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RateMyServer.Net => Server Discussion => Topic started by: Cyan Hijirikawa on Nov 14, 2016, 01:55 PM

Title: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Nov 14, 2016, 01:55 PM
You can find the original threads here (https://rathena.org/board/topic/106748-an-anime-themed-ragnarok-online-by-an-otaku-for-otakus/) and here (https://www.midgard-community.com/forums/topic/910-midi-city-project-ro-music-and-anime-into-one/?page=2).

Please regard this as sharing an opinion and I am not trying to get "players" just for the sake of it. I want my idea to be shared to people and see how they will accept it. I want an open discussion on what we have accomplished, what we are trying to accomplish and whatnot.

These ideas may be copied by other server owners if they wish to do so if they think they can make it better, then please go ahead, its for the well-being of RO anyways. Anything to make RO great again!

Without further delay, I present to you, our biggest skill reworks and tweaks yet! Note that this server is a 99/50 classic server, so do not expect to see Trans of 3rd job skill tweak.

Spoiler
MidiCity Skill Tweaks

Knight
- Auto Counter
- Now acts like Reject Sword
- Can only counter once
- Works against Melee / Ranged Physical skills
- User will still receive the damage inflicted by the attack
- Magnum Break
- Grants Fire Property attack for 10 seconds
- Endure
- Now lasts the entire duration
- Spear Stab
- If target does not get knocked back, deals additional damage

Crusader
- Holy Cross
- Is now a ranged attack [ 5 cells ]
- Damage is dependent on what STAT has higher points, STR or INT -> ATK or MATK-based damage

Hunter
- Trap Mastery
- Increase INT by 1 per skill level
- Increase Trap damage by 2% per skill level
- Steel Crow
- Increase Falcon damage by 2% per skill level
- Talkie Box
- Now causes Confusion when triggered

Bard / Dancer
- Throw Arrow / Musical Strike
- While playing a song / dance, increases the damage done by 100%

Blacksmith
- Adrenaline Rush
- Passively increases movementspeed by 3% * skill level
- Maximize Power
- Passively increases STR by 1 * skill level
- Weapon Perfection
- Passively increases DEX by 1 * skill level
- Hammer Fall
- Now deals AoE damage

Alchemist
- Axe Mastery -> Bomb Mastery
- Increase Acid Terror damage by 2% * skill level
- Increases Demonstration linger time by 2 secs * skill level
- If this skill is maxed, Demonstration can not be cancelled by Land Protector
- Increase STR and DEX by 5 at level 10
- Acid Terror
- Damage calculation now works the same as Acid Demonstration
- At level 5, deals additional damage if armor is not broken
- Demonstration
- Number of hits increased to 2
- Reduced chance of breaking weapon
- Deals additional damage if weapon is not broken

Priest
- Holy Light
- Hits 5 times in total
- Reduced casting time
- Increased SP usage by 200%
- Signum Crusis
- Reduces all elemental resist except neutral by 2^ * skill level
- Applies debuff to everyone on screen except allies
- Skill success chance is affected by DEX

Monk
- Dodge -> Martial Arts
- Increase ATK Speed by 2 at max level
- Increase damage of Chain Combo by 3% * skill level
- Increase damage of Combo Finish by 4% * skill level
- Spirit Recovery
- Has 10% * skil level chance of not consuming spirit spheres when using skills that require spirit spheres
- Combo Finish
- Does not consume a spirit sphere
- Restores SP to do the full combo (Chain Combo + Combo Finish)
- If user has 5 spirit spheres, instantly cast Finger Offensive depending on Finger Offensive level
- If user has no SP, Finger Offensive skill cast will fail
- Blade Stop -> Battle Meditation
- When hit during this state, the damage received will be recovered as SP
- Will be dispelled after one occurance of damage

Assassin
- Sonic Blow
- Drains 0.5% * skill level SP based from the target's Maximum SP
- Drained SP will then be dealt as additional damage
- Enchant Poison
- While active, recovers 5% maximum HP of the user on every attack
- Envenom
- Poisons the target regardless of resistance or stats
- Poison resist gears will still lower the chance of being poisoned
- Grimtooth
- The closer the target to the user the bigger the damage
- Assassin Poisons
- (Envenom / Enchant Poison / Venom Dust)
- Now reduces PDEF and MDEF by 75% instead of 25%
- Sonic Acceleration
- Increase final damage of Sonic Blow by 20%
- Increase HIT by 20
- Reduce after cast delay by 10%

Rogue
- Intimidate
- If target can not be warped or skill fails, increase damage by 200%
- Raid
- After going out of hiding, increase movement speed by 30% for 3 seconds
- All ranged attacks also miss for 3 seconds
- Cooldown of 5 seconds
- Backstab
- Causes 5% * skil level chance of BLEEDING, this ignores stat resistance
- After using Backstab, character immediately casts Hide
- Cleaner
- Removes all Debuffs on self upon user
- Flag Grafetti -> Trickster
- Transfers any debuff on self to another character

