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RateMyServer.Net => Server Discussion => Topic started by: Chemical Crush on Mar 08, 2012, 11:55 AM

Poll
Question: How do you feel about Autoloot and Dual Clienting? [Low Rate in Mind]
Option 1: Autoloot: Must have.
Option 2: Autoloot: Could live without.
Option 3: Dual Client: Must have
Option 4: Dual Client: Could live without.
Option 5: Dual Client: Could live without under certain circumstances.
Title: Autoloot/Dual Clienting Discussion/Poll.
Post by: Chemical Crush on Mar 08, 2012, 11:55 AM
Hiya players and possible server owners.

Today I bring this question because...well I wanna know what you think. 

Autoloot:

Tell me why you picked what you picked.  If you picked its a Must Have, why?  Or why could you live without it?  What are your thoughts on the Autoloot feature?

Dual Clienting:

Why or why can you not live without it?  What are your thoughts on the Dual Clienting feature.


I'll give you what I think on both topics.

Autoloot:  Personally this is a major must have for me, why?  I played private servers for convience, and Autoloot offers that.  I just wanna kill my mob and keep walkin to the next.  Now I have played servers w/o autoloot, its not too bad.   But Autoloot is just something I prefer.

Dual Clienting.  Actually I could live without this.  I hardly ever dual client on servers i've played.  So I don't see why its a big deal for players to have this, especially if the server offers resets.  Just level your character and reset to a build you'd prefer.

So tell me, what do you think about Autoloot / Dual Client.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: wireless on Mar 08, 2012, 12:57 PM
Autoloot: must have. I'm playing in iRO at the moment and every time we're killing Maya Purple or Maya, we have to make sure there's no ants around because no one ever bothers to pick up worthless loot so all the ants are so full of stuff that if a card drops and an ant picks it up, it's gone. And looters swarming all over you whenever you're killing something in a map that has them is annoying, and clicking to pick up everything is never fun anyway and makes mouse battery die faster.

Dual client: prefer it but could live without. Problem is though that even if you make it illegal, people will still do it and you can't really do anything about it, so might as well allow it for everyone.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: yC on Mar 08, 2012, 01:25 PM
I am all for playing RO how it made to be played.  I don't mind having autoloot because it saves time.  But that really take out the heartbeat of everyone during those moment when you see a card drop on the floor after killing a monster (or die at the moment it drops).  It make hunting fun in a way especially you have to watch out for looter or looting monster like wireless said.  To much convenience isn't good for the game, it make people lazy and they'll expect more lazy ways to do things.

Dual client.  Don't mind but can do without it.  Dual for me is just a "spot-on"-warper and a buffer.  I don't know how you can stop people from doing it because people have multiple computers these days.  Again it take out some of the fun from the original RO because without dual you will be more relay on the community.  RO is an mmo so playing with yourself on a dual isn't how the game is supposed to be played.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Triper on Mar 08, 2012, 01:58 PM
I can't live without autoloot, I would just hate me for loosing something good and the thing of getting a mvp card and show in the chat is just too good to miss :(

Dual Client I don't mind depending on the conditions. Actually I could even be fine without it IF there was substitutes in game to it like a Buff/Heal NPC so I don't need to dual HP for buffs and heals. NPC to make pots[basically a give items, get pots that count to your rank position] so I don't need to get Clown and HP and etc to make them. Stuff like that.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Yukino on Mar 08, 2012, 02:28 PM
I think autoloot is quite necessary for me, especially I go out hunting for enormous amounts of items for making a custom headgear, etc. I do not want to pick up 1000 feathers one by one lol. Secondly, there's a delay when it comes to monsters dropping the item, so that item is technically yours (if you do the most damage) regardless unless you lagged. Then, the surrounding players can get that card or whatever. Autoloot works in the same way I believe, but you wouldn't lose out to any lags. I still don't really see any cons with this personally.

