RateMyServer Ragnarok Community

RateMyServer.Net => Server Discussion => Topic started by: Yomi on Sep 12, 2010, 09:54 AM

Title: LR / MR Most Wanted.
Post by: Yomi on Sep 12, 2010, 09:54 AM
Hi RMS people!

I'm just curious upon visiting the Server Seeking section. Most people are looking for an LR/MR servers.
Anyone wants to share on what they think most people wants in LR/MR? Some features I guess.

Thanks in Advance. :)
Title: Re: LR / MR Most Wanted.
Post by: Gnottino90 on Sep 12, 2010, 01:16 PM
I like no NPC Resetter.
Title: Re: LR / MR Most Wanted.
Post by: Usagimimi on Sep 12, 2010, 01:21 PM
Most people want n00b eAthena NPCs like Resetter, Decarder, etc.

Be different and exclude these NPCs, if your goal is to make something unique MR pServer-wise.
Title: Re: LR / MR Most Wanted.
Post by: Zarjik on Sep 12, 2010, 05:18 PM
Custom items with an official like pattern.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 12, 2010, 07:57 PM
I know this is not a server seeking thread but i want to know most people looking for a LR/MR. Rates and Features plox. Might be needing to compile all your suggestions though for building a good LR/MR server. :P
Title: Re: LR / MR Most Wanted.
Post by: Shadowfax on Sep 12, 2010, 08:24 PM
I think with the RO community being older and casual gamers these days, midrates are desirable in order to avoid grinding. I personally, as a college student, do not find the general pve grind in RO interesting, and I often leave servers due to this. I prefer higher quest rates in a midrate server.

So for me, as a casual gamer, some of my midrate preference includes:

Experience Rates: 70x -100x
Drop Rate: 40x - 50x
Quest Rates: 40x - 60x

Standard NPCS: Reset, Warper, Stylist, Banker, etc.

I also value a friendly staff that is consistently active, with several events throughout a single week. Even if most events are minor with a minor reward, the community is all the interests me in RO these days.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 12, 2010, 08:28 PM
^
Noted that suggestion.

As I would read the topic from Up to Down. I can barely see most people prefer MR than LR? Am I right?  ???
Title: Re: LR / MR Most Wanted.
Post by: Usagimimi on Sep 12, 2010, 08:43 PM
I only prefer an MR if it's similar to the originals.

Having higher rates does not mean nerb NPCs should be introduced, as some believe. "This is an MR; it should be easier" is valid for rates, but not for gameplay.

I prefer a server that has a Town Warper, an Instance Warper, an Ultimate Tool Shop (with ONLY items sold at NPCs - no Grape Juice, Y/R Gemstones, Blue Potions)... a Healer only for HP (free) / 5k for HP&SP, Dungeon Warper to the entrance but still requiring players to do the quests (i.e. Amatsu would warp in front of the NPC Soldier at the top of the Amatsu fortress)... uh.

No Gold Room, MVP Room, Dungeon Warper to all levels / inside the dungeons, Field Warper, Resetter, Card Remover, custom items/equipment/cards, Bubble Gum, Convex Mirror.

Custom maps and monsters are fine, but they should drop custom cards / items and shouldn't be too much of a "better" leveling spot than the normal places. You should be able to level and build yourself on the server as you would on any other server without having to know server-specific customs.

99/70 (no third jobs)

Rates between 25/25/20 and 300/300/100.

MVP Cards between 1&10x
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 12, 2010, 10:10 PM
^
That was a quite good features suggestion there. So telling this, People really prefer MR with LR Gameplay. o.o Uhmn how bout for their donation, as i've seen some post. they want no-op donation. how can exactly that means?

Noted your Suggestion. :D
Title: Re: LR / MR Most Wanted.
Post by: Usagimimi on Sep 13, 2010, 12:37 AM
Depends who you talk to. I prefer MR rates with almost pure-LR gameplay.

