Are there any RO servers that have gone in a completely different direction?

Started by michaelsoftman, Jun 29, 2021, 01:33 PM

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michaelsoftman

Just a curious question.  Lots of servers have in depth customizations, some will even have custom classes and such.  But have any servers taken the game and gone in a completely different direction with it?  Like changing the fundamentals of the game, changing the open world structure, etc.

I once heard of a server that had Star Wars related content and classes, and a dark / light side mechanic.  And one with some interesting features, like setting mobs to the player's level dynamically.

Insomnia2000

MouRO definitely fits into that category with their automatically adjustment monster densities and difficulties as well the ability to swap many things around at any given time is quite unconventional for an RO server.

More information here: https://web.archive.org/web/20100418112422/http://www.mou-ro.net/about

frenchbaguettey

PokemonRO is doing something cool, they have a PVM system that replaces conventional PVE with 240+ pokemons, 160+ more coming soon.

Events are even pokemon themed. Their latest project/addition is Pokemon PVP (you become the pokemon) and it is looking totally cool; they plan on expanding this system to more events and even maybe even WOE. Also their casino system is so addictive, pokestadium gets the whole server rowdy every single time.
It is definitely worth a stop to check out if you're interested in new content.

Website: Pokemonro.com

Pandora

Quote from: Insomnia2000 on Jun 29, 2021, 08:46 PM
MouRO definitely fits into that category...

Woah this takes me back  /omg I remember MouRo, it was original for sure.

On heRO we have lots of unique areas (towns, dungeons, fields, mobs) with their accompanying world maps, it's new content, but that's still within the feeling of RO. I wouldn't say it's in a different direction.

I saw someone on facebook working on RO in VR, seemed really cool.
https://www.reddit.com/r/Vive/comments/4q6z9m/ragnarok_online_in_vr_here_is_the_promised/

Many years ago I remember seeing porn/hentai themed RO, but basically the only difference was naked sprites.  /heh

I suppose if someone wants to make their own game, they could use the shell of a RO server and make their own maps, class, mobs, but might as well make the game itself while at it so as not to be constrained.
[color=darkblue]heRO is a great friendly, pre-renweal, unique and fun server with a great community, give it a try![/color]



[color=darkblue]Click here to find out more about heRO![/color]

michaelsoftman

Quote from: Pandora on Jun 30, 2021, 06:35 PM
Many years ago I remember seeing porn/hentai themed RO, but basically the only difference was naked sprites.  /heh

Fun story, I was once on a server and a person posted for help asking why one of the NPCs was nearly naked. It turns out they had played on a hentai server, and then used that GRF and data folder for the next server they played on.  They were embarrassed.

kaeyih3

U can try Aquaragnarok.com too.

AQUARo has no unique jobs, but it has tons of original content with a brand new world of Ro including more than 200 custom maps and 500+ custom monsters and bosses as original content.. Can give it a try
Owner of AquaRO, highrate 255/120 Frost semifarm server.

trailer of my server
https://www.youtube.com/watch?v=VcokNRyf-PI&ab_channel=aquaragnarok

Enigmatic Lake

After nearly 2 decades of playing RO, I was also looking for some server that broke boundaries. I've tried my fair share of servers. From some long forgotten RO with custom takes on 3rd jobs to RebirthRO during an era of surprisingly great balance despite heavy customisation and "P2W" gear (At some point, farmers > donators in terms of wealth.) I tried Renewal to just get a feel for new systems, because vanilla RO was mechanically almost entirely known to me. Renewal ... it's a pale comparison to what a slightly customised pre-renewal brings in terms of options.

But then, browsing through reddit, some server caught my eye. EinherjarRO/Project Einherjar. Trudging through the irksome website and going through the partially up to date wiki, I noticed the most varied array of customisations. A mastery system to make high weapon levels worthwhile, a full set of custom classes (12 trans classes then, 13 now), an enchantment system that was/is an insane zeny sink for great power while still opening up options and playstyles, a less punishing refinement system (except for Lvl 4 +10 weapons), ...

Since then the lone developer and admin, with helpful discussions with and between the players, has changed some deeper mechanics as well. The abstract ASPD was changed into APM while also making ASPD% and Agi/Dex more balanced. Defense has been fairly revamped (though it has its own issues.) Forging has become an important part of leveling and the end game. Status Effects were made to apply to bosses without being overpowered (but some, like Poison from Venom Dust or Stun from Cart Termination, are still strong!) Monster element now also dictates part of their damage element, which is a massive buff to them!

