Hello ... The past 2 weeks or so i was moving around IRL and working on sorting and pasting all the sprites onto organized sheets, completed but unusable... I mean i can place them in my game and stuff but they just do the animations... unusable
But today i took the time to start my adventure into the mapping on the unreal engine... geting off topic
Ive figured out alot of it, cliffs, painting and pathing, trasnparency and practically every feature of browedit but on unreal , dont miss it but i still need it open to view the maps:
Anyways


feels a bit desolate in first person, but ill figure something else
besides that it looks pretty much like it... the cliff could be a bit darker but i need to play around with this alien software

If you dont close me i can post more . . . indoor maps should be a snap but ill need to make my own ceilings
Moving inside i realize the walls arent totally made flat top for ceilings... but i quickly figure out the collision and things going ok


but now i figured out many collision and importing tricks, things are easy. BUT there seems to be issues with the bigger builds, they arent showing materials propeerly and i gotta go through some of them... Its a good things ive stared at these textures for 3 years , but there is a way to locate them exactly... pretty convenient

next up i build the floor texture for prontera, should be okay... the problem with using the imported floors is that you need to make a new back drop either way, and if you do, its pretty hard to f*** replicate what ragnarok had without making it in browedit and importing it... kinda defeats the purpose, so im trying to build it myself, even if i gotta make tiles of it >_> probably not

finished prontera mostly just gotta do the colision and the back drop, but gonna build my way to glast heim now... gonna be sick, mostly done with the bull s*** too