Acid Demonstration / Monster Vit.

Started by Neku Sakuraba, May 11, 2014, 05:45 PM

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Neku Sakuraba

I've noticed something really weird and I don't understand how it's possible.

Sometimes when I'm killing a monster I notice my Acid Demo damage decreases. My buffs and stats don't change and the damage is constant, but somehow a monster is able to reduce the damage taken (even if it doesn't have Defender or anything like that).

Example: I was hunting in guild dungeons and killing Fanat and I normally dealt 11k with Acid Demo but sometimes it changes to 7k. I don't see any sort of skill on his list that would possibly affect the damage.

Is there any sort of explanation?


Astraeos

It happening to Fanat is weird, and shouldn't happen at all with him. Is it only on the final hit when they are killed when the damage changes? Because sometimes that happens, each hit will still be the same damage, but wont the values won't climb through the whole combo's total.

Neku Sakuraba

No, it's like...

Well, first lemme say that it's not only Fanat. I've seen this happen to several monsters. Scaraba mobs have done this, as well as some other monsters (but it's been a while since I've actually seen anything other than those monsters change the damage).

The damage total isn't on the last hit, it's like.. The damage overall during the fight is changed. In the example with Fanat, I did about 11k damage, so that means 1k x 10 hits = 11k (sorry, doing math to explain more). Normally, it takes me casts to kill it (since it has about 21k HP or something like that). However, on some occasions when I cast Acid Demo on it (normally after it takes 1 full bomb of damage) it changes the damage to 7k (700 x 10 hits = 7k damage).

I'm not sure if that was explained clearly, hopefully it was. Somehow, monsters are able to reduce the damage they take from Acid Demo even though there's no change in their total Vit or the monster lacks any skills like Defender to reduce the damage.


Astraeos

Should happen in Scaraba, as they have Stone Skin. You may get a better understanding by talking to a higher up on the server you play on as this is pretty unusual. If I remember correctly, there's nothing within the realm of Fanat's and that map they're on that should be lowing damage to those.

Nekogami

I think i know what that could be.
You probably know that AD has a chance of breaking other player's gears on PvP, such as armors and weapons, when you attack them with it, right?
Well, on PvM it obviously doesn't happen because monsters do not wear gears, but it does lower their defense/attack for a few seconds instead, as some sort of debuff. The chance of this happening is the same as breaking other people's gear on PvP.
This also happens happens when you use remove skills on PvM with a Rogue/Stalker, if you remove a monster's armor for example, it's defense gonna be decreased for a few seconds.
Though, on your case it should only be happening upon throwing a second AD on a monster, because even if the first AD lower the monster's defense, the calculated damage of it should remain the same for the duration of the skill. Therefore the lowered defense should only be calculated on the next attack.

Well, this is the only explanation i could come up with. Not sure if i'm right, though. lol

Neku Sakuraba

Quote from: Astraeos on May 25, 2014, 04:57 PM
Should happen in Scaraba, as they have Stone Skin. You may get a better understanding by talking to a higher up on the server you play on as this is pretty unusual. If I remember correctly, there's nothing within the realm of Fanat's and that map they're on that should be lowing damage to those.

Well, Scaraba is explainable (as you said with Stone Skin), however I was using Fanat as a general example. It's also happened on Aunoe as well. I deal the same damage (maybe 1-2 more damage less) on her, so she normally receives 11k damage and then suddenly her received damage drops to 7k, much like Fanat. It's not just those two monsters that I've noticed it on, but that was the most recent example I could think of.

I don't think it's something custom on the server. I doubt the server had changed anything with it's files (each server gets it's own files which are normally the same as every other server until customized).

Quote from: Nekogami on May 25, 2014, 06:56 PM
I think i know what that could be.
You probably know that AD has a chance of breaking other player's gears on PvP, such as armors and weapons, when you attack them with it, right?
Well, on PvM it obviously doesn't happen because monsters do not wear gears, but it does lower their defense/attack for a few seconds instead, as some sort of debuff. The chance of this happening is the same as breaking other people's gear on PvP.
This also happens happens when you use remove skills on PvM with a Rogue/Stalker, if you remove a monster's armor for example, it's defense gonna be decreased for a few seconds.
Though, on your case it should only be happening upon throwing a second AD on a monster, because even if the first AD lower the monster's defense, the calculated damage of it should remain the same for the duration of the skill. Therefore the lowered defense should only be calculated on the next attack.

Well, this is the only explanation i could come up with. Not sure if i'm right, though. lol

I suppose this provides as good an explanation as any.