Alright so the past few days ive been working on finishing these models a bit.. more like... getting them nicely fit into the code and cleaned up....

I got these in game and organized them + added over 30 different brand named goodies to the pile..
Most of it looks good, but i kinda wanna move forward a bit more
Remember a long time ago i made blinds for the apartments that were cyan? totallly lazed out and made cyan and bubblegum colored chocolate bars

lots of little things i wanna do... now though we can actually deal with them since my code is all organized and i got a little more room to edit and not stress over the problems i might have been avoiding

sooooooooooooooo the next day or 2 i will still be making assests and branded good
hopefully by the end of the month im back to working on my character animations.. still need a character creator though, that will come in when im done with this place though
wont take too long lol
e: Oh and im also reviewing my map and looking over my errors in geometry so we can hopefully rebuild the next map without any problems, cracks or sneaky mistakes.. im still thinking about what to do with the world... doesnt take long to actually build a scenerio you have pictured but... I dont have any combat finished so were not really gonna know what its like until its over
And this is why we test things troughly

my mesh got destroyed for some reason
So moving on a bit ive been looking at a bunch of videos and absorbing everything i could and already learnt a bunch of new stuff today... awesome
So i needed more potato chip shots and was like well couldnt i just make a particle editor... anyways f*** that i added a funnel and enabled physics and boom we got this awesome stream of potato chips

and i finished up dealing with my materials blueprints... everything seems to be in order... back to making these things a bit better and get some more larger assests in place...

but we do find some s*** within the alphas... fixable but ill have to go over these until we find a nice balance
and done
