Regal RO Review

Started by Zypherian, Dec 24, 2010, 10:25 PM

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Zypherian

Alright, so as we begin the review, I'm going to go over almost everything I can that I've noted in this server. It's going to be as much as I can, and from what I've done on the server, the suggestions I've made, and the responses from the GM's I've received. Now without further ado, I'll begin my review.

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Starting with the beginning of the review, we can't play the game without downloading it. Firstly, the registration and everything works and is completely stable. Now, when you download the server, it runs fine with the download links, the lite and full download properly. However, there are A LOT of problems with the installers with it freezing half way and just not working. Next comes the site itself, it's very, VERY simplistic and visually appealing and they did a good job making this server look nice. In the control panel though, is where it gets really neat. There's the rankings, (though 3rd class isn't included in the rankings), a voting function, server status and even a complete item and mob database. Now, you can change your gender freely, meaning you can change female and male chars without a problem. Everything else about the website functions and runs properly.

Next comes the forums. The forum community is essentially the same as the in-game community without a doubt. The forums run smoothly and cleanly, and everything is pretty straight forward. The suggestion forums get a lot of hits, but nothing is really ever done about it. The GM's are really supportive, but when an idea is suggested such as Jason Savage's where he tried to balance out the donation items, he gets rude responses and no willing attempt at it. However, the GM's do respond and ~TRY~ to make the server better with what they can.

Next is the actual server. The login screen works properly, the server is normally up and stable as well. This server offers a 42 character slot capacity, so that's really nice for having one of each job. The character creation works, and now we can go into the actual game. Once you're in, of course, you're a level 1 character and 1 job level like you should. The main town is a custom town created by the GM's and it's pretty well done. Now, leveling to 500 is very easy considering it's a high rate, using places such as the Payon Dungeon to level, OR you can have someone level you at a special island with special mobs that will get you to 500 in about 10 minutes flat with the rebirth. Now you're a level 500 of your choosing with the availability of 3rd jobs. 3rd jobs in this server are a neat addition, but they're incredibly over powered.

The server offers a lot of @ commands which seems pretty standard. This server offers a lot of custom quests as well, with the large amount of custom items. There's endless tower, (there was formally an endless summit due to rumor, though I never saw it) and there's an MvP ladder. The endless tower is the MvPs and such that spawn within the endless tower all have their cards and drops as they should, and at the top is Naught Seiger. Now the MvP ladder is completely different, this arena spawns MvPs level based as they spawn from the lowest to the highest, one at a time, and each time you complete a round, you obtain an in-game currency known as Regal Coins. These coins are normally VERY easy to obtain considering how many events there are and the automated events that happen every hour. These coins can be traded in for Regal Points which are used to buy numerous supplies -- such as the convex mirror. This is a nice addition as it makes MvP hunting with these card drop rates a little easier (it doesn't work on Lighthalzen bosses though) by telling you where they are, and if they're dead, when they will respawn. There's also a number of other items I won't get into, for they aren't worth mentioning. Again, all of this is stable and works properly.

Next comes one of the more important sides of any private server -- the donator items. These items are just down right terrible. Over half of them do exactly the same thing as another item and give more stats than you can believe. There's a meggingjard for each stat as well, making it so there's an additional 80 stats to one of your choosing or 40/40 split. This makes items such as cursed hands and diablos rings pointless. Now with the wings making it so there's more stats than the eye can see, and a ton of jards, there's gotta be something balanced right? Wrong. ALL of the donator items don't flow at all, and whatever is mostly used, is entirely over powered and needs to be nerfed. An item such as this is the poring ring. +100% to move speed + any class that is good = a recipe for disaster. The one item that COULD do good, is the Lighthalzen Aura. Now this item adds immunity to status ailments, which is nice, but terrible that they would actually need that item, and this brings me to the next point -- The PvP System.

