I'm looking for a new way to play RO

Started by tristar, Apr 15, 2024, 03:43 AM

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tristar

Hi firstly I know this kind of server does not existed but maybe someone will interesting to develop one? Please be patient with me.

Since RO I've played a lot of games including Aion and I think Aion has best combat system ever.I'll explain why

In Aion you have to use every skill you learned since low level to kill a mob every skill has cd and you have to create a kind of rotation for it.

Currently RO problem is you just use one skill or couple spamming without CD make you feel zombie like like hunter only spamming DS as one skill or wizard spamming LoV and SG without ever use of other skills. And if you rich enough you can spamming white potions to withstand against all odds.

My purpose is we should remove cast delay and add CD to every skill for example wizard AoE should have cd 30s make them more powerful but high CD so they make use of bolts.Bard bragi should change to reduce CD of skills effect.GC pally has to use every skill in their skill build such bash magnum holy cross rapid smith makes skill require less sp but more powerful

The con of this change is all monsters have to change to natrual element. I'm fully aware that RO is not Aion and majority of people may dislike this change. Still I think a build that solely depend on one or two skills are stupid. I'm sorry if this offense anyone. I'm not a developer still I know this kind of change require ton of works. Anyway if anyone interested I'm gladly to discuss more about it :)

Playtester

I wouldn't really agree that Aion's gameplay is better. It just requires you to press more keys but does not require more skill.

RO actually has way more depth than you might think if you start investigating how certain tricks work like killing the AI with icewall.

That being said, it's actually pretty easy to change all aftercast delays to cooldowns. You can just edit the skill_db file and set cooldowns on all skills.

tristar

Hi thank you for your reply.

Our opinions can be different that's fine.
I just want each class to use all skills we have rather than just spam AoEs.

For now I'm viewing RO as spamming game whoever got more money wins.
Ofc RO gameplay is unique too but I just bored to use same skills over and over.

Some classes like stalker need more options rather than just go full divest.
It's a lot of changed including creating new skills for certain classes.

I believed 3rd classes and 4th classes skills got CD I viewing them as an attempt to modernized RO but I want that to happen to 1st/2nd/trans classes too

Also I want crafting pots/weapons separate from alchemist/blacksmith classes and make them as quest skills which learnable by all classes not affected by stats but rather fixed chance and create various of professions such as food/armors(replacing slot npc)/accessories/headgears. We could take some 3rd class skills and giving to alchemist/blacksmith as compensation. I know all of those ideas come from Aion.

I think taking 3rd class skills and apply to 2nd class already happened with some server. But it's too shameful that server is bottingable which is red flag for me.

Still I think it would be great if we change some effects of certain skills or change quest skills into a lv10 skills with additional job level for example angelus as AoE Heals with CD or Holy Light as Holy bolt for an acolyte or cart revolution as lv 10 skill.

Stalker need some skills as an optional to full divest such as copy second skill and able to copy trans skills and usable with any weapons.

I would go as far as get rid of homunculus this pet doesn't do any good beside promotes AFKmist. And provides NPC who sell alchemist bottles for alchemist skills. Add options for blacksmith skills AoE or high single damage tree.

I know something might seems OP to you it's just some of my ideas I'm not sure if it would be good for most people as they might see as changing too much.

ADM Ornstein

Hey There!

Glad to see people wanting new stuff!

I used to run a server called Return to Morroc, it was built around a similar idea to yours.

For example, a physical job needed to use a combo opener skill, that would then provide a window where the next skill used would get a given bonus.

Skills also had more costs and cooldowns, and sp regen was very fast. Server was quite popular, since its a surprisingly fun idea and had a ton of custom jobs, but due to personal reasons we had a shutdown.


On the link below you can see a video of the Revenant job class, which worked with stacks on lesser skills to build a strong finisher. I guess thats the kind of idea you had in mind?

https://www.youtube.com/watch?v=nmifQ0PakT8

Or a video of the Gravekeeper job, a raw dps quick machine with instant combo rotations and quick action

https://www.youtube.com/watch?v=FQPTcaxGAJI


Currently Im working in Project Workshop, which aims to push that formula MUCH further, but it will have to wait until 2025.

if you are interested in following development, or discuss ideas about this gameplay style with a large community, you can check our discord:
https://discord.gg/returntomorroc

If you wanna work on something like that, and make your own server (I highly recommend it) you can hit me on discord and Ill be glad to provide basic guidance, as long as you are willing to put in the work for it.
Working again on cool stuff for people tired of the old stuff.

Luna Obscura:  www.youtube.com/@ProjectWorkshopRO

This time invite only. :P

tristar

Hi oh no I'm not interested to make server myself ^^

I also not interested in totally new class and level beyond 99 too. The change was too much for me xD
I still like the original classes however I believed certain classes needs some buffs.
But yeah skills got CD and pots got CD is what I had in my mind :D

However I wish CD for short skills was longer like 8 sec and high damage skills was like 30-60sec.
I guess I can name a server here right ?
ValaintRO has an example of skill changes which I like but their server allowed botting so no it's a big red flag for me.
https://v-ragnarok.online/wiki/index.php/Main_Page

I think concept of crafter builds totally stupid make you unable to level yourself absolute no power to battle. That's why I think it should be separate from BS and Alchemist skill tree and made them as quest skills.

I'm not trying to turn RO into Aion I know it's totally different games however I wish RO could take good thing from Aion and modernized RO gameplay without having 3rd classes and 4th classes.

Some might said why don't I play with a server with 4th classes with lastest update ? I feel stupid with damage numbers which skill excessive 100k which as stupid as watching Dragonball super which Goku has power rival god of destruction and has power to destroy a universe even multiverse.

Some 2nd class could have 3rd class skills but scale down the damage with high cd some trans skills should move as 2nd class skill such as preserve for rogue.

In Aion the principle of all classes divided into 2 skill trees it's support/dps or single high damage or aoe. I wish skill changes in RO could be like that.

Right now the server I playing all you need is going abbey get bard/gc pally/hp the rest can be anything it's so boring.

Blinzer




Mal99

@ TriStar

Honestly I have the same mind set RO is getting stale and I feel it needs a new way to bring a breath of fresh air to the game.

Forger and Brewer being a quest only idea with benefits sounds interesting but it needs discussions because most people are uninterested in complexity.

I feel every classes potential has been halted and removed for unknown reasons while others have been changed to something foreign for example Knight or the Rouge classes.

Some feel unfinished and a lot just underpowered with no explanation.

Enhancement with discussions with ideas the game provides already would be far more realistic to implement as people would be more interested in making an opinion on what it would affect especially how this game relies on the community.

Universal changes would be easier imo if it would help those who start Ragnarok Online rather than cater to the experienced as it's focused on making change slowly and more acceptable.

Imo the Game is fine it just needs adjustments that suits everyones needs in a way they can be happy and if not discussions could vary as it would make more sense to be benevolent in itself not just to force instead.

This is more of a rant lol sorry but you peeked my interest.