Isn't that OathRo? the one that just destroyed all the people data and expects them to relevel from zero all over again?, I'm sorry but I don't trust my time to a server that has a history of just killing people time investment like that, besides its x1 server, not playing x1 server again period and precisely because all the x1 servers that have existed all have wasted the people time investment, all have closed or done crap s***, no thanks my time is valuable and a resource I can't get back.
I'd rather myself and the rest of OathRO staff
not be associated with the actions of a single individual to which we had no say in.
"
We" didn't do anything and were as much victims as the players were. "Oathkeeper" is the one who destroyed players' data.
The only thing the rest of OathRO staff are guilty of is trying to fix what damage Oathkeeper has done and making sure he doesn't get what he wanted. We don't expect everyone to restart, nor do they have to. We however have worked, and are continuing to work diligently that the
option for people is there (which we are under no obligation to have to do, mind you). Having an option for people to choose from is better than no option at all in my opinion. It's the best we can do given the circumstances we were dealt.
Oathkeeper, who destroyed everyone's data and undermined all of staff's free labour is gone and is not a part of Payon Stories.
I think that OP f*** is more mad then I am. And that means something.
Charlie created an enviroment that I've never seen before. A Fabre card costs more then a Diabolous Robe, which is usally barely affordable. Price points are shifted in way that basic gear can be collected within a few hours if you start with a 1/1 novice and have space to improve even after months of farming the same thing.
Also, p2w per definition describes a business model that forces you purchse a pool of items that are either unaccessible via f2p or having an item spiral that requires a progression rate that is very hard or sheer impossible to maintain without money. Mobile games often use this. The definition finds acceptance in most mmo comunities. Would be good to know what p2w means. Would make you look less stupid.
Ive seen alot of dumb things over the years but this thread is remarkable.
Isn't the definition of "p2w" described as an aspect of the game
allows players to purchase in-game items to gain an advantage?
Because by the definition you provided, something like Diablo Immortal wouldn't be qualified as pay to win, despite the fact that if I swiped my credit card a few times, and you didn't, it would take you potentially decades (no exaggeration) to catch up to me and I would be stronger than you the entire time. Keep in mind that the game also has competitive PvP, so it's not just paying to dominate PvE.
There's also the problem that Diablo Immortal shames its F2P players, but that's another issue entirely.
In a game like Ragnarok Online, the ability to just add millions of total networth to your account instead of having to farm for it with just a few swipes of your credit card seems like an incredibly powerful ability in my eyes that not everyone has access to, but that's just my two cents.
Regardless, servers do need to pay their bills. I think OP would have done better just making a factual review and trying to put biases aside. Then people can just make the informed decision if they do or don't want to play there. Harping on this specific issue so aggressively just makes everything come off as disingenuous, even if it is true.