/trying to get top of the page post
Alright so things going good right , building data as we speak smoothing it all out
Dealt with some knots, but i got hundreds of zombies spawning in 0 lag 40-60 FPS with FULLY carved out buildings that look dope as hell
Thing is i can save some peformance at the cost of size... apprently a fully coded scene isnt the best approach due to some limitations... kinda stupid but nothing i can do about it...
Also having trouble posting videos and gifs rn on this internet... my map map is about 60MB's not sure how the game will turn out when packed up and ready for play
sooooooooooo next up i can go a few different ways and kinda just chillen thinking about it :
1) More textures / Dirt / Torn up / just making the map look good ( trust me this looks dope )
2) Doors ( was leaning on this after my character was done? )
3) Finish up the current block / section ( Im like half done this section but I wanted to detail them and walk through them and change things making them perfect )
4) need and translucent material ( lol )
Generally speaking they all kinda just fall under 3
But i got a bunch of sound effects and things i wanna get working
I dont even have my characters or guns ready just some pissed out models that were just made for filler
well i did place and prepare like 20 guns ~
Actually let me show you an image really quickly
The actually difference in the players/monsters and the back ground models are a bit significant
I gotta think of an art style that suits how GOOD my map looks... I mean i could force the resolutions down like it looks in hell gate london.. its not even bad but its noticable
Not sure what were gonna do....what i mean is I could make something simpler with more custimization but it would look like junk compared to my map
ughhhhhh we'lll figure that out soon since everything is fine
Well.... Talk to you later

here we go... actually since i cant download anything that sucks but luckily have like 100 gigs of samples in my hd lol

confused already G_G
but instantly makes things 10x easier...

Litterally just made a footsteps system dependant on the material type stepped on in 30 seconds... lol