Started by JollyOhGolly, May 10, 2022, 08:09 PM
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Quote from: JollyOhGolly on May 10, 2022, 08:09 PMWhat kind of game is Ragnarok Online?
QuoteIs this a solo focused experience or a social/party focused experience?
QuoteWas the game designed to have players fight mobs or players?
QuoteHow do classes work, what's their point?
QuoteHow do you interact with the world?
QuoteWhat's the point of quests?
QuoteWhat's the role of the items in this game?
QuoteWhat are Episodes some server are advertising?
QuotePurpose of guilds?
QuoteWhat's combat even like and what do people do in this game even? How do you level up? What do you do to have fun? Do you just kill Porings for 9 days straight and then jump into a temple, kill all the gods, become op, start massacring people in the open world? There's an open world, right?
Quote from: Playtester on May 11, 2022, 05:13 AMQuoteHow do classes work, what's their point?That seems a strange question? You want a list of each available class with an explanation what it is good for?I mean you can just look up a guide and look at the skills each class has and then you get a good understanding of what it can do.
QuoteQuoteHow do you interact with the world?That's another strange question, you just talk with other players, no?
QuoteQuoteWhat's the role of the items in this game?Okay, that's another strange question. If you played literally any RPG ever, you should know what items are for. If you find any particular item you don't know what it is good for, just ask another player on the server.
Quote from: JollyOhGolly on May 11, 2022, 08:57 AMSkills don't really help. Maybe this doesn't sound as obvious as somebody who plays the game, but as somebody who is outside of it... what does "merchant" mean? What does it mean that I'm a Novice? Also, apparently, you can Marry and adopt people. Is this also... somehow... a class? I mean, it's something that gives you skills, combat skills, even, so it's not like being a husband gives you small rp buffs, it also interacts in the way you can engage in combat.
QuoteIf I'd make a comparaison to oldschool XI, classes, or in XI's lingo, Jobs, only define the way you interact with enemies. There is no actual real trinity in the game as well. Some Jobs are good only at damage, other at holding aggro, others at tanking, some debuff, other buff, heal, generate resources for the party. Some Jobs progress mainly through quests or items (NIN), one in particular learns their moves from enemies (BLU). WHM also gets the ability to teleport around the world, "Taxi-ing" other players.
QuoteThat's not interacting with the world, that's interacting with other players. Back to the XI example, in XI you can:PvE: Normal level/point grinding. NM (Special monsters with specific spawn conditions that drop special gear), Dynamis and other special areas for griding mobs.Gathering: With logging, mining and harvesting nodes. Fishing and chocobo digging are also a thing. They all have their unique skill associated with them.Crafting: Self Explenatory. You select items, combine them, and get lucky! Macro and repeat the same craft, eat a macaron, and hope you level up enough.Questing: There's very few "okayish" repetable quests for gil. Other quests just tell you more about the world, or unlock various features, like the ability to board airplanes.
QuoteThe thing is, items act in different ways in different RPGs. In FFXIV, items are just to give you small buffs. In Monster hunter, the Items you bring with you, outside of heal and buffs, interact with the different monster in different ways, and are there to assist the player both in recovering health and in CC. In other games, you can chug potions at nauseum, and live through anything that doesn't oneshot. And this is without touching gear. Again: in FFXIV, gear is a gating mechanism with it's Ilevel. upgrading your gear means that you go from +88 streanght to +89 strenght. in FXI, you have gear that you can get at level 7 and last you up to level 75 because the stats are just so good. Upgrading gear means that you are finding gear that synergizes with your playstyle and wearing it: it's not just a stat damage increase. Maybe the new sword lets you double attack, maybe you steal mp, or maybe your spells cast faster and with less mana. In monster hunter, gear gives you both more armor to allow you to make more mistake, as well as give you strong passives.