RateMyServer Ragnarok Community

RateMyServer.Net => Server Discussion => Topic started by: DroppedPJK on Feb 25, 2015, 06:38 AM

Title: GGRO's population?
Post by: DroppedPJK on Feb 25, 2015, 06:38 AM
The server just came out with trans classes finally. However, I feel the train has died a little and would love to hear what other people think about the populations number.

I mean the ONLY FEW REASONS I play on this server are
1. close to retail experience (classic too!)
2. the population

I would definitely just go look for something new if I knew that the population numbers were 70% autotrade merchants or that the server was going to go through a slow death.

The rates for GGRO are definitely whatever to me seeing as the last stretch of levels are pure cancer as a solo player.

TL:DR
I believe there are very few reasons to play GGRO aside from the two reasons I mentioned even though a lot of servers lack these two.

Anyways what do you guys think? Is time spent on this server better spent in a new environment?
Title: Re: GGRO's population?
Post by: Wyvern on Feb 25, 2015, 10:21 AM
There's no reason to play any other server because the population always ends the same. It starts off big (or not), then the hype dies down and people log less, there's also venders that appear, etc. A lot of times it's contributed by bad GM decisions and sucky WoEs, so guilds then leave, or people just get bored after having everything they need (currently the case for the limited content for ggRO, as one of the reasons). Trans is coming out today, so we'll see what happens, but all servers seems to end up the same as no one seems to be able to do a server right lol
Title: Re: GGRO's population?
Post by: iro_ori on Feb 25, 2015, 05:33 PM
The hype train did die and the GM's did make mistakes. But currently, i doubt there's a better server out there right now.
Title: Re: GGRO's population?
Post by: nile on Feb 26, 2015, 03:21 AM
Quote from: iro_ori on Feb 25, 2015, 05:33 PM
The hype train did die and the GM's did make mistakes. But currently, i doubt there's a better server out there right now.
Pretty much sums it up. Many people feel like quitting/have quit because they are mad at gms and they don't feel like wasting their time/money/effort. Some of the in-game rules are s*** and none of the gms have any idea of what they are doing except the f*** community gms. Stuff established on woe servers years ago which is important hadn't been addressed and now the time is up. They are terrible at phrasing things, have a gm known for corruption/hacking in the past. They have lost whole entire guilds. Screenies of "griefing" can get you banned since griefing is illegal (but ksing isn't - which presents a problem from the start since IT'S WORTH WAY TOO MUCH EFFORT IF YOUR GMS ARENT ACTIVE/GOOD ENOUGH). GMs usually don't appear when someone is griefing you or just say they are busy (every single request ive never had a response.). People don't get banned, and it's not that I give a f*** it's just GMs can't even enforce their own rules well enough which pisses us off.

Edit: Felt I was being a bit sensational. -this server will die in 2 months IMO
Title: Re: GGRO's population?
Post by: Zhin on Feb 26, 2015, 07:35 AM
Quote from: iro_ori on Feb 25, 2015, 05:33 PM
The hype train did die and the GM's did make mistakes. But currently, i doubt there's a better server out there right now.

But... But there ARE better servers. With admins who actually, sincerely care about their server and put the time and effort into developing them. Just because a lot of people play a server doesn't mean it's good. A lot of people love Justin Beaver, too.
Title: Re: GGRO's population?
Post by: DroppedPJK on Feb 26, 2015, 07:51 AM
Quote from: Zhin on Feb 26, 2015, 07:35 AM
But... But there ARE better servers. With admins who actually, sincerely care about their server and put the time and effort into developing them. Just because a lot of people play a server doesn't mean it's good. A lot of people love Justin Beaver, too.

You absolutely have a point but even these guys can't bring in people.

I would never touch a low population server. I have no wish to play a solo game (the world of RO is too big to only have 200 people some of them being vendors on it). I have no wish to build up the community from the ground either, I don't go to play RO to do a server's job.

You might disagree that it's a server's job to bring in people and I really can't tell you your wrong. I just feel that most players don't come in groups and all they really want is something already developed. Hence why, I'm sitting here on GGRO contemplating the next step.

Title: Re: GGRO's population?
Post by: Playtester on Feb 26, 2015, 08:35 AM
Yeah, there are better servers, just not better servers with a population this high.

There are some really good and caring admins who never get more than 20 players on their server. I kind of feel sorry for all the effort they put into their features which hardly anyone even gets to see and often think they should just be helping on the emulators rather than hosting servers.

QuoteI would never touch a low population server. I have no wish to play a solo game (the world of RO is too big to only have 200 people some of them being vendors on it). I have no wish to build up the community from the ground either, I don't go to play RO to do a server's job.
Low population does not necessarily mean you have to play alone. Many of the smaller populations are actually pretty friendly. If you go to a server that existed pretty long already but only has like 10 players, you will see all those 10 players immediately warm heartingly welcome you and probably even start new chars so they can level with you (or the server simply is designed not to care about share level range).

There are only two things a big population really is needed:
- Free market system
- WoE
Title: Re: GGRO's population?
Post by: GM Carrot on Feb 26, 2015, 01:16 PM
Agreed with the part where GMs do put lots of effort and care about the server, but they don't get as many players as they wished.
Sometimes people complaint the feature and that, this is a main reason, because you can't please everyone whos like A but others liked B more. GMs might have to decide between A or B feature, as a result either side's gonna dislike the change.
Title: Re: GGRO's population?
Post by: Rider on Feb 26, 2015, 01:33 PM
I really don't get why people doubt if there is any server which is better. I didn't want to discuss about another server but I don't like how people just assume that just because a server got population it is naturally better than the rest. Trust me, I've seen terrible servers with staff that have no clue as to what they are doing have a decent player count. It doesn't mean those servers where somehow better than the rest since there were other factors that affected the population. Someone who truly cares about their server and enforces all the rules are bound to suffer from population because they give more priority to doing what's right and doesn't let something like the player count affect their decision.
Title: Re: GGRO's population?
Post by: DroppedPJK on Feb 27, 2015, 10:44 AM
Quote from: Rider on Feb 26, 2015, 01:33 PM
I really don't get why people doubt if there is any server which is better. I didn't want to discuss about another server but I don't like how people just assume that just because a server got population it is naturally better than the rest. Trust me, I've seen terrible servers with staff that have no clue as to what they are doing have a decent player count. It doesn't mean those servers where somehow better than the rest since there were other factors that affected the population. Someone who truly cares about their server and enforces all the rules are bound to suffer from population because they give more priority to doing what's right and doesn't let something like the player count affect their decision.

That is completely correct. I shouldn't doubt there's a better server. However, it is wrong to say that these advantages outweigh the advantages of a large population. Large populations will die much slower than any server that can't seem to peak beyond 100/200 (actual people).

I have been floating around more classic feeling servers (as in they don't introduce some radical custom feature.) and you just won't find parties. Then again their rates are so much higher than GGROs that partying seems rather mute.

Anyways I've yet to find a better home than GGRO mostly due to the lack of a classic feel or lack of a population. kfuwhwefiwe but the rates are so cancer on GGRO  if you aren't playing a party class.
Title: Re: GGRO's population?
Post by: Cawliflower on Feb 27, 2015, 05:43 PM
We made several mistakes in January which resulted in these lower counts - we've rectified this with internal changes and improvements.

I can assure ggRO will stretch far beyond the current player counts in the future. :) We set records before, and we shall do so again. We have a few options we haven't exhausted in quite awhile, too. /kis We wanted to clean-up internally, re-evaluate the server, and then we'll move forward with pushing marketing efforts far beyond any previous efforts.

