How much is too much/little?

Started by omegacrash, Jul 22, 2009, 05:00 PM

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omegacrash

Me personally, i think the idea of mvp'ing for a card with a .01% chance...little too low.
but something with 4%+ is a bit much.

2.5% sound pretty good.

i personally dont have too much free time to just waltz around and take on 50 thanas a day + prep., but i also realize there are those who have no jobs and/or life and like to run a much of every mvp and collect cards/items.

what is everyone else's ideal drop rates and percentages?

SilverStream~

The mvp cards are supposed to be the closest you can get god items without them really being god items.

There's a reason they are at 0.01%, and not at 2.5%.


The 0.01% make them rare, and when someone gets a hold of one, he or she has an edge on the other players, and that's what makes it so great.
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LiteX

Quote from: SilverStream~ on Jul 23, 2009, 10:17 AM
The mvp cards are supposed to be the closest you can get god items without them really being god items.

There's a reason they are at 0.01%, and not at 2.5%.


The 0.01% make them rare, and when someone gets a hold of one, he or she has an edge on the other players, and that's what makes it so great.

People do that then they nag RO is imbalance  ::)
ライテ‐エクス

Relics

2.5% is ALOT

if you want your server to not be filled with MvP cards, a drop rate like 0.05 - 0.10% is fine.

LiteX

Quote from: Relics on Jul 23, 2009, 10:36 AM
2.5% is ALOT

if you want your server to not be filled with MvP cards, a drop rate like 0.05 - 0.10% is fine.

Hell, even at 0.1% you can bet your server will have atleast one MvP card by the end of the month depending on your player base
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Relics

Yeah.., 0.1 is indeed a lot aswell, I mean i've always found 0.05 to be 'just right' or not too high and not too low.

Pow

I think 0.05-0.1% is about correct for MVP cards.

-Pow
Divided we stand, together we fall.
There isn't any god that can save us all
So don't pray on your knees, just beg on your hands
There is no belief in this promised land

Aozora

Quote from: Relics on Jul 23, 2009, 10:36 AM
2.5% is ALOT

if you want your server to not be filled with MvP cards, a drop rate like 0.05 - 0.10% is fine.

Server will eventually be filled with MVP cards no matter how low the drop rate is. Providing there are no wipes and the server stays alive with a decent population. People will keep killing the MVP's in hopes of a card/other loot the longer this keeps up the more likely the appearance of a card is.

However in any case, I've always found the concept of balance through item rarity utterly retarded. GTB card is balanced because it's an 0.01% drop rate from an MVP, does that really make it balanced? It's no more balanced then it is if it's a 100% rate. It just means it takes longer for the card to enter the economy. No matter how rare, expensive or hard to obtain items you make, they should always be balanced.

soki

#8
yea i'd also go for something below .1% i really hate those low rate servers

that's filled w/ MVP and Mini-MVP cards it's not as fun T_T

NOTE: actually for me depends what type of MVP it is

if it's GTB then i'd hope it'll be below .001% since that card
alone can make 1 class completely useless

GR, Devi, and Angeling should be less than .01%

other MVP can stay at .05%

but if the mvp is like Eddga or Dracula i think it'll be okay
if it's higher than .1%

tiawyn

It really depends on your population, I remember my old server's stats were 10x MVP [o.1%] and we usually got one mvp card every 5 months [the server was up for a good 2 years I believe]. Then one day, the admin decided to raise the drop rate and it turned into 1% [I think] and there were 7 cards that showed up in one week. The player base at the time was around 20 people at all times. As you can see, there was indeed a rollback because of the Admin's mistake of raising the MVP card drop since he thought it would still be low enough.

But if you have 300+ people in your server and the regular respawn time, I would say that your max would still be less than 0.5%. If you have less than 100 people, then you should consider less than 0.1%. 2.5% like others said, cards would be popping up like 5 times a day. But soki's suggestion is alright, but personally I don't want to be bothered by telling people what percentage each MVP's card is or what not, and going through the server to modify it [not too hard, but you would probably keep constantly changing it to fit the perfect percentage]

I have heard some people do 0.1% for certain cards and 0.01% for super useful cards such as GTB, GR, Devi and Angeling. Like really? Who needs a Moonlight card? I personally think that that is a waste of a MVP card, unless you are like a friend that I know who's goal is to be the fastest walking character in the game.