Wizard
- Sense
- Provides Intravision (Maya Purple Card Effect) for 5 seconds
- 20 second cooldown - not affected by cooldown reduction effects
- Frost Nova -> Frost Coat
- Chance to FREEZE any target attacking the user by 3% * skill level
- Ignores resistance to FREEZE except Undead Property
- Can not be used together with Magic Coat
- Magic Coat
- Can not be used together with Frost Coat
- Soul Strike
- Deals more damage after the fifth consecutive cast, 10 second cast window to keep the stacks
- On the tenth cast, releases all the stacks and deals significant damage
- Consecutive casts will increase the cast time of the skill

Sage
- Dragonology -> Sage's Oath
- Increase MDEF by 1 * skill level
- Increase MATK by 1 * skill level
- Increase INT by 1 * skill level
- Increase Bolt Damage by 5% * skill level
[close]
We are also thinking up of the following features to be added on or before the official launch
We are also releasing our first ever custom class soon on our test server! The Exorcist is coming to town!
Excited? Well, we too are excited to present this class soon enough, and what's more, we are commissioning on someone doing a custom sprite for this class, so our staff is also expecting a very good and high quality job sprite for this class!

If anyone wants to show support to the project, please join up on our Discord and show some love to us, we are also accepting donations for the improvement of the features we have listed above. ALL donations will proceed to making the server better, server hosting and webhosting are currently shouldered by the team, so every donation we receive will go to procuring custom sprites and npcs for features we will release later.

This is the project where you will finally see some development. We also have great contributors to this project, so I would like to thank them wholeheartedly.
The team also has grown by so much that what we had before, and again, I would like to thank these people for their hard work
We could have never gone this far without you guys!

Useful Links:

Discord - https://discord.me/midicity (https://discord.me/midicity)

Forums -http://forums.neo-logics.com/ (http://forums.neo-logics.com/)

Wiki [ Needs so much work! If you help, please let us know ] - http://wiki.neo-logics.com/ (http://wiki.neo-logics.com/)

--

Afterword

--

The ideas presented above can be copied by any other RO developer or RO owner. I do not own these ideas, even if I did come up with them, since RO in the first place is also owned by another person or company. If you can make our ideas above greater, good, if you can utilize our ideas for the betterment of your server, that is good also, but if you do a blotched job, shame on you.
Title: Re: A little project of mine - MIDICITY
Post by: yC on Nov 14, 2016, 04:03 PM
Your topic isn't a "Rant and Rave" (yet), moving this to Server Discussion.

Looks like you have a well layout of your server plan, looking forward to the execution and final product.
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Nov 14, 2016, 04:35 PM
Thanks, also looking forward to it myself. Hopefully we can have more stuff done. Especially on web-based stuff. We practically have no solid web-presence at all. Which is sad.  /sob
Title: Re: A little project of mine - MIDICITY
Post by: Mrew2 on Nov 15, 2016, 01:15 PM
Something I noticed right off the bat, in your bold you state that you won't be tweaking trans or 3rd job skills because this is a pre-trans only but then you add Trap Mastery to hunters, which is a 3rd job skill.

Counter - Doesn't seem right to work on ranged attacks.
Endure - Is the time reduced and global cooldown increased?
Steel Crow - Is that in addition to the extra damage it already provides to blitz beat? If not, you are severely gimping the falcon for non-full falcon builds.
All Blacksmith skills except Hammer Fall - Are these passive increases on top of their original effects of them being active skills? If so, why is Blacksmith the only class to get them?
Hammer Fall - Is the stun chance reduced to fall more in line with Bash? If not, this is pretty OP.
Acid Terror - Not sure most classes have the HP, without the extra 25% hp, to withstand an AD, especially if you have a skill that also increases its damage, unless they have full WoE gear, but even in that case they will die to two hits. Seems too OP when three alchemists will wipe whatever they touch.
Signum Crusis - I hope that reduction is a typo. Also not sure what you mean by reduce resistance to elements. Does that mean you will take more damage from elements or you will take closer to 100% damage from all elements? Both sound weird, especially with the 2^10 reduction you got going there. Also the part where it effects everybody but allies, means it effects random players.
Spirit Recovery - Is this a passive effect or a buff you place on yourself? Does it still hold its previous ability of absorbing other monk's spheres or your own spheres?
Combo Finish - Combo Finish, regain some sp, finger offensive, lose some sp, guillotine fist. Unless the combo order is changed, that's pretty much a one shot if a monk gets close.
Battle Meditation - Would be more balanced if the player still took the damage but that they also recovered sp, like HP Conversion.
Sonic Blow - Seems like needless extra advantage when Sonic Blow was already pretty solid.
Enchant Poison - With daggers, this seems broken, especially with how fast ASPD they can get.
Envenom - This is contradictory in the way it is written. Poisons a target regardless of resistance but resistance gears will lessen the chance. What?
Assassin Poisons - What do you mean by this? As in Poison the status effect now reduces all defenses by 75% instead of 25%? Or does the assassin set a different status that lowers defense more than the "normal" poison status?
Intimidate - A slightly weaker Backstab without having to hit their back then? Seems unnecessary.
Raid and Backstab - You kind of have a combo here but it makes the character broken. Hide, Backstab, Raid, Run away till cooldown ends and since you move faster you will get away, repeat. It will also hit harder than Asura in less time and has a high chance of causing bleed. No cast, only hide setup, which you don't even have to set up. That's pretty OP.
Sense - Global or Skill cooldown? I feel it should be global to be balanced.
Frost Coat - Broken. That is 30% chance per hit. 6% to 9% from a pest/sasquatch is bad enough. Basically just allows you to JT anybody for easy kills.
Soul Strike - Sounds convoluted and unnecessary. I highly doubt anybody would use it and would people with 1 Dex be able to pull it off? If not, then it is not a good mechanic.
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Nov 15, 2016, 06:11 PM
Quote from: Mrew2 on Nov 15, 2016, 01:15 PM
Something I noticed right off the bat, in your bold you state that you won't be tweaking trans or 3rd job skills because this is a pre-trans only but then you add Trap Mastery to hunters, which is a 3rd job skill.