It isn't all rainbow and sunshine though. Discord is sometimes quite the storm with discussions on mechanics, classes or even which buffs and nerfs should be applied to mobs, ... (most often between me and someone else/some others. /heh) But, if you're not an a****** out of the gate and stick around, you'll find that people will help if you ask and have some patience (and as long as your request is reasonable.  /ok)

If you want to know more about EinherjarRO, here's the link to some of the resources
Wiki: http://home.projecteinherjar.com/wiki/index.php/Main_Page
Control Panel (to make an account & download): http://home.projecteinherjar.com/fluxcp/
Discord (most up to date info): https://discord.gg/VcKQZdQ

The admin currently does not advertise, which is why the server population is pretty low. Things just aren't balanced well enough in both of our opinions (a rather high bar to be fair) to open up to a wider audience.

TL;DR: It's EinherjarRO, links are up thereˆ

P.S. I'm currently not in the Discord because life got busy (this post took me 7 days to write.) I should be back in 2 weeks or so.

plarr

In my own personal experience, and I would say after playing for as long as my living life; TalonRO, though they do not break the boundary's of the game, they actually had/have the most accurate version of ragnarok for playing I am saying this including the official servers, the only other server that compares is NovaRO, but they use the renewal system and the content is tuned for "end-game" material, so it has a serious myotomy problem, while something I consider like AncientRO, uses skill customization and brings in some much greater mechanics to useless skills that obviously have been broken and unplayable since the start of the game.  /sob

michaelsoftman

Quote from: plarr on Jul 07, 2021, 07:10 PM
In my own personal experience, and I would say after playing for as long as my living life; TalonRO, though they do not break the boundary's of the game, they actually had/have the most accurate version of ragnarok for playing I am saying this including the official servers, the only other server that compares is NovaRO, but they use the renewal system and the content is tuned for "end-game" material, so it has a serious myotomy problem, while something I consider like AncientRO, uses skill customization and brings in some much greater mechanics to useless skills that obviously have been broken and unplayable since the start of the game.  /sob

But that is the complete opposite of what I asked about lol.

Also I'm not looking for a server to play on, but reading about some of these is very interesting, especially MouRO and EinherjarRO.

plarr

Einherjar is really good, the dragoon class can actually compete with the Soul Linker class for mobility in some areas of the game, that is kind of exciting if they can do things like dash, or gunspear shot(GunReign -  Area Effected Skills, but in a line instead of just the area, though another storm gust would be welcomed to me). I also like the idea of beast master again, and another buffing class.

   I couldnt imagine to say anything about mouRO, its dead, and didnt really actually provide anything, infact I mean nothing other than good revamps from private servers have been mostly the only content, because storylines shouldnt really be too intense in my opinion, because you did not ever need it, and it becomes confusing.



Playtester

MouRO is dead, but it was probably the best customized RO experience that ever actually went live. I usually don't even like customs in RO, but MouRO was like playing a completely different game. Felt a lot like an arcade game.

Imperial Regalia


plarr

I'm saying, actually... ExileRO was completely PK, every map had a nightmare esque, DreamRO was extreme for it's max stats, you could instant cast scrolls as a Assassin with cloaking, that was pretty strong...lol

michaelsoftman

Quote from: Imperial Regalia on Jul 18, 2021, 11:11 PM
There was once a server that didn't have any classes.

How would that work?  Did you just pick freely from all skills or something?

Pandora

Quote from: Imperial Regalia on Jul 18, 2021, 11:11 PM
There was once a server that didn't have any classes.
That sounds really fun actually!  /lv

I used to play another mmo and one of the thing I liked best is you could multiclass. You had 300 skill points I think, and 30+ skill trees to choose from, most trees cost was 125 skills I think, so you could do 2 specialties and still have a few skills left for basic stuff, but some of the more intense trees took 250 (like bounty hunter). It made for some really interesting mixes!

In the context of RO, it might require adjustment to pre-requisite to balance it out.
[color=darkblue]heRO is a great friendly, pre-renweal, unique and fun server with a great community, give it a try![/color]



[color=darkblue]Click here to find out more about heRO![/color]

plarr

it is an interesting idea, but i mean, no one is moving to take out the characters, plus some maps require different stats than just agi and str

JulianD

Hello there community member,

It is nice to see there are people interested in different ways of playing Ragnarok Online.

