HMMM I was thinking about things
Like I said... the 1st part of rocky start will be one side of a bridge, with the town, then the other side, country wilderness...
Then the roads lead to the church on one side
And the other side of the highway, on the other
Probably just gonna take stores Im familiar with and not try and copy everything.... that would be ridiculous
"can we go in all these buildings"
-Yeah im not making a rng paradise... everything is gonna be put together... maybe some places will be accessible but I hate that crap in these style of games
Ill probably just have you walk through the glass doors... I think that would be the best way because.............
1) You can see where your going
2) Much harder to mis click the warp if it was sticking out in the street
Theres a feature built into the emulator where monsters can use warps.... I like this feature but I hope the path finding will work

"How many players do you think will fit"
- Well idk about that but I said i wanted to give it a single player feel... so that means im not gonna ask you to farm anything too hard as the game takes place over 6 months or so then rewards given out for next season... and accomodate whatever changes I include or whatever... but I can see how defense and pvp game modes would work.... maybe we'll have to instance the fields and make player limits... As long as I enjoy it thats all that really matters

As much as id like to just make it open world, and just keep expanding, and using the international subway anomaly as a way to "out of place" areas... IDK maybe ill fill in the gaps in between citys and town, and keep it fiction but based on real world areas.......
But I like the subway . . .
Its just I wanna access power stations, dams.. power plants etc etc and I cant group these together really -
It would change the direction of the game.. I wanna keep it "arcade-y" I cant really think of any other way to deliver it. + I think I could make some pretty sweet subway scene...It wouldnt be the HUB IDK we'll just have to see later lol
* I was just mapping and writing/brainstorming... So the asretix involve the system where you collect goods and securing them for the future like valuables... food and water and non perishables... some being sent into orbit and non perishables for the future... all have some sort of scoring
Sooo... I made a Bank... Maybe have some crazy a****** demanding their cash be transported as a mission * Valuables
theater/gambling den .... maybe this will be where everyone gathered while waiting for military and itll have some stinky mvp hiding in there
hair dresser... not sure ill probably just leave it
book store.. * I guess this could fall under valuables / knowledge
"I remember you posting alot of "life skills" like farming, fishing and mining"
-Probably not gonna happen here... Like I said I have a lot of projects I wanna do... I mean i got nothing else to do.. so ill just do it later
So this place is probably just gonna be another side area... Ill think of something
Antique store... * I guess this would fall under valuables
I mean considering my story/lore im trying to maintain, this isnt a scavenging game.. were in an army.. Ill have sp diminish over time probably and easily countered with consumables and not really interested in eating rotten food.. but I think ill save this for another project
era 1 : mostly quests involving survivors / people trying to escape / securing roads and escapes etc
era 2 : will be leaning towards gearing up
era 3 : will be the endgame
Some areas of course... will be separate from the timeline.. or you know only take place in certain times.
Trying to think about why I would include a scavenging thing but personally think that would be too much micro management...
Maybe Ill just have it set up where you gather water... food ... not for yourself... but for your survivors and launching them into orbit with everyone else lol ... and securing valuables.... and locking them in a vault underground for the future...
all these would add to some global statistic that will change the outcome of the end game or something... or perhaps... your final reward
really if i ever put a survival spin on the emulator.. its going to be when i make my re renewal rebalance... I am interested in remaking megaman though... thats it these 3... I dont really wanna say anything really... its alot of work haha and wanna focus... to make anything good would require alot and i dont really wanna spread it out... renewal re balance would require litterly 0 effort since its all code really.... and the megaman remake wouldnt be so hard cause im not trying to be original... and can focus on sandboxing my mechanics in the horror game... No im not remaking desert punk... I might make a hat but thats it xD
Man i wrote quite a bit.. mostly cause I allowed myself to start planning more crazier things due to effecttool.. I probably woulda gotten around to it but being told about it really helped lmao
anyways heres the usual

Looks good... need to fill in the space between at the beginning with a poster or ad of some sort

Street seems fine, no issues with rotating like my city scene, probably gonna go with a single side for the city not sandwiched between sky scrapers .. and like being able to rotate around the blocks... guess itll have to be designed on a block to block basis for that to work... Not sure yet ... I wanna change the mapping styles and take advantage of the viewpointtable we have
These buildings should be 2 stories, but screw it...
*******Wtf having issues uploading images today

so far I have planned 2/5 of the map as street... 1/5 water.. 2/5 country roads... with a bridge separating that
Seriously... thinking about a few things I realllllllllllllly reallllllllllllllllllllllllllllllly want text to float on screen but I more like a slider text ... or you know like you see in movie credits... that little white box is annoying and the chat bubbles arent really immersive ... Oh well </3