WoE 2.0

Started by fluidin, May 28, 2009, 02:46 AM

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fluidin

With the implementation of WOE 2.0 for some time now, it seems that previous heavy precast and Loki tactics won't work so well in the big castles anymore.

This is due to the numerous guilds being in the same, connected area, resulting in open battles in many parts of the map. This makes a mobile defending guild that can wipe out enemy guilds all the more important, as compared to the past when you just had to defend properly at the emp room, and deal with rushes.

To what extent will the future scene of WOE be changed by this, at least before Renewal and the 3rd Jobs? And what changes would you make to a typical guild-job composition, what tactics would you use? The same old heavy precasting at important choke-holds, or otherwise?
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

horo

You're making it sound as if it hasn't been around for a long time now... I'm not sure what to say. It's most about barrier defenses, a little choke point defense otherwise and some open field battles. There's numerous videos of WoE SE on euRO/iRO around.

Definitely not something suited for 99% of p.server populations btw.

fluidin

yeah well, it has been around for a long time, just not in p.servers.

i think most still use WoE 1.0, since population isn't great in p.servers.

Wanna explain more about what kind of parties should be sent to each choke-point by the defending guild? Or about barrier defenses, like how an attacking guild should focus on one barrier stone at a time, which jobs should be used as the main barrier killers, or which jobs are suited for barrier defenders?

You can just link me a thread or sub-forum on it, if you have one. I'm looking for another source of reference besides videos.
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

horo

Guilds never post their strategies publically, so there are no threads/subforums about it. Pull all the guardians to the entrance, put up an entrance defense, if that goes down defend the guardian stones either by splitting up or full force, play with a sub-guild for extra recalls, make sure to rebuild the guardian stones whenever possible (but don't lock your allies out accidentally) etc. An organized defense using the flags to get back behind the barriers is really hard to deal with. As for barrier defense, that's something you can see really well in videos and a bit complex to explain. I suggest euRO over iRO videos as they're quite more serious about WoE SE.

Orange

:3

bleu

WOE SE has been on private servers since last year. It's not new and there's no gradual influx.


Before you can begin to talk strategy, perhaps, it's wise to read up a bit on what's WOE 2.0 about - the new features, etc... Try the link below or try irowiki or doddler.

http://write.ratemyserver.net/ragnoark-online-character-guides/ragnoark-online-character-woe-guides/an-introduction-to-woe-second-edition-woe-20/



fluidin

What. i know that my phrasing isn't any good. typed up in a hurry, so I'll do some editing~

@bleu: i've already read up on WoE SE, and had even participated in one for a few months on a populated server with hundreds of people. I'm just trying to find (other's) advanced strategies for it.
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

bleu

Quote from: fluidin on May 28, 2009, 04:59 AM
@bleu: i've already read up on WoE SE, and had even participated in one for a few months on a populated server with hundreds of people. I'm just trying to find (other's) advanced strategies for it.


Good to know you have done your readings. Coz I wasn't sure - you weren't using the WOE 2.0 lingo. Some strategies/tips to consider.

1. Link Flags. Learn to use them. It gets you from Point A to Point B quickly. Say... u are defending... and u just lost your First Guardian Stone. Quickly send reinforcement to protect your Second Guardian Stones. And after sometime, send someone to repair the First Guardian Stone. Link Flags also help you to fall back and regroup.

2. Guardians are your best friend. Bless them, AGI them and more importantly Eske them; thereby amplifying their attacks by 300%. (Better start recruiting Soul Linkers) Guide them all to the main entrance. They attack hard and fast and best of all, they can detect hidden intruders.


3. Who said pre-cast don't work? Who said you can't use Loki? There's still one portal in every WOE 2.0 castle - at the very entrance of the castle. Pre-casting can still be applied.

4. Once all the castle's defenses are up and fully operational, no enemy can touch the Emperium. It's mostly left unguarded - Sinx can't cloak pass the guardians or a Star Gladiator can't leap over barricades. At the start of WOE, most defenders will be positioned near the portal or protecting the Guardian Stones.

5. Most defenders just try to make sure the castle's defenses are up most of the time.  

6. I think Land Protectors are very important. Teams will Cast SG over the barricade.


7. Guild recall is also very important.

8. A lot of players get lost in the castles. It's Huge. Learn the castle layout.

9. Most Guild Leaders screw up when it comes to building/repairing the castle defenses (at least the first few times... hopefully, they get better after some practice)

10. Most players including GMs/Admin don't have actual WOE 2.0 experience. So, they can't tell if something is "bugged" and not working correctly as per official. A private server made claims to be the first private server to implement WOE 2.0, months later a scandal was widely reported and reached the RMS forum. Among other claims made, the GM said it's normal for Guardians to spawn instantaneously upon death. A claim proved later to be false and was a indeed a bug. Hopefully, after one year,... more information will become available and we can get to experience the real WOE 2.0.


p/s the annoying Leaping Star Gladiators are replaced by Snapping Champions. At least Champions are not known for breaking emperiums.

fluidin

#8
yeah, not exactly acquainted with 2.0 lingo. was very busy with rl when my guild was doing 2.0, so I only logged in for woe, and just followed people around, doing my usual thing, since a Clown's job isn't very much different whether it's in 1.0 or 2.0. That lead to not much in-depth knowledge about 2.0, and I'm going to try and rectify it.

