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RateMyServer.Net => Server Discussion => Topic started by: Kaid on Feb 22, 2008, 05:34 pm

Title: Too Fast lvling
Post by: Kaid on Feb 22, 2008, 05:34 pm
Alright, i have a problem, i made a server called InvokeRO  5x 5x 3xand my problem is that the players lvled too fast, so either they are too pro or the game has become too easy. I really regret it, a lvl 91 Char in 5 Days :'(, shame i remember it took me a Week to become a lvl 70 Sader in 2005 T_T
Any suggestions to make it harder other than reduce rates which is now impossible
Title: Re: Too Fast lvling
Post by: Skotlex on Feb 22, 2008, 08:26 pm
Hard to do anything about that...
It is just that the people who know, know where to be the most efficient at leveling. If you don't want to touch rates, then you either touch spawn rates, or start modifying spawn information so the good leveling spots are nerfed.. kinda like how Gravity nerfed Geffen dungeon level 1 by adding hunter flies (before the massive amounts of poison spores made it a preferred spot for getting levels as a first class).
Title: Re: Too Fast lvling
Post by: Aris on Feb 22, 2008, 09:53 pm
tbh editing spawn rates after everyone already leveled from them isn't that great of a idea imo. either way ya doesn't matter if its 5x or 10x. if people know where to level and so on then they will level easily.
Title: Re: Too Fast lvling
Post by: Kaid on Feb 23, 2008, 05:19 am
I know the culprits :
(http://i248.photobucket.com/albums/gg198/kaidecker/screens/screenInvokeRO017.jpg)
LEECHING
(http://i248.photobucket.com/albums/gg198/kaidecker/screens/screenInvokeRO024.jpg)
Title: Re: Too Fast lvling
Post by: mark_sanbeda on Feb 23, 2008, 06:28 am
maybe you should try reducing the lvl gap of party members by 3 lvls [i dont really know how to explain it in words.... but hope you get the idea.. ]
Title: Re: Too Fast lvling
Post by: Kaid on Feb 23, 2008, 08:08 am
maybe you should try reducing the lvl gap of party members by 3 lvls [i dont really know how to explain it in words.... but hope you get the idea.. ]
That's despicable :(
10 lvls difference is already so small and with 70 to 90 players only who party and don't solo lvl i can't be doing that now.
Title: Re: Too Fast lvling
Post by: Ratch on Feb 23, 2008, 08:58 am
make it look like rate is 5/5/3 but change it to 3/3/2? O_O
Title: Re: Too Fast lvling
Post by: Skotlex on Feb 23, 2008, 09:11 am
Oh... I had forgotten that eA has a few configs you can use to tune out how party and individual exp gaining works.
Quote from: exp.conf
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: no

// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
// For example, set it to 500 and no matter how much exp the mob gives,
// it can never give you above half of your current exp bar.
max_exp_gain_rate: 0

//Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
exp_bonus_attacker: 25

//Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12
Quote from: party.conf
// Give additional experience bonus per party-member involved on even-share parties?
// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
party_even_share_bonus: 0
Max EXP gain is in particular useful as it can prevent mega-leeching by capping how much exp you can get per monster, but setting it too low may piss of players. The exp bonus per attacker and the party even share bonus canbe considered as well. But remember that in a party with even share, exp is divided among players, so you want some kind of bonus there or solo'ing will be far more rewarding than partying.
Title: Re: Too Fast lvling
Post by: mark_sanbeda on Feb 23, 2008, 09:53 am
maybe you should try reducing the lvl gap of party members by 3 lvls [i dont really know how to explain it in words.... but hope you get the idea.. ]
That's despicable :(
10 lvls difference is already so small and with 70 to 90 players only who party and don't solo lvl i can't be doing that now.

we must sacrifice even if it means to be despicable...  /wah nah!.. just deceive them and change the rates to 3/3/3  /no1
Title: Re: Too Fast lvling
Post by: Ashe on Feb 23, 2008, 12:47 pm
People will level fast regardless, lol. There's nothing you can do.

