Started by Kyo-Kusanagi-aka-GuessWho, Apr 25, 2016, 12:08 AM
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Quote from: snowblind on Apr 26, 2016, 04:58 PMWhen I played on the official euRO server, the client and the mechanics were exactly as on kRO, just that updates were quite delayed. Not sure what your point is here. The only notable difference was that euRO never went free2play, and didn't go crazy with the cash shop items. We only got headgears, although some were a bit controversial like the Flying Evil Wings iirc. From what I saw, iRO only started diverging slightly from kRO around the time Renewal came out.Speaking of which, renewal was probably the biggest mistake. It should be clear that you will alienate a lot of your playerbase if you completely change the mechanics and the feel of a game. It was an unnecessary decision and just further proves that RO had terrible developers for most of its lifespan. Although apart from that, all the weird bugs that were never fixed didn't really take away from the experience. Standards for smooth and convenient online gaming didn't really exist back then.RO could still be big if the community was united, yes. But I don't think the main problem was Gravity giving licenses to other regions. The playerbase was split because of1. Pay2play model, and later Pay2Win, which lead to private servers getting popular.2. Private servers offered much more content, including gameplay that wasn't entirely based on an endless grindfest.3. Renewal split the players even further4. Because of how easy it is to make a private server and fail miserably, players were divided further and further, and more players are lost everytime a server closes.5. The fact that servers keep opening and closing creates yet another problem: PvP/WoE players are not willing to start over on a lowrate, but lowrate players think that higher rates destroy the game (not to mention the cheats that WoE players have become accustomed to, although many of them only make the game less stupid and frustrating for modern standards). Another split happens. The thing is, WoE guilds are mostly established now and don't really take new players, because mid-high-rates are usually less social. You won't make too many friends on random parties, so you won't feel any attachment to the server.There just needs to be a single, perfect private server that pleases at least 50% of the current playerbase AND continues to attract players who are new to RO. If the server is that good and keeps growing, even the remaining 50%, the lazy players, will eventually play there because the investment will be worth it. But I think we all know that such a server will never come out. The community is already split too far, and our trust has been broken too many times.The only hope I see for RO is for Gravity to go bankrupt, so that another studio can take over, learn from the success of private servers, and actually make a good game out of RO. Not something new, just something that can be hyped but still has all the good qualities of classic RO, including the artstyle.
Quote from: Kyo-Kusanagi-aka-GuessWho on Apr 27, 2016, 01:29 PMHowever, you think servers with Equip with 500+ Str are another side of RO?
Quote from: Kyo-Kusanagi-aka-GuessWho on Apr 27, 2016, 08:32 AMMuch of what you said is true. But it is really hard to make a server that appeals to 50% of the fanbase of RO. and yes, Highrate are indeed stupid and less social. Last great Server I was playing was DivinityRO.I still believe that RO not being united killed a lot of the potential of the game.
Quote from: snowblind on Apr 28, 2016, 04:10 AMI didn't say highrates were stupid =p Just that they split the community
Quote from: Yuzo on Apr 28, 2016, 05:05 AMHow do they split the community? They are a part of the community...