Most people prefer having NPCs like Card Remover, Resetter @ 4k, etc. There are tons of servers like this, though, and unless you plan to really pack your server with 100% original NPCs and ideas, then you're just following down the "new server, same crap" road.

I don't like custom items on donation unless available in-game as well. Convex Mirror, Bloody Branch, and Bubble Gum all affect MVPing and the economy too much and shouldn't be available at all. Enriched Oridecon is fine; Enriched Elunium makes upgrading too easy, and the server within four months will become flooded with +8, +9, and +10 armours (i.e. Tidal Shoes [1], regardless its rarity). EDP & AD shouldn't be on donation, but having a ton of EDP & AD doesn't make you any better of a player - just well-stocked - though is a bit unfair for people who grind for it. OCA shouldn't be on donation; neither should Yggdrasil Berries and Seeds, unless you plan to make them disabled in WoE and have a no-Yggdrasil PvP room ready.

Recoloured hats, Dead Branches, custom items (also available in-game), a wing that is like an infinite @jump (non-consumable), food boxes (no higher than +8), hat "disguise" tokens (also available somehow in-game), extra commands that are just helpful and don't take away from the basic commands all players should have (i.e. autotrade, away, mi, hominfo, autoloot, alootid, showexp, whosells, etc. are all basic commands; homstats, go, are two examples of non-basic )... Those are fine on donation.

Custom wings are hated by the majority and should be avoided - stick to statless hats, or hats with similar RO stats. Slotted lower headgear should be avoided. Statted lower headgear should also be avoided. Hats shouldn't bypass more than +3 to a single stat, slotted or unslotted, and should generally be kept a +2 x stat, +1 x stat as to keep it balanced. Kwati and Tucan Hat [1] are both examples of amazing official hats that cause pretty much all other AGI/DEX hats to become obsolete, due to their +3 stat & slot feature. Mistakes like Gravity has done here should be evaded.

@warp and @mobsearch should not be available on an MR. @go is also something that's 50-50, some like it, some don't.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 13, 2010, 03:43 AM
Thanks for those Yusifer, those might be a great addition on my current project conclusions.

Hoping more people would suggest their ideas here too or people might tell the things that they like/dislike on a MR/LR server. :)
Title: Re: LR / MR Most Wanted.
Post by: Kuprin on Sep 13, 2010, 10:10 AM
Honestly, the thing that prevents a server's end of life, and _keeps_ players, is not pure gameplay, but stops that will cap players' power. Many (not necessarily all) MVP cards and miniboss cards, for example, need modifications so they don't work in WoE. Other MVP drops should have their rate increased; having +7 gear vs +4 is not generally gamebreaking, but GTB, Samurai Specter, Lord of the Dead, etc...their cards _are_.

The MINUTE you have one or two dominant guilds farming MVPs and restricting access to them simply by numbers, and dominating WoE, new players will stop bothering with your server. This is especially key on midrates, just as problematic on lowrates (doesn't take as much longer as you think). Some highrates make it so easy to get MVP cards the power level is just higher.

Re: Yusifer's comments: I support most of them. You definitely should disable Yggs in WoE, by the way, they just make it boring to chew through someone's hard-earned storage of pots. People complain about powerful players costing them money, and it just generally decreases the quality of the experience. It also reduces the importance of brewers, and the usefulness of ranked slim whites.

I agree with what you said about donation. If you want specifics on card balance, tweaks to WoE, etc, PM me and we can discuss them. I would be glad to help with what time I have available.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 13, 2010, 10:36 AM
Ohh~ My imagination is getting wider with those suggestions.

