Doom Slayer

Started by Dark-Snake, Feb 12, 2008, 12:13 PM

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Dark-Snake

Hello! Somebody could say the right descript for this item?

Doom Slayer 

  • A gigantic and ridiculously heavy axe that requires great strength to use it properly.
    Decrease Attack Speed by 40%.
    SP cost of All Skills is doubled.
    [Base Strength >= 95]
    ATK + 340
    Causes Stun effect to enemies by 3% chance when receiving damage.
    Add a 5% chance of breaking the enemy's armor when attacking.
    ---
    { bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEffWhenHit,Eff_Stun,300; bonus bBreakArmorRate,500; } },{},{}



    Doom Slayer  [1]
    A gigantic and ridiculously heavy axe that requires great strength to use it properly.
    Decrease Attack Speed by 40%.
    SP cost of All Skills is doubled.
    [Base Strength >= 95]
    ATK + 340
    Causes Stun effect to enemies by 30% chance when receiving damage.
    Add a 5% chance of breaking the enemy's armor when attacking.
    ---
    { bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEffWhenHit,Eff_Stun,300; bonus bBreakArmorRate,500; } },{},{}

Guest

#1
sure thing~

{ bonus bAspdRate,-40;
-40% aspd

bonus bUseSPrate,100;
sp usage rate is doubled

if(readparam(bStr)>=95){ bonus bBaseAtk,340;
if BASE str is above 95 then you get +340 atk

bonus2 bAddEffWhenHit,Eff_Stun,300;
3% chance to cast stun on atk'ing enemy when u take physical dmg

bonus bBreakArmorRate,500; } },{},{}
5% chance to break the enemy's armor while atk'ing



EDIT: lol basically the description is right....

Dark-Snake

Nop. Look at description from Doom Slayer[1]

It's the same script, but desc are diff =|

Doom Slayer  [1]
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
Decrease Attack Speed by 40%.
SP cost of All Skills is doubled.
[Base Strength >= 95]
ATK + 340
Causes Stun effect to enemies by 30% chance when receiving damage.
Add a 5% chance of breaking the enemy's armor when attacking.
---
{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEffWhenHit,Eff_Stun,300; bonus bBreakArmorRate,500; } },{},{}

Zinron

Yeah thats an error. It should be 3% instead of 30%. The script part is totally correct.

Dark-Snake

Then what's about Doddler desc?

    *  If the wielder has 95 strength or higher, Attack Power + 340.
    * Each time you hit the enemy, 30% chance to stun and a chance to break armor .
    * ASPD - 40%.
    * SP cost of all skills is doubled.
    *

Guest

o.o no way its suppose to be 3 and 5%

yC

i'll just make them both 3% ... gonna ask around too.

thanks.

Zinron

The stats for the slotted version should be the same as the unslotted, really. When you think about the other weapons that get a slot with the enchanter, its the same way nothing else changes. I think perhaps doddler may have made a mistake as well cause 30% is quite overpowered and to get that with the extra slot? Hopefully gravity hasnt gotten to that point yet.

Dark-Snake

As I said, I tested this item and the stun rate if very high! Break armor is high too. I really think that is 30% stun and 50% break armor. =(

Guest

lol well the code dun lie so i've come up with some possible explinations..........


1) the RMS code is wrong
2) your server's code is wrong
3) we all fail at code reading XD

Dark-Snake