I don't really care about Dual clienting--I can live without it anyways. It promotes "cheating" yet in other times, it's for convenience. There are good and bad points about having this available.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Strudel on Mar 08, 2012, 04:44 PM
2,4,5.
You intending to make a low rate? :O
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Chemical Crush on Mar 08, 2012, 05:00 PM
Quote from: Strudel on Mar 08, 2012, 04:44 PM
2,4,5.
You intending to make a low rate? :O

Just working with someone who wants to make one.   I, myself, am not making it. 
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: RaptureRO on Mar 08, 2012, 05:42 PM
 /hmm I played iRO Chaos and Sakray, then Ymir and now i'm retired, but the answer I'd give is I could live without both. Hell, I could live without ANY atcommands!~
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: DavionFuxa on Mar 08, 2012, 06:34 PM
I've never been a fan of Autoloot or Duel Clienting.

Having Autoloot on removes the purpose of looter monsters and it gives an advantage to certain characters like Hunters that can just range monsters and move on when farming. I don't necessarily mind having Autoloot when you can enable it to get lower chance dropping loot (like Cards) for the really mindless farming but that's about the only form I like it in.

Duel Clienting is worse however in that it slightly removes the value of Priests and other supportive characters. Instead of partying with a Priest you get a buffer, warper, endower, or whatever you want; slaving at your whim.

The problem though is that Autoloot is in such high demand by most players that most won't play without it. Duel Clienting isn't so much in demand but there can be issues with trying to enforce it.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Usagimimi on Mar 08, 2012, 08:10 PM
My first server was without @autoloot. It was satisfying to find items and it helped balance the economy better; however, it can cause the loss of things like cards, and that's never fun for a player to experience. That's why I support @autoloot and @alootid now.

Dual-Clienting... Meh. I can have it; I can not have it. It doesn't change my gaming experience; however, I always have someone else playing with me, and for people who can't have constant aide / a Priest around, it can be a piss off to not have Increase AGI all of the time. Players nowadays tend to be trolls / unfriendly and won't buff others when asked nicely, either.

On the fence about it as it promotes party play without it, but severely discourages any soloing.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Gene on Mar 09, 2012, 08:23 AM
Didn't read other posts but:

Autoloot:

Obviously something I want and need. Without it as a sniper is just bad. There are also cases where you and the mob died at the same time and you didn't get the chance to pick up your card. Also there are some items that have identical colors with cards and it's confusing.

Dual Clienting:

I like having multiple chars logged in and use them whenever I need them so I don't need to relog and such. Also I like leeching on MR and do soul links since there are only a few dedicated support SL players.

Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Yukino on Mar 09, 2012, 11:26 PM
Just out of curiosity, was this server released before, but you guys are refining it and remaking it now?
Perhaps it would be interesting if you restrict autolooting to certain items... like cards?
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: yC on Mar 10, 2012, 10:44 AM
Heh, just to add that I would love to see sniper go and pick up their items.  I played wiz for years and don't find it a problem to walk up to pick up items.  It is also part of the game balance, ranged chars should get both advantages and disadvantages.  So @autoloot is "imbalance" in a way.

I think having @alootid is enough for hunting in the "just in case" situation.  @autoloot is for the lazy.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: aluze on Mar 11, 2012, 08:12 AM
Autoloot is ok for me,
Personally i don't like dual clienting as it breaks some of the games elements.

Better allow then prevent it as its easily bypassed and impossible to monitor.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: D1gITaLMaYhEm on Mar 12, 2012, 02:47 AM
Quote from: aluze on Mar 11, 2012, 08:12 AM
Autoloot is ok for me,
Personally i don't like dual clienting as it breaks some of the games elements.

Better allow then prevent it as its easily bypassed and impossible to monitor.

On the topic of Autoloot it's really not a big deal lol i played Loki for years never bothered me it kind of ruins the game a little like yC said "Imbalance".