Sent you a PM. :3

-----

Compiling them atm, I'm aiming for a NO Wing Server. I might add custom but only upper headgears with some status as what Yusifer suggested. Also do you think putting Reset on Donations is fair? I mean, If I'll be making a Non Resetter or Decarder Server, I'll just put it on Donation do you think it'll be fair? ;o
Title: Re: LR / MR Most Wanted.
Post by: Shadowfax on Sep 13, 2010, 06:35 PM
I prefer having a zeny-based Reset NPC. If you do not include a reset npc in your server, but allow people to acquire resets through donations then players will mostly likely see that as being unfair. I think Yusifer's suggestions are best in terms of donations. Include items that will appeal to players, but will not unbalance gameplay in anyone's mind. Some non-risky ideas would be usables, minor stat headgear, custom aesthetic pets, misc packs (ie. a box with 500 empty bottles for x dollars). If you enable a vote for points/tokens system then perhaps you could also allow voters to have access to donation items with significant amount of points/tokens. I'm not experienced with the technical aspects of running a server, so I will not say more than that in regards to donations.

Also, definitely stay away from wings.  :-X
Title: Re: LR / MR Most Wanted.
Post by: Usagimimi on Sep 13, 2010, 06:43 PM
Yeah, don't put reset on donation. That's terribly biased.

Like, really badly biased.

'Would never play something like that.

Put Zeny, but make it expensive enough that people will think about their builds and need to earn reset rights.

Or make it donation + voting reward, with that special wandstick item Neuralizer that does both stats&skills.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 13, 2010, 09:42 PM
Well, I want a NO wing and No Voting For Points System in a Server ..

So in donations for LR/MR. might be getting some x dollar will have a floating rate?
or x dollar can buy Custom Headgears also If I put Neuralizer at donation of course it should also be available in game right? :)

Does custom maps gave players a 'wow' thing?
Title: Re: LR / MR Most Wanted.
Post by: Usagimimi on Sep 13, 2010, 10:05 PM
Depends on the person.

I like custom maps and mobs, as long as the mobs don't give a huge amount of EXP compared to the official mobs. It should not become the ONLY leveling spot.

Custom cards are an absolute no. Custom items as detailed in a prior post.

Resetting should only be with Zeny then. Don't make it an Event Reward to "balance" it being on donation because as many people hate events as there are people who love them. It'd be unfair. I'd like to see 100,000Z to reset stats / skills, and 150,000Z for both. If the rates are higher, and Zeny is easier to acquire (35x+ drop), a boost to 200,000Z (each) / 350,000Z (both) is in order. Gradual and incremental increases to price if it starts off low is a good idea, too. It could start at 10,000Z each, and increase per reset / at certain levels by 2,000Z.

Another good Reset exchange would be questing / acquiring tokens during events or special circumstances / an item that exchanges for Reset and drops at perhaps .10% from all monsters above Level 25 (check RMS for monster levels). Resetting should not be on donation in any way.

Floating rates? No, but EXP books are fine - Bubble Gum affects the economy, so that's a no. Purchasing 200% books don't give players an actual advantage. It just takes longer to normally level to 99 without, but it doesn't affect skill or anything.

I prefer lower drop rates, too. If you take into account the best suggestions, and make the rates around 30/30/10 (~5x MVP Cards), I'd play lol

A big thing is there should NEVER be available is a no-healing item PvP room. NEVER. It is TERRIBLE for a server's community and leads to gangbanging over'n over. It is not Party vs. Player - it's Player vs. Player, Individual vs. Individual! Not allowing a Sage to pot or a Sinx is against the way RO is meant to be played - to use all resources to ones benefit and skillfully. It's not just anyone who pots correctly.

A no-Ygg PvP room is fine, but no-healing item rooms are no good, especially if PvPing earns you points or rewards or something. I've seen a lot of servers with this trash room and no one ever uses the REAL PvP room and only prefers to gangbang in the no-healing item. Chemists become more OP than usual in these rooms, as does any class with a Champ or HP on-hand. All classes have a weakness, but to do this kind of room gives other classes that can Heal or Potion Pitch a HUGE advantage and causes imba' play.
Title: Re: LR / MR Most Wanted.
Post by: Tom~ on Sep 13, 2010, 10:28 PM
Let's face it: most people don't like LRs/leveling for too long anymore. That's why you see MRs with 1000+ people. Although many might be vendors, I assure you that you'll see many more vendors on LRs.