Now, how PvP works in this server is pretty much whoever gets the first auto attacks in wins. There's no status immunity to any ailments so people walk around with Lord of Death cards and stun lock you until you die. With that, you can't afford to put Gemini cards into your headgear because there's after cast delay in this server meaning if you want to PvP, you HAVE to have Kiel cards in. If you don't, you can't PvP, and along with other mechanics such as the one where if someone berserks and is dispelled, they have full hp, this PvP system is an atrocity. I was accused as being a hacker when someone coma'd me and it didn't take effect because I had my GTB on. Now, not only is second class completely imbalanced with the terrible donation items, the PvP rooms have HEALERS in them, making a potential fight last literally forever. Another thing that makes PvP in this server so bad is the 500 stat caps. Without the necessity of having your stats be a certain build for things such as luck immunity, there's builds where people have 500 agility and you can't hit them, making you lose the fight automatically. Now with these terrible builds, terrible status effects, and the after cast delay, this is no fun at all. Not to mention that if you're playing any class that can heal, you're stretched between Bacsojin and Kiel so you can put up a fight. Another thing about this server is the 3rd classes. They're so incredibly overpowered it's not even funny. For example, I went to a PvP event with a friend and it ended up being two teams against each other, with 3rd classes allowed. We began the fight and it was over in two seconds -- now a paladin with full buffs and Assumptio and less than 120 total defense (to fend against thana), should NOT be 2 shotted by any abilities, and that's exactly what happened. Sure it's a powerful skill, but it NEEDS to be nerfed and the GM's just don't see it. Now with all of this in PvP, I didn't even include the bug with heal yet. Now when you're in a  heavy fight with another class, and you try to heal to prevent yourself from getting killed, how are you going to do it when your heal doesn't work as it should? Here is an example of one of the posts requesting to be let known of what's going on;

Alright, so I was testing my heal and following the basic equation in the skill description, I discovered that I'm healing for roughly 4k less than my base heal should be, thus making my heal with bacsojin, even lower. Here's my math.

HEAL
-------------------------------------------------
[ Base Level + Int / 8 ] * [ 4 + 8 * Skill Level ]

Substituting my stats in now...

[ 500 + (439 + 26) / 8 ] * [ 4 + 8 * 10 ]

[ 500 + 465 / 8] * [ 120 ]

[ 965 / 8 ] * [ 120 ]

[ 120.625 ] * [120 ]

14,475 ------> This is the total that I SHOULD be healing for at base. Now I heal for 10,080.

Now add in the Bacsojin...

14,475 * .3

4,342
-----------------------------
4, 342 + 14, 475 = 18,817 -------> This is what my heal SHOULD be total. However, instead, I'm healing for 13,104. I have no elemental modifiers that should reduce this either. Can someone explain this to me?

And one more thing, the Hokage Hat, it doesn't add any % to heal at all for paladins. I got the same heal with it (it has a bacsojin in it) as I did with my valk helm with the bacsojin.

====================================================================================================

Hokage Hat
15 CREDITS



Increase heal by 250%. If Priest class: Increase heal by 500%.

====================================================================================================



That's the exact text of the item. It doesn't say anything class specific for reduction on paladins or anything. Rumor has it that the hat was nerfed, and if so, can you change the text on the hat so it's not so deceptive as to imply that a person buying such an item isn't ripped off with false promises of the 250% heal?

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This post is a few hours old or so, and they quickly changed the hat after I posted this, but this was after I had the item and it didn't work. Now, the main point here is that my heal wasn't as potent as it should have been, making survival harder in PvP as if it wasn't already hard enough. With that being that about the PvP, let's get to the WoE.

Now WoE as everyone knows, is an important part of the game -- strategy and skill are matched by your opponents here. Now I've seen some amazing WoE videos and some amazing strategies that worked, but what do you get when your enemies' strategy is to snap past the fight with a champion and asura strike the guild leader to stop E-calls? You don't have WoE, you just have a big team fight. Now, first of all, let's study this -- Snapping in WoE will be the primary target of this part. What. The. Hell. Snap isn't allowed in WoE, just like backsliding or shadow leap aren't either. Now, when you have a champ that can snap past the entire fight, berserk, and destroy the emp in 2 seconds, how is this even strategy? This isn't even fun. The same thing goes for the assassin cross builds here. Since dispelling stops berserk, and it should kill in my opinion, it full heals the target because the HP they had then was more than they have now. Now, think about this -- when a SinX breaks the emp in 2 seconds and has 11m hp, how are you supposed to counteract that fast enough to stop them from breaking? You would have less than 5 seconds to kill an enemy with 11m hp with 0 vit defense. How? This brings up one very important point that made me not want to play the server (this is NOT advice, just a turn off that I found). The entire community is a PvP oriented community -- which is fine, but when an offer is made to better the community to make it more appealing to people (such as making dispell kill berserkers, or 300 luck for status ailments minus coma), the entire community rejects this idea. They would rather stick to their own PvP builds than let something good befall the server. Another part that really, REALLY got on my nerves was this right here;