My guild mate on iRO Chaos just made a swordsman two days ago, and it's now at level 92 Knight. xD;
Title: Re: Too Fast lvling
Post by: Kaid on Feb 23, 2008, 01:54 pm
Oh... I had forgotten that eA has a few configs you can use to tune out how party and individual exp gaining works.
Quote from: exp.conf
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: no

// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
// For example, set it to 500 and no matter how much exp the mob gives,
// it can never give you above half of your current exp bar.
max_exp_gain_rate: 0

//Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
exp_bonus_attacker: 25

//Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12
Quote from: party.conf
// Give additional experience bonus per party-member involved on even-share parties?
// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
party_even_share_bonus: 0
Max EXP gain is in particular useful as it can prevent mega-leeching by capping how much exp you can get per monster, but setting it too low may piss of players. The exp bonus per attacker and the party even share bonus canbe considered as well. But remember that in a party with even share, exp is divided among players, so you want some kind of bonus there or solo'ing will be far more rewarding than partying.
I reduced the spawn of Anubis
also i'm more looking for game play solutions rather than changing game settings.
Title: Re: Too Fast lvling
Post by: Aris on Feb 23, 2008, 02:39 pm
There's also Thor you know and it's faster than Anubis
Title: Re: Too Fast lvling
Post by: Kaid on Feb 23, 2008, 03:20 pm
5x players can't do thor easily
Title: Re: Too Fast lvling
Post by: Aris on Feb 23, 2008, 03:29 pm
Uhm... If you're leeching then you will probably have a Hunter/Sniper already with some gears >_> a Hunter can easily solo Thor no matter what the rates are.
Title: Re: Too Fast lvling
Post by: Kaid on Feb 23, 2008, 03:35 pm
We're talking about a 4 Days old server...
Title: Re: Too Fast lvling
Post by: Aris on Feb 23, 2008, 04:38 pm
A Hunter can still solo Thor lol... on a 10x I went there at level 65 with just a Hunter Bow x.x. Got to 85 in 1 hour or so.
Title: Re: Too Fast lvling
Post by: Kaid on Feb 23, 2008, 05:45 pm
A Hunter can still solo Thor lol... on a 10x I went there at level 65 with just a Hunter Bow x.x. Got to 85 in 1 hour or so.
Like i said, you can't be doing that because you are on a 5x with 3x drops, it's not efficient at all especially if you count the loss of exp from numerous deaths
Title: Re: Too Fast lvling
Post by: Aris on Feb 23, 2008, 07:37 pm
actually thats like what... 245000 from one Kasa at 5x? hm... you lose 1% when you die. I can easily kill 2 or so Kasa per run at lower levels with only a Hunter Bow which you can buy at a NPC shop so drop rates don't matter. Even if I take lets say... 3 deaths? per Kasa at 65 or so then thats still worth it.
Title: Re: Too Fast lvling
Post by: LetsHaveJuice on Feb 23, 2008, 07:38 pm
I've seen people hit 99 trans in less than 5 days on a 5/5/3 server. Fast leveling is inevitable <_<
Title: Re: Too Fast lvling
Post by: NikitaDarkstar on Feb 23, 2008, 07:49 pm
I dont' think there's much you can do without messing up your server. RO is an old game, pepole know how to play it and how to play it well, and those that don't can read 16846510306866130 guides to know where to go and how to build to get the desired results.

It's not that your setup is wrong really, it's that your players are just good at the game and thats really all there is to it.
Title: Re: Too Fast lvling
Post by: LetsHaveJuice on Feb 23, 2008, 08:01 pm
Its not about skill, its about time.  For example, if you start a server over the summer, people will level 2x~ faster than say if it opened in middle of october.  Highest levels are usually the ones that stay on the most.
Title: Re: Too Fast lvling
Post by: Kaid on Feb 24, 2008, 06:10 am
Its not about skill, its about time.  For example, if you start a server over the summer, people will level 2x~ faster than say if it opened in middle of october.  Highest levels are usually the ones that stay on the most.
Not true i saw some guys who are on like 16/24 but they are only 80's and their priest is 91 (Server open for 5 days)
While the slovakian  guild are like 95+ D:< and they aren't on much
 
