OMG WoE!!!

Started by S1lent, Dec 08, 2008, 06:18 PM

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S1lent

Hey everyone! What do you think is the best class for clearing out a room in WoE? 0_o
I need ideas before I can start building my character, so please submit your opinions! ^_~v

(Also, debate between LK and HWiz) plox >_<

Poki

I would vote for an EDP sinX on grimtooth build.  Many people die from that at the entrance to the emp room from what I see.

A high wizard would probably be a better choice to mass kill as the magics do quite fearsome damage against those with no mdef.  Lord Knight is possibly good if you were a good brandish spear LK, but the High wizard has the higher opportunity in mass killing.

You could go for the typical Asura strike champion if you have a lot of sp items.


bleu

#2
Quote from: S1lent on Dec 08, 2008, 06:18 PM
Hey everyone! What do you think is the best class for clearing out a room in WoE? 0_o
I need ideas before I can start building my character, so please submit your opinions! ^_~v

(Also, debate between LK and HWiz) plox >_<


Hmm... between a LK/HW, best class for clearning out a room in WOE = Generally a HW. Massive AOE magical attack. (Pre-cast) mainly. However u will need to consider some other mattters:


- wat is the make up of your WOE guild? Do u have enough characters to setup a proper precast? In a good pre-cast, u need melee characters to be at the front of battle. Blocking enemy advances, and making sure they are constantly under pre-cast. You need a bard to bragi your wiz, normally at least 2 Wiz, with at least 2 types of spells (alternating/ more Wiz better). For more complicated setup, a dancer/bard for Classical Pluck preventing any enemies from using skills near the portal. So, this is more of a defensive style of playing. If your WOE guild is small... only a couple of people, u might wanna be a "last minute" attacker type. Objective is to charge and get to the emp and break it. LK is more suitable. SInx is even better in that role.

- Availability of other gears/weapon? Ice Pick - how common are they? Aebecca Typhon Armor[1], who have them? Availability of GTB on your server? Any nerfs?

- Are u a guild leader? HW using ecall - its possible... but not a very good choice. As a ecall guild leader, u will be singled out and targetted quite often. U need to keep yourself alive. Unfortunately, HW has low HP. Its quite hard for a HW to ecall behind enemy lines in WOE2.0... the castle is big, and using Cloak is difficult. They walk slow too. And HW cannot break emp, thus u will need to rely on other to break for u (do u have a good friend who is also a good emp breaker). LK, have a peco... and lots of HP... better for a Guild Leader. Mainly depends on your playing style. Some prefer Stalker/SinX - they do the ninja way - ecall behind enemy defences.

- knowledge? do u know yur stuffs? are u prepared to learn and master a new class? Investing in new gears/weapons? etc..

- most HW are imprisoned in the emp room for pre-cast. Very fragile... and needs escort and dont walk alone (Be prepared to respawn alot if alone). I have recently seen some HW which are more aggresive in nature. Higher VIT, less INT (i.e. they dont stun too often, higher surviability, but their MATK damage is not the best- but decent). They normally are positioned at pre-emp. Together with a small team(Priest/Sinx/LK/Scholar/etc..), they take out enemies before they reach the emp room. They get to see more action. and this team, forms another line of defence. These HWs are also part of the team breaking enemy precast.




Sarin

HW has definitely higher damage output but...damn fragile. One on one, good LK can kill HW every time.

If you are really considering new class, two main things that matter: your playing style. If you are happy spending your time in back row, casting one or two things over again, HW is your choice. LK is on the other hand front line fighter and suppressor...his main job is to take hits for your teammates, suppressing enemy via status weapons and BB (for AoE effect), damaging and killing weaker enemies.

Another thing to consider is your guild. Take what the guild needs AND what suits you. There is no point in playing what you don't like.

@bleu: HW can break emp using gravity field...but it is quite slow. It is an option when you are undetected tho.

S1lent

#4
mainly i just want to walk in the emp room and be able to start taking ppl out, thats mainly what im going for and i know much bout RO but im still unsure what class is best for this, im guild leader btw. So i still need suggestions on what i should be, btw i am funded on my server. So help Plox!!! Also what type of LK beat HW everytime 0_o

Poki

Quote from: Sarin on Dec 09, 2008, 10:15 AM
HW has definitely higher damage output but...damn fragile. One on one, good LK can kill HW every time.

Well said by Sarin on what class you should play, but keep in mind that a good Lord Knight can not kill a High Wizard every time.

Anyways, High wizard is NOT your choice if what you said is true.  High wizards in fact, is the worst class to infiltrate a castle with.  It's best for defending, or at least, second best.
As a guild leader, it is best to be either an Assassin or a Stalker.  The reason is simply because you can sneak behind the enemy line and find a safe spot to guild recall.

Aside from having such tasks for being a guild leader, the best class that is normally used to wipe out an enemy force within the emp room while infiltrating is your typical Asura Champion.

