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Author Topic: What makes a server... "good"?  (Read 16265 times)

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Offline Anti-Static Foam Cleaner

Re: What makes a server... "good"?
« Reply #15 on: May 24, 2010, 01:00 am »
Counter-strike ftw.

BF2142 > all


Offline Khaine

Re: What makes a server... "good"?
« Reply #16 on: May 24, 2010, 01:32 am »
There isnt any stupid people.
-I could play a server with OP donation, no economy, etc. As long as the people are alright and they help eachother (Including the admin) I could play for hours.

I actually agree, as long as I like the people enough and they are helpful to everyone.
I'm just trying to get laid.
Quote from: Hidden
Its time for kickin donkey or chewing bubble gum. And i'm all outta bubble gum.

Offline Habuka

Re: What makes a server... "good"?
« Reply #17 on: May 24, 2010, 01:50 am »
Good Kaine.
I Is Warned

Offline Sol Invictus

Re: What makes a server... "good"?
« Reply #18 on: May 24, 2010, 02:13 am »
I guess you never played a copy pasta SHR server before huh?
2 Slot
+ 100 to ALL stats.
Gives you Soul Breaker skill level 10.

~ that's OP.

Offline Habuka

Re: What makes a server... "good"?
« Reply #19 on: May 24, 2010, 02:35 am »
I dont care, bud. If the server has a crazy communitie, I will stick around.
I Is Warned

Offline Signify

Re: What makes a server... "good"?
« Reply #20 on: May 24, 2010, 03:16 am »
- No default eAthena scripts.

Who in their right mind would re-write every single eAthena script when the base scripts provided are practically the highest quality you can already get?

I assume you meant something like 'not just a default eAthena install', but you should have made that a little bit more clear.
Using the eAthena scripts as a core starting point is great, but in saying that, you should provide your own touches to things to differentiate your server from the many others out there.

Offline DeePee

Re: What makes a server... "good"?
« Reply #21 on: May 24, 2010, 04:24 am »
Eh you're right, lemme rephrase.

- No scripts from the eAthena script release forum that have not been completely rewritten.

90% of the scripts in that forum are bugged and plain ugly scripted (GOTO's, ew.). Apart from that, I hate seeing the same lame scripts on every server out there. I prefer servers coming up with their own stuff.

As for the official eA scripts, yes, they're usually just fine. Although a lot of them can also be scripted way more efficiently and some have exploits, too.

Offline Signify

Re: What makes a server... "good"?
« Reply #22 on: May 24, 2010, 04:42 am »
Eh you're right, lemme rephrase.
- No scripts from the eAthena script release forum that have not been completely rewritten.

Oh I agree, especially when people claim to have 'custom content' they have just copy/pasted from some random.

Offline GorthexTiger

Re: What makes a server... "good"?
« Reply #23 on: May 24, 2010, 04:56 am »
I love seeing my Broadcaster on diff servers :)

Example: TheoryRO's Admin called me ignorant then used my Broadcasting script (LOLZ!)


-RO Servers with a Vision: The admin(s) have to have goals of what they want to accomplish, what type of server do they want theres to be? What features are they going to work to implement? These are very important questions.
-Approachable, friendly, uncorrupted, knowledgable staff: Staff members are an important part of an RO server's community, as they are the faces that are seen by most people. The better the staff, the better chances of a good RO community you have.
-Customization: There has to be something to set you apart from the other RO servers. Whether it be your a 99/70 server with no customizations or your like Chosen and your heavily customized, you need something to set you apart and make you different.
-Organization: The server and it's info should be organized: if your a first time player, everything you need to download should be in 1 place. If you are looking for guides on how to install or manually patch, it should be organized. The forums should feel clean and organized. The emphasis is on the server, everything else is just supplemental.

And all the other crap that makes a good server good.
Read about the "Great Dramas" Part 1, Part 2, & Part 3

Offline Lucia Blanche

Re: What makes a server... "good"?
« Reply #24 on: May 24, 2010, 05:16 am »
Here's what I think is important in a server.

-A good server has a staff that takes what they have and works with it.
It's a 10-year-or-so-old-game. The staff tries to modify it into something fresh or fun for old and new players.

-A good server learns from the previous mistakes/good things another server had and tweaks them to perfection.
"Let's have all items purchasable via donations!" "Let's mod some skills!" Some of these are good, some are bad. Obviously, a server will try to strike a perfect balance.

-A good server has players who aren't completely isolated.
I've seen many servers fall just because the community was extremely quiet or people were completely isolated from others due to extremely tight cliques who don't associate with other people. Elitists can either help or hinder a server's appearance.

-A good server has rates proportional to the max level of the server.
All right, this is more of a personal one. I can't stand servers with lower rates with ridiculously hard to reach max levels. Maybe it's because I'm lazy, but I kinda just want to hit 99 or whatever in a reasonable amount of time and PvP or WoE or just, you know, chill.