Title: Re: Too Fast lvling
Post by: Skotlex on Feb 24, 2008, 12:52 pm
I reduced the spawn of Anubis
also i'm more looking for game play solutions rather than changing game settings.
What is a "game-play" solution? You can't dictate how your players play :v You can only try and handicap their favorite leveling methods. Lower particular spawns, reduce exp, reduce how exp is calculated so leeching is not as effective, reduce how much exp you can get per kill to limit mass-leveling, and eventually you are going to piss everyone off :/
Title: Re: Too Fast lvling
Post by: Kaid on Feb 24, 2008, 01:27 pm
I get the feeling that i failed somewhere :'(
what's the point if they just level up so fast, woe a bit then start to get bored. :/
even with many large scale events that are accompanied by art and big quests , but.. For how long.
I should have calculated that too :(
)
Title: Re: Too Fast lvling
Post by: LetsHaveJuice on Feb 24, 2008, 05:54 pm
I get the feeling that i failed somewhere :'(
what's the point if they just level up so fast, woe a bit then start to get bored. :/
even with many large scale events that are accompanied by art and big quests , but.. For how long.
I should have calculated that too :(
)

Thats basically what happens to every private server, don't feel sad :P
Title: Re: Too Fast lvling
Post by: Ashe on Feb 24, 2008, 07:27 pm
It's just how RO goes lol.

Host a private server of another game, like Lineage 2. xD;
Title: Re: Too Fast lvling
Post by: Ansuz Isaz on Feb 24, 2008, 08:03 pm
In all honesty, with the exception of MouRO or other PVM-oriented servers, leveling to max level is actually the part people tend to enjoy the least. They don't take their time, and merely find the best ways to get to that high level. Thus, it's not really all that surprising that people can pull something like leveling that high that quickly off.

Most people who know the game inside and out play it for WoE, PVP, MVPing, or simply to enjoy talking with friends. Sadly, simply leveling is not something a lot of people get a kick out of. =P

-Personally is always thoroughly amused when playing a battle prof, and ends up leveling REALLY slow due to me enjoying playing in suicide areas where I have issues with staying alive long enough to actually get that kill.-
Title: Re: Too Fast lvling
Post by: Kaid on Feb 25, 2008, 11:20 am
I get the feeling that i failed somewhere :'(
what's the point if they just level up so fast, woe a bit then start to get bored. :/
even with many large scale events that are accompanied by art and big quests , but.. For how long.
I should have calculated that too :(
)

Thats basically what happens to every private server, don't feel sad :P
No, if this one were to totally fail and I'd have to move on. I'd be sure to beat gravity @[email protected]
Title: Re: Too Fast lvling
Post by: Skotlex on Feb 25, 2008, 01:36 pm
Fact #1: Some maps yield better experience than others.
Fact #2: Skilled players will beat harder monsters that are way above their level
Fact #3: Some MVPs/monsters give tons of exp (corollary of #1)
Fact #4: The exp rules make leeching highly effective.

How can you counter this?
#1: Modify spawns so some maps are not better for leveling than others (so that there is no "best" leveling spots given any certain levels)
#2: Most logical approach is a cap on how much exp you can get per kill (then spending more time to kill much harder and rewarding monsters is not better than taking the slow approach of tackling enemies your level).
#3: Adjust exp given by exploitable mobs.
#4: Change rules so that even share is more fair, and reduce exp boost from bonus attackers (which makes leeching someone very effective), you can alternatively also just cap how much exp you get per kill.

I really fail to see any other way around this... and I already made this point before... I doubt you can just make players "will" to level slowly and play as average players and stop trying to power-grind their way to max level.
Title: Re: Too Fast lvling
Post by: Kaid on Feb 25, 2008, 01:49 pm
Fact #1: Some maps yield better experience than others.
Fact #2: Skilled players will beat harder monsters that are way above their level
Fact #3: Some MVPs/monsters give tons of exp (corollary of #1)
Fact #4: The exp rules make leeching highly effective.

How can you counter this?
#1: Modify spawns so some maps are not better for leveling than others (so that there is no "best" leveling spots given any certain levels)
#2: Most logical approach is a cap on how much exp you can get per kill (then spending more time to kill much harder and rewarding monsters is not better than taking the slow approach of tackling enemies your level).
#3: Adjust exp given by exploitable mobs.
#4: Change rules so that even share is more fair, and reduce exp boost from bonus attackers (which makes leeching someone very effective), you can alternatively also just cap how much exp you get per kill.

