now i just want to figure out to only change the lhz mvp not the mobs
and am about the mobs
will seyren windsor and lord knight seyren have a different sprite?
scenario: you're hunting mvp's in lhz i suddenly see a big golem which is a lk seyren and not the normal mob
Unfortunately, the sprite seyren.spr is being used by:
Lord Knight Seyren (G_SEYREN_) Mob ID# 1799 (not a natural spawn)
Lord Knight Seyren (G_SEYREN) Mob ID# 1640
Lord Knight Seyren (B_SEYREN_) Mob ID# 1805 (not a natural spawn)
Lord Knight Seyren (B_SEYREN) Mob ID# 1646
Seyren / Seyren Windsor (SEYREN) Mob ID# 1634
Seyren / Seyren Windsor (EVENT_SEYREN) Mob ID# 1895 (not a natural spawn)
So, in the case above, if I were to summon a Seyren / Seyren Windsor (SEYREN) Mob ID# 1634; it will look like a Pupa. Similar to the MVP Lord Knight Seyren (B_SEYREN) Mob ID# 1646. However, there can only be one MVP in Bio Lab 3 at any one time. If the MVP Lord Knight Seyren (B_SEYREN) Mob ID# 1646 has spawned, no other MVP will appear. On top of that, the MVP cannot summon a slave of itself. I.e.; it does not summon a slave which would look like a Lord Knight (or Pupa). So, there will not be any confusion. Having said that, there will be several Seyren / Seyren Windsor (SEYREN) Mob ID# 1634 and Lord Knight Seyren (G_SEYREN) Mob ID# 1640 scattered around Bio Lab 3 dungeon. They may or may not be near the MVP, but they will look like a Pupa none the less.