Job Discussion

Started by baseballGuy, Feb 03, 2009, 07:56 PM

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Patapon

Bumping a thread to talk about Star Gladiators.

What sort of skill setup as a TK Kid should I be having before job changing to Glad?  Should I get one kick, two?  FSK?  What about High Jump if I'm not going to be an emp breaker?  I honestly have no clue here.

this image copyright 2009 Patapon

A92FL0163

Get High Jump to avoid getting way too mobbed on PvE, on PvP it have almost the same utility, but you'll use it mostly to get away from Assassins or Knights, the kick number depends on which you like or dislike, the only kick I got was Heeldrop/Axe Kick, because of the stun-locking capability, I've seen people using Counter Kick and others using Round Kick, just don't get Whrilwind Kick if you're going to PvP, for obvious reason, it is the best to PvE.

FSK is really REALLY good, once you get break fall you'll know what I am talking about, avoiding major magics and ranged attacks is really good, and when it triggers, FSK will have higher damage, so its almost a must have, imho. Also, in PvE it will trigger even if your enemy is melee, because when he hit you two tiles away, it will consider a ranged attack, so its just like a second flee.


Patapon

Alright, so I guess my skill build would look something like this for TK Kid going to SG?


Running Level 7
Counter Kick Level 7
Break Fall Level 1
FSK Level 7
Peaceful Rest Level 5
Enjoyable Rest Level 5
Fighting Chant Level 5
Warm Wind Level 7
High Jump Level 5


Running I couldn't max out without losing out on Counter Kick.  Which is more worth it?

this image copyright 2009 Patapon

bleu

U need Counter Kick Stance to trigger Counter Kick, without it your 7 points in Counter Kick cannot be used.

Patapon

That's funny.  I had it on the skill sim, but the problem of "too many skills for my skill points" still stands.

this image copyright 2009 Patapon

CookieEater

Quote from: bleu on Feb 22, 2009, 08:11 PM
U need Counter Kick Stance to trigger Counter Kick, without it your 7 points in Counter Kick cannot be used.
Stances are available after putting 1 point into a Kick.
B>Positive Karma, /w offers pl0x