So hypothetically if we take everything we know, and just stick in a bunch of streets and builds ( BLOCKS ) we could make a randomly generated city
the actual impact of it shouldnt be too much and be easily fixxed later

still gotta make my movement system a little more like Mario and higher gravity.. should be fine lol
stretch and snap op op

I was thinking about how to deal with elevations but idk im thinking fifth element sort of thing...
So after finishing the first set of tiles, I mean i could throw them in game now just to test my frames... probably should

There was an issue with keeping it generating properly cause the street entrance wasnt centered on the warped tiles rip
fixxed it just a matter of adding s*** to them now
also added my first grass patch ... hopefully everything scales well, not sure how much bigger we can go without screwing up plans we had for the "filler"
edit;;
So it would look like this with no holes...

i mean taking everything into consideration i can stiill fly at 70FPS with a bunch of models... and these only add up to a few thousand, still should be goooooooood
it becomes and issue once you start packing everything on top of each other but... further testing will be done
even after adding 10 times more we still hit 70 FPS 50-70..

so ya the MAPPING will be good except im not sure if i will be able to procedurally generate everything cause u cant rebuild everything AFTER you package the game...... SOOOOOOOO.... 30Frames vs procedural EVERYTHING is possibly debatable BUT nothing necessarally stopping you from generating a street, and just setting it as a map...
Actually 80fps up close.. 0 impact.. but... my machine isnt that bad...
then we go and slice some holes in a building and build some walls...

so in case someone is wondering if you could do it without blender you could if you want there is wall building tools but i only used it for navigation pathing for my cutscene
you can rewrap UVs in unreal blueprint except if your not a robot modeler the cube map probably will rotate.. idk i probably couldnt get it to work if i tried it lol
So ive decided that were going to avoid anything not too important but working.. takes a little longer then i want but whatever lol...

once i get 1 set of tiles done we can think about finishing it... want to say it will be done tonight but idk
oh right the purpose of this edit was to mention Modular Walls, lol.. 1 ) could be useful to save a bit of performance but the main use 2) just adding walls in without torturing the already pitiful mesh
... Not sure why but every time i use a boolean to delete door and windows this s*** happens... sometimes..