Next up in line would be the Assassin Cross as they are well capable of doing their own little fancy asura strike by using a combination of Sonic Blow and Enchant Deadly Poison.  However, Sonic blow is not necessary and Grimtooth can be used instead.

After that, I don't really know since I don't care and won't bother to try.  It'll probably be between Whitesmith, Lord Knight, and Paladin.

Keep in mind though, this is just a list of classes that have the role to kill.  There are other roles that they can play as such as support and whatever.

Orange

HW's are GOOD, for defense -.-

LK all the way for offense.
:3

Sarin

Poki...I can think of all and have done most tactics with LK to counter every possible combination of HW skills. One of safest ways is to "snipe" HW with spear boomerang, using status pike to stun him, then bash him up and finish with BB. Or you can use Spiral Pierce to finish him, if you are confident he will not be able to place SW or quag in time, just charge him and bash. One of greatest advantages of spear boom is its range, higher than cast range so you will be able to outrange, outspeed and outdamage him.

I am of course talking about real one on one, no stuff like running off or relogging to avoid combat at all.

Poki

(Keep in mind, I do not play HW at all but this is my knowledge as a player willing to play any class just to win)

Well, first off... It would might be best to stick with one build before we jump to other builds using the same class just to overpower each other.

Safety wall is rather helpful for the melee type of LK, no doubt about it.  Quagmire helps out a lot.  Though, if you were to charge in and try to stun me with bash, it could easily be dealt with using:

Quagmire, firewall, SW chain, storm gust, and stone curse
---------------------------------------------------

Keep in mind that because of the new equips that came out with Thor and cursed abbey, casting time is much easier to reduce.
If you wear a marc card, that's great since storm gust will hurt a lot.
---------------------------------------------------

If you were to use Sprial and spear boomerang, I'd get:

- an acolyte card from bio 1
- smokie card if your cast time sucks
- some card that allows me to cast without being interrupted (or equip, whichever is better)

As you chase me to get in range to use the ranged skills, I'd probably quagmire you and storm gust every so often until pnuema activates. (I will of course, have to admit, I would be a little runner since that option is available to me)
Aside from that, I'd concentrate more on damage reducing gear against ranged.
I'd also use fire wall and ice wall just to stop you from chasing and getting near me as well as getting in range to use your skills so that I may cast storm gust off your screen and make you run right in to it without seeing the effects (so basically you wouldn't even see the storm gust happening and you'd walk right in to it)

I'd probably get that wand that curses players on my screen when I get hit (% chance thing)

Also, I'd be smart to get some vit and lower stun time as well as using multiple JTs to push you off screen then using hide and revealing myself instantly as you are in range with a Storm gust.

I'd probably get some sort of %chance card that will put you to sleep whenever you hit me.  That'd come in handy.

Throw in some anti-range cards is pretty helpful as well especially since I'd be switching gears every so often.

Instead of sleep, I could also get a Pest card. Speaking of Pest card, if you're not using range anymore (as I will be switching between equips very often especially with the phen and nimble), I'd probably let you come toward me and try to get me in my SW while I use Stone curse.

EDIT: You know what? I'm probably wrong. Even if these suggestions are terrible,  it's actually quite hard to come up with some way to kill people in a 1v1 (as it's to your favour since your class is meant to do that) especially when High Wizards are probably the worst class to 1v1 people with.  I'm basically trying to overcome that I suppose.  Though, you know what'd own me straight up? A Golden Thief Bug card.

fluidin

For WoE, LK.

Due to the simple fact that a Prof comes in and the HWiz can't do much.

If you're skilled though, you can try being a Frilldora carded HWiz and go around JT/Waterballing people.
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Sarin

fluidin: it it's small WoE that mostly turn into 1 on 1, few on few matches, yes, LK is much better. But in larger guilds (around 6+ people on), HW has  its purpose, different from the LK's.

Poki: I know I am right :) As for the spear boomerang, every good LK, no matter if he's 2H sword or spear, has it. With it, it is easy to incapacitate HW with stun/sleep, while he has no chance of preventing it.

Pest would be useless since good LKs use ED armors. And since I always carry smokie card around too, I would be able to dodge every spell thrown at me (oxcept quagmire but I wouldn't get in range of that one)

fluidin

@Sarin: He did ask for which would be better for clearing out the emp room though :X

And, you forgot Heaven's Drive.
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Sarin

again, it depends on numbers...for low pop WoE, LK is much better, but at high pop, AoE's will do the job faster.

And Heaven's drive...why? I will hide AFTER the spell is targeted on me.

fluidin

It's a unique AOE that hits hidden players. High pop woe tends to have more profs too :X
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Sarin

I know Heaven's drive hits hidden players. But I hide when single target spells are targeted at me, I can usually run off AoEs before they hit.