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Author Topic: Suggestions for a Better, Stable, Working, Growing Server  (Read 10775 times)

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Offline exii

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #15 on: Mar 31, 2015, 01:34 pm »
Exii, you can be a good server admin (based on how you responded to this thread). Why don't you open yours and fulfill your 'high rate' dream? lol
Because I suck at scripting and Im poor as f*** lol.

I was about to you know, think about the mid-rate until I saw this post, well, to be honest I already have plans on both rates.
And about that mid-rate scheme, yes! I agree on that, always the same scheme!
Anywaaay, back to the topic, we do have similar commons at all...
You like HR, I like HR, and I'm more experienced on HR, and I do believe that HRs have the highest potential at all! However most "administrators" just stupidly add what they can to satisfy their player's needs and not knowing that they're already destroying their server. Everytime I'm searching for a HR server I keep on finding these annoying ads like "All items free except LHZ" like what.
Anyway I'm on the field of HR and both MR. I have a question for you too, did you play VanRO before? It seems like it. And for the question of "Customs or not" I want it to be "Back to the days RO" thingy. That is why. And anyway, it seems my grammar is omg.

Anyway thank you for your suggestion! I would like to hear from you!
I never heard of this server before.
But what I can tell you is that HRs never can be your bsns if you want to host a server with "BttR"-settings. Costums are the life elixir of HRs and taking the biggest part at creating a server concept. Like I said before, you dont have anything to do after 2hrs or whatever you need to max up your char and hunt standart gear from VR, SM, and Bee. But after fighting a couple of hours even the last player will be bored from your concept.
BttR is only possible on LRs. Its because the common character development curve will decrease faster the higher the rates are. LR endgear:3-7mnths; MR endgear: 1-3 weeks; HR endgear: 2-5hrs.

But I said,  a good server is everything around that and beyond.
Its beginning with the major changes regarding mvp cards. GTB and Maya must be changed. Also  Drake, Bee, some LHZ, ESL and lots of other cards to make them viable again and create more possibilites for new builds and setups.
Next is max aspd and and raising the status immunity stat cap to 150, 200 or w/e you think would be good. I also seen server which limited status resistance to 70~90% to make cards like orc hero necessary again.
Next would be take a look how many slot headgears should have. Headgears are the most interessting things and 99% of the comunity will kiss your donkey if you bring tons of cute stuff in.
[..]
...and so on..
« Last Edit: Mar 31, 2015, 02:30 pm by exii »
exii - leader of the nonsense army

finest low quality gw2 streams: http://www.twitch.tv/exii_against_the_world

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Offline Yravonne

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #16 on: Mar 31, 2015, 07:23 pm »
But what I can tell you is that HRs never can be your bsns if you want to host a server with "BttR"-settings. Costums are the life elixir of HRs and taking the biggest part at creating a server concept. Like I said before, you dont have anything to do after 2hrs or whatever you need to max up your char and hunt standart gear from VR, SM, and Bee. But after fighting a couple of hours even the last player will be bored from your concept.
BttR is only possible on LRs. Its because the common character development curve will decrease faster the higher the rates are. LR endgear:3-7mnths; MR endgear: 1-3 weeks; HR endgear: 2-5hrs.

But I said,  a good server is everything around that and beyond.
Its beginning with the major changes regarding mvp cards. GTB and Maya must be changed. Also  Drake, Bee, some LHZ, ESL and lots of other cards to make them viable again and create more possibilites for new builds and setups.
Next is max aspd and and raising the status immunity stat cap to 150, 200 or w/e you think would be good. I also seen server which limited status resistance to 70~90% to make cards like orc hero necessary again.
Next would be take a look how many slot headgears should have. Headgears are the most interessting things and 99% of the comunity will kiss your donkey if you bring tons of cute stuff in.

It seems you're right at all, HR without costume is like a plan without action. Anyway well said, I'll put that in mind especially the headgears. I like to hear from you!  /no1

Offline Boreas

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #17 on: Mar 31, 2015, 09:13 pm »
Coming from a server which has been around for 8 years and counting, I highly suggest to not open a new server, but to apply for a GM position on an existing one.