Counter - Doesn't seem right to work on ranged attacks.
Endure - Is the time reduced and global cooldown increased?
Steel Crow - Is that in addition to the extra damage it already provides to blitz beat? If not, you are severely gimping the falcon for non-full falcon builds.
All Blacksmith skills except Hammer Fall - Are these passive increases on top of their original effects of them being active skills? If so, why is Blacksmith the only class to get them?
Hammer Fall - Is the stun chance reduced to fall more in line with Bash? If not, this is pretty OP.
Acid Terror - Not sure most classes have the HP, without the extra 25% hp, to withstand an AD, especially if you have a skill that also increases its damage, unless they have full WoE gear, but even in that case they will die to two hits. Seems too OP when three alchemists will wipe whatever they touch.
Signum Crusis - I hope that reduction is a typo. Also not sure what you mean by reduce resistance to elements. Does that mean you will take more damage from elements or you will take closer to 100% damage from all elements? Both sound weird, especially with the 2^10 reduction you got going there. Also the part where it effects everybody but allies, means it effects random players.
Spirit Recovery - Is this a passive effect or a buff you place on yourself? Does it still hold its previous ability of absorbing other monk's spheres or your own spheres?
Combo Finish - Combo Finish, regain some sp, finger offensive, lose some sp, guillotine fist. Unless the combo order is changed, that's pretty much a one shot if a monk gets close.
Battle Meditation - Would be more balanced if the player still took the damage but that they also recovered sp, like HP Conversion.
Sonic Blow - Seems like needless extra advantage when Sonic Blow was already pretty solid.
Enchant Poison - With daggers, this seems broken, especially with how fast ASPD they can get.
Envenom - This is contradictory in the way it is written. Poisons a target regardless of resistance but resistance gears will lessen the chance. What?
Assassin Poisons - What do you mean by this? As in Poison the status effect now reduces all defenses by 75% instead of 25%? Or does the assassin set a different status that lowers defense more than the "normal" poison status?
Intimidate - A slightly weaker Backstab without having to hit their back then? Seems unnecessary.
Raid and Backstab - You kind of have a combo here but it makes the character broken. Hide, Backstab, Raid, Run away till cooldown ends and since you move faster you will get away, repeat. It will also hit harder than Asura in less time and has a high chance of causing bleed. No cast, only hide setup, which you don't even have to set up. That's pretty OP.
Sense - Global or Skill cooldown? I feel it should be global to be balanced.
Frost Coat - Broken. That is 30% chance per hit. 6% to 9% from a pest/sasquatch is bad enough. Basically just allows you to JT anybody for easy kills.
Soul Strike - Sounds convoluted and unnecessary. I highly doubt anybody would use it and would people with 1 Dex be able to pull it off? If not, then it is not a good mechanic.

The skills in itself are still under observation and is will still be tweaked further to keep them in check. These are just some of the basis of our changes. I'd also like to thank you for your insight about the skills and we will be heavily reviewing the skill changes. Tests will also be conducted to make sure it is not broken. Though, I do agree with Frost Coat being broken, but with its heavy cooldown, I think it just balances out perfectly. Frost Coat last for 30 seconds and have a 60 second cooldown.
Title: Re: A little project of mine - MIDICITY
Post by: Neffletics on Nov 15, 2016, 10:07 PM
At last, a new heavily-customized classic server. Good luck, Cyan!  /no1 (just showing my full support to your project)
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Nov 20, 2016, 05:49 PM
Thanks, we're also going to actually REVAMP the whole thing now, that we got some custom maps we can use. It'll be a whole new RO now.
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Dec 23, 2016, 12:13 AM
Heya guys, sorry for not updating this. Just had time now, had been busy lately.

All reworks above have been implemented, with minor changes to them. I will also now showcase a 1-1 rework and new skills as well.

Here's the list so far:

http://pastebin.com/mt3MWCih (http://pastebin.com/mt3MWCih)

Please give me your reviews or ideas and suggestions with the reworks above. I'll also be making a video soon about our server and how it works~
Title: Re: A little project of mine - MIDICITY
Post by: SoGoneGuy on Dec 23, 2016, 12:41 AM
Cool freaking ideas I hope it all falls through
Title: Re: A little project of mine - MIDICITY
Post by: DjSonic on Dec 23, 2016, 01:23 AM
There is another server in the works that trying innovative approach like this i think revivalofragnarok. Your idea is also great. So many server yet not one servers tries to address the fact that some classes are still not at par with others i end game PVE. Please see if you can address that. Like sin not chosen in ET parties, give them some DPS boost for PVE to be viable...and so on. Also, keep up the good work.
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Dec 23, 2016, 02:51 AM
Hi, thanks for the positive replies. And no, we are not trying to be the same as Revival. Though we do wish to implement features never seen before in RO.