We are very focused on striving for the best low-rate experience possible.  /lv I have brought together a wonderful group of developers renown for individual work to further this passion project and divide a lot of the development work that was on entirely on my shoulders. With the resources we have, we're sure to bring forth an experience like no other.

- Cookie
Title: Re: GGRO's population?
Post by: sinxboy on Feb 28, 2015, 07:29 AM
Quote from: Playtester on Feb 26, 2015, 08:35 AM

Low population does not necessarily mean you have to play alone. Many of the smaller populations are actually pretty friendly. If you go to a server that existed pretty long already but only has like 10 players, you will see all those 10 players immediately warm heartingly welcome you and probably even start new chars so they can level with you (or the server simply is designed not to care about share level range).


I agree with this. I'm in a server with a low pop but still has parties going around.

Quote from: DroppedPJK on Feb 27, 2015, 10:44 AM
That is completely correct. I shouldn't doubt there's a better server. However, it is wrong to say that these advantages outweigh the advantages of a large population. Large populations will die much slower than any server that can't seem to peak beyond 100/200 (actual people).

I have been floating around more classic feeling servers (as in they don't introduce some radical custom feature.) and you just won't find parties. Then again their rates are so much higher than GGROs that partying seems rather mute.


This is not an advertisement or what.. but actually im in a classic server that when I first started has only 5-10 players on it and that was way december 2013.. But as time flies it goes up and down to 20-50ish people. But the good thing about it. I'm not very sure though but its already a year and months old now. You can really see from the server that the Admin is serious about it. And the thing about a server dying. When I started in this server "A" which had 5-10 pop, I was also playing in a server (still lowrate) "B" with a pop of 100-150. but sadly to say the Server "B" Lasted only about 3 months and the much lower pop server lives up to this day.
Title: Re: GGRO's population?
Post by: OnlyRO on Mar 01, 2015, 12:47 PM
Quote from: DroppedPJK on Feb 26, 2015, 07:51 AM
You might disagree that it's a server's job to bring in people and I really can't tell you your wrong. I just feel that most players don't come in groups and all they really want is something already developed. Hence why, I'm sitting here on GGRO contemplating the next step.

The thing about ggRO and its hype is that many other servers are just being ignored by players like you. The are several servers out there that have a population of 200-300+ players and just don't get the credit they are deserving. I've seen great reviews in this forum of servers that launched recently that I've never heard of, just because ggRO overshadowed everything in the last 4-5 months.

I haven't played on a p-server with a big population like ggRO, hence I don't know how the community behaves, but I can say for sure that small communities are often more heart warming than bigger ones.
Title: Re: GGRO's population?
Post by: DroppedPJK on Mar 04, 2015, 02:49 PM
Quote from: OnlyRO on Mar 01, 2015, 12:47 PM
The thing about ggRO and its hype is that many other servers are just being ignored by players like you. The are several servers out there that have a population of 200-300+ players and just don't get the credit they are deserving. I've seen great reviews in this forum of servers that launched recently that I've never heard of, just because ggRO overshadowed everything in the last 4-5 months.

I haven't played on a p-server with a big population like ggRO, hence I don't know how the community behaves, but I can say for sure that small communities are often more heart warming than bigger ones.

How would you go about finding these other servers? Preferably low rates because I don't do customized high rates anymore. It's extremely hard to find accurate population info without downloading the server itself.
Title: Re: GGRO's population?
Post by: OnlyRO on Mar 05, 2015, 08:19 AM
Many servers have a pretty detailed post in this forum:
http://forum.ratemyserver.net/low-rates/ (http://forum.ratemyserver.net/low-rates/)

Also reading the reviews from fellow players is always a good idea. Some may not be reflecting the actual server information, but the more reviews there are, the more variety you will get when choosing.
Title: Re: GGRO's population?
Post by: NarueMoon on Mar 05, 2015, 10:54 AM
Quote from: OnlyRO on Mar 01, 2015, 12:47 PM
I haven't played on a p-server with a big population like ggRO, hence I don't know how the community behaves, but I can say for sure that small communities are often more heart warming than bigger ones.

I don't play RO for a hugbox simulator, I play for competition and for immersion. Both require high population and RO is infinitely better with population above 1000, and completely pointless with one with less than 500. I have no idea how "heart warming" is even a factor here unless you play to circlejerk all day.
Title: Re: GGRO's population?
Post by: Batteries Not Included on Mar 05, 2015, 11:04 AM
>"I play for competition and for immersion"
>plays RO


top banter m8
Title: Re: GGRO's population?
Post by: Rider on Mar 05, 2015, 03:47 PM
Quote from: NarueMoon on Mar 05, 2015, 10:54 AM
I don't play RO for a hugbox simulator, I play for competition and for immersion. Both require high population and RO is infinitely better with population above 1000, and completely pointless with one with less than 500. I have no idea how "heart warming" is even a factor here unless you play to circlejerk all day.

I will have to disagree and point out that the entire statement is just opinionated. Competition is one of the fundamental aspects of RO but you can't throw a number like 1000 and say that only then you will find decent competition. Lets not forget that there isn't a decent international RO server with 1k legit players so I'm assuming you're including an approximate 50% autotraders. Community and socializing is also another aspect of RO and just because you're ignorant doesn't make it invalid.

Quote from: DroppedPJK on Mar 04, 2015, 02:49 PM
How would you go about finding these other servers? Preferably low rates because I don't do customized high rates anymore. It's extremely hard to find accurate population info without downloading the server itself.
I'd like to add that there are several servers that run just for the love of the game and don't accept donations at all. There are servers that also follow the close to official and progressive patching of episodes with optimized features as well. I don't want to mention names since it might be advertising or sorts but people often think that there aren't many servers with similar features.
Title: Re: GGRO's population?
Post by: NarueMoon on Mar 05, 2015, 05:51 PM
Quote from: Rider on Mar 05, 2015, 03:47 PM
I will have to disagree and point out that the entire statement is just opinionated.

Just like yours.


Quote from: Rider on Mar 05, 2015, 03:47 PMCompetition is one of the fundamental aspects of RO but you can't throw a number like 1000 and say that only then you will find decent competition. Lets not forget that there isn't a decent international RO server with 1k legit players so I'm assuming you're including an approximate 50% autotraders.

And what's your point? That's the same way for any number of population. I'm refering to 1000 onlines counting merchants and multiclients just like your were refering to low population servers in the same way, since your didn't state otherwise.

Quote from: Rider on Mar 05, 2015, 03:47 PMCommunity and socializing is also another aspect of RO and just because you're ignorant doesn't make it invalid.

Yes and I have more opportunities at doing those in high population servers.
Why are smaller populations more "heart warming"? There's no reasoning behind this besides the fact that it's easier for everyone to know everyone else, but that doesn't mean that they are better persons or anything. You are just assuming things.

Quote from: Rider on Mar 05, 2015, 03:47 PMjust because you're ignorant
lmao
Title: Re: GGRO's population?
Post by: ggwp on Mar 06, 2015, 02:09 AM
Reading ggRO forums are way more entertaining than playing it.

