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Server Discussion / Re: Is banning a multi-client stupid?
« Last post by Xellie on Today at 01:00 pm »I'm not gonna say it to be mean, but there's a reason I don't play Oath.
And that is because I hate being forced into social interaction
"But why are you playing an MMO then?"
I didn't say no interaction!
Anyway, I like that you're solving some of the things - but I'd like to know how me, someone who likes to play assassin, is going to be wanted in parties without playing a mobber that any class can do that. Some classes are just literally designed to play alone. They get hit by a huge disparity or left behind in comparison to groups (that's the choice of playing alone, but takes the class out of being wanted).
There's also... what do you do when new/low level players/new char players dry up? People who are stuck without parties in the "unfun" section of the game (I don't find much below around level 85 to be fun because of burnout I guess).
There are a lot of things that multiclienting solve that I just wanna see answers to.
Also I'm 100% accepting that it's a playstyle people might like or prefer. I don't really nostalgia seek for that era, I've done kicking rocks so I can kick bigger rocks to death, multiple times, on 1x without multi. I've never made a b**** slave priest. I just level things solo until I reach engaging party level (thana/bio/nid/thor) but anything before that (to party) is boring af to me. (Fyi soloing to me really is just running my HP in town for warps and endowing myself, I never do the autofollow train because walking is frustrating and boring to me. Idk how the multi client train people do it. I'd be bored in 3 mins and I find it... inefficient.)
tbh, it gets dull after a while - hence each to their own. That is the point, right?
But I'll full stand my ground against anyone who says multiclient is the reason partying dies. Cuz it's not. There's a plethora of issues that cause that to happen and blaming multiclients is lazy and poorly thought out.
(btw honest opinion on the alchemist plat skill - that's great but people who play other classes need to take them materials to get their items made too. So unless they make an alche (time drain) they will drain time on mats. Just a thought. It's a good direction you're going in tho
)
And that is because I hate being forced into social interaction
"But why are you playing an MMO then?"
I didn't say no interaction!
Anyway, I like that you're solving some of the things - but I'd like to know how me, someone who likes to play assassin, is going to be wanted in parties without playing a mobber that any class can do that. Some classes are just literally designed to play alone. They get hit by a huge disparity or left behind in comparison to groups (that's the choice of playing alone, but takes the class out of being wanted).
There's also... what do you do when new/low level players/new char players dry up? People who are stuck without parties in the "unfun" section of the game (I don't find much below around level 85 to be fun because of burnout I guess).
There are a lot of things that multiclienting solve that I just wanna see answers to.
Also I'm 100% accepting that it's a playstyle people might like or prefer. I don't really nostalgia seek for that era, I've done kicking rocks so I can kick bigger rocks to death, multiple times, on 1x without multi. I've never made a b**** slave priest. I just level things solo until I reach engaging party level (thana/bio/nid/thor) but anything before that (to party) is boring af to me. (Fyi soloing to me really is just running my HP in town for warps and endowing myself, I never do the autofollow train because walking is frustrating and boring to me. Idk how the multi client train people do it. I'd be bored in 3 mins and I find it... inefficient.)
tbh, it gets dull after a while - hence each to their own. That is the point, right?
But I'll full stand my ground against anyone who says multiclient is the reason partying dies. Cuz it's not. There's a plethora of issues that cause that to happen and blaming multiclients is lazy and poorly thought out.
(btw honest opinion on the alchemist plat skill - that's great but people who play other classes need to take them materials to get their items made too. So unless they make an alche (time drain) they will drain time on mats. Just a thought. It's a good direction you're going in tho