I really fail to see any other way around this... and I already made this point before... I doubt you can just make players "will" to level slowly and play as average players and stop trying to power-grind their way to max level.
Change abilities of some mobs is a nice idea also.
Make Anubis Slower so that you still get tailed by Mimics
Give High orcs more speed or Def etc...
Title: Re: Too Fast lvling
Post by: phranxis on Feb 26, 2008, 06:28 am
remove sniper LK ang high priest jobs LOL /heh
make daily wipes XD /heh
or
make boss monsters look like poring and scatter it around your server  ;D

(eiy, is leeching bad?)
Title: Re: Too Fast lvling
Post by: xeroslash on May 12, 2008, 03:36 pm
Change abilities of some mobs is a nice idea also.
Make Anubis Slower so that you still get tailed by Mimics
Give High orcs more speed or Def etc...

I think someone mentioned early on in this thread that the more you tamper with stuff like this, eventually people will get pissed off. But moreover, you also have to realize that the type of nerfs you are implementing will not hamper the hardcore grinders; they will simply find new spots to grind at. It has been been mentioned many times that it's inevitable, and come on, let's face it: if people really want to reach max level, they would do whatever they can, and I'm sure your nerfs will not stop them (unless you end up nerfing every single monster, in which your playerbase will probably long be already complaining).

I understand that you don't want the server to stagnate after a few months, where everyone is at their max levels and have gotten every thing they needed. In that case, though, why not try to implement some more end-game content yourself? Try to be creative. If I were a server owner and had extensive knowledge of scripting and eAthena, I would try to cook up custom server-wide events or something along the line. Granted, I sound like I'm simply pulling things out of my butt, but from what I've seen in throughout my private server experiences at least, the GMs do at least try and hold large events at the very least.

In a nutshell, try thinking of more endgame things for your players to do, rather than trying to make them level slower. Inevitably, they will be up there anyways.
Title: Re: Too Fast lvling
Post by: Pandora on May 12, 2008, 04:09 pm
Kudos to more end game content, I try to do that ^^

Don't remember seeing this post back in feb, but if I had I would have made 1 suggestion in regard to leeching. There is a setting you can set, for how long it takes for even share to cancel if someone doesn't move, set it to really low to prevent leeching. If the person isn't moving for like 120 seconds, the party is still in even share but that particular player gets no exp.
Title: Re: Too Fast lvling
Post by: bulbasteve on May 12, 2008, 10:10 pm
Ol Skot on Mou has it set that you have to see the person to get exp from them. Now I think that has more to do with how he has exp sharing set so it may not work for you, but even if you use traditional RO settings for parties im pretty sure you could set it so that you need to see a monster to get exp from it.

Of course skot is a crazy coding god so maybe it is much harder than he makes it seem :p
Title: Re: Too Fast lvling
Post by: Mewi on May 15, 2008, 02:44 am
Is it possible to do... 0.5/0.5 rates? x3 arg i wish I knew more about server side.
Title: Re: Too Fast lvling
Post by: Anti-Static Foam Cleaner on May 15, 2008, 06:02 am
If I remember correctly, rates are actually in 1/100th so you can set it to 0.01 if you wish.

(Sadist)
Title: Re: Too Fast lvling
Post by: Loki on May 15, 2008, 06:59 am
If I remember correctly, rates are actually in 1/100th so you can set it to 0.01 if you wish.

(Sadist)

I think people will get the monsters card faster than they lvl with 0.01  :D
Title: Re: Too Fast lvling
Post by: weeaboo on May 16, 2008, 04:34 pm
If I remember correctly, rates are actually in 1/100th so you can set it to 0.01 if you wish.

(Sadist)

I think people will get the monsters card faster than they lvl with 0.01  :D
If death taxes are on, I agree - provided people are masochist enough to play on that kind of rate, lol.
Title: Re: Too Fast lvling
Post by: superja on May 16, 2008, 06:47 pm
Lol lowest I've ever seen on a server is 0.5x. And the private server that had those rates seems to be dead.

But who knows... it would take a certain kind of player AND an assurance that the server isn't going to be up for three months and then have it go under. A lot of time wasted >.>
Title: Re: Too Fast lvling
Post by: Pandora on May 16, 2008, 11:29 pm
Gravity opened up a 0.5x rate free server lol XD
Title: Re: Too Fast lvling
Post by: Mynameisivan on Jul 30, 2008, 04:21 pm
 :o how did you level that fast ona 5x server? i'm moving froma 5x to a 10x cuz 5x was insanely slow...

you just gotta find a server where the levels come as fast as players learn about RO so there aren't any 99's that don't know what zeny is running around asking for help...
Title: Re: Too Fast lvling
Post by: Ansuz Isaz on Jul 30, 2008, 06:00 pm
Is it sad when the answer to that balance of intelligence-gained-by-force and grinding is x3~x7? xD Sadly, if they aren't intelligent to figure out what zeny is simply by noticing that it goes up as they sell things, then they really, really have problems.

