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Author Topic: [Suggestion] Race Attribute Bonuses  (Read 1219 times)

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Offline Royr

[Suggestion] Race Attribute Bonuses
« on: Nov 11, 2018, 02:12 pm »
Hi, I'm currently working on a Race Bonus System in my server(WIP) which is each race have different Stat Attributes.
So what I'm asking here is I would love if you guys can suggest which Stat Attributes is good for each Race(s).
The reason I posted here since RateMyServer is a good population of RO Players.

Updated 10/21/2020:

Faction Race System:
Current Bonus:
Alliance of Light
Light Elf: Int + 1, Dex + 1, MDEF + 5, + 10% Holy Resistance
Merman: Int + 1, Dex +1, MDEF + 5, + 10% Holy Resistance
Orc: Int + 1, Dex +1, MDEF +5, + 10% Holy Resistance
Dragon: + 3 Int, + 3 Dex, + 10 MDEF, + 5% Fire and Wind Resistance

Magellena's Shadow
Night Elf: Agi + 1, Dex + 1, Flee + 10, Shadow Resistance +5 %, Earth Resistance +5 %
Vampire: + 1 Int, + 1 Agi, + 1 Dex, + 1 Luk, Shadow, Ghost and Undead Resistance + 5%
Lycan: + 2 Str, + 2 Dex, + 2% Atk, + 10% Poison Resistance
Demon: + 2 Luk, + 2 Agi, + 10 Flee, +1 0% Shadow, Ghost Resistance




      
« Last Edit: Oct 21, 2020, 01:42 am by Royr »

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Offline ichwanul

Re: [Suggestion] Race Attribute Bonuses
« Reply #1 on: Mar 26, 2019, 05:38 am »
idk about balancing at all but i will write my suggestion anyway.
// Dark Elf > increase critrate%/crit DMG %
// Light Elf > increase MATK%
// Merman > increse damage of water property magic/phsycal %
// Orc >increase maxHP%/VIT
// Vampire > add life steal (get HP by % damage)
// Beast > Increase ATK%
// Demon > increase ASPD %
// Dragon > increase HP/SP % regen or increase status resistant % (frozen,stone curse,etc)

i hope it can help.