Dual-Clienting Sure it's kind of impossible to enforce but i'f you know what your doing you can make it extremely difficult first you can lock the server to only have 1 of the same ip in at the same time
two you can hex your client so that other clients won't open with it running, that would have to force dual clienter to eaither get on a computer with a diffrent internet connection/ or lag with a vpn.

Also if your server has the @sameip command "src edit" then you can create a script that will check for dual clients/kick them off every 5minutes or so i'n Towns/WoE/PvP/Ect
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Judgement on Mar 12, 2012, 03:45 AM
I like the way TalonRO has @autoloot.  Enabled up until level 70.  Full autoloot pretty much makes the BS/WS lame, and makes certain classes crazy money makers.

Dual clienting is a must for me. I preffer a dual client HP/Clown support from myself than some retard playing that class horribly.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Annihilate on Mar 13, 2012, 09:30 AM
I am not pro-dual clienting, but dual clienting is kinda imba imho.

With 5x Client, one can kill high-tier MVPs by themselves. I won't exactly describe how but it becomes insanely easy.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Fruityla on Mar 13, 2012, 12:50 PM
Autoloot: I tend to be pretty neutral since I've learned to live without it playing iRO.

Dual Clienting: I like it for being able to trade with yourself, self buffing, and other mundane tasks no player really wants to stand around all day doing for you. Or if you absolutely can't find someone to play the one class your party is missing.

However, don't try to take a middle ground where you allow it for certain things only. Either allow it or don't. Period.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: pr3zs on Mar 13, 2012, 02:46 PM
i picked  autoloot :) players need it !!! specially to the newbies for hunting items.
i also picked without dual, because i think its better  to not allow dual to lessen the scammers and hacking ~
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: crysiscore3 on Mar 17, 2012, 04:18 PM
Autoloot, yes generally. Especially for anything above low rate. 15x and beyond had darn well better have it.  Autoloot only for card or only until level 70 are each interesting inputs for a low rate. I'll also throw in only for rares of any type. IE say it's a 3x drop, then only %0.3 and below or something.

Dual client. Unless you offer a bank to transfer funds between my characters and have @autotrade, then I'm not in favor eliminating it.

Oh and if we are talking about low rates. PLEASE triple the sit hp recovery rate. I hate that I spend more time sitting than playing for level 30-60 or so on my first character.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Anti-Static Foam Cleaner on Mar 20, 2012, 12:15 PM
I could stomach autoloot, but Dual Clienting is a joke and any server which uses it is a joke.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Silverbaine on Mar 28, 2012, 03:40 AM
@alootid 1-5 is good enough for me, unless ofc the server has customs that give chance to get such and such item at 1-10% or whatever, then I like to @autoloot 10. Personally, I'd rage at working so hard hunting a rare card on a tough MVP, only to see it drop and get looted by a player or mob...

dual clienting, I'm not entirely dependant on this, but in a low populated server, it can be quite useful. however like some have said before, RO is an mmo meant to play with other online players. So if there is plenty of online players plenty of support/tanks/offense to make a well rounded party, by all means who needs to dual then? xd
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: XicoR4 on Mar 28, 2012, 03:53 AM
Autoloot is a convenience that most people are too used to nowadays, and the looting system in RO was kinda flawed to begin with (things dropping on portals, "unfair" loot order,etc...) so I think autoloot is the lesser of evils (Even though it should have some restrictions).

As for Dual Client, it's kinda of a double edged sword, it allows for certain things to happen when there simply isn't enough people playing, but also kills a lot of partying and class diversity, because full support classes aren't needed anymore if everyone has their personal slaves, among other things.
Dual client is also really abusable on certain occasions, like having a single person camping several MVPs or kill high tier MVPs by him/herself, abusing battlegrounds, quests, Hugel bingo/races or heck, even stuff like okolnir can be done with just a few people (and a lot of dual clients).
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: The Link on Mar 28, 2012, 04:18 AM
still, Autoloot. It is really helpful in a player's everyday life.

