Started by Playtester, Dec 04, 2020, 05:13 PM
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Quote from: Kolby on Dec 05, 2020, 03:47 AMWow never knew this at all but I never levelled up there except for very rare instances always at payon dungeon lol. I guess its more relatable on low rates. Was there any other updates that caused a significant experience difference?
Quote from: Playtester on Dec 05, 2020, 05:15 PMOnly new content.Metaling and Geographers made leveling fairly easy for ranges classes, kind of also ruined early partying a bit because no Acolytes were needed to party up with anymore.Of course the addition of Bio3 and Thor completely through over the usual HP:Exp ratio, but I guess you could argue those places are also harder than any other places ever before. Still it kinda changed the gameplay style from a group working together and player trying to exploit the mob AI to never be hit without protection (because otherwise you're dead).The last one that comes to mind is the addition of Anubis. Traditionally undead monsters always gave significantly less Exp than other races due to Offensive Heal and Turn Undead being a thing (see e.g. Ancient Mummy 40000 HP -> 8000/3500 Exp, this was the maximum Gravity was willing to make undead mobs give back then), as Priest if you couldn't find a group you could still somewhat level up a little bit, but partying up was always more viable. With the addition of Anubis, suddenly there was no reason to party up at all anymore. Priests would just solo at Anubis forever (or at least until Rebirth).These would be the updates I'd consider the most "unbalancing".On a sidenote since you mentioned Payon Dungeon, the Episode 10 update also increased Exp of Munak (if you ever wondered why Munak gives more than Bongun even though Bongun is clearly harder) and also Nine Tail. Not all of the Exp updates were bad or unreasonable. They were intended to make Rune-Midgard an interesting place to level again, but unfortunately, it was only done for a few monsters on a few maps. And for Wolves and Spores they simply went completely overboard.
Quote from: Xellie on Dec 13, 2020, 12:59 AMI'm really glad to see this topic from someone who isn't me! (I think we've met in other places where there were *ahem* differences of opinion on what official means.)I'm actually going through the process of collecting up such things, all the lost stuff. Spawn changes are one that really get to me. Some of the skill changes through the game's progression and there's no real good source of it all out there for server owners, I think.
Quote from: Playtester on Dec 13, 2020, 05:47 AMFeel free to contact me, if you need any help.Unfortunately, it's gotten really hard to dig up the information with many of the places that had the information closing down, most of Doddler's episode update stuff is really hard to find now too and Warp Portal forums are blocked from Europe. So I have to mostly go from memory and old files I still have.There are still sources on the old spawns, though, so that could definitely be restored.
Quote from: Neffletics on Dec 14, 2020, 03:02 PMAfter seeing this topic, I felt the need to share my old database.https://rathena.org/board/topic/126711-episode-5-mob-spawn-and-mob-database/
Quote from: Neffletics on Dec 14, 2020, 04:38 PMI believe most of the boss monsters were commented because I used to have a script that activates PK when an MVP is alive.As for the mob_db, we followed the stats and drops of a hardbound guidebook based on pRO.