This here is the image of the server information for the Ratemyserver.net community. As we all know, this server looks appealing but when you actually get into the game, there's a number of things that aren't true -- one thing being the MvP room. There is NOT an actual MvP room in this server unless if Endless tower or the MvP ladder were thought to be, which endless tower definitely isn't and neither is the MvP ladder. I understand that this server is new and the GM's are doing their best to fix these kinds of things, and they do -- when you bring it to their attention (which is in fact one of the player's jobs in my opinion. They offer the server, you offer ways to better it).

Now with how in depth this has become, though it feels like I'm forgetting things, I'm pretty much done with this review. I tried to be un-biased as much as I could for this review, but there are certain things that just really annoy me -- and this server was full of them. Then when my friend made a list of suggestions that were similar (not the same, SIMILAR) to Blackout RO for the donations list, he received an incredibly rude reply implying that he copied and pasted the whole list. That along with the post I made regarding the berserk and dispell, it seemed as if the GM didn't even read the post nor did he care about the "PROBABLE" solution.

Anyways, I hope this didn't seem like a rage fest, I had intended it to be specific to the players that are open to new things and maybe this will help. Just be warned, as I said, you're going to end up sitting in town at level 500 bored out of your mind because there's no real PvP -- even IF you're fully geared. So with that, I'll be done and here's my actual ratings for the service this server provides;

PvE: 10 (kinda hard to mess this up)
PvP: 1   (read the PvP section)
Community: 3 (everyone is close friends, so it's all in whispers/guild chat)
GM Service: 10 (they respond almost instantly, and are all nice/kind with the exception of GM Viro)
Economy: 1 (There IS no economy. This is a new server, but there is no economy.)
Customization: 10 (they offer a lot of unique items, and their coder Gaypuff is always doing a good job)
Cloth Dyes: 3 (all the basics work, and if it were an addition, it's glitched and the sprites are black)
Hair colors: 10 (all work)
Hair Styles: 7 (some styles are glitched and cause your character to have a floating head)
Donation Items: 1 (read my summary of donation items)

You can't help a server that isn't willing to change...

Cherry

Thanks for the honest and apparently a very long review.

I'm a supporter of the server, and I never had a problem with it at all.

It's true that the LUK immunity is missing.

And I the donation items are... numerous, for each description/use anyway.

And I have not seen a server... With... Dispell on Berserk = Death.
It's usually Dispell = 0 SP + Current HP / Max HP if over the player's regular HP.
I don't see a problem with this.

I love to have aftercast delay removed. But for me, it kills some of the thrill.
And I don't want Kiel cards be useless.

PVP/WoE, I have no comment on this... It just starts a lot of drama.

Hokage Hat was nerfed, because of the QQing champions, who whine about other champions running away and heals themselves.
I think Viro put the original effects back when he got back from a loooong holiday vacation.


Some of Jason's ideas are far-fetched for me, specially his donation items idea.
Kind of reminded me of BlackoutRO.


Speaking of bRO, I saw on PVP where the Admin is talking to you/your friend/guildmate.

The admin was, "I'm sorry this is not bRO"... And this person answered... "Make it like bRO then."
It'll be impossible. [I have no screenshots or proof of anything about this convo, just my memory.]
Kinda made me sad.


Anyway, thanks for the review. And good luck in finding/making a new server. (It's what I've heard)

Sarin

A little note about that heal...does server have Renewal mechanics? Heal formula is VERY different in Renewal.

Cherry

Yes, the server is indeed using Rag Renewal.

Heal is based on MATK on Renewal, someone correct me if it's not.

Gaypuff

=x There seems to be a wee bit of a mistake, the scripters/coder are Jhet and Viro, not me.
(I'm just a spriter)

Thanks for the thoughtful review~

phuman1992

#5
I appreciate the honest review, but there are a few things I would like to point out.


Quote3rd jobs in this server are a neat addition, but they're incredibly over powered.

