Wow. Time to rip into Xellie I guess. What a load of crap.
A lot of people dislike 24/7 socialisation
No one said you had to socialize 24/7. Just when you want the most efficient party you should have to because it's a MMORPG and meant to be a social genre.
things like "lets brew and need 12 people for it"
You mean the way the game was meant to be originally? Wow. You realize that if a group of individuals is required to make the best potions, because people can't multi-client, everyone is still on the same playing field, right? There's nothing wrong with the best potions being more difficult to make than they would be from a spoiled multi-clienter's perspective. Just means they'll be used more sparingly by everyone.
or the guild that has a "friend or friends" who barely play but are good to log a warper/endower occasionally (My guild literally has an army of barely active but willing to support friends) which tips things in a horribly unbalanced direction.
Sure you do. The reality is that players who have lost that much interest in RO aren't going to jump on at a moment's notice, every 30 minutes, to warp or endow others. They'll be playing something or doing another hobby they are actually interested in. Nice bad faith argument.
Besides, can still do that without multi-clienting by switching to your priest/sage, or having a friend switch to their priest/sage for you. This issue has absolutely nothing to do with multi-clienting. If you're against people abusing that aspect of the game, you should be advocating for literally one character per IP address (I'd be down with that personally).
Lack of partying is a symptom of older servers/aged playerbase;
Not the case. I've seen plenty of older players prefer partying when they don't feel the need to multi-clienting just to be on par. It's very liberating and fun.
Later content tips the game heavily toward soloing.
Only when you can multi-client. No one is soloing endless tower and sealed shrine. No one is hunting any MVP that can use Earthquake to 1 shot them except maybe an Asura spamming monk, but that's actually a map/class design issue allowing them to portal in, spam the skill, then tp away. Not a multi-client issue.
I'm a HP main at heart, I play it when I want parties and on no server ever have I ever had to BEG to party my priest.
So only priests should be able to experience fun parties? A social game mechanic the game was built around? Oh yeah cool multi-player game philosophy. "Hey let's play some D&D but every class has to solo except if you duo with a Cleric." Another bad faith argument from a priest no less.
I don't play no multi servers because frankly I value not having to be around people too often
Well again, there's your problem. You're playing the wrong game genre then aren't you? You don't have to socialize "24/7". You can go chill, craft, quest, spam dead branches, etc, do your own thing while in the game but doing the more difficult content and leveling to 99 should require partying in a good MMORPG.
and I see a lot of horrible priests blaming multiclients for parties rejecting them. (btw I kind of love the dynamic of seeing players shun priests that want to half afk and building a blacklist, but I'm also a jerk because it means more parties for me on priest when they do that).
Oh right cause the internet isn't yet tired of hearing Xellie fluff up her "mad priesting skills". I think you should go make another obvious priest guide to show us all the things we totally wouldn't have been able to figure out.
There are flaws in the game, multiclienting isn't it.
It's definitely one of the major flaws. The original game had a subscription fee per account for a good reason.
My preferred solution to the problems people talk about, is to encourage and reward partying. Exp boosts in a group, Hunting quests that are shared to partymates (so long as everyone is a unique player)
It's a good idea to limit party exp boosts to unique players, yes, but it doesn't need to completely replace multi-clienting, because many other problems arise when people can multi-client. The exp boosts work great alongside banning multi-clienting.
Partying has tons of issues in RO, but I think blaming multiclienting is a very lazy and narrowminded placement of blame.
Yeah partying has some issues in RO, but banning multi-clienting helps to encourage people to play together, literally alleviating one of the most prominent issues in most RO servers where people don't play together because it's more efficient to solo with yourself. What is "lazy and narrowminded" about that? Do you not understand this very basic player psychology?
No, I don't feel bad about anything I just said.
You probably should. You're an anti-social person playing a social video game genre and saying you don't enjoy socializing, and assuming no one else wants to.
You couldn't be more wrong about many of your bad faith arguments.