Ragnarok is an old game, most people have found their server already and they won't switch unless something drastic happens (corrupt GMs, server goes offline, they move and have a bad ping, etc.). There are so many new servers opening every week and they barely last for more than a couple of months, simply because the admins run out of money or motivation due to the lack of players.

Nowadays you either have someone who can promote your server and attract players from other games or you have the best idea ever. I am pretty sure that you won't find that idea on RMS tho, simply because those who have it won't share it and those who have no clue will only come up with the default suggestions.

That being said, I still wish you good luck with your project.
« Last Edit: Mar 31, 2015, 09:22 pm by Boreas »

Offline exii

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #18 on: Mar 31, 2015, 11:31 pm »
This is the biggest pile of s*** so far in this thread. I think after so many years you completely lost the overview about whats going on outside of this server. So let me tell you what experienced in my 60+ servers Ive played:

Ragnarok p-server players are the most active nomads which you can find. Its right that a couple of ppl tend to leave a only if things going really worse but the bright mass would give new servers a try if they seem worth it. Also that is mostly counting just for lowrates. And even in 2015 there are servers like ggRo which had a bombastic start and reached a 1000+ player peak (I thought it was 2000+ but their website says no :c).
The people always waiting for new things but comunites also want to have a stable enviroment and often are unsure about to leave their current one especially on lowrates. You have to offer something excellent to that spoiled comunity for being very successful nowadays. This is why talonRo still have players. Talonro is not good, not even close being good, but the people know it and mostly dont leave because they have quadrillions of cards and gear there.

Not to mention that midrate players usally changing there servers every 2 months or playing 4+ at once.

Regarding those facts you can split players in 3 categories:

1. the drones
always looking for new servers
mostly solo players but also can be in guilds and forcing guild cores to join

2. the follower
when drones advertising new servers some ppl tend to join if other ppl around them also join

3. the lazy f*cks/loyal ones
they never leave your server until the worst possible case happens
« Last Edit: Mar 31, 2015, 11:59 pm by exii »
exii - leader of the nonsense army

finest low quality gw2 streams: http://www.twitch.tv/exii_against_the_world

Offline Boreas

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #19 on: Apr 01, 2015, 04:30 am »
I don't know why you have to flame me or the server I administrate, but okay. Please read my comment again, I said that one way of getting players is by dragging them from other games. ggRO has hotshot, who is a famous League of Legends player and promoted his server via Twitter and so on. I am not sure what point you are trying to make, but it doesn't look like you have lead a successful server yet. So with all due respect, please get out of this thread if you can only spread your hate for other servers. There are plenty of successful servers out there and the topic starter seems to be eager to work as Gamemaster, he will probably be more successful by contributing his ideas to an existing project.

Anyway, ratemyserver is so full of hate and flamers nowadays that it's no fun to even reply to topics anymore. I am out of this.

Offline Yuzo

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #20 on: Apr 01, 2015, 07:01 am »
correction RMS is full of nobody these days. Just us who can't let go and the occasional newly register flamer.

Offline exii

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #21 on: Apr 01, 2015, 05:36 pm »
correction RMS is full of nobody these days. Just us who can't let go and the occasional newly register flamer.
Wait a minute- did you really try to say that the register date has something to do with the level of friendlyness? LEL <insert a picture from google "facepalm" results which were cool 3 yrs ago>
I did more for the comunity as you did over years just with a couple of postings. So make sure you have something relevant to say besides that QQQQQQ

And a very good advertment has nothing to do with creating a good setup for players in long term. Some ppl now leaving because they realized they have no chance in this woe, some dont like that early episode (a few guilds announced their return when ep 12 comes), the woe times are biting with some other servers and a couple of ppl simply have reallife issues.

