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Server Discussion / Re: Is banning a multi-client stupid?
« Last post by LumpiaWrapper on Today at 05:56 pm »
If you're talking about OriginsRO, then it was the most lively server I knew. in addition, it was is European, for me ping from the USA is a little frustrating. About 800 players were displayed on the server, so about 400-500 real persons, I usually played no more than 3 chars at the same time, in auto follow with priest and hunter or priest only for warp and buff/heal, sage waited in place for endow,
and it died only because of the Gravity attack (or by another decision of their administration), but definitely not because it was unpopular!
You can even say the opposite - OriginsRO could never have become so popular if it had forbidden a multi client ))
I almost suggested it. Two windows without any restrictions on one IP. This is convenient at least for transferring money and things between merchants without mail. Yes, if there is no NPC healer on the server, it's just stupid to forbid multi client, anyway, ro nerds will make themselves a priest and you will not be able to do anything about it. Make an automatic temporary ban of the character when opening the third window. And programmatically disable auto-following, if possible - then it will be an equivalent position for everyone on the server and the cheaters will not have an advantage over "honest fools".
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English is not my language, when I created this, it was more correct not "to ban", but not "to forbid".
Maybe the moderator can replace the "ban" in the topic name with a "forbid"?
it is impossible to forbid what can be used easy. Old ro players know all the tricks.
damn origins have 400-500 real players? wow i very doubt that since i always seen a train of slave following one dude and sometimes 2-3 slaves endowing and buffing one person.
the only time i seen a single client player is 3 times.
2
Server Discussion / Re: Pre renewal official server
« Last post by LumpiaWrapper on Today at 05:50 pm »
So what does "Revo-Classic" actually mean. i still dont understand it.
its hot garbage. dont try to play it
3
Server Discussion / Re: Pre renewal official server
« Last post by Kusanagi Kyo on Today at 05:22 pm »
So what does "Revo-Classic" actually mean. i still dont understand it.
4
Server Discussion / Re: Is banning a multi-client stupid?
« Last post by Sairek Ceareste on Today at 11:03 am »
If you're talking about OriginsRO, then it was the most lively server I knew. in addition, it was is European, for me ping from the USA is a little frustrating. About 800 players were displayed on the server, so about 400-500 real persons, I usually played no more than 3 chars at the same time, in auto follow with priest and hunter or priest only for warp and buff/heal, sage waited in place for endow,
and it died only because of the Gravity attack (or by another decision of their administration), but definitely not because it was unpopular!
You can even say the opposite - OriginsRO could never have become so popular if it had forbidden a multi client ))
I almost suggested it. Two windows without any restrictions on one IP. This is convenient at least for transferring money and things between merchants without mail. Yes, if there is no NPC healer on the server, it's just stupid to forbid multi client, anyway, ro nerds will make themselves a priest and you will not be able to do anything about it. Make an automatic temporary ban of the character when opening the third window. And programmatically disable auto-following, if possible - then it will be an equivalent position for everyone on the server and the cheaters will not have an advantage over "honest fools".
----------------------
English is not my language, when I created this, it was more correct not "to ban", but not "to forbid".
Maybe the moderator can replace the "ban" in the topic name with a "forbid"?
it is impossible to forbid what can be used easy. Old ro players know all the tricks.

I don't know if it was 400~500 people. Combined with vendors, and the fact I saw some people using at least 2 people, usually 3 or more though (at a minimum, their "main, a priest, and then a soul linker -- sometimes a bard on top of all that), and I'd wager the actual population was around the 250ish area. I was guilty of having up to 5 characters on at a time in Origins myself (the 5th character being another character I was leeching).


The wording choice is fine. It is forbidden, and we ban for it. That said, fun is subjective. Some people enjoy multi-clienting, and some people wish it wasn't a thing. And until the rabid bear came in, there was plenty of low-rate servers to choose from that offered both options to whoever desired it.

Some of those servers are reviving with a rebranding, if starting all over again fresh on them is a thing you don't mind. So there will be choices again soon. Taking down private servers is a hopeless game of whack-a-mole, after all.
5
Server Discussion / Re: Is banning a multi-client stupid?
« Last post by OldPoring on Yesterday at 06:23 pm »
No, it's not. I saw oRO, one of the best servers out there die at its core only because they had dual clients tbh. It takes the soul away from RO. If the server didn't die out right from the start, it most definitely will eventually end due to multiclient.
If you're talking about OriginsRO, then it was the most lively server I knew. in addition, it was is European, for me ping from the USA is a little frustrating. About 800 players were displayed on the server, so about 400-500 real persons, I usually played no more than 3 chars at the same time, in auto follow with priest and hunter or priest only for warp and buff/heal, sage waited in place for endow,
and it died only because of the Gravity attack (or by another decision of their administration), but definitely not because it was unpopular!
You can even say the opposite - OriginsRO could never have become so popular if it had forbidden a multi client ))

