ROTG a PvP ready & Sandbox server

Started by Mammouth, Aug 04, 2023, 02:16 PM

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ROTG is a blend of a sandbox with NPCs/commands to facilitate acquiring items, summoning monsters, a PvP/BG server, and a ranked system for champion duels and PvM instances.

The server's philosophy is that an admin should only focus on welcoming players and ensuring the smooth functioning of the infrastructure. In essence, it aims to separate the game master, a true host who guides players through the features, from the "lord of the realm," who will decide how they play as they choose what will be in the game.

The server also has an integrated system for hosting instances, both PvP and PvM, where players will decide the rules that apply. For instance, they can determine what equipment is allowed or set a time limit for consumables usage.

Consequently, each player's investment will vary depending on their objectives. Some may use ROTG as a secondary server to test a build that they will farm elsewhere, while others will strive to gain renown in the PvP and PvM rankings.

1 The server is tuned to rate 1 to provide the pleasure of dropping rare items. And don't forget, it's a sandbox, you have access to all @commands like a gm.

PVP/BG ready Rathena 2023
  • Pre-renewal config (nocast 150dex, 99/70, Minimum delay skill: 0.2 sec // potion: 0,1 sec)
  • @autopot, @autobuff, @restock, @autorestock, @hold, @hotkeyconfig (serverside)
  • Server side macro system for optimal spamming regardless of ping
  • Sharpshoot, mindbreak, provoke can be set to be castable on ally
  • @fillstorage with all consumables, @gym, @fitem for instant search & get
  • @showdamage in GvG maps
  • Fast ping across whole globe /no1

Monsters with player-like behavior

Ranking systems

Sandbox elements
  • Custom commands (see screenshot)
  • Instant level, stuff, reset, build saving & load
  • Full customisable healer & buffer with all buffs
  • Fullbuilder npc into predefined roles for quick game access

ROTG website

Opening : Saturday the 5th of August 2023, But that's not important since the server provides access to all the necessary equipment for your tests and PvP. Therefore, you won't be at a disadvantage compared to other long-time players. As for the ranking, it's an ELO system for 1v1 champ matches and a timer system for PvE instances, focusing on speed runs with inviolable rules .


RPGs generally focus on one or two aspects: they may, for example, offer exploration as an activity with increasing difficulty. Depending on the case, the player either progresses without much trouble, or the difficulty becomes too limiting, leading to farming sessions to increase their power to continue. With practice, some players refine their gameplay and are capable of traversing areas that no longer require farming.
Other RPGs directly concentrate on executing maneuvers, limiting progression based on the player's level rather than that of their character.

Despite its accessible content, Ragnarok is actually extremely demanding, requiring excellence across several interdependent activities. Furthermore, being an MMO format, it provides training conditions that can be described as precarious. Whether it's in building character builds, gameplay, or pure knowledge of mechanics, the player finds themselves mostly on their own.

There are no "cheat codes" to quickly test things, and setting up a local server is almost inaccessible to people without an IT background. The player constantly feels pressure during the farming phase because the more other players progress, the more they feel "left behind."

This delay or advancement, depending on the case, leads to timing issues in meeting for "matches": battlegrounds, WoE, and MVP contests (Beelzebub, Satan, Bio). Discrepancies in equipment, combined with differences in availability, introduce biases in the skills tested during these matches. As a result, skilled players remain stagnant, and newcomers have no means to catch up.

Finally, a specificity of private servers: the extreme variability of each server configuration. This includes the choice of emulator and its configuration files, which can change core game mechanics (Land Protect behavior, instrument switching, katar arrow, rude attack, potion delays, provoke/mind break on allies... the list is long), as well as the emulator and client versions, Gepard configuration (which affects animation delays), and the latency, which prevents skill chaining at high attack speeds in Ragnarok.

All of this leads to a general confusion where each player only knows and clings to "their" Ragnarok, isolated amidst the multitude.

Screen In-game :
Warning: Items with options or command are obviously banned from battlegrounds/ranked /gg . They are here to carry your tests if other servers on which you play offer this type of customization or simply to become a god for solo endless tower.