We are utilizing new maps, new mechanics and some new monsters. Many more features will be tweaked and changed, so this is basically a new RO game. No copy-paste features or anything like that. We will implement the changes above (the first ones are already done) and we will still continue to pave through our development with conviction of finally finding a RO server that is refreshing and enjoyable.
Title: Re: A little project of mine - MIDICITY
Post by: huwaat on Dec 25, 2016, 01:59 AM
just a Suggestion to Acid Terror sir... make it like the AD 10 hits version and delay but remove the VIT increase damage effect and then make it like a magic attack based skill like can increase damage by INT and MATK and then the element can be changed by weapon element equipped or element converter (because elements are too predictable and too easy).... but can be blocked also by pneuma...

Frost Coat - make it just like a Sasquatch card chance...

and also create a neutral bolt version for mage classes :)



Title: Re: A little project of mine - MIDICITY
Post by: Bakorzero on Dec 25, 2016, 03:06 AM
Make novice can equip simple bow lol XD it will be fun considering super novice have small hp poll :3
that if you implement the Super Novice job, dont really know if classic have super novice...
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Dec 25, 2016, 08:48 PM
Thank you for all the suggestions, we will take them into consideration, however, we do have plans set already and I know most players will be interested and become curious about them.

Title: Re: A little project of mine - MIDICITY
Post by: huwaat on Dec 26, 2016, 03:50 PM
im not so used to customs but this one i feel excited because i saw that this is really well planned and thought deeply and i believe the stats function will not emulate the renewal (which sucks imho). really want to see this begin. i am rooting for the success of this for you sir..
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Dec 26, 2016, 04:44 PM
Quote from: huwaat on Dec 26, 2016, 03:50 PM
im not so used to customs but this one i feel excited because i saw that this is really well planned and thought deeply and i believe the stats function will not emulate the renewal (which sucks imho). really want to see this begin. i am rooting for the success of this for you sir..

We have already begun and beta is in place, of course only 10% of the actual content is implemented right now.

We've also revised the 1-1 class rework and here is the updated version of it.

Spoiler
Swordsman Rework

   Bash
      If HP is below 25%, 40% of the damage done will heal the caster
      If HP is below 10%, increase damage done by 300%
   Magnum Break
      IF HP is below 25%, 25% of the damage done will heal the caster
      If PH is below 10%, increase damage done by 200%
   
   New Skill
      Sword Charge [ level 5 ]
         Deals 60% * skill level damage to the target and in 3x3 area around the target
         Main target will be stunned for 1 second (ignores resistance)
         Range is 7 cells
         Cooldown of 7 seconds
         SP consumption 21 all level
      Mass Provoke [ level 3 ]
         Provokes up to 2 * skill level enemies and increase DEF by 5 * skill level for 4 * skill level seconds
         Cooldown of 10 + 2 * skill level seconds
         SP consumption 30 all level
         
Acolyte Rework
   
   Heal
      Heals the target and 1 random player in a 3x3 area of the target
      25% chance to heal self as well per cast
      Cooldown of 1.5 seconds
   Blessing
      Buffs the target and 2 random players in a 3x3 area of the target
      Also applies buff to caster
      Cooldown of 4 seconds
   Agi Up
      Buffs the target and 2 random players in a 3x3 area of the target
      Also applies buff to caster
      Cooldown of 4 seconds
      
   New Skill
      Restoration [ level 3 ]
         Heals 1% * skill level of max hp & sp of target every second for 10 seconds
         Cooldown of 15 seconds
         SP consumption 75
      Blessed Hammer [ Level 5 ]
         Deals 150% * skill level of dmg in a 3x3 area hitting to a maximum of 3 targets
         50% chance of rooting the target, immobalizing it for 3 seconds
         Cooldown of 6 seconds
         SP Consumption 12 * skill level
   
Merchant Rework

   Mammonite
      Increase damage done by 400% [ 600% -> 1000% ]
      Increase coin consumption by 100z per level [ 2,000z @ lv 10 ]
      25% chance to not consume zeny upon skill cast
      25% chance to refund zeny cost by 50% [ 1000z refund ]
      25% chance to deal half the damage received by the target in a 3x3 area around the target
      Note: only one of the chances above may be triggered per skill cast
      
   New Skill
      Cart Dash [ level 5 ]
         Rushes to the target and deal 30% * skill level damage to it, knocks back the target by 3 cells away
         25% chance to cast mammonite upon impact
         Cooldown of 7 seconds
         SP consumption 19
      Tools of the Trade [ level 3 ]
         Level 1 - Increase attack speed by 25%
         Level 2 - Increase movespeed by 25%
         Level 3 - Increase all skill damage by 50%
         Note: This works like spell shield of royal guard
         Buff last for 15 seconds
         Cooldown of 25 seoonds
         SP Consumption 10
         