- corrupt (and dumb) GM trying to abuse his command for his legit account benefit are not getting demoted /revoked from gm position.
- dumb guild member posting his woe video using unauthorized 3pp on forum (not only 1 , but at least 2 player on 2 guild competing each other)
- ban appeals can be made via the ticketing system , to use the ticket system you have to login your account and you cant login on banned account.
- guild griefing each other for mvp because rules are too vague and not clear leading a lot different interperation of the rules.
- gm and player helper can take @request of a problem involving guild where their legit account are.

inb4 this is the secret of building server with high population.
Title: Re: GGRO's population?
Post by: Rider on Mar 06, 2015, 09:22 AM
Quote from: NarueMoon on Mar 05, 2015, 05:51 PM
Just like yours.

And what's your point? That's the same way for any number of population. I'm refering to 1000 onlines counting merchants and multiclients just like your were refering to low population servers in the same way, since your didn't state otherwise.

Yes and I have more opportunities at doing those in high population servers.
Why are smaller populations more "heart warming"? There's no reasoning behind this besides the fact that it's easier for everyone to know everyone else, but that doesn't mean that they are better persons or anything. You are just assuming things.
lmao
Not every statement needs to prove a point or be an argument. Your were being unreasonable and aggressive in your first response to someone and made it sound like his statement was invalid. You obviously think that only high populated servers can be fun and that's fine but don't go rubbing it on others just because you feel that way. Low populated servers can be fun and might have a better community.
Title: Re: GGRO's population?
Post by: NarueMoon on Mar 06, 2015, 11:19 AM
Quote from: Rider on Mar 06, 2015, 09:22 AM
Not every statement needs to prove a point or be an argument. Your were being unreasonable and aggressive in your first response to someone and made it sound like his statement was invalid. You obviously think that only high populated servers can be fun and that's fine but don't go rubbing it on others just because you feel that way. Low populated servers can be fun and might have a better community.

Aggressive? How was I aggressive? Debating an opinion is now being aggressive? I guess you people really want a hugbox rather than a forum.

>"Someone who truly cares about their server and enforces all the rules are bound to suffer from population because they give more priority to doing what's right and doesn't let something like the player count affect their decision."

You are basically defending low population servers by saying that they have low player count because "they do what's right".
So you are saying that high population servers don't do the things right?
Title: Re: GGRO's population?
Post by: Rider on Mar 06, 2015, 01:13 PM
Quote from: NarueMoon on Mar 06, 2015, 11:19 AM
You are basically defending low population servers by saying that they have low player count because "they do what's right".
So you are saying that high population servers don't do the things right?
Apparently that seems the case here :v
Quote from: ggwp on Mar 06, 2015, 02:09 AM
- corrupt (and dumb) GM trying to abuse his command for his legit account benefit are not getting demoted /revoked from gm position.
- dumb guild member posting his woe video using unauthorized 3pp on forum (not only 1 , but at least 2 player on 2 guild competing each other)
- ban appeals can be made via the ticketing system , to use the ticket system you have to login your account and you cant login on banned account.
- guild griefing each other for mvp because rules are too vague and not clear leading a lot different interperation of the rules.
- gm and player helper can take @request of a problem involving guild where their legit account are.

inb4 this is the secret of building server with high population.

I was speaking in general but if you're going to pull something out of context and then find a reason to argue based on that then you don't deserve a proper answer. I don't have a low population to defend, I don't know why you had to assume that when I was merely stating factors that also affect population. I still stand by what I said and I can see that you're on to something here, keep trying mister.
Title: Re: GGRO's population?
Post by: Playtester on Mar 09, 2015, 05:02 AM
I actually find it pretty easy to tell the population of most servers, because they just show it on their main homepage. Only in very rare cases you have to download the server software to check the population. If it's not on the main page, you can often also find it on the CP.
Title: Re: GGRO's population?
Post by: Sinistrum on Mar 09, 2015, 06:48 AM
Quote from: Playtester on Mar 09, 2015, 05:02 AM
I actually find it pretty easy to tell the population of most servers, because they just show it on their main homepage. Only in very rare cases you have to download the server software to check the population. If it's not on the main page, you can often also find it on the CP.

Cant Exclude Merchants like that, (website).
Title: Re: GGRO's population?
Post by: ggwp on Mar 09, 2015, 08:33 AM
Quote from: Playtester on Mar 09, 2015, 05:02 AM
I actually find it pretty easy to tell the population of most servers, because they just show it on their main homepage. Only in very rare cases you have to download the server software to check the population. If it's not on the main page, you can often also find it on the CP.

Appereantly they can cheat the online player number in CP

http://forums.play-ggro.com/index.php?/topic/3346-why-does-the-3-client-limit-exist/page-1#entry45180 (http://forums.play-ggro.com/index.php?/topic/3346-why-does-the-3-client-limit-exist/page-1#entry45180)
Title: Re: GGRO's population?
Post by: Rider on Mar 09, 2015, 01:43 PM
Quote from: Playtester on Mar 09, 2015, 05:02 AM
I actually find it pretty easy to tell the population of most servers, because they just show it on their main homepage. Only in very rare cases you have to download the server software to check the population. If it's not on the main page, you can often also find it on the CP.
TBH most servers I've seen also include autotraders on their online player count in the website because it show that they have numbers. Very few like to show that over 50% of those numbers are vendors.
Title: Re: GGRO's population?
Post by: Playtester on Mar 11, 2015, 04:00 AM
Only very few servers actually "cheat" the player count up, but yes autovendors are included in 98% of all cases, but that doesn't chance the fact that you can still run a comparison on numbers. A server with 300 players online displayed is more likely to have more real players than a server with 100 players online displayed, even if that just means the former has 120 real players and the latter has 40 real players.
Title: Re: GGRO's population?
Post by: Yuzo on Mar 11, 2015, 04:29 AM
tbh I wish more servers enabled the @who4 command for everybody. Allows you to players online minus vendors.
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 11, 2015, 11:22 AM
Quote from: Playtester on Mar 11, 2015, 04:00 AM
Only very few servers actually "cheat" the player count up, but yes autovendors are included in 98% of all cases, but that doesn't chance the fact that you can still run a comparison on numbers. A server with 300 players online displayed is more likely to have more real players than a server with 100 players online displayed, even if that just means the former has 120 real players and the latter has 40 real players.
It's actually rarely 50% especially even on my current server (autotrader percentage - I'd say minimum 25-30% and maximum 40%). 99.9% of statistics are made up, on-the-spot, anyway.  /heh

Anyway, I actually like your post playtester. You're basically the only RMS member with basic level understanding of population and merchant counts. Even a server with a ton of autotraders online sitting at 2k players, is still larger than a server with 1k players online considering both have autotrade.

Why nobody can grasp that concept is beyond me... but, this is RO after all.
Title: Re: GGRO's population?
Post by: Playtester on Mar 12, 2015, 04:05 AM
I counted multi-accounts only as "1 real player". =p
Title: Re: GGRO's population?
Post by: ggwp on Mar 12, 2015, 06:08 AM
QuoteEven a server with a ton of autotraders online sitting at 2k players, is still larger than a server with 1k players online considering both have autotrade.

4 example server in the last 12 months that have more than 500 online player peak.
BalikRO is with 2k++ (google said 7k , but i dont play there) peak.
ggRO with 2300 online peak.
UnofficialRO with 1900 online peak.
FableRO with 700 online peak , multi client disabled when WoE.
All server have auto trade.

Guess which server have the fewest WoE player attendance.
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 12, 2015, 06:28 AM
Quote from: ggwp on Mar 12, 2015, 06:08 AM
4 example server in the last 12 months that have more than 500 online player peak.
BalikRO is with 2k++ (google said 7k , but i dont play there) peak.
ggRO with 2300 online peak.
UnofficialRO with 1900 online peak.
FableRO with 700 online peak , multi client disabled when WoE.
All server have auto trade.