I have added them, however it is plain to see In-game that there is nothing much you can do with them at the moment. I don't allow 3rd job skills in the main PvP room or WoE. They are mostly used for MvP. It takes time to edit the skills so that they are balanced, it may not be easy as you think. I have to consider the stats, maximum HP, and all that other jazz, not to mention figure out all the calculations.

QuoteNext comes one of the more important sides of any private server -- the donator items. These items are just down right terrible. Over half of them do exactly the same thing as another item and give more stats than you can believe. There's a meggingjard for each stat as well, making it so there's an additional 80 stats to one of your choosing or 40/40 split. This makes items such as cursed hands and diablos rings pointless.

Actually, the donates are very balanced. In my opinion they are very fair, to both donators and custom users. You mention there are stat wings, yes there are, but there is also a downside to using them. So you pointed out in your review, there is not 100% after cast delay unless you use cards. This is somewhat true, there are also, donation wings as well as custom wings that give you -% after-cast delay. Donations being 45% while customs are -25%. As you can see customs have more than HALF the effect of customs. Not to mention there are many other ways to get donation gears, whether its from voting, trading cards in-game for them to even quests. But anyways, if a player uses a stat wing, he gives up using delay wings, which is a downside to using the wings. I made the server off the fact that I want cards (MvP) to give as much as or even more of an advantage than donations.


QuoteNow, how PvP works in this server is pretty much whoever gets the first auto attacks in wins. There's no status immunity to any ailments so people walk around with Lord of Death cards and stun lock you until you die. With that, you can't afford to put Gemini cards into your headgear because there's after cast delay in this server meaning if you want to PvP, you HAVE to have Kiel cards in. If you don't, you can't PvP,

This is a complete false statement. Like i said, there are cards for a reason, and in your case Orc hero card. There is no point in making cards have no use in the server. Not to mention there are customs as well as donations that help give status immune. Also, not all classes require kiel cards to spam (Whitesmith,ninja, lord knight). And not to mention, you have only been playing for only 7 days. You can not expect to "own" in PvP. Most of the players here have been playing since the start of the server, while you have only been playing for a few days. Im sorry but you actually have to spend time working for your equips. You can't expect to just donate and dominate PvP.



Quotealong with other mechanics such as the one where if someone berserks and is dispelled, they have full hp, this PvP system is an atrocity.

I don't know what servers you have played but berserk and then being dispell NEVER lead to instant death. Instead when you dispel berserk does not HEAL them, it leaves them at current HP if less then their max and does not heal their SP. This just made me laugh when I read this to be honest.

QuoteAlright, so I was testing my heal and following the basic equation in the skill description, I discovered that I'm healing for roughly 4k less than my base heal should be, thus making my heal with bacsojin, even lower. Here's my math.

Well, your math is wrong. This is how it works.

[ Base Level + Int / 8 ] * [ 4 + 8 * Skill Level ]

Substituting my stats in now...

[ 500 + (439 + 26) / 8 ] * [ 4 + 8 * 10 ]
[ 500 + 465 / 8] * [ 120 ] ---> This is where you got it wrong. 4 + 8 * 10 is 84. Not 120.
.
.
.
[ 120.625 ] * [84] ---> Ragnarok uses integer for computations.
[120]*[84] = 10,080.

Multiply that to 130% and you get 13,104. I see nothing wrong.

QuoteNow WoE as everyone knows, is an important part of the game -- strategy and skill are matched by your opponents here. Now I've seen some amazing WoE videos and some amazing strategies that worked, but what do you get when your enemies' strategy is to snap past the fight with a champion and asura strike the guild leader to stop E-calls?

First of all, you cant expect a full WoE when theres only about 25-30 players online. It takes time to get a population. Snap has been allowed in WoE since forever, and I will not change that. Also, it surprised me when you said you got killed by Asura, even after i capped it, so it wont be a one shot killer. Also Yggs are NOT allowed in WoE, so even if you did "die" from asura, the champ would be left defenseless.


Quotewhen an offer is made to better the community to make it more appealing to people (such as making dispell kill berserkers, or 300 luck for status ailments minus coma), the entire community rejects this idea. They would rather stick to their own PvP builds than let something good befall the server

Like above, berserk never kills when being dispelled. Also the community rejects this idea because they are used to the way things are. And it works out well, if making 300 luck full resistance against status then that would mean players would not have to use resist cards. Also, like i told you before. This server is not Blackout Ro, and I do not intend to make it anything like Blackout. And when i told you this, you said "Then you should make it like Blackout."