Archer Rework

   Arrow Shower
      Increase damage done the closer target is to you
      Caps at 3 cells away from character
      Increaes by 105% / 90% / 75% from 3 / 4 / 5 cells away from the target, targets 6 cells away will have no bonus damage
      
   New Skill
      Piercing Arrow [ level 5 ]
         Deals a huge damage to the first few targets it hits ( limit of 5 will be hit ) straight line, 1 cell only
         Deals 1000% / 800% / 600% / 400% / 200% damage to enemies within 3 / 4 / 5 / 6 / 7 cells starting from the caster
         cast range is 5 cells
         cooldown of 10 - skill level seconds
         SP consumption 15 + skill level * 2
      Keen Eyes [ Level 3 ]
         Increases damage done by ranged attacks by 40%
         Immobilizes the player for the duration of the buff
         Buff last for 5 seconds
         Cooldown of 17 - skill level seconds
         
      
Magician Rework

   Bolt Skills
      Now have separate cooldowns rather than global cooldown
      How it works:
         After casting Fire Bolt, you can immedliately cast another spell on the monster after the casting of Fire Bolt ends
   
   Napalm Beat
      25% chance to increase damage done by 100%
      25% chance to automatically cast Soul Strike after casting
      25% chance to automatically cast Blink 3 cells away from the target
      Roots the main target for 2 seconds
      Cooldown of 4 seconds
      
   New Skill
      Blink [ level 5]
         Teleports to a location and deal 40% * skill level damage in AoE (3x3)
         Has 10% * skill level chance to silence enemies hit when blinking in
         Blink range of 7 cells
         Cooldown of 12 - skill level seconds
         SP consumption 10 * skill level
      Arcanist [ level 3 ]
         When blinking, has 15 + (5 * skill level)% chance to automatically insta-cast one random bolt spell on one all enemies around the caster
         Bolts released this way only deal 35 + (5 * skill level)% damage
         
Thief Rework

   New Skill
      Ambush [ level 3 ]
         Requires to be in hiding, jumps to the target and deal 300% damage, also blinds them 100% for 3 seconds.
         Cooldown of 15 seconds
         SP consumption of 9
      
      Dirty Trick [ level 5]
         Deals 45% * skill level damage in an 3x3 area around the caster
         25% chance to recover 5 SP per target hit by the skill, maximum of 5 targets, skill can only hit up to 5 targets
         75% chance to inflict Poison / Blind / Stun to the targets hit
         SP consumption 20
         Cooldown of 5 seconds
[close]

There are more features coming too which are the following: (they are already being worked on)

Spoiler
Proficiency
   
   Primary            Secondary
   
      Harvesting         Crafting
      Hunting            Mining
      Cooking
      
Information

   Harvesting
      Players who have the Harvesting Proficiency (Skill) can harvest plants scattered around the world
      Higher level'd players have a higher chance of obtaining rare and high level materials
      
   Hunting
      Players who have the Hunting Proficiency (Skill) can gain materials by killing monsters, materials gained depending on what monster is killed and what level it is
      Higher level'd players have a higher chance of obtaining rare and high level materials
      
   Cooking
      Players who have the Cooking Proficiency (Skill) have the ability to cook using pre-determined materials. Higher quality materials means higher chance of cooking high level food
      Food is used to satiate hunger. High level food have bonuses attached to them that will last for some time.
      
   Crafting
      Players who have the Crafting Proficiency (Skill) can create their own armor and weapon sets. These have random stats attached to them when  created.
      Higher level'd players have a higher chance of producing a "unique" type of armor/weapon set with good stats attached to them.
      
   Mining
      Players who have the Mining Proficiency (Skill) can mine in the mines to obtain crafting materials or even refining materials.
      Higher level'd players have a higher chance of obtaining high class material.
      
   Note:
      Only one Primary and one Secondary skill may be chosen.
[close]

We are only using custom maps, fields and dungeons and have actually removed all old RO maps, this is almost a new RO game. All new maps, all new monster locations and new features. We do understand lots of players don't want to see custom content, but right now the game is being too repetitive that what people do is jump from one server to another. So why not give them an experience where they haven't had it before?

So what can you do in-game? TONS!

Daily Quests
Field / Dungeon Quests
Album Collection Quests
Daily Instance [ Solo / Normal / Nightmare ]
and so much more!

So how far are we doing right now?

We've finished most mobs and npcs (yes, we removed all npcs from the game and made our own custom npcs from scratch!)
Each map also has their standalone quests, each map has some headgear quests hidden, some maps have some hidden npcs where when you find them you can get rewards from them for finding them (EASTER EGGS!)

One of our developers is already working on the Proficiency System. Again, this will not be a regular RO server with the same old mechanics or gameplay. I can only say two words: RE-EXPLORE RAGNAROK

We have also tweaked the EXP tables, so you will be in for a surprise.

I don't know about you guys, but I myself am excited to see this little project of mine succeed xD

NOTE: Looking for a content creator!

What does a content creator do? Well, you make contents. NPC Dialogues, Quest Dialogues, Quests, Story-Line. Interested? Shoot me a pm.
Title: Re: A little project of mine - MIDICITY
Post by: Blinzer on Dec 26, 2016, 11:41 PM
Your skill changes are a disaster. I'm not saying this to fire at you, I'm saying it to help you because it's the truth. You seem to have very unrefined eyes which do not translate consequences and implications of the changes you make into the game. I will provide you with 3 prescriptions(though there is much more that needs curing), then you are on your own.