Guess which server have the fewest WoE player attendance.
I was speaking of concurrent connections, not peak. I could care less about where a server peaks. A server with 1,200 online will still be far more active than a server with 500 online concurrently. It's just logic.
Title: Re: GGRO's population?
Post by: Yuzo on Mar 12, 2015, 07:18 AM
Quote from: ggwp on Mar 12, 2015, 06:08 AM
4 example server in the last 12 months that have more than 500 online player peak.
BalikRO is with 2k++ (google said 7k , but i dont play there) peak.
ggRO with 2300 online peak.
UnofficialRO with 1900 online peak.
FableRO with 700 online peak , multi client disabled when WoE.
All server have auto trade.

Guess which server have the fewest WoE player attendance.
cant you just tell us
Title: Re: GGRO's population?
Post by: Noble on Mar 14, 2015, 04:04 PM
nope, it's more fun to guess ^
wew
Title: Re: GGRO's population?
Post by: ggwp on Mar 15, 2015, 05:14 AM
Logic

ggRO
around 1350 player online @ saturday woe
Quoteiro scrubs 48 + mbk 4 = 52 players
hyvent 43
encore 30
285 27 + mmc 2 when I checked
 
+ a bunch of 4-10 man guilds just trying to have fun (broly/chaos/fallen angels). king me had 9 but I don't think they even showed up in any castle

200ish WoE attendance from 1350 players online ?
If there are 40% autotrader so 540 vender and 810 player.
810-200 = 610 , let say everyone multi clienting at 1,5x rates 610-300=310
inb4 there are 300++ people doing pve at woe time.
Title: Re: GGRO's population?
Post by: tung on Mar 16, 2015, 04:57 PM
Quote from: ggwp on Mar 12, 2015, 06:08 AM
4 example server in the last 12 months that have more than 500 online player peak.
BalikRO is with 2k++ (google said 7k , but i dont play there) peak.
ggRO with 2300 online peak.
UnofficialRO with 1900 online peak.
FableRO with 700 online peak , multi client disabled when WoE.
All server have auto trade.

Guess which server have the fewest WoE player attendance.

how did u know about population of some of the server?
like unofficial, since its closed for people outside of their country
Title: Re: GGRO's population?
Post by: ggwp on Mar 17, 2015, 04:34 PM
Unofficial real time player count

(http://www.unofficialragnarok.com/totalplayer.php)

QuoteIt's actually rarely 50% especially even on my current server (autotrader percentage - I'd say minimum 25-30% and maximum 40%). 99.9% of statistics are made up, on-the-spot, anyway. 

The fact

http://forums.play-ggro.com/index.php?/topic/3537-that-percentage-stays-the-autotrade/ (http://forums.play-ggro.com/index.php?/topic/3537-that-percentage-stays-the-autotrade/)

Quote1,335 online player(s) were found distributed across 128 map(s).

alberta 33
aldebaran 32
amatsu 36
ayothaya 40
comdo 21
einbech 8
enbroch 4
geffen 32
gonryun 20
hugel 34
izlude 35
jawaii 3
lighthalzen 15
louyang 20
morocc 18
payon 78
prontera 457
umbala 6
lutie 19
yuno 19

33+32+36+40+21+8+4+32+20+34+35+3+15+20+18+78+457+6+19+19=930

930/1335 = 70% of the online population is AFK or vending, i.e. 30% of the population (405 players) is actively leveling, partying, etc
Title: Re: GGRO's population?
Post by: Noble on Mar 18, 2015, 05:39 AM
What amaze me most is Cookie's servers always getting some kind of advertisement, rant or not it's always the one getting the more attention. #girlbye

Title: Re: GGRO's population?
Post by: Playtester on Mar 19, 2015, 04:13 AM
It's because different people have different strong points.

You have server owners that are really good with advertising, marketing and providing sufficient hardware, but don't know much about the game other that what features they need to lure in players. You have server owners that are genius coders with no job that just work 16 hours straight on their server to make it perfect, but have no clue on how to get new players. You have server owners that are pretty good with both, but have a job and basically no time to care about the server and eventually realize that running a RO server is much more work than they expected it to be. You have server owners that are not really good with anything and just make a server for fun or because they want to play on a server which doesn't seem to exist. You have server owners that don't even play the game and just do a server because they have the skill and think they can make money with it. And so on.

That's why population doesn't really directly tell you anything about the quality of the server. It strongly depends on the staff.
Title: Re: GGRO's population?
Post by: Noble on Mar 19, 2015, 05:52 AM
Quote from: Playtester on Mar 19, 2015, 04:13 AM
It's because different people have different strong points.

You have server owners that are really good with advertising, marketing and providing sufficient hardware, but don't know much about the game other that what features they need to lure in players. You have server owners that are genius coders with no job that just work 16 hours straight on their server to make it perfect, but have no clue on how to get new players. You have server owners that are pretty good with both, but have a job and basically no time to care about the server and eventually realize that running a RO server is much more work than they expected it to be. You have server owners that are not really good with anything and just make a server for fun or because they want to play on a server which doesn't seem to exist. You have server owners that don't even play the game and just do a server because they have the skill and think they can make money with it. And so on.

That's why population doesn't really directly tell you anything about the quality of the server. It strongly depends on the staff.

It strongly depends on the staff and also on how players get impressed.
For example I've seen so many servers being open and closed constantly by the same Owner but under different names, this happen because a server (and the owner) fails at some point, yet players join the new server just because it's "new". So it's basically the same product under different names, and rarely people see what's behind it.
1k players or not I'd say bravo to Cookie who can make (directly or not) people talk about his servers and get them curious to try his servers (despite his reputation...lol). I don't know if he's cheating yet we are always here talking about him, yet there's people willing to join him, yet if he's going to open another server people will play it. So...meh =w=
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 20, 2015, 03:03 PM
I'm not even a server owner. I don't solely own any server anymore. To be fair, I have a static salary on ggRO to develop & administrate. I don't choose it. In fact, we work to evenly split excess income between a few talented, dedicated developers & managers / administrators that spend mass amounts of their personal time working on the server. It's been a pretty fair split for the most part. I've found this to be far more effective anyway. I do agree with Playtester, for sure, on the types of server owners.

Regardless, I could easily work a development contracting gig in the part-time I spend on ggRO making double/triple the amount of money I actually make on this server. lol. However, it was a passion project from the get-go between myself and the other Administrators. If we really wanted to generate that cash, hunty I'd be selling I Love Chinas, RWC, etc. ;)
Title: Re: GGRO's population?
Post by: Noble on Mar 20, 2015, 04:23 PM
huh my bad then @u@
still pretty much sure people refer to you anyway..oh well

what you wrote is almost touching...
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 20, 2015, 06:18 PM
Quote from: Noble on Mar 20, 2015, 04:23 PM
huh my bad then @u@
still pretty much sure people refer to you anyway..oh well

what you wrote is almost touching...
I can be nice sometimes. . .
Title: Re: GGRO's population?
Post by: Adam Don on Mar 22, 2015, 04:28 AM
GGRO is really gone and its dead,

its time to move on guys there isnt any future for ggro

--let's not advertise other servers, it's unfair to others--
Title: Re: GGRO's population?
Post by: Noble on Mar 22, 2015, 07:23 AM
I don't think this is the right place to advertise your server in such a "explicit" way, there are apposite forums threads for it.
@u@ from my point of view I'd never join or even consider a server that publicizes in such a low way.
Title: Re: GGRO's population?
Post by: Rider on Mar 22, 2015, 02:41 PM
Quote from: Noble on Mar 22, 2015, 07:23 AM
I don't think this is the right place to advertise your server in such a "explicit" way, there are apposite forums threads for it.
@u@ from my point of view I'd never join or even consider a server that publicizes in such a low way.

