Spirit Online

Started by TernBreaker, Mar 26, 2023, 06:11 AM

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TernBreaker

To all those who just want to play pure ragnarok without a bunch of custom nonsense on a good server, I strongly recommend coming to Spirit Online.

Good rates that do not force you to live in the game instead of real life, but at the same time not so high that you can get everything too easily and do not value the things and characters received.

The server is stable with a minimum of problems (more on that below).

The server has a minimum number of custom innovations. Basically it strictly follows the official server (in terms of episodes, items and cards appearing in them). Some like it, some don't, some like to have the OP stuff from episode 13 in episode 10.4.

The server has regular updates. We started in episode 10.4, after 2 months we got 11.2. Episode 11.3 announced in April-May.

If you like a fair clean game as it was intended - come to Spirit Online! If you, remembering childhood memories, come every time to the next new server and do not find old feelings and blame the administration for this, that it is doing something wrong with WoE, BG, that there are no events, etc. etc., then you are unlikely to like it here either (but I'll say in advance - you won't like it anywhere, no administration in the world, not only in games, but in any area of life, will not give you the opportunity to live your youth again and get from everything the same sensations as for the first time). But if you just love this game and are looking for a server that has the best possible conditions for playing - you should definitely go here and you won't regret it!

Most servers are killed by a couple of factors: corruption and laziness of the administration. There is neither one nor the other here.
1) No donations, even if you want to, it won't work. No corruption, items for real money, etc.
2) The administration responds to the requests of the community, but at the same time it has a core not to indulge all the people's desires to get everything at once.
3) The administration really works. Here you don't have to wait half a year for the skill description to be corrected, here you won't see an answer that this little thing is not important - and so it goes. No, all found errors and inaccuracies are corrected regularly and promptly. At the very beginning, the server was not very stable (the reasons were quickly identified and eliminated), there were bugs (everything was fixed, we have a history of patches and fixes in the discord - you can see from them and by dates that the team is working well).

I repeat: at the moment this is a stable server with almost no bugs (some are sometimes detected, but they are being worked on and, from the experience of the past, I am sure that they will cope with them).

Our only problem is that the population is not large enough (although our economy is very well developed for such a population, you can find almost everything you need to play on the market). Come to Spirit Online - it's just a very good server, and with the growth of the number of players it will become great! Welcome!

Wosi2

Hi, have they fixed their mob AI?

When I was playing there monsters would change target randomly or dont change it even when they were hit by a mele attack even though they should have changed target accordingly to their Mode.

Also you could not Tank a mob while standing still and let your wizard kill them because the mobs would switch aggro on tge wizard for no reason at all.

I reported that with recordings but they never fixed it. That was my reason for leaving.

It made playing duo / Trio a no go.

Fluxion

Hi, I am the owner of Spirit Online.

Thanks Tern for this review.  /no1

Quote from: Wosi2 on Mar 26, 2023, 04:54 PM
Hi, have they fixed their mob AI?

When I was playing there monsters would change target randomly or dont change it even when they were hit by a mele attack even though they should have changed target accordingly to their Mode.

Also you could not Tank a mob while standing still and let your wizard kill them because the mobs would switch aggro on tge wizard for no reason at all.

I reported that with recordings but they never fixed it. That was my reason for leaving.

It made playing duo / Trio a no go.

One more time, after asking rAthena discord and other devs, AI is consistent and has no problems.

Unless someone with access to kRO can check it, we don't.
Some developers at rAthena have this access, unless you clearly show us it's a bug, we won't change it.

TernBreaker

Wosi2, to be honest, it's generally difficult for me to respond to such messages - it's just wild for me that such things become the reason for choosing a server or leaving the server. I'm not trying to say that you are wrong, this is your position, your view of this world, but for me this view is so alien that I just get lost ...

In the meantime, I immediately remembered how we were lvling in kim party with a monk in a steel body - the mobbers dropped mobs on him and winged, and the damage dealers calmly beat the mobs and they did not overaggress.