Increased zeny on mammonite? Why would anyone use it then, especially for levelling? Why are you adding random chances to not consume zeny(and thus promote even more luck mechanics to the game) when you should be instead removing it? Nobody is going to want to gamble their zeny like that, it's discouraging. Solution: Instead of a 25% to not consume and a 25% to consume half, just do the math and make it be that price in practice. Lower the cost of mammonite instead of increasing it. It will create a zeny sink and make the class much less bad in PvM. Tone back the damage to compensate for this normalization.

Having your HP below 25% is a place that you should never be in RO. The goal is to keep your health high so that if unexpected turns of events happen you are ready to deal with it. Adding conditions that "if your HP is low then this happens" promotes putting your life on the line for no reason to create the illusion of difficulty and risk. What you have created is not risk-reward, it's making people choose between bad and bad. Even if you were talking about the enemy's health and not yours, what you're actually accomplishing is giving the illusion that you've customized a skill when the customization itself never comes into play and/or is never practical and significant enough to matter. Solution: Don't add conditionals(if this, then that) to your skills. They create the illusion of complexity and make a game non-transparent when the solution can easily be simplified to be much more consistent and versatile.


Heal having a chance to self heal as well? Bad choice, relying on luck. Random player? Terrible design, the person doesn't even have control of their own skill. Solution: If you want Heal to be 2 heals, just give it no cooldown so the person playing the class can cast the 2 heals to whoever he wants. Please stop using luck and % chances, nobody wants or should have to deal with not having control over their own skill.

That's all for me though, I can't sit here making your server for you. Got places to go, things to see.


By the way, interesting magician bolt change.
Title: Re: A little project of mine - MIDICITY
Post by: Bue on Dec 27, 2016, 12:45 AM
Before dismissing Blinzer because of his demeanor, he does make a fair point on the conditionals and chances added to the skills, especially with cyclic skill chains.

Fyi, cyclic skills chains with 100% chance all the way through forms an infinite loop, which can be catastrophic in some instances, but this depends on implementation.

(Fun story; I had an email automation system that got stuck in an error state that form a cyclic chain in the finite state machine that end up spamming multiple customers with over +600 emails over the span of a day. Almost got fired, true story.)
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Dec 27, 2016, 03:16 AM
Quote from: Blinzer on Dec 26, 2016, 11:41 PM
Your skill changes are a disaster. I'm not saying this to fire at you....

Thank you for the criticism and for reading through our skill reworks Blinzer, since this is still under development, skill changes may be changed at any time, I do see your point, especially with the HP conditions, the idea we had with it is that it could be a life-saver if what you have said, "the unexpected" happens, when for some reason your HP falls below 25% and you have no potions or anything else, you can either decide to fight it out with your boosted skills or just try to escape. However, we'll try to review the changes and see if we can add anything outside of that scope.

As for the Cleric / Acolyte changes, is to add difficulty to the class, proper over-all game play change as well. This will make others play a bit more cautious even if they do have a Cleric around. But then again, these changes will still be undergoing testing with my beta testers and see how it works out.

As for Mammonite, yes, I agree, even with a damage increase and randomized chance of a few rewards, it would not work out well.I myself am in the process of changing it to a more interesting skill, not just making it a simple offensive skill.

Quote from: Bue on Dec 27, 2016, 12:45 AM
Before dismissing Blinzer because of his demeanor....

Thanks Bue, I really don't throw away any constructive criticism (as what Blinzer have given) and really appreciate the effort and time he gave for it. That is the main reason why this thread was created, I want to get ideas from individuals, see what they think of the changes so we can view it from another perspective, match it up against our own calculations and see where it goes.

As for the chances of errors and infinite looping for that matter, we will be thoroughly testing the skills and see what happens, we'll also be monitoring the machine itself and if gets a weird result, we'll try to see if we can fix it, if not, we will just have to re-construct a new skill change.

Again thank you for the criticism and help guys, I really appreciate it. May everyone have a (late) Merry Christmas and an advance Happy New Year.
Title: Re: A little project of mine - MIDICITY
Post by: huwaat on Dec 27, 2016, 11:07 AM
i forgot to add.. since there will be no trans why not make rogue have a new version of plagiarism that wont make the copied skill be removed when hit like reproduce(active skill then when used copy a skill when hit and when deactivated can not copy and remove the old skill copied)? hehe
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Dec 27, 2016, 05:41 PM
Quote from: huwaat on Dec 27, 2016, 11:07 AM
i forgot to add.. since there will be no trans why not make rogue...

We're not focusing too much on 2-2 right now, but yes there will be plans for that in the near future, for now we're mostly focusing on the 1-1 aspect since we have tweaked exp tables, players will stay 1-1 for a longer time.

The "regular" RO knowledge and how to level will not be applied here. Again, re-explore RO.
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Jan 13, 2017, 04:19 PM
Well I had some time and put some kind of washed-up random video of the current progress.

So far we've managed to finish the initial novice area, tutorial area and some quest npcs and such.

