Minimal GRF for woe SE

Started by Suspension, Nov 03, 2011, 03:18 PM

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536616

How do I change Piece of Cake's drop sizeusing ActOR2 ? I'hv already found the spr name: Á¶°¢ÄÉÀÌÅ©.spr but I can't seem to increase the size of the drop item? I tried editting the .bmp of the .spr but it won't work :/

pusanginamoy

Possible or do you have for WoE SE GRF edit with grid lines? Like the screenshot below?


Thoth

been a long time, but I'm pretty sure that involves editing "tex81.bmp". that bitmap is arranged in a 10x10 grid of textures, the textures each covering a square 2x2 block of 4 map cells in RO. so you add a grid with that. you could even throw in wierd little pictures, although it would probably drive you insane...

Valmont

Sup Thoth, since i most play sinx for BGs, i really would like to have a bigger emperium/stones for me to aim.
I know the game 3d Sprite doesnt help, but any help is wellcome.

Anything that avoids biocanibalize or peco peco hidding those stones is enough.

Thank you =D

Tsudere

Quote from: Thoth on Jul 27, 2013, 06:22 AM
been a long time, but I'm pretty sure that involves editing "tex81.bmp". that bitmap is arranged in a 10x10 grid of textures, the textures each covering a square 2x2 block of 4 map cells in RO. so you add a grid with that. you could even throw in wierd little pictures, although it would probably drive you insane...

That's not correct. The tex81.bmp isn't really able to use a structure.



You can create good and very clean structures with a-0.bmp from tetris.grf of smthn like my chess_ultimate.




I started working on it 2 days ago. It must be a lucky shot that you appeared exactly then here =D
So I've got a question to you:

Is it possible to merge the tex81 and the a-0 or a-0 and yours?
Because as you can see I got red dots on the flags, but the controll devices aren't shown.
So I tried to implament the skulls from your grf, because I think this a very good feature.
But actually it isn't working D:

Have any ideas?

Thoth

#50
when I originally made those map edits, browedit would not let me make textures the correct size to fit a single cell. so I just tossed in the mushrooms, eyeballs, and skulls. I heard of a command line/txt map editor, but I didnt want to mess with that.

the tex81 texture map is called by the map files, just the same as the skulls are. its not the filename used in the folder thats important, but the filename listed in the map files. as long as the 81 square textures are arranged the same way/size as in tex81.bmp, you could just rename your chess file to tex81 and it should work with not just mine, but every map from the eboshers grf. if not, make some chess/tetris arrangement based on the 81 squares in tex81.

my guild was Speak Softly when I made this one. there was one pixel outline for each 2x2 square, but this ended up being doubled and uneven around the edges. alot uglier than your chess thing :P


I think this eye-burning screenshot was a result of toying with the lightmaps. I ended up just deleting the lightmap completely from the mapfile so players would not need to type /lightmap to remove the white world.


Tsudere

So how you made the skulls working on exactly this position? You edited them in the .lua file of the map?

And the thing is that I still want 2 to merge different systems in one. That means that I can't rename them because I simply need 2 files (1 for woe, 1 for the rest) running at the whole time!
My target is to create pure brown in pvm und chess for woe. Thatswhy 2 different are required. Probably you can't use another as the chess for woe because you simply can edit the flieds for the flag warps only on this type (afaik).

Another problem I acutally have is that pure black fields of the chess have the same color as the field were you can cliff above. That's really annoying for damge dealers.
I found out that some edge of some fields you can step on must be that texture. And you can't get such very clear colors of the non step areas if you don't paint the edges of the step on areas.
But a want my coffee brown for cliff edges and still a clear pure black non step areas. GRRRRRR ITS ANNOYING!
Any ideas?

Thoth

Quote from: Tsudere on Jul 29, 2013, 12:00 PM
My target is to create pure brown in pvm und chess for woe. Thatswhy 2 different are required. Probably you can't use another as the chess for woe because you simply can edit the flieds for the flag warps only on this type (afaik).
then you tell the map files to call tex81 for most, and your chess thing for the woe ones. just changing the filename they call. I honestly can't remember which of the 3 map files it is (long time), but it shouldnt be hard to figure out. notexture on world maps tends to make the world... ugly. kindof depressing actually. thats why I put notex for woe/bg only.

I put the skulls in with browedit RO map editor, notepad not recommended.

Tsudere

Quote from: Thoth on Jul 30, 2013, 04:29 AM
then you tell the map files to call tex81 for most, and your chess thing for the woe ones. just changing the filename they call. I honestly can't remember which of the 3 map files it is (long time), but it shouldnt be hard to figure out. notexture on world maps tends to make the world... ugly. kindof depressing actually. thats why I put notex for woe/bg only.

I put the skulls in with browedit RO map editor, notepad not recommended.
Actually this isn't really working. Thatswhy I was asking for a solution.
To be honest: I'm not really exprienced in editing grfs D:

pusanginamoy

I downloaded sakNEw.grf and my whole RO world is in grid lines which im good with it, less blockage and less lag or me.

My question is it possible to use two grf or combine with another? Im using sakNEW.grf and wants yo use thoth.grf or ebosh..

Thank you.

Tsudere

I tried to merge them too but it failed. My choclate cess.grf is based on saknew. But I upgraded the version while fixing a lot of cells and other things.
Probably you cannot combine the .gnd .gat and .rsw files. And thats exactly the main problem.

You might be lucky if you copy the whole map files of the map of your choice from thoth.grf into you mapfolder and copy his bitmapfiles too, but idk how it will work.

Since my chessfield is working on every map I don't care about merging 2 ground based grfs.

Tsudere

http://kreyohn.wordpress.com/2013/05/30/grf-merge/
Google page 1.
But there isn't explained how to merge 2 different grounds in one grf and from my own experience I can telll you that not every merge will work.

Ferios

@Thoth
I know there's a search button, but may i know what program are you using to edit the grf..
And where did you learn grf editing, is there any specific guide which is good?

raggya

#58
QuoteTo use it just add to the ini of the server the this as 0=nameofthegrf.grf and put the others as the next one like if you've
0=abc.grf
1=def.grf
2=ghi.grf
now you change it for
0=nameofthegrf.grf
1=abc.grf
2=def.grf
3=ghi.grf
I have a problem the server where i play has only the following in data.ini
[Data]2=data.grf
Enjoy playing !

I tryed to replace it with
0=abcd.grf
1=data.grf but doesn't work.  /pif /pif /omg

Triper

That probably means that they have the ini being check'd before you log in. Which is smart in some ways =p

You could always try to edit the data.grf or see if starting from 2 instead of zero works.