But I strongly suspect that I misunderstood something and that you meant something else. If so, can you be a little more specific?

And about this line:
Quote from: Wosi2 on Mar 26, 2023, 04:54 PM
It made playing duo / Trio a no go.

Well, in my opinion, this is too loud and harsh statement. Too many emotions. Again, in my opinion! People normally play in parties, they don't experience any problems. Perhaps something went wrong, as you are used to based on your past experience on other servers, but this does not mean that that experience was correct (in general, people tend to consider the first experience to be a priori true, I myself sin like that).

Basically, I created this topic in order to tell people about the server where I play. I described it as I see it and spoke about your problem again as I see it. And I see it in such a way that either this problem is not a problem at all, and there is something else.

Well, or, as I said in the first paragraph, people are so different and look at certain things so differently that for them it is completely different that it is important and not important, and I may not understand this approach at all when choosing a server. I wrote those points that, in my opinion, are important, significant.

If it was just an attempt to throw a stone at the administration's garden after my approval of their work, then the administration gave an answer, those, the feedback about the problem was read and considered, but there were no fixes, not because they were too lazy to work and no one cares (moreover, an investigation was carried out), but simply because there is no reason to believe that there is a bug here. There are either emotions, or something personal, or we live in completely different worlds.

In any case, this topic was created not to clarify problems, but to show the community people's opinions about different servers, and there everyone will decide for himself, after reading this topic, what is important to him and what is not.

Kushiro

Love how you accuse the guy of "too many emotions" just for pointing out a flaw he found in the server when you clearly are the one charged with emotion in fact i can guarantee you are a woman for the way you write.

Playtester

Monsters shouldn't switch targets to a wizard casting spells from outside their range. And I'm pretty sure it doesn't happen on rAthena if you don't change any of the AI settings. So mustn't that have been a conscious decision to make monsters change target in this situation?

// 0x0004: If not set, mobs that can change target only do so when attacked within a
//         distance of [attack range+1], otherwise mobs may change target and chase
//         ranged attackers. This flag also overrides the 'provoke' target.

In any case, it would require more information on what each situation was to really confirm whether that's correct behavior or a customized server setting or a bug on rAthena.

Fluxion

#6
Quote from: Playtester on Mar 30, 2023, 03:59 AM
Monsters shouldn't switch targets to a wizard casting spells from outside their range. And I'm pretty sure it doesn't happen on rAthena if you don't change any of the AI settings. So mustn't that have been a conscious decision to make monsters change target in this situation?

// 0x0004: If not set, mobs that can change target only do so when attacked within a
//         distance of [attack range+1], otherwise mobs may change target and chase
//         ranged attackers. This flag also overrides the 'provoke' target.

In any case, it would require more information on what each situation was to really confirm whether that's correct behavior or a customized server setting or a bug on rAthena.

Our AI was on default setting from rAthena --> monster_ai: 0

This is all reported behaviors by players at the start of our server: https://www.youtube.com/watch?v=nkUmNvXBLxw
You can see at 2:40 the behavior descripted by Wosi2.
But our setting is 0 for monster_ai, it is rathena issue itself?

Playtester

Ah, this is indeed official behavior.

Let me explain this.

By default Marc is a monster that would not change targets in this situation, however, if Marc is idle, it will switch into "Angry mode":

1045,Marc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
1045,Marc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,0x3885,,,,, <--- angry mode
1045,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6,
1045,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
1045,Marc@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
1045,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6,
1045,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,,6,

You can also see that on "chase" and "follow", Marc will drop target and switch to passive mode (in which it also wouldn't change targets).

Now Angry mode is actually a really interesting mode. Angry monsters will lock onto the first target that damages them and then stick to it.

In other words, if the tank would have dealt at least 1 damage to those monsters they would continue attacking the tank, but in the video you don't see any health bar on those monsters which makes me assume the wizard is actually the first person to damage them. That's why the two Marc lock onto the wizard.

Fluxion

Thanks for clarifying.  /no1