I wholeheartedly agree that this is not the place for advertising one's server and me or my staff would never do such an act. With that said, I feel that it's a bit unfair to blame it on the server and put it down in that manner when they had nothing to do with it. 
Title: Re: GGRO's population?
Post by: Adam Don on Mar 23, 2015, 03:07 PM
sorry that i mentioned some server's name here.

it has nothing to do with the server owner's it was just i liked to share my view.
but sorry that i didn't know that mentioning server name here will be problem to others.
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 25, 2015, 02:03 PM
Quote from: Rider on Mar 22, 2015, 02:41 PM
I wholeheartedly agree that this is not the place for advertising one's server and me or my staff would never do such an act. With that said, I feel that it's a bit unfair to blame it on the server and put it down in that manner when they had nothing to do with it.
Yet you've gone to extreme measures to actually discuss and defame ggRO on your forums. You've also gone as far as making mindless, passive aggressive commentary relating to how "your server won't be like ggRO" blah blah.

I don't believe that for one second. A player Rider is close to actually goes onto our forum statuses (he goes by Interactive) and says things such as "wonder what the server counts really are here", etc. etc.
(http://puu.sh/gPd1u/bf68ba131f.png)
(http://puu.sh/gPd9r/88acea6c63.png)

I'm too lazy to come up with proof / care. However, Rider is truly full of it. Lol. You can't even find one post about AevaRO on our forums, hun. We simply don't trash-talk with our players. Not my style. My staff is over it, I simply don't give a s*** and I think Rider's server will release and nothing will come of it. Truth be told, I think you need the advertisement and hype of someone to actually launch a server the size ggRO opened with. Doesn't matter who you are in the RO community - really, it doesn't. I only was a part of ggRO because of that - I was done with server administrating a year+ ago and if it wasn't for the fact I am so passionate about programming and running development teams in life, I'd be done yester-year.

Also, to potential players... don't be fooled by those forum accounts. They're a bunch of spam bots. I mean, look at the names (iamallan, iamgodfury, IAMPANDA):
(http://puu.sh/gPdpa/6395e1ea88.png)
Hysterical. I don't even with this server and Administrator. They have a lot of nerve.

P.S. If you have a valid IPB license, you can activate their spam service. Just sayin'.
Title: Re: GGRO's population?
Post by: Hyperactive on Mar 25, 2015, 10:04 PM
Hey Cookie,

I'm not sure if you're insinuating that I'm Rider or that I was told by Rider to "defame" ggRO but neither are true. I hardly know Rider other than a few brief chats in-game during their closed beta; chats that mostly consisted of which clothing palettes to use. Besides, there's plenty of people already talking poorly of the staff at ggRO on ggRO's forums as I'm sure you're aware. There's countless status updates, threads, and posts that are making fun of the population numbers or openly talking bad about the server. My status update or posts are hardly anything compared to the stuff that is posted by other ggRO forum members.

Someone on AevaRO's forums (also not Rider) asked why they would play there instead of ggRO. They asked, and as someone who came from ggRO, I answered. If they asked why AevaRO in general I would have responded without mentioning ggRO. But since they asked for a direct comparison, I gave them one. I don't see the issue there. I feel like you're trying to make something out of nothing.

As for my status updates, there's only been one that asked about the number of vendors which is pretty harmless. The others were from long before AevaRO existed and are meaningless. Just like many other members of the ggRO community, my posts have been critical of the way things were long before I even knew there was an AevaRO or who Rider was. So don't think that I just started being critical of your server just because I made an account on AevaRO's forums.

Quote from: Cawliflower on Mar 25, 2015, 02:03 PM
Hysterical. I don't even with this server and Administrator. They have a lot of nerve.

P.S. If you have a valid IPB license, you can activate their spam service. Just sayin'.

Then quit posting? Rider posting to every little thread to advertise with his signature is annoying just like you trying to create drama and pretend that you're done posting.

P.S. I agree. It would be nice to not see inflated forum numbers. Inflated numbers are annoying whether it's on the forums or in-game with autotraders.

P.P.S. Is this a rant and rave topic yet?
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 25, 2015, 10:36 PM
Quote from: Hyperactive on Mar 25, 2015, 10:04 PM
Hey Cookie,

I'm not sure if you're insinuating that I'm Rider or that I was told by Rider to "defame" ggRO but neither are true. I hardly know Rider other than a few brief chats in-game during their closed beta; chats that mostly consisted of which clothing palettes to use. Besides, there's plenty of people already talking poorly of the staff at ggRO on ggRO's forums as I'm sure you're aware. There's countless status updates, threads, and posts that are making fun of the population numbers or openly talking bad about the server. My status update or posts are hardly anything compared to the stuff that is posted by other ggRO forum members.

Someone on AevaRO's forums (also not Rider) asked why they would play there instead of ggRO. They asked, and as someone who came from ggRO, I answered. If they asked why AevaRO in general I would have responded without mentioning ggRO. But since they asked for a direct comparison, I gave them one. I don't see the issue there. I feel like you're trying to make something out of nothing.

As for my status updates, there's only been one that asked about the number of vendors which is pretty harmless. The others were from long before AevaRO existed and are meaningless. Just like many other members of the ggRO community, my posts have been critical of the way things were long before I even knew there was an AevaRO or who Rider was. So don't think that I just started being critical of your server just because I made an account on AevaRO's forums.

Then quit posting? Rider posting to every little thread to advertise with his signature is annoying just like you trying to create drama and pretend that you're done posting.

P.S. I agree. It would be nice to not see inflated forum numbers. Inflated numbers are annoying whether it's on the forums or in-game with autotraders.

P.P.S. Is this a rant and rave topic yet?
I haven't bumped the thread with conversation.

The take-away here is I don't involve myself, the server, or anyone near anything related to another server.

Your little hype about auto-trade numbers is a load of crap. Every server posts their server counts with them in it. Get over your beef with ggRO. It didn't work for you as a server, so move on. Simple as that.  You're digging for straws at this point. Pro-tip: I can reply to posts as much as I want as they involve me.
Title: Re: GGRO's population?
Post by: Hyperactive on Mar 25, 2015, 11:45 PM
Quote from: Cawliflower on Mar 25, 2015, 10:36 PM
The take-away here is I don't involve myself, the server, or anyone near anything related to another server.

I think by taking the initiative to snoop around AevaRO you've already involved yourself in another server's affairs. Same goes for replying to Rider's passive aggressive arguments that don't explicitly say ggRO's name. Is his passive aggressiveness annoying? Sure. Is he actually referring to you? Probably. However, no matter how much you delude yourself into thinking that you don't involve yourself with anything related to another server, you do. If you didn't, you wouldn't have posted your response earlier. ;)

Don't worry, it's not uncommon for admins to check out similar servers that could possibly be competition. (inb4 you say AevaRO isn't competition)

Quote from: Cawliflower on Mar 25, 2015, 10:36 PM
Your little hype about auto-trade numbers is a load of crap. Every server posts their server counts with them in it. Get over your beef with ggRO. It didn't work for you as a server, so move on. Simple as that.  You're digging for straws at this point. Pro-tip: I can reply to posts as much as I want as they involve me.