And now just look at your own server, re-opening something with that setting would end in a complete desaster. That slowpoke battleground wouldnt be accepted by the bright mass, not to mention from that op gear s***. Its no wonder that your woes are boring as hell since several years, and yes, I know you also have vanilla woe.
And you started your server in a time where you were able to find lots of loyal ppl, thats just the truth behind 8 years of administrating a server.
Even such a successful admin like you could fail very hard nowadays when trying to open with such a stupid setup, you srsly are one of the last persons who should post any comment in here. As I said, administrating 1 server for so long makes you blind for whats going on nowadays.

Well, that point with joining an old server may be not that bad but you need to consider that old servers dont change their settings that fast and if you are really motivated to bring in some new ideas you might be disappointed really quick just because your interessts might not match with the interessts of the admin or with the basic setup of the server which ran successfully over years without you. Your possibilies are often very limited which can end up in frustration.

And if Im looking around myself, I cant see a relevant reason not to open a new server. The number of possible unique concepts is still large. Its just up everyone to figure them out and realize them.
« Last Edit: Apr 01, 2015, 06:30 pm by exii »
exii - leader of the nonsense army

finest low quality gw2 streams: http://www.twitch.tv/exii_against_the_world

Offline Yravonne

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #22 on: Apr 04, 2015, 10:08 am »
It seems people are fighting for nothing... Anyway, I think I won't be making a server anymore, I'll stay loyal to one of this server "SolaceRO". I find administrating server so darn hard and yes, frustrating, anyway... Thank you but if possible O_O Stop all the hate. And yes, I'll only become a GM now no more admin or etc. Anyway thanks for your suggestions, I guess that's it for this thread? Tho' it would be fun hanging with all of you,  /no1

But if you want to give me more suggestions, it's open, come! I would like to hear from you to help my current work!  /no1

Offline eKoh

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #23 on: Apr 08, 2015, 11:05 pm »
As a player of different private servers, gathering quests are boring. So if you're thinking about adding tons of gathering quests then that's a bad idea.

Recently, I've made my research, on what players are looking for, and "lots of quests" is in the number 6 in the top 10, haha. So statistically I disagree with this.

These answers were made by MR players, so I guess LR players are more likeable to agree with lots of quests
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Offline Suspension

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #24 on: Apr 14, 2015, 10:55 am »
Recently, I've made my research, on what players are looking for, and "lots of quests" is in the number 6 in the top 10, haha. So statistically I disagree with this.

These answers were made by MR players, so I guess LR players are more likeable to agree with lots of quests

I think you missunderstood. Not all quests are gathering quests. I hate gathering quests. I kinda like quests with some storyline.
If you think casting quag is a good idea you or your guild heavily failed to create a viable guild rost.

Offline excellence.ragnarok

Re: Suggestions for a Better, Stable, Working, Growing Server
« Reply #25 on: Apr 26, 2015, 05:12 pm »
You want a server that will last a decade? You need to be prepared to stay active in your own community for however long you plan to keep the server (10 years lol). This means things like frequent updates, events, forum posts, etc. Go MIA for a few weeks and people start asking questions about the longevity of the server. Maybe you have IRL issues, but RO players don't understand that. They've had their hearts broken by too many servers in the past. Maybe after showing a year's worth of constant activity you can give yourself a small break and players trust you're not going to close the server.

This guy was pretty spot on with his response:
I'm going to say that you need to do it for the love of RO regardless of population though. RO players will likely leave your server at some point for whatever reason and you need to stay with it no matter how low the number goes. If you never falter in your activity players will eventually start to come back and stay over time because you're actually following through with your words about server longevity.

And of course, low rates have the longest lifetime of any server type. It's a double edged sword though. Your players will stick around longer because it takes longer to do the things they want to do. The downside is that the longer you're open, the more of a gap there is between veteran and new players on the server.

Yea I Very Agree with you guys , Firstly Sorry if im bad in english :(
Make a server need a Hobby not a Money talk
Love of RO firstly that the important one we need to remember
then about the FUN actually
why? ask our self why we play Ragnarok
For Fun right ?
thats all i can said thanks
Excellence Ragnarok Team  /no1