Concerning autoloot I would like to approach it more calculated. Suppose it would be off, how many clicks would an average player make in a week?
How many should he make at least to keep up with a reasonable standard?
Of course there is a relation with the droprate, which has even more influence on the game then autoloot.
If you know this answer (how many clicks), the next question would be, will an average player experience it as entertainment?
If the answer is, yes, you are ok. If it is no, the average player will either not join this server or put all his efforts in developping something to bypass it.
I am afraid they are actually very capable developping something with succes. At least history doesn't tell different.
Then Mutliclienting, why would that be so important? If 1 player can already turn your game upside down with multiclienting.
What do you think a cooperating group can do hmmm? I think it will beyond your imagination.
Actually a restriction regarding multiclienting is really funny.
Official there is no restriction in number of clients, I wonder how a restriction could offer more entertainment for a general public.
The development these days leads often to more restrictions and rules and sometimes it feels a server is more like a prison then a place for entertainment.
There is some contradiction. Example was implenting the Homunculus system with autofutures.
Many complains and it was logic something was done about it.
On the other hand, players loved this sytem massively, Ragnarok was at his peak. They left as massive as they came when the system was broken.
A revival came with the Star Gladiatior in Thor, many players loved it but something had to be done about it.
They changed and broke it, after that Thor was mainly a map for Snipers.
What I am trying to say is that something can be correct, even justice but it doesn't mean it will lead to better entertainment by definition.
Therefore there is not a really good answer possible to your question.