Yep. It's common for a server to include vendors in their population count. It's annoying on every server, AevaRO included. I don't have any beef with ggRO anymore than you have beef with AevaRO. Pro-tip: I can reply to posts as much as I want as they involve me.

Also, I'm pretty sure the expression is "grasping at straws" not "digging for straws." Maybe your response was typed in a hurried frustration and you overlooked it. Just trying to help you out for next time you use that idiom.  :)
Title: Re: GGRO's population?
Post by: LavenderScent on Mar 26, 2015, 12:02 AM
I think this has gotten a little personal. The initial post was directed at ggRO's population specifically, so I do not see issue in directed comments at ggRO.

Nonetheless, I will speak generally and others can extrapolate from there:

Cawliflower is correct in saying that higher population would generally indicate higher "real player" count. However, speaking from player experience, auto-trade numbers (as a proportion of the "real player" count) can differ greatly between servers. Factors to consider in determining the "real player" count would be:

1. Does the server allow multiclienting? If the answer is yes, then generally the "active population" is more likely to consist of multiple logins per "real player" (eg. 2-3 clients online per real player, rather than 1-2). The result being a lower number of "real players" in comparison to the online count.

2. Does the server have anti-leech provisions (eg. an inactivity timer or a block on same IP or MAC address exp sharing)? If the answer is yes, then generally the "active population" is likely to be higher, due to less multiclienting per "real player". The result being a higher number of "real players" in comparison to the online count.

3. Does the server allow autotrade? If the answer is yes, then generally there will be more vendors online per "real player". Rather than needing to keep multiple clients logged in, players can keep multiple merchants "online" whilst online or offline themselves. The result is a lower number of "real players" in comparison to the online count.

4. Does the server have a timer on autotrade? If the answer is yes, then generally there will be less vendors online generally (as it's more of a bother to keep up multiple merchants and old players that have left the server will have their merchants logged off). The result is a higher number of "real players" in comparison to the online count.

SUMMARY:

1. Multiclienting? Yes = more clients per player = less real players per count
2. Anti-leech? Yes = less clients per player = more real players per count
3. Autotrade? Yes = more merchants = less real players per count
4. Timeout on autotrade? Yes = less merchants = more real players per count

tl;dr
Higher population count generally means more players, but can not be directly compared to servers with different conditions due to the conditions affecting the proportion of the count being "real players".
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 26, 2015, 12:32 AM
Quote from: Hyperactive on Mar 25, 2015, 11:45 PM
I think by taking the initiative to snoop around AevaRO you've already involved yourself in another server's affairs. Same goes for replying to Rider's passive aggressive arguments that don't explicitly say ggRO's name. Is his passive aggressiveness annoying? Sure. Is he actually referring to you? Probably. However, no matter how much you delude yourself into thinking that you don't involve yourself with anything related to another server, you do. If you didn't, you wouldn't have posted your response earlier. ;)

Don't worry, it's not uncommon for admins to check out similar servers that could possibly be competition. (inb4 you say AevaRO isn't competition)

Yep. It's common for a server to include vendors in their population count. It's annoying on every server, AevaRO included. I don't have any beef with ggRO anymore than you have beef with AevaRO. Pro-tip: I can reply to posts as much as I want as they involve me.

Also, I'm pretty sure the expression is "grasping at straws" not "digging for straws." Maybe your response was typed in a hurried frustration and you overlooked it. Just trying to help you out for next time you use that idiom.  :)
True, I actually don't care enough to proof read the responses to you.

I don't snoop other servers. Did I check the forum when I was made aware of the nonsense being said about me? Sure, anyone would. It was funny and entertaining to see that type of thirst. Do you really think I follow server openings? Absolutely NOT. LOL. As if I give two s*** or have the time, lmao. I just have hundreds of Skype contacts and people IMing me about things constantly.

QuoteI think this has gotten a little personal. The initial post was directed at ggRO's population specifically, so I do not see issue in directed comments at ggRO.
Nah, I'm not that defensive of ggRO. As long as you're not making fun of my development team~  /lv That's why I'm there anyway.
Title: Re: GGRO's population?
Post by: Rider on Mar 26, 2015, 04:04 AM
Quote from: Cawliflower on Mar 25, 2015, 02:03 PM
Yet you've gone to extreme measures to actually discuss and defame ggRO on your forums. You've also gone as far as making mindless, passive aggressive commentary relating to how "your server won't be like ggRO" blah blah.

I don't believe that for one second. A player Rider is close to actually goes onto our forum statuses (he goes by Interactive) and says things such as "wonder what the server counts really are here", etc. etc.

I'm too lazy to come up with proof / care. However, Rider is truly full of it. Lol. You can't even find one post about AevaRO on our forums, hun. We simply don't trash-talk with our players. Not my style. My staff is over it, I simply don't give a s*** and I think Rider's server will release and nothing will come of it. Truth be told, I think you need the advertisement and hype of someone to actually launch a server the size ggRO opened with. Doesn't matter who you are in the RO community - really, it doesn't. I only was a part of ggRO because of that - I was done with server administrating a year+ ago and if it wasn't for the fact I am so passionate about programming and running development teams in life, I'd be done yester-year.

Also, to potential players... don't be fooled by those forum accounts. They're a bunch of spam bots. I mean, look at the names (iamallan, iamgodfury, IAMPANDA):

Hysterical. I don't even with this server and Administrator. They have a lot of nerve.

P.S. If you have a valid IPB license, you can activate their spam service. Just sayin'.

You must be high or something to come up with stuff like that. IMO you're barking at the wrong tree, mister.

Your entire rant was based on the false claim that I'm someone else and you've made quite the accusation. Talk about going to extreme measures to defame another server and doing the exact same things that just wrongly accused me of doing.

You're also trying really hard there to make Aeva RO look bad with your spam bot theory when we never had even a single issue with any spam post in our forums. I'm sure the spambots are having a really hard time just like you are trying to dig up dirt on me. All I can say is, keep trying kiddo and I know that no one can be perfect but I'm not going to come down to your level and try to make s*** up about you or your server on RMS.
Title: Re: GGRO's population?
Post by: Bue on Mar 26, 2015, 11:10 PM
Guys, lets get back to reality here.

The official and private Ragnarok scene isn't what it used to be.

Hotshot giving Ragnarok some exposure and Cawli sharing his knowledge on Athena is great for the private Ragnarok scene.

This is what we needed for a long time.

Quote from: Rider on Mar 26, 2015, 04:04 AM
You must be high or something to come up with stuff like that.

If you're going to be around RMS or the private Ragnarok scene, then you should take down some names.

Cawli has been around forever.

This isn't the first time a server's admin and fanboys come onto this forum to start shit.

Unfortunately, Cawli enjoys this far more than defusing it.

Lets for once, not have history repeat itself.

I think your server has potential. But your move.
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 26, 2015, 11:26 PM
Quote from: Bue on Mar 26, 2015, 11:10 PM
Guys, lets get back to reality here.

The official and private Ragnarok scene isn't what it used to be.

Hotshot giving Ragnarok some exposure and Cawli sharing his knowledge on Athena is great for the private Ragnarok scene.

This is what we needed for a long time.

If you're going to be around RMS or the private Ragnarok scene, then you should take down some names.

