Are novice potions abusable?

Started by hsui, Jun 27, 2010, 10:19 PM

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hsui

It was suggested to me today that I should do something about Novice Potions (the crappy red pots that heal for nothing) and their potential to be abused.
Personally I think that's sort of absurd, we give out the standard 300 in training grounds and yes you could potentially trade them all away to one character and gain 30,000 Novice Potions on one character.
But now, I run a midrate server, and I think this is kind of ludicrous. People get to a pretty high level within the first hours of leveling and the novice potion's healrate is not even noticeable. I was giving the scenario of someone MVPing and keeping them on a 3rd party program, being constantly spammed (which if I saw it would be punishable) and it would keep their HP level which, to me, still sounds stupid. You would be 90% overweight with these things and I don't think it would even heal enough to keep you up vs an MVP.

Can anyone offer me any reason these are abusable, or do you find this equally as silly as I do?

Green

You know how silly that is?

Silly.

Golden

-facepalm-

Your playerbase is funny xD

Gankz

Novice pots are -not- abusable, even if you WPE that s*** it won't do anything on a 99 character.

Your playerbase isn't very smart....



hsui

Alright yeah I found this stupid too. Just making sure.
And yeah, my playerbase is good for some laughs.

Kiyoshiro

+1 Karma for laughable playerbase.

No wonder your server is called ROFL...

Relics

So I timed it...

priest with 99 vit, 10953 HP
spamming pots with WPE @ 1ms delay
from 1 HP -> 10953 for a total of 10952 HP took 17.43 seconds
628.341~ hp/sec

It'll only grow worse from there once your VIT lowers since pots heal more depending on VIT.

Priest with 1 vit, 5724 HP
Spamming pots with WPE @ 1ms delay
From 1 HP -> 5742, total of 5741 took 24.48 seconds
234.558~ hp/sec

I think, on average most MvP's that are pretty badass to tank will do more then 234-630 damage per second..

they are not OP, even with WPE.


hsui

Quote from: Relics on Jun 28, 2010, 08:23 AM
So I timed it...

priest with 99 vit, 10953 HP
spamming pots with WPE @ 1ms delay
from 1 HP -> 10953 for a total of 10952 HP took 17.43 seconds
628.341~ hp/sec

It'll only grow worse from there once your VIT lowers since pots heal more depending on VIT.

Priest with 1 vit, 5724 HP
Spamming pots with WPE @ 1ms delay
From 1 HP -> 5742, total of 5741 took 24.48 seconds
234.558~ hp/sec

I think, on average most MvP's that are pretty badass to tank will do more then 234-630 damage per second..

they are not OP, even with WPE.




Wow, thanks for testing it for me. I thought it was real silly when I heard it. It's actually more effective than I would have thought but the amount of potions involved... Thanks for confirming

yC

#8
They are good for leveling and cheating them is economic to do so.  They are free and the weight of the novice potion is 1 vs the red potion weight of 7.  Using them to mvp is kind of a bit extreme.  

I'd think they can't be used after novice-hood given its name but that is not the case anyway.

novice potion script: itemheal rand(22,33) while weight = 1

white potion script: itemheal rand(325,405) while weight = 15

So carrying 15 novice potion is the same as the weight of carrying 1 white potion.

the item script x 15 for the novice potion = itemheal rand(330,495).

LOL, that makes sense to carry novice potion instead of white potion.  It's free and it could heal as much as 1 white potion and of course the weight is the same except you have click 15 times rathar than clicking once.  That is when a third party spam program could come to the rescue.



DarkDevine

Quote from: yC on Jun 28, 2010, 02:40 PM
They are good for leveling and cheating them is economic to do so.  They are free and the weight of the novice potion is 1 vs the red potion weight of 7.  Using them to mvp is kind of a bit extreme.  

I'd think they can't be used after novice-hood given its name but that is not the case anyway.

novice potion script: itemheal rand(22,33) while weight = 1

white potion script: itemheal rand(325,405) while weight = 15

So carrying 15 novice potion is the same as the weight of carrying 1 white potion.

the item script x 15 for the novice potion = itemheal rand(330,495).

LOL, that makes sense to carry novice potion instead of white potion.  It's free and it could heal as much as 1 white potion and of course the weight is the same except you have click 15 times rathar than clicking once.  That is when a third party spam program could come to the rescue.




But then there is the case, that VIT increases the potion heal percentage, which will push the effect of white potions even more than that of novice potions
TotalRO - 10x/10x

Kei

"Set the natural HP recovery rate to 1% and remove all pots! It'll be like one of those browsergames!"

No server can escape amazing suggestions. Here're some of my favorites I got lately:

• Buffer NPC that will last for one hour   (This one's obligatory)
• Make Luck affect drop Rates
• Remove the Dungeon Warper Costs  
• Add a Stat Seller
• Nerf the Geffenia mobs' elements to one single element

I personally prefer bug reports with "This item won't drop! It's not ingame even though @mobinfo says so!", however.






QuoteBut then there is the case, that VIT increases the potion heal percentage, which will push the effect of white potions even more than that of novice potions
And don't forget the +20% on a Swordsman Class with HP recovery skill!

GorthexTiger

Just give them @item and say 'to hell with it'.
Read about the "Great Dramas" Part 1, Part 2, & Part 3


DarkDevine

Quote from: GorthexTiger on Jun 29, 2010, 04:00 AM
Just give them @item and say 'to hell with it'.
The RMS Testserver could be the best server ever if it wouldn't be wiped constantly, believe me.
TotalRO - 10x/10x

renamed

it is, if you'd use BM you can use at most 3 of them at a time (/q1 to make it easier) you can use them in leveling, if you can tank monsters long enough to kill them / regenerate (even when you get mobbed)

ideally flee types

Green

Quote from: renamed on Jun 29, 2010, 06:03 AM
it is, if you'd use BM you can use at most 3 of them at a time (/q1 to make it easier) you can use them in leveling, if you can tank monsters long enough to kill them / regenerate (even when you get mobbed)

ideally flee types


Usable does not always mean abusable.