QuoteThere is NOT an actual MvP room in this server unless if Endless tower or the MvP ladder were thought to be, which endless tower definitely isn't and neither is the MvP ladder. I understand that this server is new and the GM's are doing their best to fix these kinds of things, and they do -- when you bring it to their attention (which is in fact one of the player's jobs in my opinion.

I don't know whether you can't see or didn't bother looking. There is in fact a MvP room, so again this is another false statement.

QuoteAnyways, I hope this didn't seem like a rage fest, I had intended it to be specific to the players that are open to new things and maybe this will help. Just be warned, as I said, you're going to end up sitting in town at level 500 bored out of your mind because there's no real PvP -- even IF you're fully geared. So with that, I'll be done and here's my actual ratings for the service this server provides;

Actually, this was a rage fest. Just because I didn't make changes to the server to fit YOUR liking you post a review on RMS and quit. I guess you don't understand the fact that you are not the only one on the server. I can not and will not make any rational changes without the opinion of the server, which is why i told you to make a suggestion poll on forums. As by the looks of the resonses it looks like the entire server are against your idea's.

Also, there are plenty of things to do: Custom equip quests, automatic events, GM events, a custom MvP quest, and so much more. It is not my fault that you are bored because there are plenty of things to do. It just seems like you were lazy to do them.

Well, I wish you luck finding a server that meets all your expectations

Zypherian

QuoteI have added them, however it is plain to see In-game that there is nothing much you can do with them at the moment. I don't allow 3rd job skills in the main PvP room or WoE. They are mostly used for MvP. It takes time to edit the skills so that they are balanced, it may not be easy as you think. I have to consider the stats, maximum HP, and all that other jazz, not to mention figure out all the calculations.

Alright. First of all is this. I've known you've disallowed the usage of 3rd class in PvP, and there's a whole separate PvP room for this kinda thing, and I thought that was neat. I also understand that it takes time to work out the kinks, and as I've said, this is a NEW server. New implies that changes should be made to better the server.

QuoteActually, the donates are very balanced. In my opinion they are very fair, to both donators and custom users. You mention there are stat wings, yes there are, but there is also a downside to using them. So you pointed out in your review, there is not 100% after cast delay unless you use cards. This is somewhat true, there are also, donation wings as well as custom wings that give you -% after-cast delay. Donations being 45% while customs are -25%. As you can see customs have more than HALF the effect of customs. Not to mention there are many other ways to get donation gears, whether its from voting, trading cards in-game for them to even quests. But anyways, if a player uses a stat wing, he gives up using delay wings, which is a downside to using the wings. I made the server off the fact that I want cards (MvP) to give as much as or even more of an advantage than donations.

Just saying, but this is also the opinion of someone who isn't a PvP oriented person. In my all honest opinion, your donates need to be changed. Though this isn't really my place to say, there was a suggestion and it was ignored entirely. I'm well aware of the Wings of the Master that offer a slot and -45% to after-cast delay, and I'm well aware of other things such as this. Now, the whole idea of how an MvP card should give as much, or maybe more than a donation item is a good idea, you just have the worst ways of displaying this. This is exactly what I'm talking about;

Keep in mind -- 1 credit = $1
   
Cookie Ring
20 CREDITS
Become immune to Silence and Freezing status. Max HP and SP +5%.

Night Ring
20 CREDITS
Become immune to Stone curse and Curse status effects. Max HP and SP + 5%.

Poring Ring
20 CREDITS
Increase walking speed by 100%. All stats + 15.

And quite possibly the BEST item you offer is this;

Lighthalzen Aurora
20 CREDITS
Immune to freeze and stun. Max HP and SP + 5%

First of all, who thought of these? Moving at GM speed for $20? All of these terrible possibilities for $20 each... this is sickening. The custom items are the "free" way to be decent on this server -- but you're not even that. Decent.

QuoteThis is a complete false statement. Like i said, there are cards for a reason, and in your case Orc hero card. There is no point in making cards have no use in the server. Not to mention there are customs as well as donations that help give status immune. Also, not all classes require kiel cards to spam (Whitesmith,ninja, lord knight). And not to mention, you have only been playing for only 7 days. You can not expect to "own" in PvP. Most of the players here have been playing since the start of the server, while you have only been playing for a few days. Im sorry but you actually have to spend time working for your equips. You can't expect to just donate and dominate PvP.

