Happy valentines everyone
Curious how its going?
So last week we finished the "base" for my clothing except we didnt go uv map it or texture it... uhh sorted wanted these done first so i can sorta work around these textures instead of having to restart in a week cause my characters were too cartoony
also i was looking at some bikinis lol
To achive a good skin tight clothing, its normally just painted onto the mesh itself... but a low poly model really cant support it without making it very pixelated.. weighting it, not so appealing but well see later



Bit of bleeding but thats just blender hopefully... looks fine in the other viewport
got about another 25 models mapped
im probably gonna finish all them this month because photoshop is expensive

Although ill still need to set up the clothing...
E:
Oh ya, most of those models are mapped onto 1-2 textures files to reduce draw calls ( whatever that means but )
In most 3d software we use those 3d material balls and slap it on the area then we bake it down into a texture
im actually just making them as i go because well, id need a material for each and the amount of actually need... not really sure but the idea is to reduce draw calls, and textures take up space too
so like ages ago i was practicing with materials, and when i tried to back them up my usb would crash so i had to reduce them to 1 master material but that was too big..... and when i updated it id re compile 5000 shaders
feels bad man but whatever it looks sweet