Duel Client is not really necessary, because from my experience, Dual Client provides the high-end advantage for people with fast computers. Say a certain player can open clients up to five times, he could open up a trapper, gypsy, killer all at the same time. Thus providing imbalance among other players. It is also sometimes used for bad stuff like scamming and the like so it isn't really that convenient in a server's system.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Meta on Mar 28, 2012, 07:56 AM
Manual looting will give you serious RSI at anything higher than iRO rates, so autoloot is essential. Multiclienting is required on any private server due to the low population.

And multiclienting doesn't take a fast computer if you use roext and AutoFreeCPU. I've had four open on my below average laptop without problems.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Silverbaine on Mar 28, 2012, 12:33 PM
I forgot to mention , dual clienting is often abused alot in events both auto, and GM ran, so yea I think Multiclienting should not be allowed period, to prevent cheating.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Styx on Mar 29, 2012, 08:21 PM
Concerning autoloot I would like to approach it more calculated. Suppose it would be off, how many clicks would an average player make in a week?
How many should he make at least to keep up with a reasonable standard?
Of course there is a relation with the droprate, which has even more influence on the game then autoloot.
If you know this answer (how many clicks), the next question would be, will an average player experience it as entertainment?
If the answer is, yes, you are ok. If it is no, the average player will either not join this server or put all his efforts in developping something to bypass it.
I am afraid they are actually very capable developping something with succes. At least history doesn't tell different.

Then Mutliclienting, why would that be so important? If 1 player can already turn your game upside down with multiclienting.
What do you think a cooperating group can do hmmm? I think it will beyond your imagination.
Actually a restriction regarding multiclienting is really funny.
Official there is no restriction in number of clients, I wonder how a restriction could offer more entertainment for a general public.
The development these days leads often to more restrictions and rules and sometimes it feels a server is more like a prison then a place for entertainment.
There is some contradiction. Example was implenting the Homunculus system with autofutures.
Many complains and it was logic something was done about it.
On the other hand, players loved this sytem massively, Ragnarok was at his peak. They left as massive as they came when the system was broken.
A revival came with the Star Gladiatior in Thor, many players loved it but something had to be done about it.
They changed and broke it, after that Thor was mainly a map for Snipers.
What I am trying to say is that something can be correct, even justice but it doesn't mean it will lead to better entertainment by definition.
Therefore there is not a really good answer possible to your question.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Chemical Crush on Mar 29, 2012, 08:39 PM
Really...this is just an open discussion there is no right or wrong answer.  Its to see who likes what and why.
:|
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Outphase on Mar 29, 2012, 09:44 PM
Autoloot: A must have I guess. I could live without it, but after years of playing RO I would prefer having it since it is just convenient to have. Since I haven't touched low/mid rates in years, SHR servers have spoiled me.

Dual Client: This is a concept which is often frowned upon. I don't understand the big deal about it. It's a nice to have because it can be used for buffs and what not. Given the fact that I can dual client, I like to place my characters strategically on specific accounts since I spend a lot of time in PVP. On several occasions I have taken two PVP characters in a PVP room and have fought with simultaneously using alt-tab, which is actually much harder than it sounds and quite fun! Even if dual client was not allowed, people would still find a way around it. It's inevitable.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Styx on Mar 30, 2012, 01:52 AM
Quote from: Chemical Crush on Mar 29, 2012, 08:39 PM
Really...this is just an open discussion there is no right or wrong answer.  Its to see who likes what and why.
:|

My bad, I will make it more clear then.

Autoloot: I don't like it but I can't and wil not play without it.

Multiclienting: I don't like it but can't and wil not play without it.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: powerstarprince on Mar 31, 2012, 02:56 PM
Styx u are awesome dude average player and entertainment nice standards in ur opinion . You know how to make essasy so understandable. U dont like autoloot but can't play without it then how will u get entertained when u keep thinking either way? Must be having unclear happiness about the game so been playing again n so forth...
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Mewi on Mar 31, 2012, 03:47 PM
From someone from iRO and then played private Aegis servers... then later moved to eAthena  autoloot saved a massive amount of clicking, and probably reduced the progression of my carpel tunnel syndrome XD  So it doesn't really take away from that game really @___@  it makes it less stressful in terms of point to point clicking.