No one's mentioned the middle ground yet? How about dual clienting, as in only two clients.
I think it's a nice enough balance of modern QOL for a small population vs encouraging party play without having one-man-armies. Kinda like how arealoot is to autoloot.
I almost suggested it. Two windows without any restrictions on one IP. This is convenient at least for transferring money and things between merchants without mail. Yes, if there is no NPC healer on the server, it's just stupid to forbid multi client, anyway, ro nerds will make themselves a priest and you will not be able to do anything about it. Make an automatic temporary ban of the character when opening the third window. And programmatically disable auto-following, if possible - then it will be an equivalent position for everyone on the server and the cheaters will not have an advantage over "honest fools".
----------------------
English is not my language, when I created this, it was more correct not "to ban", but not "to forbid".
Maybe the moderator can replace the "ban" in the topic name with a "forbid"?
it is impossible to forbid what can be used easy. Old ro players know all the tricks.
6
Server Discussion / Re: Is banning a multi-client stupid?
« Last post by neethree on Yesterday at 04:35 pm »
No one's mentioned the middle ground yet? How about dual clienting, as in only two clients.
I think it's a nice enough balance of modern QOL for a small population vs encouraging party play without having one-man-armies. Kinda like how arealoot is to autoloot.
7
Server Discussion / Re: Is banning a multi-client stupid?
« Last post by Aeroskye on Yesterday at 12:21 am »
No, it's not. I saw oRO, one of the best servers out there die at its core only because they had dual clients tbh. It takes the soul away from RO. If the server didn't die out right from the start, it most definitely will eventually end due to multiclient.

8
Paid Services / Re: Advertiser / Video Editor / Promotional Video
« Last post by MCJV on Jun 23, 2022, 09:05 pm »
Available again for new clients
Here's my updated portfolio
https://www.youtube.com/channel/UCJFskbHwWVLq_IsmzdoHoqQ/videos

Discord: Frosch#9121
9
Super High Rate / Project Valkyrie RO
« Last post by xGeee on Jun 23, 2022, 07:51 pm »

Server Is Up! Why waste time on a copy-cat server when you can get a unique gameplay here in Project Valkyrie? Get yourselves a PvP/GvG Ready equips once you logged-in. An ez life for everyone who wants to enjoy !

SERVER INFO

👉 Exp Rates: 8000x/8000x
👉 Drop Rate: 1000x
👉 Normal Cards: 100%
👉 MvP Cards: 20%
👉 Rare Cards: 1%

BASIC INFORMATION

👉 Episode 13.2: Into The Unknown
👉 Base Level: 255
👉 Job Level: 120
👉 Max Stats: 255
👉 Max ASPD: 196
👉 Max SP: 4,000
👉 Guild Capacity: 21
👉 Party Capacity: 21

SERVER FEATURES

👉Instant Job Changer
👉Ready To PvP/GvG
• Armors
• Shoes
• Garments
• Shields
• Headgears
• Weapons
• Mini-Boss/MvP Cards
👉24/7 In-Game Events
👉Premium Features
👉Enchantment System
👉Crafting Method
👉MvP Arena
👉Unique Reward System
• Playtime
• MvP Fragment
• Event Crate
👉Gold Room (2 Modes)
• PvP/Skill Off
• PvP/Skill On

SOON TO BE IMPLEMENTED

👉Costume Weapon System
👉World Boss
👉Job Reputation Feature
• Fisherman
• Miner
• Cook
👉Tower Of Acnologia
👉Trait System
👉Title Bonus

Links


🔥 Lite Installer - https://bit.ly/PV-LiteInstaller
🔥 Full Installer (Recommended) - https://bit.ly/PV-FullInstaller
⚔ Register Here - https://bit.ly/PV-Register
⚔ Website/Download - https://bit.ly/ProjectValk
⚔ Join Our Discord - https://discord.io/ProjectValk

10
Server Discussion / Re: Is banning a multi-client stupid?
« Last post by MaybeImWrong on Jun 22, 2022, 06:35 pm »
Meanwhile, on no-multiclient servers: thriving economies and adventuring parties, buzzing with the kind of activity that can only come from support jobs being a main option.

This was the one thing J's mouth-foaming sociopathic rage was right to breathe fire all over.

Plus it eliminates all that s*** about WELL MY SERVER HAS 2000 PLAYERS AND GRAVITY STOLE IT FROM ME!!!  There hasn't been a 4-digit unique player count server in literal decades.


he didn't know s***. Unless you police the server constantly 24/7 and follow each player, there is no way to really stop multi-clienting.
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