However, a MR with low drop rates has proven to be a good idea in the past (VastRO, AriaRO, or even LBRO, although it was going to be a HR). Most people don't enjoy leveling anymore, but they do like working for their items. EXP rates around ~50, drop rates between 10~30 and low MvP card drop rates (1x~5x) will make your server attractive for those looking for a competitive enviroment.

Custom maps are fine. FeelRO had lots, and was quite popular. VastRO had custom maps, and was popular too. Custom mobs are fine, too, but, like Yusifer pointed out, they must not become the only leveling spot for a certain level range. They should just be another option. Custom cards? No. Don't mess with stuff that can easily destroy your server. Custom items... maybe. Custom headgears are cool-- I prefer them over the original headgears. However, they should be merely for the looks, or give little to no stats. +2 STR -1 DEX, for example.

As for NPCs... sadly, most people like those NPCs Yusifer labels as "n00b". Removing them will drive people away from your server. Increasing the resetter's price everytime you use it is a good idea. Healers should be free or not too expensive, if you don't want newcomers to complain and ragequit. Or, maybe it could be free until a certain level...? Card Removers are hated by lots of players, so I'd suggest not adding them to your server.

Kuprin's idea is pretty good. Some MvP cards are really OP, and they should be removed before they slowly kill your server (there's a certain MR that is on a desperate situation because of all the MvP cards that are around).

Lastly, don't make anything game-breaking a donation item. If anything on your shop gives donators a huge advantage, you won't get any players that can't afford donating (70% of them).
Title: Re: LR / MR Most Wanted.
Post by: Usagimimi on Sep 13, 2010, 10:34 PM
I liked UtopiaRO's healer.

HP was always free.

HP&SP Heal was 5,000Z.

There shouldn't be a Buffer, though. Reduces the need to party (or if there is a Buffer, just Level 5 so Priests are still handy to have).

No MR currently disallows Card Removal, so not having a Decarder would attract those who hate Decarding for its economy-collapsing default (since it'd be the only MR without one).

30/30/10 (5x MVP Cards), 50/50/10 (5x MVP Cards) are great rates, but I love to grind so lower is more interesting to me (though it still remains an MR by RMS classification).

Most people are looking for around 50x though. Having drops low is great as it balances the economy and not all players will have the same items.

The lower rates also opens up new leveling areas. I noticed in the LR I played, Isis suddenly became useful.

You should extend the Buff duration, too. That was one of the things that attracted me to UtopiaRO - its extended buff system. Very classy. 30min Blessing/AGI, 15min Magni, 2min Gloria... Only basic Priest buffs, though, and not things like Attention Concentrate. That'd be game-breaking.

-meh-
Title: Re: LR / MR Most Wanted.
Post by: Kuprin on Sep 13, 2010, 11:50 PM
Quote from: Tom~ on Sep 13, 2010, 10:28 PM

Kuprin's idea is pretty good. Some MvP cards are really OP, and they should be removed before they slowly kill your server (there's a certain MR that is on a desperate situation because of all the MvP cards that are around).


*coughLuminaROcoughcough*

Anyway, I've talked to Yomi, and if we get anything serious going, I'll probably be onboard helping. I like a lot of the suggestions here, but I don't like the low drop rate suggestion. That leads to the same elitism MVP cards do, and often on an even higher level.

What players want is rare loot to have fun with. The key word here is "to have fun with". I'm going to use Team Fortress 2 as an example because it's a game I play competitively along with RO. What's rare in TF? HATS. You don't have to idlegrind to get the soldier's Equalizer or the medic's ubersaw (considered required items for playing those classes competitively). You instead get a a bunch of neat looking hats and some silly medals, and maybe a few thousand camera beards (there was a really neat bug for a while lol).

Having some rare drops that do NOT shift the balance of existing gear is a good thing. Items that give a significant competitive advantage need to be either equalized or removed. This is the point of a competitive metagame: to have a level playing field. While this is not a super highrate item mall server where you can buy anything (which is the ONLY server you should be bragging about "owning" on unless you killed someone better-equipped than you), there should definitely be standards set. What those standards are, is imo up to the staff, and to be determined. Note that +4 BG sets are generally very easy to acquire.

