken stuff work with ad on that server lol
sorry, forgot to put renewal..yeah...i know it's too high that's why I'm wondering...thanks for the reply
what server is it
@triper what's the new formula for AD?
@crimson it's a mid rate server...also, turns out..it won't reach that high...I just realize that it was a moderator so...yeah..ahahaha....
Some people claim that it's something like this:
[(ATK*0.07*VIT)*WpnSizePnlty + (MATK*0.07*VIT)] * 0.5
or
[0.7x(((MATK-MDEF)+(ATK-DEF))²)xVIT]/[(MATK-MDEF)+(ATK-DEF)+VIT]
No clue in which one is right and if they are really right but testing both they give +/- the same damage and is more or less the in game damage.
And does +% Cards / + ATK Cards (Like Abyssmal Knight, Hydra, Zipper Bear) affect the formula? Only ATK? both?
QuoteAD should work now too with atk[STR for example]/%[bg weapons for example]/Matk[INT for example] stuff[cards, gears, etc] so all that things add to it now.
tl;dr YES!