Dual Clienting,  no problem with that.  You can't stop people from doing it, and all servers that tried have been crazy about it.  However, I do not support , support bots/tradesell bots.  That is a bannable offense.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Chemical Crush on Mar 31, 2012, 04:03 PM
Quote from: Mewi on Mar 31, 2012, 03:47 PM
From someone from iRO and then played private Aegis servers... then later moved to eAthena  autoloot saved a massive amount of clicking, and probably reduced the progression of my carpel tunnel syndrome XD  So it doesn't really take away from that game really @___@  it makes it less stressful in terms of point to point clicking.
LOL I feel you here, I love autoloot and I really hate clicking a bajillion times to try and hurry to get my items so I can continue my killing spree.
Quote
Dual Clienting,  no problem with that.  You can't stop people from doing it, and all servers that tried have been crazy about it.  However, I do not support , support bots/tradesell bots.  That is a bannable offense.
I hate bots.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Styx on Apr 02, 2012, 08:28 PM
Quote from: powerstarprince on Mar 31, 2012, 02:56 PM
Styx u are awesome dude average player and entertainment nice standards in ur opinion . You know how to make essasy so understandable. U dont like autoloot but can't play without it then how will u get entertained when u keep thinking either way? Must be having unclear happiness about the game so been playing again n so forth...

I don't like autoloot because it causes restrictions, problems, discussions.
The problem is complicated because if you raise the droprate, some things will drop more but things that already drop official at almost 100% won't drop in conjunction with the raised droprate. The progress (time you need to gather) is equal to official.
In basic if your gameplay is depending on those materials, you will be either outplayed due the raised droprate or will spend more time to keep up.
Then if you have to pick it all up, already spending more time on the game, that is not a pleasant situation.
RSI, of course, it is not healthy at all. I will not play without autoloot.

Some chars are better in gathering certain things or support for it, that brings me to multiclient.
It can be exploited very easy with an automate keyboard, eventually responding on the gamesound, I don't like that part.
Impossible or very hard to avoid it, So just 1 client is a radical solution for most of it.
Your leg hurts, cut it off and you won't feel it anymore, it works.
On the other hand, without a very disciplined group, 24/7 ready to support you, multiclient is a must have to experience this game to the fullest.
I won't play on a server without this option.

Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Chemical Crush on Apr 02, 2012, 09:44 PM
Quote from: Styx on Apr 02, 2012, 08:28 PM
multiclient is a must have to experience this game to the fullest.

...Lol?  I don't get that, thats a new one for me.  To me multiclient is for anti social people who dont want to group with people.  Or link slaves I suppose.  Or people who just wanna leech all their chars.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Karuna-tan on Apr 03, 2012, 12:17 AM
Having tried out the officials, I do like autoloot - it just makes my life easier when I don't have to click all over the damn place just to get loots. As for multiclienting - well, some of the things I do require a link or a buff slave. However, just because I multiclient sometimes doesn't mean that I don't like doing things in a group. Sometimes there just are no parties around and I'm stuck doing stuff by myself. *shrug*
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Chemical Crush on Apr 03, 2012, 09:34 AM
Quote from: Karuna-tan on Apr 03, 2012, 12:17 AM
Having tried out the officials, I do like autoloot - it just makes my life easier when I don't have to click all over the damn place just to get loots. As for multiclienting - well, some of the things I do require a link or a buff slave. However, just because I multiclient sometimes doesn't mean that I don't like doing things in a group. Sometimes there just are no parties around and I'm stuck doing stuff by myself. *shrug*