Another thing I would very much like to see is first-class only WoE and PvP with a level cap, say 70. I think it would be a lot of fun with all the high powered gear we have available now, and I think every class does have a role in this environment. I would say alter the rules if possible in this type of environment; consider making endure usable, as otherwise swordsmen really don't have much over a merch with almost as much HP and much more damage output.
Title: Re: LR / MR Most Wanted.
Post by: Usagimimi on Sep 14, 2010, 12:00 AM
Lower drop rate will attract better players, players who will diligently work for their equipment rather than get everything easily. The community overall will be better.

People don't want to level, but they do want to feel like they've accomplished something by finding a rare item / card at a low rate because not many others will have found it. It's no fun if everyone easily gets the same items; doesn't test the player at all, thus why MRs are a complete and utter bore and I've turned to LR for some decency.
Title: Re: LR / MR Most Wanted.
Post by: Kuprin on Sep 14, 2010, 12:21 AM
I gather you've never actually WoE'd on any of these high power servers I mention. Sorry, but this is where the players who actually know how to play their classes hang out. You can't just sit and grind grind grind, wasting your life for ingame items to overpower other players - you have to actually know what you're doing. Again, that's the whole point of a competitive environment. Grind is not a test of skill. Diligence is not a talent.

I agree the COMMUNITY on LRs is often better, but that's because for some reason, more casual players play LRs. There is ABSOLUTELY no logic in WHY casual players would play lower rate servers when most of the game's content is endgame, but this is the current state. This is slowly changing towards midrate servers. This does not, however, reflect the skill of the players on these servers at all. Most lowrate WoEs I have seen amount to the guild with more highlevel players and farmed elite gear zerging everyone. That's not skill. The one or two good players on the server never really get to make a difference outside of the PvP arena.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 14, 2010, 12:35 AM
Really had fun reading all these suggestions.

I had lots of NPC Ideas received from your suggestions, anyway keep them coming so I can barely knew the interface of people wants ..

For now, How about the Rates?
Thinking of Rates, as you guys said Most people doesn't want leveling, they are likely loves to gather and have their equipments farmed.
What do you think for a 10x / 10x / 15x (1xMVP.) <- LR Version, might multiplied those to 5 for a MR. Mainly this server might be focusing on Quest Items Requirements that's why it'll have more dropping rates than the level rates. (Also might give excitement for those people who loves to grind too). The Equipment and MVP Card Drop would be x1 for LR and x5 for MR. Is this would be awesome?

For the Donations, Custom Headgears with a official script would be nice and might have a floating rate in case donators hit a certain level of the Admin's Donation target. I mean, If the Admin pays 300$ a month for the server and the player of his/her server reached it, Might give a freebies of a Floating Rate? Might be sound cool too? What'd you think?
Title: Re: LR / MR Most Wanted.
Post by: MeowyMeow on Sep 14, 2010, 12:46 AM
Perhaps, an item that players might obtain via leveling/farming/events that gives floating rates?
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 14, 2010, 12:48 AM
Quote from: MeowyMeow on Sep 14, 2010, 12:46 AM
Perhaps, an item that players might obtain via leveling/farming/events that gives floating rates?
o.o it's about the MR/LR server donation features not custom items features. xD
Anyhow, Got your point there but there is an existing the Book/Battlefield manuals.. o.o
Title: Re: LR / MR Most Wanted.
Post by: Usagimimi on Sep 14, 2010, 12:55 AM
I haven't WoE'd in a while, I'll admit, but part of the game is partying and grinding for gears. It's boring to just throw good gears at players so easily with high drop rates.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 14, 2010, 01:03 AM
Hi Yusi, might want to suggest and comment about my post above?

Quote
Really had fun reading all these suggestions.

I had lots of NPC Ideas received from your suggestions, anyway keep them coming so I can barely knew the interface of people wants ..