This honestly made me laugh. First of all, the classes you mentioned are some of the WORST for PvP with the exception of white smith. I was playing a FULLY geared paladin, and by fully geared, I mean everything except for the Assassin Cross card. You obviously don't understand the importance of being able to use your abilities to the maximum potential, making your delay the lowest you can. With classes such as a paladin, assassin cross, or even a champion, the after-cast delay cannot be sacrificed just because of status ailments. You know what was done the majority of those 7 Days when I wasn't ~TRYING~ To PvP or waiting for an MvP to respawn? I was hunting cards. Hunting cards and perfecting my gear so when I seriously DO PvP, there's a good shot I'll do well. This however, is impossible to do with people using cards such as the lord of death card, or other abilities that cause status ailments. Not only can you NOT sacrifice the after-cast delay for status protection on core classes such as a paladin, you can't afford to not have as little after-cast delay as possible.

QuoteI don't know what servers you have played but berserk and then being dispell NEVER lead to instant death. Instead when you dispel berserk does not HEAL them, it leaves them at current HP if less then their max and does not heal their SP. This just made me laugh when I read this to be honest.
QuoteFirst of all, you cant expect a full WoE when theres only about 25-30 players online. It takes time to get a population. Snap has been allowed in WoE since forever, and I will not change that. Also, it surprised me when you said you got killed by Asura, even after i capped it, so it wont be a one shot killer. Also Yggs are NOT allowed in WoE, so even if you did "die" from asura, the champ would be left defenseless.

I put these two together, for it seemed reasonable to address both of them at the same time. Alright, Dispell has always (regardless of the server I played) lead to instant death when it removes berserk, now it sounds like a "majority" of servers out there don't run this -- and I apologize if I offend anyone, but your blatant ignorance to a subject such as WoE makes me wonder why you even TRIED to be a GM on a private server. Now you said this exactly; "Snap has been allowed in WoE since forever, and I will not change that. Also, it surprised me when you said you got killed by Asura, even after i capped it, so it wont be a one shot killer. Also Yggs are NOT allowed in WoE, so even if you did "die" from asura, the champ would be left defenseless." The first part is that your obviously showing no sign of changing a "perfect" server because you're that sure this server can last as it is. Snap was a terrible idea to leave in WoE, and a large portion of WoE is keeping your guild leader alive. Now, when you said this, I couldn't help but laugh once again at your unmindful attempt at defending that pathetic thing you call WoE. Obviously you can't use Ygg Berries in WoE or PvP, and I never expected you could, but what got to me was the whole "the champ would be left defenseless" part. Are you just plain old stupid right here? Anyone who has attended even so much as ONE normal WoE knows you don't go in without supplies, and one of the biggest being supplies that restore SP. These items are commonly reffered to as BoPs, or Boxes of panting. They restore a percentage of your maximum SP with a small chance to silence. Now, this "defenseless" champ, having brought said supplies (blue potions work just as well if you can spam them), is not exactly DEFENSELESS. This is like saying a rattle snake is harmless just because you can't hear the rattle on its tail. I don't know if you've ever seen any "High Speed Asura" videos, or even a decent Finger Offensive spam, but you should know as well as I that a champ that just asura struck is anything BUT defenseless.

QuoteWell, your math is wrong. This is how it works.

[ Base Level + Int / 8 ] * [ 4 + 8 * Skill Level ]

Substituting my stats in now...

[ 500 + (439 + 26) / 8 ] * [ 4 + 8 * 10 ]
[ 500 + 465 / 8] * [ 120 ] ---> This is where you got it wrong. 4 + 8 * 10 is 84. Not 120.
.
.
.
[ 120.625 ] * [84] ---> Ragnarok uses integer for computations.
[120]*[84] = 10,080.

Multiply that to 130% and you get 13,104. I see nothing wrong.

This is all true and I found this out a little later after I had asked the community about this equation. My problem was that I did not follow the order of operations correctly on the second parentheses, and none the less, I apologize for any confusion and misleading this may have caused.

QuoteLike above, berserk never kills when being dispelled. Also the community rejects this idea because they are used to the way things are. And it works out well, if making 300 luck full resistance against status then that would mean players would not have to use resist cards. Also, like i told you before. This server is not Blackout Ro, and I do not intend to make it anything like Blackout. And when i told you this, you said "Then you should make it like Blackout."