I am actually developing a server that is exactly going in a total opposite direction, it is still in development and I still require a lot of work to make it happen, but I have worked on it on a daily basis for a long time now, and these are the changes that I have made so far:

RO: The Forgotten Realms v2.1
##### Stats and Leveling Features #####

*Stats up to Lv. 300: Every dungeon has a level requirement and a maximum level to enter the dungeons, which means if you are stronger than the maximum level allowed for a particular dungeon, you wouldn't be able to access to it.
*Experience Tables Upgraded (Characters, Homunculus and Guild) and Job Bonus Tables Upgraded: All of the original values have been changed to fit the new game experience.
*Hit, Flee, Def and Mdef Formulas Upgraded: Now those stats scale a lot more with the players and monsters level, it means that it would be actually harder to visit places where monsters are way higher level than you. On other hand, this is part of the new progression system that I have planned for the server, which includes an adventure throughout all and every single corner of Rune Midgard and New Worlds. All monsters from all dungeons and fields have a different progression now, I have changed every monster stats and I completely rebalanced the game to a whole different experience.
*Drop rates rebalanced: Since you cannot access to particular locations depending on your level, drop rates have been rebalanced so that you can get most of the items that you need from each dungeon, including cards and equipment, which are dropped at a higher rate, including bosses.
*Exp and drop rate adjustments were rebalanced too, so that you get the most experience and the higher drop rates when you are 15 levels below the monster you are killing, and it starts *slowly* decreasing for each level difference until being 15 levels above the monsters.
*MVPs rebalanced: All MVPs and bosses are balanced to their dungeon level, for example, Drake is the first MVP from the whole story, he is a level 10-20 MVP with stats balanced to those particular levels. If you are stronger than the maximum level allowed to enter the dungeon, you cannot go and kill him, but if you kill him when you are on the same levels, you will be able to get all of his loot and experience. Moonlight Flower for example is the level 40-50 MVP, and her stats are also balanced so that you can go and kill her with a strong level 40-50 party/group.
*All player classes have been rebalanced but they keep the original skill trees while improving their full battle potential.
*Baby and non-rebirth classes removed.

##### Battle Features #####
*Skills Don't Have any Restrictions for Normal, PvP or WoE maps. (So they all can be used on a PvE and PvM basis), including Active Guild Skills and other PVP skills that were not allowed in normal maps. There are many skills that were not useful because you were not able to use them on regular maps, but this new game experience that I am designing is intended mainly for party or group leveling and playing against monsters, not PVP. (Although WoEs and regular PVP are still active). There are also many skills that you were not able to use on WoE maps, but I have removed all of the restrictions so that every class can perform to its maximum potential.
*All buff skills *for all classes* have increased duration. (For example, Bless and Agi last one hour for skill level 10)
*Attributes Damage Table Upgraded: Selecting the correct element to kill certain monsters is gonna be necessary, but there are also some affinities and extra damage dealt according to the element used.
*Homunculus and Homunculus S Upgraded: Rebalanced stats to fit the new game experience.
*Sorcerer's Elementals Range Increased: They originally have a close combat range, but that meant they were easily killed when fighting though monsters or MVPs, so I changed they range to a mid-range so they can be at least a bit safer and still providing a combat aid.

##### Items and Equipment Features #####
*Refine System Upgraded: Since the weapons and armors have been rebalanced to fit the new game experience, I designed a whole different refining system, which includes refining Level 1 to Level 6 Weapons (original was Level 4 Weapons max), but now equipment has also a Refining Level, for example, Level 1 to Level 6 Armors and Level 1 to Level 6 Shields. This system is a whole new experience as well.
*Improved Blacksmith's Finding Ore: I thought original rates are so lame, in my whole 12+ experience playing RO, I don't remember receiving ores from killing monsters when playing a Blacksmith at all. Now with the new rates and new items to be dropped, it also balances the new refining system and items required to upgrade.
*Restrictions for Equipment removed for all maps. (If an item can be equipped, it can be anywhere)

##### Map Features #####
*Towns now have a level requirement to prevent skipping each place. There is a lineal progression to the story.
*Fields don't have any level requirement, MVPs and monsters that appear on fields can be killed at any time by anyone.
*Dungeons DO have a level requirement, MVPS and monsters that appear inside of dungeons can only be killed when you meet the level requirement to visit each dungeon.
*Added Mapflags and Warps + Renewal: I have removed all of the warps which go to inner buildings, because of the new story progression, Rune Midgard becomes The Forgotten Realms, a place where humans have lost control of cities and monsters have become overwhelming to regular town living.
*All NPCs removed: Besides the features listed below, I have removed all of the regular NPCs, now Tool Dealers, Armor Dealers, Weapon Dealers and other type of store dealers are outside of buildings and all of the items have been rebalanced to fit the new monster experience.

