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Author Topic: ROpocalypse - The Untitled Project  (Read 101552 times)

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Offline Tenuguu

Re: ROpocalypse - The Untitled Project
« Reply #210 on: Feb 13, 2021, 10:10 am »
Man I know no one one really replies to your thread but I just wanted to say across the years I have been reading every post.  It's been cool to see your project turn from an RO mod into its own game.
Your enthusiasm and dedication is freaking awesome dude.

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #211 on: Feb 21, 2021, 04:02 am »
Man I know no one one really replies to your thread but I just wanted to say across the years I have been reading every post.  It's been cool to see your project turn from an RO mod into its own game.
Your enthusiasm and dedication is freaking awesome dude.

Thanks lol, but its not like you can say your awesome everyday without getting a little annoying lmao..

It hasnt been easy but im getting comfortable at least..


but.....


First off  ive been working on creating a system to procedurally generate ... well vending machines, not so much the shape but the design on it... as it is i only have 1 back ground but 5 stamps for them






right so i though these were already PRETTY good ( that waterfall one needs to be fixed xD )

But i was looking at all my other ads and realized i needed MORE then just this.. so i learnt how rendering worked and instead of going out to buy some coke and make some icecubes i learnt the bit of blender i was ignoring and made this one :




Although the design is a bit iffy i think itll pass

im probably just gonna STOP at this and move on to other things,

ATM is next, along with the new telephone design



I really hope were busting some donkey by the end of the month...


see you guys soon and thanks for the reply  /lv

Edit:
(click to show/hide)

Actually its kinda funny i designed a new font + language and im starting to learn my letters and it looks pretty dope



its pretty sweet tho, remember years ago i was just shopping and cropping s*** now i can just recreate it.... totally... not stolen ( mostly? LOL )




its actually really insane... i cant really explain it yet
« Last Edit: Feb 22, 2021, 03:41 am by Naruto »

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #212 on: Feb 24, 2021, 07:29 am »
Alright so the past few days ive been working on finishing these models a bit.. more like... getting them nicely fit into the code and cleaned up....



I got these in game and organized them + added over 30 different brand named goodies to the pile..

Most of it looks good, but i kinda wanna move forward a bit more



Remember a long time ago i made blinds for the apartments that were cyan? totallly lazed out and made cyan and bubblegum colored chocolate bars



lots of little things i wanna do... now though we can actually deal with them since my code is all organized and i got a little more room to edit and not stress over the problems i might have been avoiding   /no1



sooooooooooooooo the next day or 2 i will still be making assests and branded good

hopefully by the end of the month im back to working on my character animations.. still need a character creator though, that will come in when im done with this place though

wont take too long lol

e: Oh and im also reviewing my map and looking over my errors in geometry so we can hopefully rebuild the next map without any problems, cracks or sneaky mistakes.. im still thinking about what to do with the world... doesnt take long to actually build a scenerio you have pictured but... I dont have any combat finished so were not really gonna know what its like until its over :(


And this is why we test things troughly


my mesh got destroyed for some reason

So moving on a bit ive been looking at a bunch of videos and absorbing everything i could and already learnt a bunch of new stuff today... awesome

So i needed more potato chip shots and was like well couldnt i just make a particle editor... anyways f*** that i added a funnel and enabled physics and boom we got this awesome stream of potato chips


and i finished up dealing with my materials blueprints... everything seems to be in order... back to making these things a bit better and get some more larger assests in place...



but we do find some s*** within the alphas... fixable but ill have to go over these until we find a nice balance

and done
« Last Edit: Feb 25, 2021, 05:28 am by Naruto »

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #213 on: Feb 28, 2021, 06:00 am »
So the past few days ive been practicing blender and well we have another set of rules to follow and i managed to clean up everything



Got fridges, stoves setup and they looks great

the vending machines are perfect

ok but i feel that the map looks a little TOO good ?  Its kinda awkward right now but i think i need to do a little research and look through some games...

Also lets take a look at the town ( without traffic )




So now i really gotta make the gameplay... like i know WHAT i want but i need to design a system that flows well and interacts well with the map


But the 3d modeling is going awesome.... im supe satisfied with my map so now we just gotta you know make it procedural



This month is going to be dedicated to character design and movement . . . although we spent a good 2 weeks on it this month... well its ALL going into it next month


I really wish i could deal with my materials a little easier but whatever... a few more minutes


and its like clear that the programming and animations are there ... lots to think about ...

I think we might have to step down a bit because im aiming WAY to high ...

we'll see we'll see we'll see



 /no1

sorry about the GIF quality i guess my PC needs a restart cause shes been at it the past couple days...



Edit

Kinda funny sitting here tonight looking through the stuff i did 4 weeks ago and its like ah damn its already half done i just gotta tweak it... feels good man

« Last Edit: Mar 01, 2021, 03:43 am by Naruto »

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #214 on: Mar 04, 2021, 04:22 am »
Well nothing to really post just been looking over things and thinking about the future... I did try fixed camera positioning and it looks great and super smooth



So about the game

Pretty sure im gonna say Hold your horses to the shadowrun bladerunner city .. looks good in my portfolio tho

Why? Well its cause theres too many animations to deal with

So im gonna make something a little simpler.....


Im thinking State of Decay style, with mini dungeons that are procedural....

im curious how big i can make the map tho


Realistically speaking a BIG CITY NYC style city...well building 100 blocks of sky scrapers is a huge pain in the donkey

this makes me sad




Not really sure how were gonna do this but im gonna start small and keep going


Have you ever seen the game called " Days Gone " ? LOL...




Anyways i pulled out the scanner and drew these plants up and the style is there and looks good but i need to work on the leaves



what sucks is like OK i can photoshop stuff but mixing hand drawn accurately with filling in shopped leaves... wew another level ..

ill probably just practice drawing... ?

we'll see


So i finished the bigger shrub wall but i was looking at this one and idk what im going to do



right now just remaking everything ... would be nice to use premade stuff but just gonna practice





So i got up today feeling like a million bucks and made some landscape textures

they look so f*** good....
« Last Edit: Mar 06, 2021, 03:26 pm by Naruto »

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #215 on: Mar 14, 2021, 06:16 pm »
You guys should follow me here instead

https://www.reddit.com/r/R0pocalypse/

easier to upload videos using voice commentary now


thanks for your time

Its split up where
The Thirst

You guys can ignore it, just a summary

then the rest is new really....

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Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #216 on: Apr 09, 2021, 02:45 pm »
So i was playing around with my datatables and exported it into a familiar format and its kinda cool thinking about modding my own game ... things going good though


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