For now, How about the Rates?
Thinking of Rates, as you guys said Most people doesn't want leveling, they are likely loves to gather and have their equipments farmed.
What do you think for a 10x / 10x / 15x (1xMVP.) <- LR Version, might multiplied those to 5 for a MR. Mainly this server might be focusing on Quest Items Requirements that's why it'll have more dropping rates than the level rates. (Also might give excitement for those people who loves to grind too). The Equipment and MVP Card Drop would be x1 for LR and x5 for MR. Is this would be awesome?

For the Donations, Custom Headgears with a official script would be nice and might have a floating rate in case donators hit a certain level of the Admin's Donation target. I mean, If the Admin pays 300$ a month for the server and the player of his/her server reached it, Might give a freebies of a Floating Rate? Might be sound cool too? What'd you think?
Title: Re: LR / MR Most Wanted.
Post by: Kuprin on Sep 14, 2010, 01:13 AM
Quote from: Yusifer on Sep 14, 2010, 12:55 AM
I haven't WoE'd in a while, I'll admit, but part of the game is partying and grinding for gears. It's boring to just throw good gears at players so easily with high drop rates.
Partying and grinding for rare stuff can be a self-contained element of the game though. Why make those rare gears gamebreaking instead of simply making them interesting alternatives, snazzy fashions, and the kind of item that's only seriously viable in PvM but makes you go "whoa, that is COOL". That is what a rare item should be in a competitive game: something fun, that the kind of players who actually ENJOY going out and getting rare interesting gear will want to go get.

An example is Fireblend when they first released it. It was a "whoa cool" item that EVERYBODY wanted. Was it MvP (there was no PVP at that point) viable whatsoever? Not really. It helped merchies on orc lord a little, but not much. It certainly wasn't game influencing as much as it was just a sweet piece of kit because it was a sword that shot fire. There were no swords that shot fire back then. Swords didn't shoot anything, Tsurugi was the king of weapons. I forget if we had cards or not when that thing was around, or if it came out earlier, but it didn't matter. People ran swordies with 40-50 int just for the hell of it. Sometimes more. They sucked, but it was fun.

That's what I think I could achieve again, with a whole SLEW of cool rare items, without creating a huge imbalance, and without making competitive gear a huge problem for players to get.
Title: Re: LR / MR Most Wanted.
Post by: Tom~ on Sep 14, 2010, 01:16 AM
Your idea sounds really fun. I experienced leveling a merchant with a fire blend once. I had lots of fun, lol.
Custom content that is cool but rather useless in PvP/WoE is a nice idea, and might attract different kinds of players.
Title: Re: LR / MR Most Wanted.
Post by: Kuprin on Sep 14, 2010, 01:46 AM
It's not even about making it USELESS in PvP/WoE. It just has to be something different rather than something more powerful. Another Team Fortress example: the infamous Eyelander and Chargin' Targe. Using these weapons not only takes away from your max health, they take away the main weapon that makes the Demoman class what it is. Instead, you gain the ability to charge very fast in a straight line to do massive damage with a giant sword. It's not as competitively interesting as the sticky launcher (noobs can often do better with the targe than stickies, but once you learn to play demo you will do better with the stickies, trust me, see high level play where only CoL_SolidSnake ever uses the targe, and he's crazy like that and IMO he's holding Complexity back...) but anyway, the point is, it's still very fun to use, has its own little style of play. I think these kind of items could be okay as semi-rare items, making classes play in different but interesting ways.

Take a weapon I designed back in 2004: the Matchlock Arquebus. Merchant classes only, 8 cell range, -20% attack speed, +20 critical. It was the VERY long predecessor to the Gunslinger class. The point was to give forgers and brewers something they could actually use in combat to level solo, taking away a little of the boredom of the class. It never got past testing due to EuphRO where it was getting proposed imploding (this was right when the first EuphRO collapse happened) but people saw it as a neat idea, and it changed how a class could be played.

