RMS Home | Guide Writing | Test Server | New Servers | Latest Reviews

Author Topic: ROpocalypse - The Untitled Project  (Read 128083 times)

0 Members and 1 Guest are viewing this topic.

Offline BaphometRag

Re: ROpocalypse - The Untitled Project
« Reply #240 on: Nov 13, 2021, 04:53 pm »
yes look above

Advertisement

Offline Sysq0

Re: ROpocalypse - The Untitled Project
« Reply #241 on: Nov 13, 2021, 11:02 pm »
lmao... /swt
no it is not.
this project no longer has any relation to RO

Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #242 on: Nov 14, 2021, 08:41 pm »
Is all this done with the RO client /?

Lots was done ... but i was a novice

sadly borf the owner of browedit the mapping tool we use for ragnarok customs doesnt really work too much on bromedit anymore and it was the only way of getting animated STATIC models working in ragnarok

last time i tried it didnt work at all but it did work at one point... he straight up said it didnt work but i got it to work and they were all mind destroyed

Im aware you could use gr2 models but im quite busy

lmao... /swt
no it is not.
this project no longer has any relation to RO

Ya reddit kinda useless except for posting videos that i dont want on my youtube

Also i fixed my GIFs so next time i get around pictures ill show you some





edit

Believe it or not i havnt been mapping but preparing the movement system.. managed to totally re write a locamotive system which is pretty cool but I think i could convert it to a C++ project once i finish animating it and cutting off the crap i dont really need

actually i should start converting everythng to c++ ._.
« Last Edit: Nov 19, 2021, 04:53 am by Naruto »

...................

Offline Naruto

Re: ROpocalypse - The Untitled Project
« Reply #243 on: Dec 06, 2021, 10:11 am »
So the past 2 weeks ive been rewriting a locomotive system and making it a bit more lightweight

You may ask why not just use it

well most of us have probably played on a emulator server hosted by a friend or themselves and pretty familiar with bugs

So i wanted to make sure there was none


Its pretty awesome and kinda depressing that the combat WILL be better then state of decay... The only thing is.. Optimization of textures and models... i am a noob at these technically and not sure what im doing because i cant test them properly but once we get all this stuff animated itll be a lot nicer

Another thing is the locomotive system isnt replicated... now ive never hosted any multiplayer but server replication means if I want that door to be open on my screen and only on my screen it is NOT replicated and the opposite would be

meaning the complicated animations graphs would need to be fully replicated and trust me i know there is over 150 variables and functions that are constantly on tick :|

Im not paid enough to bother testing that so this will do for now

https://www.reddit.com/r/R0pocalypse/comments/ra9dgn/new_world_part_12_finished_movement_system_mostly/

I actually did manage to fix my arms tonight ... although it wouldnt be perfect... im not sure but ill probably put the offsets together today
« Last Edit: Dec 07, 2021, 09:04 am by Naruto »

...................