Few years ago I had an idea for a Pre-Renew server, but I never seen it implemented... I've downloaded offline rAthena and tested it, and I think it's a cool concept:
- Main feature: REAL 10x server.
When you kill a monster, you'll get 10x exp and the loot table will ROLL 10x. For example: Poring drops Jellopy at 70% chance. That means it will drop, on average, 7x Jellopy per Poring.
It might seen a small change, but it's really different than just increase the drop RATES by 10x. It actually feels like you're playing old school Rag, but on steroids and 10x faster. You can quickly make zeny, crafting becomes really rewarding and I even find myself killing plants to get some herbs...
- Secondary features: Some necessary changes
- Weight Increase: Since you'll be droping a lot of items, having extra capacity is a must. I've added 1000 extra capacity to all classes and increased the HP/SP penalty to 70%.
- Area Loot: Extremely important, without it you'll expend most of your time clicking on items on the ground. (Solved by droping items in stacks, see code in the post below) - Shining rare drops: You probably won't see that cool card/equip in the middle of the junk, so shining rare drops are pretty useful.
(Also solved by stack drops, so this is optional) - Optional features within the 10x theme
- Sitting 10x stronger (20x normal regen). The idea of this server is for people who doesn't have much time but want to play classic RO, so if you're running low on SP, just sit for a few seconds and you're good to go. Note: I didn't increase standing regen, that way SP management is still a thing. If you are PVP/MVPing or you want to level up fast, you still gonna need SP consumables.
- 10x stronger First Aid. The original skill is completely useless, but by making it heal 50 instead of 5 hp and keeping the 3 sp cost, it's actually pretty good early and mid game. A bit too strong for novices, but not a big problem.
- 10x faster respaw rates. Probably broken, not sure if it's a good idea but why not.
- Since Zeny will be more abundant, a good way to keep inflation controlled is to sell former "premium" consumables for Zeny (Battle Manual, Gym Pass, Bubble Gum, and so on...)
- Other basic stuff like quests for headgear, teleporter (maybe), class changer....
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[New] Discount/Overcharge/Compulsion Discount are not necessary anymore, because is easier to get Zeny. Even though these skills are an important part of Ragnarok "charm" (to open your own store to compete with the NPC store, pretty cool concept), on practice they just "force" all players to create a merchant to buy/sell their stuff, creating unnecessary extra steps to a simple function .... So I think is better to remove them.
- Auto attack classes/builds won't be as valuable, because survivability will be easier.
- The skill "Steal" will need a rework to keep it's value. One possible solution is to allow the same mob to be stolen 10 times instead of 1. Not sure if it's a good idea though.
- Full Support Priests not as useful for leveling.
- Probably many more...
If you liked the idea, feel free to steal/adapt it, I have no interest in creating a server. Just wanted to share a new concept for a server.