Offline Yuriohs

Re: What makes a server... "good"?
« Reply #25 on: May 28, 2010, 03:08 pm »
In my oppinion.
What makes a server good.

- A good server has a way from keeping you on the game. Not something that is repatative like grinding. Grinding is neccesary, personally I love grinding, but not everyone does.

- No Customs that change the way RO is played. This is personal, I played a High Priest for the first time on a custom server, then went to one closer to the original and found out I was strait garbage. I think you should be able to use your same build in terms of equips and stats on any RO server because well << its Ragnarok. Adapting to that servers way of doing things won't help you if you go somewhere else.

- No GM's interfering with guild drama,WoE,PvP really any disputes anything that is player on player. Put up a rule that says if you bring pvp drama into main you will be banned, or something.

- No GM's interfering with MvP battles let it be full scale crazy ness on the MvP's. If a new guild comes up and wants to kill the mvp they have to fight it just like everyone else does and if its camped, be smarter if its camped hard, get stronger.

- A team of people that helps the community out. Kind of like Moderators, but they are the same as players and have no rights to anything that the player doesn't have rights to. Like a guild that is designed to help newcomers and that guild is really a team of people the GM's personally picked. People like this instead of woeing, can design a service that helps smaller guilds get up quicker (leveling days, set up a self made vender system) because a GM has a lot to do, and some can't be on that much.
Basically a system of players that help out other players (but those players are the same EXACTLY the same as the other players)

- A good server needs to have a good forum. I personally don't care for people who flame, but other people do. I love finding servers that have amazing forums, but a bad server. Forum needs to have a way of keeping flamers all in one spot while the others do whatever there going to do. Thats called woe discussion threads lol (not really) more like a moderator examining people's posts (actually I don't know how you would do that) but a way to track flamers and mark them, so you know what to do with them.

- Community is really based on opinion. Not everyone has the same values, same morals, same life as everyone else. To one person, flaming might be just the way they talk in a game to another, it might annoying flaming. And to me there is no having a good community. Cause your going to have your English nazi's, your egomaniacs and your white supremacists whether you like it or not. You can put on 2 faces and activate ones at certain times.
So a server that realizes that, and utilizes that whether they have a ranking system in WoE / PvP, or whether they do video / screenshot contests to not only promote their server, but promote the players creativity.

- A good server points out at its community, does something random with the community like randomly pop up in nameless and interviews a player, then posts it on the forums (after asking them and telling them their going to do this) Even if they GM can't be on all the time, the GM needs to be interactive with the community, PERSONALLY, mono to mono, having events with a group of players isn't enough.

- A good server, as hard as it is to do this, is one that gives players everywhere the ability to do something that everyone can do. Whether that be WoE in different time zones or a PvP tourney in different time zones. Make a poll on the forums and if you don't get everyone there THEN @JUMP TO EVERYPLAYER YOU KNOW WOULD WANT TO GO TO THAT EVENT  and either tell them about the poll on the forums, or ask them strait up what time would they like WoE to be normally held at. Even if that doesn't work, do it anyway cause it shows you personally tried.

Ultimantly, A good server is a server that does not take pride in its customization, its uniqueness, or the pro players that are on the server. A good server is one that anyone of all origins can go download and then go on msn and grab 4593058034 people to play on because its that damn good.

Sorry if this isn't "official" but im just a competitive HP player that loves RO.
Sorry for the wall of texts, I have a habit of doing that. 

Offline DarkDevine

Re: What makes a server... "good"?
« Reply #26 on: May 29, 2010, 06:15 am »
- Corruptness
- Overpowered custom and donation items
- At least one unbalanced class that dominates everything
- A population consisting of 20% germans and 80% pinoys
- A population of at least 100
- Childish admins that don't know how to make a server

Get all that, and you'll have lots of players.

I WISH this would be a joke, it is not, actually.
TotalRO - 10x/10x

Offline Icaruz

Re: What makes a server... "good"?
« Reply #27 on: Jun 03, 2010, 10:36 am »
i'm thinking a decent player count, cz really, thats what matters most, and i don't mean auto vendors such, i mean actual ppl walking around and doing random stuff!

ive been to several servers with low player counts which ended up closing down, which is a real shame cz they were good ones with a decent GM team

Offline DeePee

Re: What makes a server... "good"?
« Reply #28 on: Jun 03, 2010, 11:18 am »
I'd have to disagree with the player count making a server "good". Sure, the community can be nice (and in many cases it isn't), but the server can still be crap. I'd say at least 50% of the servers that have over 500 players are completely crap.

Offline Skotlex

Re: What makes a server... "good"?
« Reply #29 on: Jun 04, 2010, 07:05 am »
Player count is like money. It might be evil, but you need it to survive.

Wait... I don't think that analogy really holds up. But I am pretty sure the truth is somewhere in there, in one form or another.

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