Yeah I know how you feel bout there being no parties sometimes.  I've honestly never dual cliented on private servers, just officials when leeching a priest or using it as a buff slave.  -Shrugs-  Usually because it was soloable content and the buffs were just nice.  I dunno, I just hate seeing people leech their 5 alts at Anubis on a 25x pserver or something, it irks me.  But I guess they are thinking 'hey I can knock out leveling all of them at once!'  I dunno, I have mixed feelings on multi clienting.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Jasc on Apr 03, 2012, 02:31 PM
1. Autoloot - essential considering when mobbing all the items get stacked and its easy to lose out on a drop

2. dual clienting - I would say yes. Looking at populations of majority of the servers, you have to do a few things yourself sometimes.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Drauger on Apr 07, 2012, 01:03 PM
Tsk tsk ........

@autoloot:   I feel that once u  try @at  its hard to go back xD,  i tried playing again ro and   started on iro and  one of the things i hated most was, to click around all the time to pick up crap from the ground, crap u need    the most when startin to earn some zeny , yes @at  spoiled me  but,  looking at mmorpg's  mechanics these days, i think ro should have at least the drops change in a form of one package , when  u pick it up u get all the stuff the mob dropped, picking up  all the guts of the mob from the ground its  ..... to much clicking

@dual: Well for me its a most, and i don't play alone i'm almost always  playing with 3 or 4 friends, the reason why i think its a must its because:   i play(ed?) with a gypsy full support in woe, so  thats kind of hard to lvl alone and  usually  there aren't that much spots for me in parties so, i create my  gypsy  and slave it service for u  also my friend plays a clown full support and  he rolls a hw ( usually) so  my gypsy and his clown   autofollow his hw  and i go  support our mober friend   how btw  also puts on autofollow  his creator into  my hw  friend XD, so in my opinion   dual its a need  for me and my friends to play xD we lvl up both our woe and fun  characters, of course it's abusable  by some people but not all.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: jblazer on Apr 07, 2012, 01:17 PM
Quoteaccount 1
SinX (PVP)
WoE Sniper (WOE)
WhiteSmith (PvE)

account 2
Champion (MVP)
Endow1
Endow2
Linker
Warpers

account 3
High Priest (Support)

account 4
Paladin (Gospel)

account 5
Sniper (PVM)
Dancer (WoE/Gypsy's Kiss)

account 6
merchant (Perma-vending)

account 7
Creator (FCP)

account 8
Bard (Bragi)

account 9
Swordsman (Provoke)

^that's my accounts on a 9x server I play, does it look like I can play without duel clienting? I normally 5+ clients  /heh

as for autolooting
no way in hell can I go with no autoloot. The snipers true farming speed is in fly wings and killing from afar > repeat
not just that though, it would make hunting an even bigger chore then it already is.

Honestly, if people don't wanna autoloot they can turn it off. No need disabling it and scaring away 99% of players.

Duel clienting should never be allowed in WoE or BG. Everything else is fine.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: yC on Apr 07, 2012, 04:14 PM
^ what the ...

What do you do on the 5 accounts all online at the same time?  You only have a pair of hands and eyes.  Leeching is way to much ...
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Yukino on Apr 07, 2012, 07:24 PM
Gamers. Never know their true potential.

Especially if zombies ever come about.

If there's a way to restrict dual clienting during WoE times, that would be interesting (don't know).
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Styx on Apr 08, 2012, 07:43 PM
Quote from: yC on Apr 07, 2012, 04:14 PM
^ what the ...

What do you do on the 5 accounts all online at the same time?  You only have a pair of hands and eyes.  Leeching is way to much ...

Account1: Creator
Account2: Clown Marionette Control
Account3: Priest
Account4: Gospel Pally
Account5: Bragi Bard

That is a brewer party, other needed chars can be on these accounts.
Like a Linker, Taekwon and Super Novice, in common you will not get a party for it.
It is just one the examples that Ragnarok is too complex to restrict players having just one account.

Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Karuna-tan on Apr 10, 2012, 04:48 AM
Quote from: Chemical Crush on Apr 03, 2012, 09:34 AM
Yeah I know how you feel bout there being no parties sometimes.  I've honestly never dual cliented on private servers, just officials when leeching a priest or using it as a buff slave.  -Shrugs-  Usually because it was soloable content and the buffs were just nice.  I dunno, I just hate seeing people leech their 5 alts at Anubis on a 25x pserver or something, it irks me.  But I guess they are thinking 'hey I can knock out leveling all of them at once!'  I dunno, I have mixed feelings on multi clienting.

Ah yeah, that's the thing - I never leech or stuffs. My computer can handle 3 clients open at the same time, no more (more would probably result in the damn thing melting on my desk) - this I know because of the time when I leveled my whitesmith in Geffenia, I had to have my HP and linker logged at the same time for buffs. I like leveling my chars - I never really tried leeching my characters on my own, because I always manage to find something else to do (like hunting stuffs I need or so on).
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: jblazer on Apr 10, 2012, 02:51 PM
Quote from: Styx on Apr 08, 2012, 07:43 PM
Account1: Creator
Account2: Clown Marionette Control
Account3: Priest
Account4: Gospel Pally
Account5: Bragi Bard

That is a brewer party, other needed chars can be on these accounts.
Like a Linker, Taekwon and Super Novice, in common you will not get a party for it.
It is just one the examples that Ragnarok is too complex to restrict players having just one account.

Yeah exactly. You're really not going to get very far with only 1 or 2 characters.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Thoth on Apr 11, 2012, 01:04 AM
**autoloot should be enabled for everything but cards, (?very low rate drops?), and mvp drops. Its only for rare drops that the competition to grab the item and factors like looters become meaningful. for common drops disabling autoloot just leads to unhappy-carpal-tunnel-players. Double KO and getting the items is also kindof lame, I believe there is a setting to stop this.

**multiclienting takes away from the game, in that you must have (and be able to have) 5 clients open to compete. also when everyone has their own buffslave, why play a support character? nobody needs you, and greatly detracts from the social/community aspect.
to counter this, you could have an npc give all the buffs you could ever need. however this tends to throw off the game balance, and doesnt work well if you factor in certain buffs like soul link and gospel. its better instead to debuff when entering pvp/battlegrounds areas, and restrict warpers to dungeon entrances- if you ever have free warpers at all!
anti-multiclient hex cannot be relied upon: even if you have some arcane software that checks clientside and hasnt been bypassed, someone could just have 2 RO installs on their computer etc. ip restrictions are no good, because some people share ips and you want these people in your community (college students, family members, etc...). So- its best to have the server check for multiclients based on MAC address- at least then people won't have 10 clients open on one computer. have a banker for the zeny transfer issue, or better yet just make the zeny one value shared by all characters on the same account. stopping multiclient this way is also is just another layer to help deal with the possibility of botting as well.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Karuna-tan on Apr 11, 2012, 07:10 AM
Quote from: Thoth on Apr 11, 2012, 01:04 AM
**autoloot should be enabled for everything but cards, (?very low rate drops?), and mvp drops. Its only for rare drops that the competition to grab the item and factors like looters become meaningful. for common drops disabling autoloot just leads to unhappy-carpal-tunnel-players.

I never thought of this actually, it doesn't seem too bad in my honest opinion. o-o So if some server would have autoloot set like this, I wouldn't have a problem with it.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Skotlex on Apr 17, 2012, 09:51 AM
Sigh. You know, reading this topic reminded me that I was supposed to add my server's autoloot system to eAthena years ago >.< Perhaps there wouldn't even be any issues regarding autoloot if it worked that way*. Damn.

*That way: my autoloot system is one where you must click on an item, and then your character automatically picks up everything within range to pickup, with a small delay (250ms?) between picks. It certainly saves you from clicking all over the place.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Chemical Crush on Apr 17, 2012, 10:18 AM
Quote from: Skotlex on Apr 17, 2012, 09:51 AM
Sigh. You know, reading this topic reminded me that I was supposed to add my server's autoloot system to eAthena years ago >.< Perhaps there wouldn't even be any issues regarding autoloot if it worked that way*. Damn.