Firstly, I never said "Then you should make it like Blackout". I would remember saying something as foolish as this. No server should be two of the same -- now what I said was "You should model it after Blackout" because the GM's there obviously know how PvP and WoE works. They keep things in check and as should you. I don't care what the difference of the servers may be, but the GM's should ALWAYS keep up to par with what's going on rather than smiling to them self thinking they're the best GM in the world.

QuoteI don't know whether you can't see or didn't bother looking. There is in fact a MvP room, so again this is another false statement.

If there was an MvP room, no one talked nor knew about it. I asked Terry, he said there wasn't one, I talked to many people and they didn't know either, and if no one knows it exsists, it might as well not even be in the server in my honest opinion.

QuoteActually, this was a rage fest. Just because I didn't make changes to the server to fit YOUR liking you post a review on RMS and quit. I guess you don't understand the fact that you are not the only one on the server. I can not and will not make any rational changes without the opinion of the server, which is why i told you to make a suggestion poll on forums. As by the looks of the resonses it looks like the entire server are against your idea's.

Also, there are plenty of things to do: Custom equip quests, automatic events, GM events, a custom MvP quest, and so much more. It is not my fault that you are bored because there are plenty of things to do. It just seems like you were lazy to do them.

The reason I quit wasn't because the "server didn't go my way". I quit because as you said, you don't intend to change anything in this server. I decided to quit after noting that the server wasn't going to change, not was it willing to -- and you can't expect a player to stay if core mechanics are thrown around like their nothing. I also did suggestions, I even did the poll as you suggested, and as I said, the server isn't willing to change, so it's not my style of server. I wrote this review to tell people what your server might not. Finally, I never said anything about there not being not much to do regarding events and such.

Two more things -- I apologize to Gaypuff for that misuse of vocabulary. I should have said spriter, but regardless, he still does a very good job at what he does and I say this man, keep up the good work, and to whichever GM thought it was funny, you banned a player of yours for writing a review. Congratulations, you're one of the SMARTEST gm's I've ever known. I can no longer access the forums to read critical updates (ones that might get me to play again) and I'm pretty sure my account got locked as well. Oh, and one more thing -- this isn't an attempt to make this a personal situation, I just thought others might like to hear this -- A friend of mine got banned for supporting my friend Jason's suggestions. (Jason was also a big donator to the server, which to me, shows that the GMs of this server hardly care about their customers).

Anyways, with that being done, Merry Belated Christmas everyone.

You can't help a server that isn't willing to change...

phuman1992

I didn't feel like responding to another massive wall of text, so ill just point out the things that need to be addressed.

QuoteCongratulations, you're one of the SMARTEST gm's I've ever known. I can no longer access the forums to read critical updates (ones that might get me to play again) and I'm pretty sure my account got locked as well. Oh, and one more thing -- this isn't an attempt to make this a personal situation, I just thought others might like to hear this -- A friend of mine got banned for supporting my friend Jason's suggestions. (Jason was also a big donator to the server, which to me, shows that the GMs of this server hardly care about their customers).

You were never banned from, forums so i don't even know what you are talking about. Also, ASSUMING you were banned in-game is also, wrong. You can't just assume you were blocking from playing because forums wasn't working for you. And about Jason he did donate, but that doesn't mean he should get special privileges. This is a DONATION not a sale, so when you refer to him as a "customer" that is far from what he is. You make it seem that I'm here trying to make money, and that can not be further from the truth. Unless you haven't been following the updates of the server, you would know i use 100% of the donation money on the server. Whether its paying Gaypuff for a new mob sprite that me makes exclusively for my server, to getting an anti-hack program. And not to mention, 50% of the donations this month are going to go to Make A Wish Foundation. Sorry, but your partly right, do not care if someone donates or not, I am not forcing them to, it is their decision to donate or not. And if they do, they will never get any extra privileges than a regular player.

datme

#8
I'm sorry but are you aware you're complaining about imbalance and overpowered donations on a lvl 500 server that has high MvP card droprates?
No offense to the server admin ofcourse, but I do think messing with the metagame by raising the level cap and not adjust anything else such as status ailments is awful.

Also you obviously don't get how WoE works nor what the fun of WoE is.