Things everybody else wants in RO except you

Started by Playtester, Sep 03, 2014, 09:52 AM

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Rider

#30
The problem I see with high exp mobs and not just anubis is that it makes party leveling seemingly slower than solo leveling. But what really kills legit party is players making only 1 good class and using it to leech all the rest. :v
I personally like the mechanics in Renewal but the 3rd job classes are just beyond help. You can solo in most cases.  /pif

Everyone wants balanced gameplay. But then they want convenient features and items that kicks balance in the nuts and claim that RO is a very old game and dying game. They forget that they were looking for a balanced gameplay environment in the first place.

Everyone wants to experience good end-game content like WoE. But the majority who attend woe these days are influenced by lame WoE servers who encouraged the use of 3pp and macros just because they didn't feel like preventing it. Nowadays they just call it the new meta and if anyone has a difference in opinion, prepare to be mothered with trash talks and beat to a pulp (Lol).

Everyone wants to enjoy the game. But they want spoonfed features to aid them throughout the game and end up making it less enjoyable.

Everyone wants a decent economy. But they resent any change made to balance it. Moreover, things like autoloot and universal supplies via BG ruins the economy but they want it anyway.

Everyone was no P2W donates since RO is supposed to be F2P. There are very few servers that run this way but sooner or later they might mess up and add something that aids donors. People don't want to donate or help the server run and they hate it when costumes are sold exclusively for donates.

Blinzer

#31
Quote from: Playtester on Feb 02, 2015, 05:12 AM
Well first of all, I think an MMORPG is more interesting if each class can only do one thing good. So Priests should NOT be able to kill a non-undead monster. Wizards shouldn't be able to survive without protection. Tanks should not be able to deal efficient damage. This creates diversity and makes the game focus on party play. If you want to level efficiently, get a party.
RO used to be really strong in that regard but it was slowly ruined one by one. These days with 3rd classes, everybody can do everything and party play is something you only do for fun but will never be the most efficient way of leveling and hunting anymore.

Anubis is a big problem in that regard. Priests can level at Anubis more efficiently than they could in a party. This leads to all the priests just soloing there. It's not very fun gameplay for them (always same place) and people who actually want to party always have trouble finding a priest now. Before Anubis you frequently had Priests running around Prontera asking for party, now you won't see that anymore at all.

Anubis is also generally just TOO GOOD when it comes to exp. It is so good that even non-priests prefer leveling there. Players actually use Ygg Leaves on it! That shows just how broken it is. Its whole HP/Power/Exp ratio is completely unbalanced if you compare it to any other monsters.

There were ways for priests to level before, they could TU Ancient Mummies or Wraith Dead or offensive Heal Prisoners and stuff. Those were possibilities but still party play was more efficient so there was still a reason for them to party up anyway.


That is extremely incorrect and misleading. A class's ability must be distinguished from their efficiency in an rpg game. Any class can be able to do anything, but if it's viewed as a function over time then the overall ability of the character diminishes. For example: if it takes 4 times as long to do something that 2 people would do normally, that class is still allowed to play solo but will not be anywhere close to as good were it to team up with somebody else. This is good game design because it allows players to feel powerful and skillful with their characters if they master them AND will also exponentially enforce teamwork(something that ragnarok has always done wrong) as you master the game. Being in a party shouldn't be a law; it should be a strategy, and by making it a law you are taking away from a game's potential and natural flow.


As for anubis, they are broken as f***. People are even arguing this?



Playtester

I'm not sure which part of my post is incorrect and misleading since you seem to be having exactly the same opinion as me.

Bue

#33
Blinzer is arguing that classes shouldn't just be limited to a specific role.

Blinzer's counter argument is that players should be able to master their own play-style by tuning their builds, equipment sets, party configurations, and strategies.

And by doing so, players can feel unique1, powerful, and skillful /heh, i.e. possibility adapting their class for different roles.

Also, he thinks that limiting classes to specific roles forces players to party, which sucks because he can't be a lone wolf badass.

Though, classes with specific roles makes it easier to coordinate and delegate responsibility, but players can't be lone wolf badasses.

In that case, we know who wins this argument.

1Unique as in like a hero. Like you're that main character in Gundam Seed with the OP nuclear powered Gundam.

exii

Quote from: Bue on Feb 06, 2015, 12:48 AM
Blinzer is arguing that classes shouldn't just be limited to a specific role.

Blinzer's counter argument is that players should be able to master their own play-style by tuning their builds, equipment sets, party configurations, and strategies.

And by doing so, players can feel unique1, powerful, and skillful /heh, i.e. possibility adapting their class for different roles.

Also, he thinks that limiting classes to specific roles forces players to party, which sucks because he can't be a lone wolf badass.

Though, classes with specific roles makes it easier to coordinate and delegate responsibility, but players can't be lone wolf badasses.

In that case, we know who wins this argument.

1Unique as in like a hero. Like you're that main character in Gundam Seed with the OP nuclear powered Gundam.

Time2play gw2 whoop whoop
exii - leader of the nonsense army

finest low quality gw2 streams: http://www.twitch.tv/exii_against_the_world

Blinzer

Quote from: Bue on Feb 06, 2015, 12:48 AM
Blinzer is arguing that classes shouldn't just be limited to a specific role.

Blinzer's counter argument is that players should be able to master their own play-style by tuning their builds, equipment sets, party configurations, and strategies.

And by doing so, players can feel unique1, powerful, and skillful /heh, i.e. possibility adapting their class for different roles.

Also, he thinks that limiting classes to specific roles forces players to party, which sucks because he can't be a lone wolf badass.

Though, classes with specific roles makes it easier to coordinate and delegate responsibility, but players can't be lone wolf badasses.

In that case, we know who wins this argument.

1Unique as in like a hero. Like you're that main character in Gundam Seed with the OP nuclear powered Gundam.

wat

https://www.youtube.com/watch?v=WwcUnFViYEo