Started by Playtester, Mar 22, 2013, 05:37 AM
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Quote from: Playtester on Mar 22, 2013, 07:25 AMIn case you want to implement it for your renewal server, so far the changes I know of are:Bleeding: Vit -> AgiSleep: Int -> AgiSilence: Vit -> Int(yeah it's pretty stupid, isn't it?)
Quote from: Playtester on Mar 23, 2013, 02:25 PMWell I thought that those classes for which Silence is pretty bad have to get Int anyway, so putting the status resist on it makes it kinda easy to resist. Might not even have to get Vit anymore and just go Int/Dex.
Quote from: RoseTea on Mar 24, 2013, 11:22 AMWho gets Int, though? No caster classes get INT
Quote from: Triper on Mar 24, 2013, 11:59 AMHigh Wizard?
Quote from: Fruit Pie~ on Mar 24, 2013, 06:17 PMAnyway, while I do admire Renewal's attempt to make status effects less attached to VIT I also think they don't make sense. Maybe I'm just used to how RO works, but why AGI against bleeding? Why is "being fast" an appropriate defense for bleeding to death? (the metagame explanation is that it's meant to make AGI SinXes more viable, since then they could go Specialty Jur without losing Hiding/Cloaking every second, but Specialty Jurs have been out of style since 2008, so Gravity)[/color][/b]