In all seriousness, most people learn better when they're forced to take things slower. =P Even at a x10 rate, I've found leveling is fast enough for the retards to make max level before understanding anything, which is kind of depressing. D=
Title: Re: Too Fast lvling
Post by: Anti-Static Foam Cleaner on Jul 31, 2008, 01:01 am
As some of you might know, I've been playing on 1/1/1 for some time, without as much as autoloot.

And it's honestly not as bad as I thought it would be. It's all a question of what you expect from the game. If your goal is to level up up up omg then you'd get frustrated quickly. If you just sit down and think "Well, time to chill out a bit" and just walk around the map killing mobs, it's completely different. For example I never set myself a level goal("Let's gain two levels!"), I pretty much sit down, do two or three laps around the map, do something else(And wait for the Dragon Fly to respawn heheheh), do another two laps, etc.

Plus, I must say I learned more about killing mobs than I did through all the time I spent on 10/5/3, and I'm playing a melee class. Who would've thought than you can do more than just ctrl-click stuff?
Title: Re: Too Fast lvling
Post by: Pandora on Jul 31, 2008, 07:52 am
You can /noctrl ^_^

I played a 2/2/2 before, it was my first server and I must say the learning curve was nice, but being more used to the game I prefer slightly higher now, 5x is what I like. I think new players should start on very low rate so they have the time to learn about the game. It's easy to adjust to higher rate later on, but adjusting to lower rates is harder.
Title: Re: Too Fast lvling
Post by: Majora_younglink on Jul 31, 2008, 08:47 am
Gah, low rates. Times of iRO... Flashing back... The nightmares, the monopolizing, the... idiots...

XD But in all seriousness I agree that you learn a lot from just playing on a low rate but no matter where you go you can't escape idiots. They're everywhere and will find a way to level but not know anything about the game. Also I no longer play vanilla RO for the main fact that I'm just tired of doing the same things over and over and over again. This isn't about monsters by the way, I still think that going to biolab 3 on a 1x/1x/1x is probably the HARDEST and most learning experience any player can have. If you can complete the dungeon run and beat an mvp gratz to you.

But off my off topic talk... Everyone should try a 1x/1x/1x once in their RO career, its not as bad as most people make it out to be.
Title: Re: Too Fast lvling
Post by: Firefly on Jul 31, 2008, 11:43 am
On top of what everyone else said, you need to learn the key leveling spots for each class, then nerf those maps for those classes. Reducing the availability of some key monsters will help as well. You just want to make the nerfs small enough so that people don't really notice enough to complain. A few thoughts...

Add in more aggro spawns to every level of Culvert, to slow down pretty much every first class. Thieves need to lose the Hode and Sandman maps. You can adjust Mandragora/Geographer to heal themselves instead of only being able to heal each other, making them impossible for young Archers/Mages to snipe. You can also increase the sight range of Drosera and Greatest General to stop people from sniping them. Drastically reduce the spawn rates of Metaling and Porcellio on their respective maps. Adjust the ratio of Cruisers to Myst Cases in Toy Factory 2. Increase Zenorc's stats so they can't be mobbed as easily. Add more FAST aggros to the Mi Gao/Increase Soil map to stop Hunters/Wizards. Add more aggro monsters to Ice Dungeon 1, because EVERY class loves Siroma. Add a few more Orc Archers to the High Orc maps. Drastically reduce the Anubis spawn rate. Add more Jokers in with the Bathories. Make people actually do the quests to enter Amatsu dungeon, Rachel Sanctuary, Biolabs, and the various floors of Thanatos tower, if you don't already.
Title: Re: Too Fast lvling
Post by: Pandora on Jul 31, 2008, 02:08 pm
a) You'll have players complaining in a second, because they dont like when you mess with 'their' game XD

b) They will find a new place that's ultimately better than the other. Seal became Soil, Rachel became Thor, etc. Some players will adapt to anything and still find a way to level 3x faster than your other players.
Title: Re: Too Fast lvling
Post by: ~~T~~ on Jul 31, 2008, 07:14 pm
Reduce all XP to 1 and multiply by monster level.
Title: Re: Too Fast lvling
Post by: Anti-Static Foam Cleaner on Aug 01, 2008, 02:28 am
That would be hell.
Title: Re: Too Fast lvling
Post by: Bootleg on Aug 15, 2008, 12:10 am
If you think leveling is too fast then go play Iro :D