But a suggestion for you, new characters like to have a low card count so that they would have a chance to stand in PVP. If a new character walks in and everyone has a GTB or a Angeling, then why would they waste their time in that server? Also a good rule of thumb, if you decide on a percentage, stick to it. Another downer is if the veterans get an advantage over the new folks.

Other than that, good luck with your server.
~Tiawyn

Doodah

I'd say actually balance the cards and don't use rarity as an excuse for something being way overpowered.

soki

#11
Quote from: tiawyn on Jul 30, 2009, 07:29 PM
but personally I don't want to be bothered by telling people what percentage each MVP's card is or what not, and going through the server to modify it [not too hard, but you would probably keep constantly changing it to fit the perfect percentage]
yea that's true it's a bit too trouble some but you can always state on your mainpage
that MiniMvps and MVp's drop rate varies from .001-.5% so you don't have to keep
telling people then again most players nvr really bother reading the main page of a server XD
Quote from: tiawyn on Jul 30, 2009, 07:29 PM
Like really? Who needs a Moonlight card? I personally think that that is a waste of a MVP card, unless you are like a friend that I know who's goal is to be the fastest walking character in the game.
I personally like Moony ^^ being able to walk pretty fast is pretty nifty and it's good for rushing
since you can always switch equips anyways and slow agi won't affect your walking as much ^^
tho quag will and it's good for to get from point A to point B a lot faster ^^ i used to think it was
pretty useless to and prefer DL or +%HP cards but eventually <3 moony ...
i know i'm off topic just wanted to say that heheh ^^

anyways for me anything more than .6% and up is too much for me

LiteX

Quote from: soki on Jul 30, 2009, 08:12 PM
Quote from: tiawyn on Jul 30, 2009, 07:29 PM
but personally I don't want to be bothered by telling people what percentage each MVP's card is or what not, and going through the server to modify it [not too hard, but you would probably keep constantly changing it to fit the perfect percentage]
yea that's true it's a bit too trouble some but you can always state on your mainpage
that MiniMvps and MVp's drop rate varies from .001-.5% so you don't have to keep
telling people then again most players nvr really bother reading the main page of a server XD
Quote from: tiawyn on Jul 30, 2009, 07:29 PM
Like really? Who needs a Moonlight card? I personally think that that is a waste of a MVP card, unless you are like a friend that I know who's goal is to be the fastest walking character in the game.
I personally like Moony ^^ being able to walk pretty fast is pretty nifty and it's good for rushing
since you can always switch equips anyways and slow agi won't affect your walking as much ^^
tho quag will and it's good for to get from point A to point B a lot faster ^^ i used to think it was
pretty useless to and prefer DL or +%HP cards but eventually <3 moony ...
i know i'm off topic just wanted to say that heheh ^^

anyways for me anything more than .6% and up is too much for me


Technically, this % droprate by how a player sees the card's power is kind of biased-ish, not to mention some players will call it "underpowered" just to get it in-game easier
ライテ‐エクス

tiawyn

Well, some things are very obvious, like GTB is just a card that really overpowered. But like I said before, there are times when it is just easier to just have them all at one percentage drop rate instead of going through them and rating how powerful it is. Then if you accidentally miss a "powerful" card or players discover its usefulness, then should you go ahead and change the drop rate?

Doodah

Quote from: tiawyn on Jul 31, 2009, 11:31 AM
Well, some things are very obvious, like GTB is just a card that really overpowered. But like I said before, there are times when it is just easier to just have them all at one percentage drop rate instead of going through them and rating how powerful it is. Then if you accidentally miss a "powerful" card or players discover its usefulness, then should you go ahead and change the drop rate?

Just edit the damn MVP cards so you won't have this problem.

Jesus christ it's like every single person who plays RO has a horrible horrible sense of game design/balance.