I finished a bunch of the smaller models, but had issues with my bed and replaced it with an iro model for the sake of the post today


and i added wires but hardly noticable

Once i finish furnishing the basics of the residential apartments, ill end up copy pasting them a few times, then mixxing up the models a bit
Once of the issues with using IRO sprites instead of making my mown is that MANY/MOST of them DO NOT have back sides, meaning icant just turn them or flip them over
Sure right now it looks like a model home ( exept for the clothing i threw all over and the jumbled wires)
Once Im done I can just do what i said earlier about time lines
Im still a little curious on how im gonna do it
And the whole idea of Time progressing as you move farther out doesnt stir well with me...
But like i wanna rip the apartments up... but not every room, but why would a single room be not ripped up etc etc
Besides that I was thinking about the "life skills"
I already have things planned out from old projects but in regards to now:
Lockpicking >
... Examine a door will leave you with rng choice
30% - Door is jammed and youll need to smash it or use proper tools do to it without making a bunch of noise
70%- door is locked
-- difficulties for pick are presented
bam exp for lock picking
Besides that im not sure...
But for looting and keeping it nice and random=

using the current spawning mechanics I can make sre to only spawncertain items in the rooming, and if i wanna get complex food specifically in kitchens.. easy stuff
i plan on making them tiers.. 1 small box of junk... med box and so on, same with food art, ill probably stand them up... itll make it look alot better then top down sqaures and banana shapped stuff
Now im just thinking of ways to implement more then combat stuff... thats the cake walk... same with designing monsters...
and for staarting im thinking a few selections with buffs... but all start with the same job...
- Bus crash survivor :
+3 skill points or some general thing for a plain citizen start
or...
"Crash Survivor"
"Youve experience the shock of a near death experience already"
-Apartment Complexe resident
- spawn you in a random CLEAN apartment
"First Blood"
"You fended off your first zombie encounter first hand and up close early on"
-Police force
-start you in the middle of a riot in the city
"trained"
"You were used to this stuff before the outbreak"
... probably just give a huge buff the falls off like i mention below
not sure about the stats but maybe this will add some flavor and eventually fade away on your job change
now im thinking progressing through time lines should be a matter of what job you are... that could work...

woke up and getting more models out of the way...
finished bathtub,fire exit, fire extinguisher box...
kinda nice knowning how to make dented shapes and mapping it properly
need a new bed... toilet.. bathroom sink and a mirror
then a few roomy things and then i can finish my walls

I raised and moved everything into place on my map
Now im gonna make a city scene... gonna wait till i finish and make the exit though