But eh, I never find leveling TOO fast, since I play Low-rates :)
I think leveling is at a good place, but only "thinkers" should level holy fast

Like that one guy in Iro who got to level 99 in a week(For the new class event)
Title: Re: Too Fast lvling
Post by: Anti-Static Foam Cleaner on Aug 15, 2008, 02:09 am
Actually play PGNRO - it's even slower than officials.
Title: Re: Too Fast lvling
Post by: mathio on Aug 18, 2008, 06:05 am
Hi, I know its old topic, but I just found it :)

I played at InvokeRO, we were strongest guild etc. But server failed mostly because first 2 WoEs were bugged. So we left, which I regret a bit. But server was very low populated, so it would die soon anyway. But the weirdest thing is that after we left the server it was closed, website gone and no statement from GMs.

Anyway about leveling: if you have a lot of time, than everyhting highers than 2-3x is too much. If you have very little time (shool, work...) than everything below 10x is slow. But at every rate, no matter how high and no matter who plays there, there will be always someone who will level faster then others (either because of lot of free time or skill or whatever).
I think that the best way to slow this fast leveling is making the server nontrans only :) When you reach like 85-90, you don really need to ruch to 99 and will start getting equips, whch will usually slow your leveling speed.
Also nerfing anubis is required (i like playing priest but anubis is just too much). Maybe forbiding teleporting might do it - you wont be able to survive there without party.
Title: Re: Too Fast lvling
Post by: EpyllionRO-Apollo on Aug 19, 2008, 01:11 am
The people who know what they're doing will always level fast lol But yea, guess you could lower the rates..but that could discourage a lot of people.
Title: Re: Too Fast lvling
Post by: locked1nside on Aug 20, 2008, 11:22 pm
Each one of players who play RO for years.... know how to lvl as fast as possible..
if they don't know.. they have friend to tell them...

suggest:
lower the lvl rates
increase the mob drop rates --> sure players like it... as compensation of lvl rates
adjust the mob spawn (you can make time rule for monster spawn... like daylight or night)
Title: Re: Too Fast lvling
Post by: Rehael on Aug 27, 2008, 10:40 pm
In Vro, The rates i have are 8x/8x.
and I did powerup anubis a bit, yet. I Was like seriously shocked when i saw a High Priest the 5th Day. D:<
I was like omfgqpodjap,aiopnxàaçe'iu&)àeiçdksqx).

That will be one of my regrets :(. I Wanted the game's life span as 'second-class' to be a lot longer but miserably failed :'(.
Title: Re: Too Fast lvling
Post by: mathio on Sep 04, 2008, 06:54 am
Maybe new servers should "open" rebirth quest after lets say few weeks :)
Title: Re: Too Fast lvling
Post by: Rehael on Sep 04, 2008, 12:00 pm
Maybe new servers should "open" rebirth quest after lets say few weeks :)
maybe, but the results aren't that bad now.
We've been open for 3 weeks, highest lvl is a sniper (lvl 96)
Title: Re: Too Fast lvling
Post by: Synesthesia on Sep 05, 2008, 02:48 am
Leveling is always fast (99 in a couple days) but finding gear is where the main chunk of my time in RO is spent.
Title: Re: Too Fast lvling
Post by: ~~T~~ on Sep 05, 2008, 05:59 am
Leveling is always fast (99 in a couple days) but finding gear is where the main chunk of my time in RO is spent.
^ That.
Title: Re: Too Fast lvling
Post by: Anti-Static Foam Cleaner on Sep 09, 2008, 12:12 pm
Really? 'cause my battle aco is in his 40ies and I can think of great deal of words to describe leveling, none of them is "fast".
Title: Re: Too Fast lvling
Post by: Guest on Sep 09, 2008, 06:39 pm
Really? 'cause my battle aco is in his 40ies and I can think of great deal of words to describe leveling, none of them is "fast".
but your on a 1/1/1 i believe

now a days most people want 5/5/5 as a bare minimum ={
which totally sucks T_T