Click me for the video~ (https://www.youtube.com/watch?v=B8YqScS0KGg)

NOTE:
We are currently looking for CONTENT CREATORS [ those who can come up with great story-lines, quests and dialogue ]
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Jan 21, 2017, 12:34 AM
A little bump with our latest addition and one of the features I had fun the most creating, aside from the concert as well as the tutorial stages.

Love Live Gachapon System

[ UR ] Cards

[ SSR ] Cards

[ SR ] Cards

[ R ] Cards

Note: These cards can only be placed inside a costume headgear

These cards can be slotted into Upper, Middle, Lower costume headgears
Upper Headgear has [2]
Middle Headgear has [2]
Lower Headgear has [1]

Gachapon Draw System

One Draw - 2,500z + 1 Instance Points
Ten Draws - 25,000z + 9 Instance Points

How to gain Instance Points

Finishing one Instance grants 1~3 Instance Points depending on difficulty


And here's the video~

Note: The cutins are not finished yet, the rewards are not set yet, and the cards themselves are not available yet, however the system to distribute them and how to implement them is already working 100%

Another note: This is not a "donate" exclusive feature as you can see, nor will it ever become a "cash-cow" feature of the server.

Click me for le video~ (https://www.youtube.com/watch?v=FAeigOhG3SU&feature=youtu.be)
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Jan 27, 2017, 04:43 PM
More previews~

https://www.youtube.com/watch?v=qWl40omoBvY (https://www.youtube.com/watch?v=qWl40omoBvY)

and one more

https://www.youtube.com/watch?v=FkrrJqFDyZI (https://www.youtube.com/watch?v=FkrrJqFDyZI)
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Feb 03, 2017, 07:25 PM
Our first ever map trailer!

https://www.youtube.com/watch?v=a7EPBNGDwlI (https://www.youtube.com/watch?v=a7EPBNGDwlI)

Next week we'll be releasing a trailer about the different systems and stuff we've managed to come up in the project, so stay tuned!
Title: Re: A little project of mine - MIDICITY
Post by: Ridley on Feb 04, 2017, 03:31 AM
Your server will probably the first pre-renewal server I check since several years.

pre-re server need to impress with custom content in order to stand out from the crowd. So far it looks quite interesting + i love to play around with sound files and bgms, even did some custom bgms on my own and remade some sound effect, so I'm really looking forward to this.
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Feb 07, 2017, 02:56 PM
Quote from: Didley on Feb 04, 2017, 03:31 AM
Your server will probably the first pre-renewal server I check since several years.

pre-re server need to impress with custom content in order to stand out from the crowd. So far it looks quite interesting + i love to play around with sound files and bgms, even did some custom bgms on my own and remade some sound effect, so I'm really looking forward to this.

Thanks for the support. We're really trying our best to implement some major changes and especially how it plays out. We'll have a features preview video soon, so please watch out for it.

It'll showcase the following

Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Feb 10, 2017, 12:51 AM
We have finally listed our server onto RMS and the team is beginning to prepare for our first ever official beta.

The beta will last for about a month and all progress during the beta period will be wiped.

However, to give appreciation to the players who play and test with us, we will have special awards prepared for you all.

We will formally post our server advertisement thread soon, so please watch out for it.

Also, this coming Monday, we will be showcasing our features video, hopefully, it will be to everyone's delight.

-----

RMS Listing: http://ratemyserver.net/index.php?page=detailedlistserver&serid=19415&itv=6&url_sname=MIDICity%20Ragnarok%20Online (http://ratemyserver.net/index.php?page=detailedlistserver&serid=19415&itv=6&url_sname=MIDICity%20Ragnarok%20Online)

-----

Thank you for the support, and please give us a try. --- We are not your typical cookie-cutter server~

-----

UPDATE:

- We have finally finished our Album Collection System together with a Repeatable Quest system.
- Together with that, we have enabled some Quality of Life NPCs as well as items to help you, as follows:

Also, here is a new and updated version of the skill changes we are planning to provide!

Skill Reworks: http://pastebin.com/D1UKW38k (http://pastebin.com/D1UKW38k)

ALSO! For those who love to PVP and DUEL and whatnot, we have also prepared a very special stage for you!

A custom map brought to you by none other than Chemii! Duel it out it in an arena, modelled after a certain battle arena from Tree of Savior!

Hopefully, you guys can give us a shot. Again, this is your non-conventional Ragnarok Online, so please, do not expect to see anything familiar aside from the first instance you'll be brought into~
Title: Re: A little project of mine - MIDICITY
Post by: Cheppo on Feb 11, 2017, 07:20 PM
Wowzer, I'm super excited to play your server.

It says y'all are geared towards RPers too? c: What kind of goodies are made for that?
Any plotlines, etc?

I have a bit of trouble DLing, is there a way to become a beta player? Ha~
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Feb 11, 2017, 10:06 PM
Quote from: Cheppo on Feb 11, 2017, 07:20 PM
Wowzer, I'm super excited to play your server.

It says y'all are geared towards RPers too? c: What kind of goodies are made for that?
Any plotlines, etc?

I have a bit of trouble DLing, is there a way to become a beta player? Ha~

A lot! The features are geared towards party playing, story-line exploration and much more! Plot lines are very emphasized upon the first instance and I am pretty sure it can easily be connected to your previous RO experiences.