Cawli has been around forever.

This isn't the first time a server's admin and fanboys come onto this forum to start shit.

Unfortunately, Cawli enjoys this far more than defusing it.

Lets for once, not have history repeat itself.

I think your server has potential. But your move.
Hey... they fed me. :(

I just find it entertaining. Sue me.

P.S. Hai Bue.  /kis Your move.
Title: Re: GGRO's population?
Post by: Bue on Mar 26, 2015, 11:33 PM
It been a while Cawli. So whats up? You working full time GGRO?

Last I heard, you got a web dev job.
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 26, 2015, 11:50 PM
Quote from: Bue on Mar 26, 2015, 11:33 PM
It been a while Cawli. So whats up? You working full time GGRO?

Last I heard, you got a web dev job.
Lol... ggRO doesn't pay nearly like my full-time job - that's for sure. Otherwise, I'd be a sad panda. Yes, I am in software engineering full time for the last few years anyway. Yourself?
Title: Re: GGRO's population?
Post by: Bue on Mar 27, 2015, 12:40 AM
Yeah, same here. I got into software engineering as well. I heard in Texas, specifically Austin and Houston, is expanding like crazy. Most of my friends landed sick job offers over there and I almost went there on a GM offer too.

But yeah, rather than a server project like GGRO, my 'passion' project is this dumb item script compiler. Though, can't believe people actually think we do this shit for money, they're wrong.



Title: Re: GGRO's population?
Post by: Cawliflower on Mar 27, 2015, 12:56 AM
Quote from: Bue on Mar 27, 2015, 12:40 AM
Yeah, same here. I got into software engineering as well. I heard in Texas, specifically Austin and Houston, is expanding like crazy. Most of my friends landed sick job offers over there and I almost went there on a GM offer too.

But yeah, rather than a server project like GGRO, my 'passion' project is this dumb item script compiler. Though, can't believe people actually think we do this shit for money, they're wrong.
Yeah, the market in Texas is quite strong. I'm always baffled when people think RO is where I bank through. Sure, when I was like 16 years old and not working lol.

Either way, I've always had a set "salary" so-to-speak and many of my developers get paid, too. :P I also take on a crazy work-load and manage efforts on a day-to-day. I'm not nearly as greedy as I was as a kid, though.
Title: Re: GGRO's population?
Post by: Neslea on Mar 27, 2015, 02:09 AM
Quote from: Rider on Mar 22, 2015, 02:41 PM
I wholeheartedly agree that this is not the place for advertising one's server and me or my staff would never do such an act. With that said, I feel that it's a bit unfair to blame it on the server and put it down in that manner when they had nothing to do with it.

I kinda loved the RO browser experience on Aeva-RO.  /hmm

It took a day to kill the server. Fun.
Title: Re: GGRO's population?
Post by: Fiasko on Mar 27, 2015, 09:52 AM
aeva ro was a big fake from the start to now what it is 288 max pop. at the start. gg no re.   wonder how much $ u wasted on getting a s*** script to flood the board with spambots.
at the start. gg no re. anyways.

I dont get the overall s*** talk about ggRo its a decent LR server with still a decent pop. And kinda decent woe. Comp is still there. From my kind of perspective its the LR to play on atm. Considering the content which is comming in the first week of april it will be great. ggRo defiantly can get more comp and more players who qq less and focus on woe more.
Title: Re: GGRO's population?
Post by: Rider on Mar 28, 2015, 03:37 AM
Quote from: Neslea on Mar 27, 2015, 02:09 AM
I kinda loved the RO browser experience on Aeva-RO.  /hmm

It took a day to kill the server. Fun.
How it is a dead when it is still growing? Hmm

Quote from: Fiasko on Mar 27, 2015, 09:52 AM
aeva ro was a big fake from the start to now what it is 288 max pop. at the start. gg no re.   wonder how much $ u wasted on getting a s*** script to flood the board with spambots.
at the start. gg no re. anyways.

I dont get the overall s*** talk about ggRo its a decent LR server with still a decent pop. And kinda decent woe. Comp is still there. From my kind of perspective its the LR to play on atm. Considering the content which is comming in the first week of april it will be great. ggRo defiantly can get more comp and more players who qq less and focus on woe more.
You obviously seem to know everything. I don't appreciate you talking crap about my server with your non-factual statements. ggRO might be the server for you and that's totally fine but I don't know in what way Aeva RO did anything to you.

We nearly hit 400 live players and we wasted 0$ on this non-existent spam bot you speak of. Just because some retard said it to defame a server, doesn't make it true.
Title: Re: GGRO's population?
Post by: Neffletics on Mar 28, 2015, 01:31 PM
Quote from: Fiasko on Mar 27, 2015, 09:52 AM
aeva ro was a big fake from the start to now what it is 288 max pop. at the start. gg no re.   wonder how much $ u wasted on getting a s*** script to flood the board with spambots.
at the start. gg no re. anyways.

I dont get the overall s*** talk about ggRo its a decent LR server with still a decent pop. And kinda decent woe. Comp is still there. From my kind of perspective its the LR to play on atm. Considering the content which is comming in the first week of april it will be great. ggRo defiantly can get more comp and more players who qq less and focus on woe more.
Well, I think Aeva-RO was the first server to launch with an android app.
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 28, 2015, 02:59 PM
Quote from: Rider on Mar 28, 2015, 03:37 AM
How it is a dead when it is still growing? Hmm
You obviously seem to know everything. I don't appreciate you talking crap about my server with your non-factual statements. ggRO might be the server for you and that's totally fine but I don't know in what way Aeva RO did anything to you.

We nearly hit 400 live players and we wasted 0$ on this non-existent spam bot you speak of. Just because some retard said it to defame a server, doesn't make it true.
Not the best response from an Administrator. Might consider not insulting individuals when you represent a server...
Title: Re: GGRO's population?
Post by: Rider on Mar 29, 2015, 11:22 AM
Quote from: Cawliflower on Mar 28, 2015, 02:59 PM
Not the best response from an Administrator. Might consider not insulting individuals when you represent a server...
I may come across as blunt and speak my mind but I don't think I insulted anyone who didn't act in a manner in which they deserved more than mere insults. Besides, I'd rather express things as they are than fake professionalism and listen to someone with an history of being corrupt on how to be a proper admin.
Title: Re: GGRO's population?
Post by: Neffletics on Mar 29, 2015, 11:25 AM
Quote from: Rider on Mar 29, 2015, 11:22 AM
I may come across as blunt and speak my mind but I don't think I insulted anyone who didn't act in a manner in which they deserved more than mere insults. Besides, I'd rather express things as they are than fake professionalism and listen to someone with an history of being corrupt on how to be a proper admin.
Very well said. Good job on Aeva tho. It's good :)
Title: Re: GGRO's population?
Post by: Rider on Mar 29, 2015, 11:29 AM
Quote from: Neffletics on Mar 29, 2015, 11:25 AM
Very well said. Good job on Aeva tho. It's good :)
Thank you ^_^
I'm glad you like it.
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 29, 2015, 04:11 PM
Quote from: Rider on Mar 29, 2015, 11:22 AM
I may come across as blunt and speak my mind but I don't think I insulted anyone who didn't act in a manner in which they deserved more than mere insults. Besides, I'd rather express things as they are than fake professionalism and listen to someone with an history of being corrupt on how to be a proper admin.
What's your point? I just expressed a situation as it was. I don't think you realize you're just a needle in the haystack of individuals that have played the "omg Cookie was once corrupt and has a Hall of Shame listing"... that's so yester-year. It's basically beating a dead horse similar to how AevaRO will be in a few months anyway as most servers become. The beauty of it all is I can actually open a server, even without a famous League player, with my horrible reputation and run circles around you. Now, that's irony!

