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KokoRO, a great server no one knows about

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Khinaya:

--- Quote from: Mune on Jan 19, 2022, 11:47 am ---
From helping out newcomers to "can you come online quickly and craft 500 blue pots for me?"


--- End quote ---

Potions made from a certified mad alchemist that enjoys brewing. either a mad scientist or a mad fool?  /hmm both! both works  /no1 either way, he's right  /ok

Godrix:
I have wanted to play KoKo RO as my main game since it released but the character cell movement in the game which they say is the official authentic movement is unlike any other private server i have ever played and i can not get use to it no matter how long i tried. The character starts going to a cell and will lock onto it like the monks snap skill and it has a huge delay till it moves again unless you click a new cell before it gets to it but the character can only move a distance of like 6 cells so you can't click a cell far away like other private servers, you can hold down the movement button and continuously move but it will stop from time to time,  can't heal bomb as an aco when you hold down the mouse movement button so it's pointless unless you plan to walk without attacking mobs.

I checked my ping to the server a long time ago and i had like 20 ping and i talked to the admin when the server opened and after we talked and i streamed myself playing the game on discord he said they use the official movement which most private servers don't use ( all i have played for like 18 years off and on is a different movement style) and they had/have no plans to change it to what most servers use as it prevents exploits, makes it very very very hard as a aco who is use to most other server movement to heal bomb and run as your character will go to a cell and get killed before you can move again.

If they changed the movement to match other servers i would happily join

Khinaya:

--- Quote from: Godrix on Feb 09, 2022, 08:09 pm ---
I checked my ping to the server a long time ago and i had like 20 ping and i talked to the admin when the server opened and after we talked and i streamed myself playing the game on discord he said they use the official movement which most private servers don't use ( all i have played for like 18 years off and on is a different movement style) and they had/have no plans to change it to what most servers use as it prevents exploits, makes it very very very hard as a aco who is use to most other server movement to heal bomb and run as your character will go to a cell and get killed before you can move again.

If they changed the movement to match other servers i would happily join

--- End quote ---

Hi Godrix.

The server improved a lot performance wise. As someone that has an absurd high latency(talking 160~230ms on average) I can play super smooth compared to before the .Grf reduction maintenance.

Maybe this is the change you've been waiting for? Feel free to give Koko a try again! Have a nice day.

Reehux:
Hi Miss Lily,

if you think the server is great but lack advertisement and player base, why don't you help it?
even the RMS reviews are pretty much lacking, I'm strongly agrees with admins telling players to help
their servers by voting and reviewing, it's win-win solution for both admins and players, nobody gets hurt.

another way to advertise is by making videos and share it, because someone (Godrix) says in one of the replies,
character movement is a bit different and everyone wants to see it, I personally wants to see how the server going
before decides to move in.

You know there are many low rate servers with their own taste, some even dare to destroy balance because the admins listened to
evil minions who wants their favorite class modified, like a brewer alchemist capable of deal AoE damage better than a battle-oriented builds of other classes, which is saddening but that's the reality.

I read on site's FAQ that kokoRO does not ban multiclienting, is it true?

no offense but, imbalance between classes, multiclienting, and admins who listened to evil minions should close their server forever.

Mune:
May i ask what you don't like about multiclients when you say servers that support them should be closed?

Especially here you have the problem that you have a very small server and can't always find the right party, and if you don't want to change the classic structure, you can't implement buffers and co.

So yeah, I think multiclients are pretty fine and I dont see the issue, but looking forward to your answer.

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