Here's another example: Falcon Knife. 60 attack 2-slotted dagger, +20% attack speed, maybe add a buff to auto blitz damage. If that doesn't say crazy aspd blitz beats, I don't know what does kids. I like DS spam as much as the next guy (sniper's my main) but still...this would be fun, wouldn't it? Would it make you want to go kill Sniper Cecil a few times?
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 14, 2010, 02:23 AM
^ Interesting Weapon Ideas .. Weapons for some builds that used for economies eh? Very interesting ..

PM'd Tom~ Yusifer and Kuprin for a quick look of my LR/MR overview :)
Title: Re: LR / MR Most Wanted.
Post by: ShapeShift on Sep 14, 2010, 06:28 PM
Yeah LW/MR for me is something that is like the offical server with a few customized things such as healer warper, decarder ect.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 15, 2010, 07:30 AM
I really had to doubt of giving extra rates for cards .. I mean even I might choose the path of MR, I might really choose having a card drop to default. Do you think it'll worth it? or might make people just say 'no-no' to the server card drops reason.
Title: Re: LR / MR Most Wanted.
Post by: Kuprin on Sep 15, 2010, 09:21 AM
I don't see why most people would have a problem with cards dropping at the normal rate. The recent "extra rare card drop" servers, from what I have seen, have mostly been empty.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 15, 2010, 10:32 PM
^
I notice recently from 2-3 servers that has a lower card drops. People's are easily annoyed because they can't the card that they're hunting for days-weeks~ and some are months ;o Might be the reason why most people would have a problem with the default card dropping rates.
Title: Re: LR / MR Most Wanted.
Post by: Derpityderp on Sep 17, 2010, 11:41 AM
Staff that doesn't blindly add and follow what Gravity s*** on their plate and actually tries to balance the game.
Title: Re: LR / MR Most Wanted.
Post by: Yomi on Sep 20, 2010, 06:07 AM
^
So that's what you think most people wants in LR/MR?

--

Edit/Added: Do you think Removal of MVP Cards would be good for a LR server?
Title: Re: LR / MR Most Wanted.
Post by: uncelebrated on Sep 29, 2010, 06:01 PM
Good population really makes a server, no matter what the rates are.
Title: Re: LR / MR Most Wanted.
Post by: Regz on Oct 19, 2010, 12:24 PM
- First of all: NO overpowering donations. Whenever I see a server that has $20 silver neo refined valkyrie helm that gives +30 to all stats and +30% damage to demihuman, I turn away.
- NO donations that are unobtainable in-game. As said before, bloody branches shouldn't be in credit/donation shop as they unbalance the MVP part of the game and thus affect economy. They should only be used as prizes in events.
- NO wings. Not any kind.
- Item disguisers are welcomed. Let's see, you have an ulle that looks like a pile of crap and you prefer a captain's hat. So for voting points or whatever, you can change it to look like the hat you want, preserving the original stat bonuses. Or optionally you could have custom quests for hats that don't have official quests yet.
- @Commands shouldn't be any of that "premium account" crap. I seriously don't want to pay to use @mi or @ii or @whosells or @vpoint.
- Rates should be from 40/40/20 to 300/300/100. (MVP cards should be set to 0.01 though)
- NPCs: Stylist, job master, stat/skill resetter, healer, warper (town and dungeon)
- NO MVP area. Or you can have one "for fun", like MVPs that don't give exp or items.
- Events that keep the game fresh.

Does anyone know a server that has these features? Ever since my old one closed down I can't find a decent one to play on.
Title: Re: LR / MR Most Wanted.
Post by: kyle2009178 on Oct 19, 2010, 02:09 PM
I 1000000000% agree with Yusifer and her thoughts.

But sad reality NOBODY and i mean NOBODY *EVER EVER EVER* Makes a server like that.

all these idiodic Admins who can't script, who arn't active, who are in it for the money, who lack funding, Who can afford a host, Do not know how to even play RO.( This is 98% of RO Servers these days) This is why RO  Players go from server to server, never or rarely able to find there ideal server.