I'm fascinated with how you continue to respond despite the fact you're so above this. It's making me squelchy.

I'll quote Bue and context it as appropriate as possible: take names, Rider. You've got a lot to learn about how this whole Cookie thread works.
Title: Re: GGRO's population?
Post by: Bue on Mar 29, 2015, 04:58 PM
Quote from: Rider on Mar 29, 2015, 11:22 AM
I may come across as blunt and speak my mind but I don't think I insulted anyone who didn't act in a manner in which they deserved more than mere insults. Besides, I'd rather express things as they are than fake professionalism and listen to someone with an history of being corrupt on how to be a proper admin.

With experience, you'll realize that you only validate these people and their opinion.

Without experience, you'll take every bait in this thread and think you're controlling the situation.

Half the guys on here have experience running a server, we're aware of whats going and have dealt with each other before.

Its not like we don't understand what you're trying to accomplish here; being helpful, interactive, and friendly is means to an end for most here.

Unless you enjoy this, my suggestion is always this; don't bother wasting your time.

Quote from: Cawliflower on Mar 29, 2015, 04:11 PM
I'll quote Bue and context it as appropriate as possible: take names, Rider. You've got a lot to learn about how this whole Cookie thread works.

Lol, I think he knows more about you now that he is taking the cheap shots.
Title: Re: GGRO's population?
Post by: Rider on Mar 30, 2015, 01:06 AM
@Bue, what you say is nothing new to me and lets just say I find all of this amusing as well ^_^
Title: Re: GGRO's population?
Post by: Cawliflower on Mar 30, 2015, 10:19 AM
I wouldn't be so sure, Bue...

These friendly guys actually think I take these threads and unsolicited criticism seriously. I swear RMS is like punching a toddler sometimes - and I swear I don't know how that feels.

Popular to contrary belief, I'm not CREWKIE enough to punch a toddler.

Anyway, I need to shower because I feel dirty. Almost as dirty as releasing RO browser into a production server with all the bugs, instability, and lack of security integrity. It's JavaScript................ and the internet.......... bah, nevermind.
Title: Re: GGRO's population?
Post by: Bue on Mar 30, 2015, 07:28 PM
Quote from: Cawliflower on Mar 30, 2015, 10:19 AM
Almost as dirty as releasing RO browser into a production server with all the bugs, instability, and lack of security integrity. It's JavaScript................ and the internet.......... bah, nevermind.

The only advantage is accessibility.

The irony is that it could be a very small niche.

Therefore defeating the purpose.

And the game play experience might not be the same.

Then you got the technical challenges. (See their development blog and forums.)

You can in theory, but in practice, why would you?
Title: Re: GGRO's population?
Post by: Celeste Chan on Mar 30, 2015, 11:20 PM
Quote from: Cawliflower on Mar 30, 2015, 10:19 AM
Popular to contrary belief, I'm not CREWKIE enough to punch a toddler.

I'd punch you.  /lv
We should rename this thread to browser ro since that's all that's being talked about. Not as good as the other threads. I give it a 1/5.  /hmm
Title: Re: GGRO's population?
Post by: Neffletics on Mar 31, 2015, 09:17 AM
Quote from: Cawliflower on Mar 30, 2015, 10:19 AM
CREWKIE
After reading this, I thought of something good. A CROOKIE lol. :p :p

@topic, c'mon guys, both of you have large playerbase, there's no need to fight lol.
Title: Re: GGRO's population?
Post by: Boreas on Mar 31, 2015, 09:18 PM
ggRO's population: it's over 9000!

Can this topic be closed now?
Title: Re: GGRO's population?
Post by: Cawliflower on Apr 01, 2015, 03:43 PM
Quote from: Boreas on Mar 31, 2015, 09:18 PM
ggRO's population: it's over 9000!

Can this topic be closed now?
TalonRO's population: dead 1365 AT EVERY MOMENT OF THE DAY. It's actually hysterical. I visit TalonRO's page about every few days since I noticed it one day, and I swear I've yet to see it change outside of their maintenance windows.

(http://puu.sh/gY0zC/3da8339233.png)
#fightfordynamicpopulationcounts

Don't get me wrong, I'm sure you're caching the count. Seriously though... even with a reasonable cache expiration, something isn't quite right. Might want to talk to your developer and god bless the person in-charge of deciding to build the entire site off of SMF. That's an interesting decision.

Also, I didn't promise any type of population count if this is a dig at the original "ggRO will open with 10k" nonsense. lol. I was content with whatever. Very indifferent to what the opening looked or didn't look like honestly.
Title: Re: GGRO's population?
Post by: Boreas on Apr 01, 2015, 05:37 PM
Nvm. My comment wasn't targeting anything, it was just a joke to end this pointless bashing of servers. I see you still have fun with it, then be it so. Enjoy your time here guys!
Title: Re: GGRO's population?
Post by: ggwp on Apr 01, 2015, 06:02 PM
It will become 1314 if you click the CP and few other link.
Title: Re: GGRO's population?
Post by: Cawliflower on Apr 01, 2015, 10:32 PM
Quote from: Boreas on Apr 01, 2015, 05:37 PM
Nvm. My comment wasn't targeting anything, it was just a joke to end this pointless bashing of servers. I see you still have fun with it, then be it so. Enjoy your time here guys!
Nobody is bashing. I'm just stating facts and enjoying a nice day on RMS.

I don't care enough to actually feel negativity towards another server, especially TalonRO. I've never been one to dog on it. I was just curious, anyway, and I also wanted to correct you in case you were bringing up the whole "10k opening" fiasco. That definitely wasn't me putting that lol-worthy and ridiculous expectation out there. In fact, I was asking we stopped marketing that unrealistic stat.

God bless RO servers!
Title: Re: GGRO's population?
Post by: Charity Case on Apr 24, 2015, 11:46 PM
i dont know who keeps deleting my posts here on rms, but it just seems like cali is getting some protection here.  /no1
Title: Re: GGRO's population?
Post by: Charity Case on Apr 24, 2015, 11:48 PM
Quote from: Cawliflower on Apr 01, 2015, 10:32 PM
Nobody is bashing. I'm just stating facts and enjoying a nice day on RMS.

I don't care enough to actually feel negativity towards another server, especially TalonRO.
God bless RO servers!
Isnt that a negative comment right there when you say ESPECIALLY talonro?  your wording gives the impression inferior/superior relationship.
And if im wrong you just told rider the previous page not to treat players like trash but yet you bring something up thats totally not even related to the topic about another server which only has one implied message. to hurt/critize. So dont be rude to players, but openly criticize other server owners  for facts that have not been actually proven?
im confused. /hmm
Title: Re: GGRO's population?
Post by: Xarale on Apr 25, 2015, 12:01 AM
Quote from: Charity Case on Apr 24, 2015, 11:46 PM
i dont know who keeps deleting my posts here on rms, but it just seems like cali is getting some protection here.  /no1
Posts aren't being deleted, they've been moved to a new thread.

Since ggRO has now apparently closed down, I don't believe this thread needs to be open any longer.  Please continue all discussion regarding ggRO on this thread. -> [link] (http://forum.ratemyserver.net/server-discussion/ggro-closed/)

-X.