1. basic point, although an important one.

2. does eska work on them too? My guild always has at least 1-2 linkers if the attendance allows for it, no worries.

3. yes, however that also means you can't cut off the flow of enemy reinforcements, and it's only a matter of time before the enemy guild alliance breaks through. is it perhaps better to have a status/slowing/trapping team rather than a full-fledged defence?

4. known.

5. known.

6. again, known. So give me some examples of other barricade killing jobs. SS snipers? Or devo-ed champions snapping/speeding in to Asura?

7. known.

8. don't even go for woe if you can't do that.

what I am looking at is advanced strategies. for example, formations. which parties should be sent to each strategic point? what kind of team/sub-guild should be sent out to be a sweeper/annoyer for enemy guilds and all the stragglers? what are they ways to counter the guardians? send a paladin to tank and lure them somewhere else? I want specifics, job compositions, in-depth explanations on the strategies for each team, counter-strats, and counter-counter-strats.


It's just a faint hope, since I'm sure well-refined strategies aren't common knowledge yet, and the really good (official) guilds hoard information of this sort. it would definitely be great if I can get my hands on some, even if few, though.
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

bleu

#9
When I read your initial post, I was under the impression you were more concern about how to defend your WOE 2.0 castle? Your recent post however seems be more about offensive strategies.

There is no "cookie cutter strategy" for WOE 2.0- where should everyone be positioned. Each guild is different - some have more spell casters and others have more peco riders. Each server is also unique - some only have one WOE 2.0 castle open, therefore it's everyone else on the server vs one defending guild/alliance. Each Guild Leader is also different. Be flexible. There's nothing out of this world about WOE 2.0, it's still a game of war, and all wars is a deception (Sun Tzu) - most of the things you have been doing in WOE 1.0 still applies.


Quote from: fluidin on May 28, 2009, 06:21 AM
2. does eska work on them too?
Yup


Quote from: fluidin on May 28, 2009, 06:21 AM
3. yes, however that also means you can't cut off the flow of enemy reinforcements, and it's only a matter of time before the enemy guild alliance breaks through. is it perhaps better to have a status/slowing/trapping team rather than a full-fledged defence?

Did someone say traps?


That's just for show... just have a good pre-cast. And have a few players at the back to kill off anyone who might have survived your pre-cast.


Quote from: fluidin on May 28, 2009, 06:21 AM
6. again, known. So give me some examples of other barricade killing jobs. SS snipers? Or devo-ed champions snapping/speeding in to Asura?
Just Storm Gust it. Any AOE effect will work wonders. Soul Breaker etc.. (hope I understood you correctly, you want to destroy the barricades)


Quote from: fluidin on May 28, 2009, 06:21 AM
what are they ways to counter the guardians? send a paladin to tank and lure them somewhere else? I want specifics, job compositions,
Let's just say you only have one guardian to worry about. Yes, if you can tank it - that would be good. Don't just lure it... JUST KILL IT. Second Biggest mistake of any attacking guild is to ignore the guardians. It doesn't necessary have to be a Pally... a HP with Safety Wall works as well or even a Body Steel Monk. You said you play a Clown rite - a soul linked Clown can Slow grace (Pls Forget Me Not) the Guardians, making them easier to tank. You can even Tarot- Coma it. Decrease AGI it. Dispel it. Shoot some... Spider webs at it to immobilize it. Lex Asura it etc.... SG it, Lex AD it watever - it's just a monster like those you find in Thor Volcano (Guardians at WOE dont have skills). Not invincible and full of weakness.


Quote from: fluidin on May 28, 2009, 06:21 AM
what I am looking at is advanced strategies. for example, formations. which parties should be sent to each strategic point? what kind of team/sub-guild should be sent out to be a sweeper/annoyer for enemy guilds and all the stragglers?... in-depth explanations on the strategies for each team, counter-strats, and counter-counter-strats.


fluidin

My bad, I did not provide specifics. My guild players all have a few high leveled characters of different jobs they can play (well). That is why we are able to come up with balanced job compositions based on our attendance, or on how we want to play that day, be it Creator-dominant or a Melee-dominant compo. Anw, let's say there are 4 main guilds, no alliances, each with 50 players. You can come up with any job composition you want, heck limited players that can only play one job.

I am not asking about a freaking formation like how a character should stand at a specific tile, no. Gah.

I'm telling you, any precast will fall to a swarm of enemy guilds, especially since they are able to reinforce almost instantly. I am assuming that the defending and attacking guilds are largely equal in numbers AND skill.

You told me that Profs should ME their own barricades to prevent Wizzies from AoEing them to death. So I'm telling you, do provide some alternatives.

Hmm? Don't those Guardians respawn rather quickly if you just kill them? Wouldn't luring them somewhere else be faster? Maybe I just recalled wrongly though.

And lol @ your thinking cap. Seriously, there is a reason why I'm asking for advanced strategies that possibly official guilds' war councils come up with only after much brainstorming and refining. I am not asking for basic strats that any decent player can come up with, I want IN-DEPTH ones.

You also seem to misunderstand that I want to be spoonfed with "cookie cutter strategies". On the contrary, No. I want a discussion in this thread, so that we can actually bring it further and make something useful out of it. Give me a few strategies, so that others can counter them, and then we can go on from there.


Actually, nvm. This is very likely the wrong place for me to pose these questions. I am probably asking for too much.
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.