##### Standard Ragnarok Online Features #####
These are the only features that I have kept from the original Ragnarok Online:
*Added Global Functions
*Added Cash Shop Functions
*Added Airships + RE
*Added Battleground + RE
*Added Arunafeltz and Swarzvalt Events
*Added 4 Instances (Sealed Shrine, Endless Tower, Orcs Memory, Nydhogg's Nest) + 24 Renewal Instances
*Added Kafras and Cool Event Staff
*Added Other Functions (Hugel Bingo, Comodo Gambling, Marriage/Divorce, Mercenary Rent, Mail)

##### Other Features #####
There might be multiple other things that I missed on this post, but I will have a database wiki to look for all of the major changes and every specific feature that will be on the server.

I still don't have a release date because this is actually something that I started doing just to play it myself and using openkore party members, but if more people is interested on this project, I might make it official for everyone to play as well.

Best regards,
JulianD.

BaphometRag


Breakfast

I played on a single-dev experimental server a long time ago.

Basically you wouldn't gain exp/jexp from monster kills and instead you'd get zeny. And lose zeny when you die.
You'd have to buy a consumable from the shop to gain job levels for skill points. But for base exp you had to sit down, the zeny would start to drain and convert to base exp. Hitting ~2b zeny took like 1-2hours to convert and you'd just sit in town to level up.

If you died too much you'd go into negative zeny and would have to sit still until you burned off that penalty too /heh

michaelsoftman

Quote from: Breakfast on Oct 04, 2021, 09:40 PM
I played on a single-dev experimental server a long time ago.

Basically you wouldn't gain exp/jexp from monster kills and instead you'd get zeny. And lose zeny when you die.
You'd have to buy a consumable from the shop to gain job levels for skill points. But for base exp you had to sit down, the zeny would start to drain and convert to base exp. Hitting ~2b zeny took like 1-2hours to convert and you'd just sit in town to level up.

If you died too much you'd go into negative zeny and would have to sit still until you burned off that penalty too /heh

The zeny for level ups and job lvl ups reminds me of old time Gameboy RPGs!  But sitting to level is kinda extreme.

Mammouth

hi, acctualy i play on DaRO a server with so much custom and I think it has its place on the topic
I want to apologize for my approximate English, thank you google trad / sob

We have the possibility of creating builds crazier than the others, thanks to a system of "Kugan / spé" which allows us to specialize our character, there are around 80 of them, and you have the possibility of taking 2 spec, I let you calculate the number of possibilities ... (15job * 80spé * 80spé =?) /hmm
http://mysticprojectro.com/wiki/index.php/Kugan:_Specializations

I met:
- Gunslinger Matk / int aspd with autospell and blitzebeat hawk
- Priest able to make any target undead in order to turn undead
- Soul linker full support with status recovry and weapon endow
- Triple atk sniper, hawk
- Paladin holy cross who heal areas around them according to the damage of their holy cross,
- Assassin specializing in DoT ( poison / bleeding + addition of new dowry (burning, toxin, etc.))
- WS which creates automatic turret (tower defense x))
- HW able to cast deluges for their water ball
- Stalker combo trile atk => chain combo => combo finish=> azura with a bow
- everyone has different builds, a mix between Path of exil and RO :)

We have the impression that the game will become casu / easy, but it is not ^^ ', They created / added the "Midgard North" which is as big as the current map.
The new map is full of very strong mobs that are difficult to do solo (except with a well-adapted build) and new instances (more than 10)

All the instances already known have a nigthmare mode (I went to Payon cave: here are some examples: Familiar who dark blessing + charge atk, Soldier skeleton  cloak and continues to hit u with cloak on, skeleton archer who pushes back the frontal job with charge arrow, a supercharged moonlight, dokebi  hammer fall, horong which cast meteor storm. just a little exemple ..

There are plenty of other unpublished content on DaRO, but it's up to you to discover them via their very complete wiki, their server is in the BETA open phase at high rate in order to find bugs and test the builds.
I invite you to come and take a look because they have done a monstrous job.
The GM are very attentive to the community, so if you have the urge to polish your jewelry, do not hesitate to join us to share your opinions on different sensitive subject.

Can't wait to see you among us :)

http://mysticprojectro.com/wiki/index.php/Home

https://mysticprojectro.com/

Here is a statement from another player about the server, if you want more information =), However its analysis is more necessarily up to date, many of its feedback has been taken into account by the GM and modify: https://forum.ratemyserver.net/server-reviews/mystic-project-5-daro-a-very-slow-very-rough-diamond-in-the-making/

ps: The gameplay remains the same, your knowledge of RO will be very useful to better understand the beast and create powerful builds.
If you are new to RO do not worry, the commu de ro is always available to share their knowledge acquired over more than 10 years :)