Hello, I'm in the journey of creating a different type of server where every (or almost) build is useful and fun to use. For that matter I'm changing bonuses and the way some skills works,
but nothing too strange, so it remains the same game. And only up to second classes (no trans) for the moment, as they seem to be easier to balance.Currently what I thought for Alchemist:
- Acid Terror: Base damage 500%. Target vit raises by damage 5% per point (Like a lower version of Acid Demonstration, but doesn't ignore def).
- Bomb: Multiplier improved up to 300%.
- Homunculus: They could be changed to all demi human, limited to a certain level (like lv 75).
About Blacksmith, I don't have too many possibilites, as they are the class with less active skills:
- Dancer's Dazzler will be modified in a way not-so-high-vit characters can join, so hamer fall will have a more important role in woe.
- Reduced sp consumption on some active skills.
- Easier or better bonus from forged weapons.
If anyone have any suggestion about it or concerns about balance, comments are welcome

. Thank you all.