the map is over half built,including bigger points of interests like shipping depot for the district and other things... but the deeper we get the more inclosed we'll end up... im getting curious
I worked on my light map...
And made a bunch of models too today

Now the only real concern is trying to copy a building style like mcdonalds... grab a few red blocks and call it a day.
wont be too long until the survivor time line is completed.... or at least the maps
Plans :
You pick one of the 3 starting zones
apartment : Not sure about the stat point gains yet... but i was thinking something leaning towards success rate for crafting skills and sp...
bus crash: more hp , more dex... if you pick bus crash and find a gun, youll be really good with it
riot control: starts off with a bunch of gear and high stats,
Now i was thinking about the next part,
Of course i wanna figure out a way for everybody to pick their next job advancement
apartment start : you are aware of everything and had a surprise attack on yourself by your neighbor in the hall way, your new goal is to get to a evacuation site without being infected
bus crash: aware of the hype over the epidemic but still trying to keep your normal life going, you are caught off guard... you start off with a house key, random, and you can go back home for supplies... or your equipment ... something.... or you can try and get to the evacuation point on foot from where you started
riot control: survive the onslaught and try and push through the maps without dying/getting infected... simply 1 way map on the street with a few scenerios from being surrounded or in tight places..
So why not just pick riot control...
Well I would pick riot control right away...
But ill have a few things in town to do... along with special loot you can carry over
I was thinking about another option instead of job advancment :
so:
ontop of lossing the buff you get for you starting choice...
you make it to evac and you get some dialog
-you insist on joining the military
Mercenary job
>start you in the tunnels on the next time line
>you cant keep any special equipment or items from previous timeline
however you turn it all in for survivor points or something....
-friends still alive at the entrance of the evac center and suggest we try to clean up ourselves
Brawler/Knight job
>Start you somewhere.. maybe a bar or hospital... at this point the military and you dont interfere with each other as they are more or less in charge of the border and transportation... some hostility due to cruelty with infected
>start with high disposition to normal people still stuck in the city
>you carry everything with you to this time line
>no survivor bonus points
-turn around alone and tackle to apocalypse solo
scout class
>start at one of the bigger local parks with other stragglers
>quickly have access to rare loot... everyone scavenges in this area
>you keep some equipment, and can trade what you want for survivor points
-they told you that you carried the virus, but not showing any real symptoms.. this is uncommon but they cant take the chance with you.. they offer to kill you, put you into quarentine or shoo you back into the city.. you chose the city
mage class
>you start in the same place as the knight class
>no disposition bonus and get different dialog then knights
>you trade all your equipment, for new equipment, this equipment is different depending on how much/how valuable the carried goods were
>no survivor point bonus
and another option... assuming i dont make more starter classes
>you made it uninfected, and passed the check...
-ends this characters play through
>exchange everything for survior points including a saved survivor ...
I dont know how to add this part into the lore... but changing characters and having them clear for certain purposes sounds like a good way to learn my game and get rewwards,,, but...
mage starts with a bunch of tech -
mage deposits it in shared bank
logs on other mage and uses it...
new scout is born and checks the DAILY 24 HOUR SHOP THAT CHANGES
this means you just need to make a scout and you can gain survior points + check the store
once again he can deposit it for his other character, albeit alot quicker then the mage can deposit it
new army recruit ... you can try and smuggle your gear out and just not get involved with them anymore...but if you chose military related stuff... you dont have accesss to a storage at their camps, and always have goods and resources removed upon entry in exchange for survivor points
brawler/knight... nah they get something else
this way you can gain points and other things... depending on what you want
Now what you can do with the survivor points? No idea
but this way i can split my game up...
If you just arent ready for the second time line you can play with all the normal equipment without undead to herass you... like pvp... but you can still farm alot of diffent ways...
military can just farm non stop or knights who gain them from other ways...
smaller map and few mvps...
then finally when you switch is when everything opens up and turns to hell... but i wanna give you a chance
I wanna make traveling short-medium distances rewarding...
there is the matter of home invasions and breaking into commercial/industrial buildings in the first time line... but as far as goals go itll be saving people... and killing zombies...
But then i was thinking another spin on the time switch
lets say...
we recruited
400 military
200 knights
100 scouts
100 mages
maybe this can trigger quests... but in the long run it doesnt sound too effective
survivor points :
no idea but thinking of making it super rediculous and breaks the lore/realism totally like a gantz ball that trades points with you... and kept track of all your lives and survivors or something
not sure but curious to see this get wrapped up a bit