Started by OldPoring, Jun 20, 2022, 01:43 PM
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Quote from: Xellie on Jun 28, 2022, 05:46 PMDespite being who/what I am, I've never used multi clients to farm outside of having a warp slave/endow because it's highly inefficient and slow. I laugh my donkey off at the people who do it on origins too since flying around even without buffs yields more. I literally tested it against myself and then competed against a guildmember who swore by it. It's not good. It doesn't put you at a disadvantage at all! The real party will beat the guy multiclienting at an MVP. Multiclient farming unless you're a pure warp slave multiclient literally slows you down. Link slaves? Just get a friend who is playing XIV or something to log a linker and hit you with it every 5 mins. People constantly talk about these advantages but I'm yet to have them spelled out to me. Just vague examples of "farming with more clients" - when my own experience tells me multiclient trains are bad, slow and frustrating. The only issue I have ever considered with it, is the one guy who runs a bard/dancer in 6 parties at once. That's pretty stupid. Actually it is very stupid. The rest of the time I just use it as a workaround for odd timezone shenanigans (hence the preference for warp fly spam farming). It's hard to find consistent parties if you don't have a consistent schedule. So, in good faith, (aside of the bard/dancer in 67 parties) what is the advantage? Give me examples, do you have comparisons? Have you done the science?
Quote from: Sairek Ceareste on Jun 25, 2022, 11:03 AMI don't know if it was 400~500 people. Combined with vendors, and the fact I saw some people using at least 2 people, usually 3 or more though (at a minimum, their "main, a priest, and then a soul linker -- sometimes a bard on top of all that), and I'd wager the actual population was around the 250ish area. I was guilty of having up to 5 characters on at a time in Origins myself (the 5th character being another character I was leeching).
Quote from: Styx on Jun 26, 2022, 05:29 PMif it is a server rule you take it or leave it. It makes no sense to argue about it. Maybe it will work out for this server to get and mantain a decent playerbase with such an approach.I wouldn't even think about joining such a server for several reasons not even mentioned in this topic. It is very easy to accomplish several accounts on different IP's, it's 2022 meanwhile. Then even if they could detect and ban it succesfull. It still would mean one or two very good organized groups will own the server completely. There is no way a single player can beat such a group ever with multiclient. Sure, some efforts can be reached and that is exactly where the fun is for lone wolfs. Though without multiclient they are doomed and it would be stupid to waste your time on such a server. Partyplay you can encourage because it will bring fun to play it like that but I doubt you can make this entertaiment happen by force. Many players couldn't even effort depend on partyplay because they are limited in time and don't want to be a depending 24/7 slave for partyplay. Most just want to have fun playing a game. That's what it is, just a game to have fun, not religion or something like that.Then again, this server does give it a try in this one client only direction, so give them a shot. If it will work for a majority, that will be oke for me.
Quote from: OldPoring on Jun 20, 2022, 01:43 PMI want to try to play on one server, now it has a hundred plus players, but there is such a ban. But I do not believe that people there do not circumvent this ban, so if I play by its rules, I will be in a disadvantaged position with cheaters. And cheaters are definitely there.