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Author Topic: ROpocalypse - The Untitled Project  (Read 133198 times)

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Offline BaphometRag

Re: ROpocalypse - The Untitled Project
« Reply #240 on: Nov 13, 2021, 04:53 pm »
yes look above

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Offline Sysq0

Re: ROpocalypse - The Untitled Project
« Reply #241 on: Nov 13, 2021, 11:02 pm »
lmao... /swt
no it is not.
this project no longer has any relation to RO

Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #242 on: Nov 14, 2021, 08:41 pm »
Is all this done with the RO client /?

Lots was done ... but i was a novice

sadly borf the owner of browedit the mapping tool we use for ragnarok customs doesnt really work too much on bromedit anymore and it was the only way of getting animated STATIC models working in ragnarok

last time i tried it didnt work at all but it did work at one point... he straight up said it didnt work but i got it to work and they were all mind destroyed

Im aware you could use gr2 models but im quite busy

lmao... /swt
no it is not.
this project no longer has any relation to RO

Ya reddit kinda useless except for posting videos that i dont want on my youtube

Also i fixed my GIFs so next time i get around pictures ill show you some





edit

Believe it or not i havnt been mapping but preparing the movement system.. managed to totally re write a locamotive system which is pretty cool but I think i could convert it to a C++ project once i finish animating it and cutting off the crap i dont really need

actually i should start converting everythng to c++ ._.
« Last Edit: Nov 19, 2021, 04:53 am by Naruto »

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #243 on: Dec 06, 2021, 10:11 am »
So the past 2 weeks ive been rewriting a locomotive system and making it a bit more lightweight

You may ask why not just use it

well most of us have probably played on a emulator server hosted by a friend or themselves and pretty familiar with bugs

So i wanted to make sure there was none


Its pretty awesome and kinda depressing that the combat WILL be better then state of decay... The only thing is.. Optimization of textures and models... i am a noob at these technically and not sure what im doing because i cant test them properly but once we get all this stuff animated itll be a lot nicer

Another thing is the locomotive system isnt replicated... now ive never hosted any multiplayer but server replication means if I want that door to be open on my screen and only on my screen it is NOT replicated and the opposite would be

meaning the complicated animations graphs would need to be fully replicated and trust me i know there is over 150 variables and functions that are constantly on tick :|

Im not paid enough to bother testing that so this will do for now

https://www.reddit.com/r/R0pocalypse/comments/ra9dgn/new_world_part_12_finished_movement_system_mostly/

I actually did manage to fix my arms tonight ... although it wouldnt be perfect... im not sure but ill probably put the offsets together today
« Last Edit: Dec 07, 2021, 09:04 am by Naruto »

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #244 on: Dec 22, 2021, 01:56 am »
So i managed to fix my GIFs like i said above

by the end of the night i hope i finish my animations but few problems will deal with eventually since sorta unique problems to the weapon types



Arm sway... I mean I kinda walk with my opposite arm swinging forward a bit but every single animation makes it look robotic



Ive been trying to make these footsteps look really good and think i got the "Process/Workflow" down for animating except........
Still havnt really gotten into root motion ... Ive DONE IT but dont know how it works because whenever i play with the dopesheet it just breaks lol

anyways past 2 weeks have been a bit slow but
(click to show/hide)
. . . I did managed to make these really nice animations between queue times though

Seeya soon

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #245 on: Jan 05, 2022, 09:11 pm »
Happy new year and hope everyone got through the holidays

Ive been working a bit lately but trying to do something else at same time but all going well

next up i need to make characters but decided to go straight to modular and see its effect on fps before getting mad

also thought about doppelgangers before characters are rendered...

things to consider... but not much to share

good luck

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #246 on: Yesterday at 08:47 pm »
Lol i know i dont post as much as before but now that everything is sorta done its just me working on my artistics s***


i wanted to work on my twitch channel so i made a thingy

although not sure how heavy those real static tvs are but im assuming that they weight, nothing but those twitch screens update in real time soooooooooooooooo fancy.


Got over 200 models in and ready for photoshop, and working on my skeletons... over 20 outfits but still looking over a few problems unfortunately

hopefully start killing something by the end of month but i know for sure we'll be doing photoshop stuff

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