Yuisifer, Your ideas are great and amazing, but without a Admin and Staff who know what they are doing, care about the players, are active, who know how to script, who can afford a server for a good while without donation income. (This kind of server will NEVER be available.


Another sad Fact about RO these days this is not racism and i'm not trying to be one but, The good servers attract Pinoys and Pinoys always drive people away from servers. They are nasty rude and care little about peoples feelings. So when people join a server and see all this Tagalog chat *It's easy to spot* there like "Omg i'm leaving" Truth is NOBODY likes being harassed on games lol and that what the vast majority of pinoys do, and the ones that are not nasty are just plain enoying as hell.


So yeh and then theres people like me LOL ^_^ who are tired of all the BULL on ro these days and having nothing better to do then be a "Downer" lol






Title: Re: LR / MR Most Wanted.
Post by: Mystral on Oct 20, 2010, 04:20 AM
^
Agreed on some. However on your racism part, it's really on how the server owner handles his/her server. I can barely knew some successful server who have pinoy administrators. However, might be a reality that some people doesn't like a certain race, and then go however some might stay because of the Server itself and not because of the people who plays on it.
Title: Re: LR / MR Most Wanted.
Post by: MeowyMeow on Oct 20, 2010, 04:53 AM
Quote from: uncelebrated on Sep 29, 2010, 06:01 PM
Good population really makes a server, no matter what the rates are.

You can't be more wrong than that.

Look at EssenceRO, they have a huge pop. Just look at the most recent server review on RMS forums. It gives you a clear overhaul of what's "EssenceRO" really about. High pop, corrupt staff, who cares?
Title: Re: LR / MR Most Wanted.
Post by: Mystral on Oct 20, 2010, 06:57 AM
@topic

1. Good Population
2. Stable.
3. Features (Including everything in game, client~ quest~) Well everyone has different 'likes' on a server features.
4. Professional Staffs. I mean, Real Professional and knows what they do.
Title: Re: LR / MR Most Wanted.
Post by: MeowyMeow on Oct 24, 2010, 09:43 AM
Quote from: Yomi on Sep 20, 2010, 06:07 AM
^
So that's what you think most people wants in LR/MR?

--

Edit/Added: Do you think Removal of MVP Cards would be good for a LR server?

Well, removing MvP cards, wouldn't be necessary. IF you have the drop rates of MvP cards set at 0.01, it'll take sometime for people to actually obtain one.

Quote
@topic

1. Good Population
2. Stable.
3. Features (Including everything in game, client~ quest~) Well everyone has different 'likes' on a server features.
4. Professional Staffs. I mean, Real Professional and knows what they do.

Pretty much number 3 and 4.

Features, that actually stand out from different lowrates, and that what makes your server special. And professional and mature staff. Instead of banning off trolls/flamers, learn to deal with them.

Lastly, imo, if you really wanna stand out, on a lowrate, have a big percentage focus on WoE. Look, just to list some examples, eRO used to be one of the better lowrates with a good WoE scene, along with Destina/Legacy. If you can match up with PvM/MvP/BG/PVP/WoE, pretty sure you can stand out. It's not easy, but just an idea for you.
Title: Re: LR / MR Most Wanted.
Post by: Derpityderp on Nov 04, 2010, 10:34 PM
Quote from: Yomi on Sep 20, 2010, 06:07 AM
^
So that's what you think most people wants in LR/MR?

--

Edit/Added: Do you think Removal of MVP Cards would be good for a LR server?


I guess so, not all of them but just the gamebreaking ones (gtb, samurai, etc), or just reducing their effects.

What i don't like is when even though the drop rate for normal cards is boosted (which is a good thing), "boss" cards remain with the original rate and while that's fine by itself, the problem is that it includes ALL mini/boss cards, i fail to see how "for fun" cards should have the same droprate as stuff like gtb.
Title: Re: LR / MR Most Wanted.
Post by: Noobstarr on Nov 06, 2010, 03:02 AM
Because it's more challenging and balanced than HRs. Well, SOME LR/MR are imbalanced also.  ;D