*That way: my autoloot system is one where you must click on an item, and then your character automatically picks up everything within range to pickup, with a small delay (250ms?) between picks. It certainly saves you from clicking all over the place.

Thats pretty awesome.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Meta on Apr 17, 2012, 02:44 PM
Quote from: Thoth on Apr 11, 2012, 01:04 AMSo- its best to have the server check for multiclients based on MAC address- at least then people won't have 10 clients open on one computer. have a banker for the zeny transfer issue, or better yet just make the zeny one value shared by all characters on the same account. stopping multiclient this way is also is just another layer to help deal with the possibility of botting as well.

The only way to get a MAC address is with ARP, and that won't work over the Internet.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: 8yearsro on Apr 20, 2012, 05:12 AM
Autoloot: could live without. Simply because I'm getting used to play without autoloot.

Dual Client: could live without under certain circumstances. That is, if the server is high rate then I don't need dual client. Or if the server is low rate but highly populated then I'm okay without dual client.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Thoth on Apr 20, 2012, 11:21 PM
Quote from: Meta on Apr 17, 2012, 02:44 PM
The only way to get a MAC address is with ARP, and that won't work over the Internet.

mm really? I heard about a server that did something like this, binding accounts to your specific mac address so even if other people had your pass, they couldn't log on unless from your computer. perhaps it was something they did with the client.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: DeePee on Apr 21, 2012, 05:26 AM
Harmony gives you the player's MAC Address.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Meta on Apr 21, 2012, 09:59 AM
Quote from: DeePee on Apr 21, 2012, 05:26 AM
Harmony gives you the player's MAC Address.

That's different. Anything client-side can just grab the MAC of any active interface with Windows' own networking API. It's also trivial to change (http://social.technet.microsoft.com/Forums/en-US/w7itpronetworking/thread/697bf48c-a226-4315-8875-2bbeddf16db2/), so don't rely on it for enforcing bans.

How does it handle multiple interfaces? For example, I could hack Harmony to check an interface that's active but not being used for RO instead of the one RO is using, and change the MAC on it for each connection. Would it detect that?
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: mirthyrzeo on Apr 28, 2012, 11:07 AM
I used to love @autoloot but now I disagree, why? Because monsters that steal our loot are here for balance a little the game economy, even without those monsters you don't have time to pick everything in a big mobing.

Dual Client: this hurts a lot the Pservers in my opinion. People use a alt healer/buffer excluding their role, also It makes bot a lot easier. Since Ragnarok was made for be a payed game, for use two clients you should buy two accounts, the players likes of dual because they just want to do everything alone, don't want to share the lot and share their trust.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Anti-Static Foam Cleaner on Apr 29, 2012, 08:15 AM
Quote from: Meta on Apr 21, 2012, 09:59 AM
That's different. Anything client-side can just grab the MAC of any active interface with Windows' own networking API. It's also trivial to change (http://social.technet.microsoft.com/Forums/en-US/w7itpronetworking/thread/697bf48c-a226-4315-8875-2bbeddf16db2/), so don't rely on it for enforcing bans.

It's not about enforcing bans, it's just to find people running two clients simultaneously. Then you just find the account associated with the connection and ban the account itself.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Thoth on Apr 29, 2012, 04:26 PM
ban someone for dual clienting when they do it all the time on other servers? harsh man, you'll only make people leave server like this. disconnect or very short ban at the most.
Title: Re: Autoloot/Dual Clienting Discussion/Poll.
Post by: Styx on Apr 29, 2012, 09:32 PM
The possibility to play this game alone or with a group is a future that makes this game more attractive for a larger audience.
Restrictions and rules don't mean the gameplay or entertainment will be better.
It is just a choice regarding the potential of community, nothing more or less.