As for downloads, links are still down and we have not distributed the new installer yet. We'll soon inform you guys of our progress, in the meantime, I'd like to invite you over to our Discord channel for more information.

Discord: https://discord.gg/vuRh5Ee
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Feb 12, 2017, 07:28 PM
Here's a little update everyone!

We've released our Episode 1 features, and you can view them over here~

http://forum.neo-logics.com/index.php?/topic/9-available-features-episode-1/ (http://forum.neo-logics.com/index.php?/topic/9-available-features-episode-1/)
Title: Re: A little project of mine - MIDICITY
Post by: iAmNeko on Feb 16, 2017, 11:12 AM
Cool project! I hope you guys have success
Title: Re: A little project of mine - MIDICITY
Post by: Kyrellia on Feb 21, 2017, 06:47 AM
If this wont success, then nothing will lol
Tried it out yesterday and I love it so much.
Looking really forward into it.
Title: Re: A little project of mine - MIDICITY
Post by: Bakorzero on Feb 21, 2017, 08:01 AM
You got me man, count me in XD
gotta collect all those waifus cards  /ok
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Feb 24, 2017, 05:24 PM
We'll soon be releasing a proper trailer. Hopefully this will pique people's interest more.

Please join us over at our Discord channel for more news and whatnot.

Discord: https://discord.gg/vuRh5Ee
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Mar 05, 2017, 03:46 PM
we're finally there! After the agonizing wait, we're ready to receive players for our beta testing!

For more information, please head on over at

http://forum.neo-logics.com/index.php?/topic/33-launch-of-2nd-beta/ (http://forum.neo-logics.com/index.php?/topic/33-launch-of-2nd-beta/)

In addition for this, please make sure you join our Discord Channel for the most up-to-date information.
Title: Re: A little project of mine - MIDICITY
Post by: Tristan on Mar 06, 2017, 02:29 AM
my body is ready! lets rock! /gg
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Mar 10, 2017, 10:29 PM
UPDATE!

Links are out! We'll be opening our server doors in about a few hours from now. GMT + 8 - 15:00

http://forum.neo-logics.com/index.php?/topic/46-registration-and-beta-links/#comment-103 (http://forum.neo-logics.com/index.php?/topic/46-registration-and-beta-links/#comment-103)
Title: Re: A little project of mine - MIDICITY
Post by: Bakorzero on Mar 11, 2017, 06:05 AM
Good Lord this is whole new rpg   /no1  not gonna give spolier XD
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Mar 11, 2017, 10:09 PM
Quote from: Bakorzero on Mar 11, 2017, 06:05 AM
Good Lord this is whole new rpg   /no1  not gonna give spolier XD


Have you joined us already? I'm glad the reviews are good! Thank you for your support, this drives us to dish out more amazing content too!
Title: Re: A little project of mine - MIDICITY
Post by: rottentwig on Mar 12, 2017, 05:50 AM
looks like it will be a fun One.. suppose I'll try..  /pif

say, have you ever considered a race system, like (maybe) dragons, elves? just asking..  /kis
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Mar 12, 2017, 09:46 PM
Quote from: rottentwig on Mar 12, 2017, 05:50 AM
looks like it will be a fun One.. suppose I'll try..  /pif

say, have you ever considered a race system, like (maybe) dragons, elves? just asking..  /kis

Nah, there won't be something like that. We don't want to stray too much away from how RO plays. But enough to make it refreshing.
Title: Re: A little project of mine - MIDICITY
Post by: rottentwig on Mar 13, 2017, 02:13 PM
Quote from: Cyan Hijirikawa on Mar 12, 2017, 09:46 PM
Nah, there won't be something like that. We don't want to stray too much away from how RO plays. But enough to make it refreshing.

that's also good to hear..

whew, played for a bit, and the excitement is still rising  /lv
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Mar 13, 2017, 09:22 PM
Do leave a review for us on the RMS review section(forum) as well as the server review outside as well.

This will really help the project get the attention it needs to pique the interest of most players. Thank you very much for taking time and participating in our Beta.
Title: Re: A little project of mine - MIDICITY
Post by: Kyrellia on Mar 14, 2017, 09:53 PM
Quote from: rottentwig on Mar 12, 2017, 05:50 AM
looks like it will be a fun One.. suppose I'll try..  /pif

say, have you ever considered a race system, like (maybe) dragons, elves? just asking..  /kis


races sure are nice, but some of them make stuff like elven ears ect. "useless" D:
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Mar 29, 2017, 12:39 AM
Update hiccups have occurred. Due to a huge number of bugs cropping out of our latest update, project has been delayed significantly.

Server will still be up regardless and players can take a look at what we have prepared. Note that this is in a beta state and not a lot of content is available.
Title: Re: A little project of mine - MIDICITY
Post by: Cyan Hijirikawa on Apr 11, 2017, 10:40 AM
We are now back on track and will be posting a features video soon~
Title: Re: A little project of mine - MIDICITY
Post by: Bue on Apr 11, 2017, 12:15 PM
Why don't you post your announcements of updates on your own site?

No point in double bumping a dead thread every other week.