LKCrash : Ignition Break Animation, Fire, crash through targets and knockthem back with you effectively mobing them.
Suppress : Rage Burst Animation, Neutral damage (still working on formula

), slash enemies around, Preventing them from moving for a few seconds, they can still attack though, so its range + timing can stop targets out of their range. Magnum break works well with this.
Bowling Ball bash is probably gonna stay the same, close range AoE, Simple and modifiable by your weapon element
PaladinSoul as Homunculus
- Intervene : Blast an area, dealing holy damage as it levels up cooldown and cast time lower
-Shelter: Drop a sanctuary
- Other skills still being worked on
Impending Verse : Judex animation, Lock a target in place dealing holy magic, it cant move but it can still attack!
Soothing Verse(stone variant and silence variants): Lex Aeterna Animation (I think lol) , Deals Holy magic and the variants i have can put target to sleep, stone curse and silence.
Doctrine of Malevolence and Divine Radiance : Stationary skills, mobs around you suffer things like reduced speed and accuracy (still planning), mobs walking towards you get affected. Higher levels of this skill reduces the actual delay so you can pick and chose if you wanna be ON THE MOVE, or more BACK LINE . The idea is to control your Soul During your Gospels and Defenders and things like that So you dont actually have to move but can still support with your Homunculus.
The shield skills are pretty much the same, some got knock back and stronger stuns etc etc will always remain neutral
Element Break down
Lord knight : 1h weapons + wind element / 2h weapons + fire element / spears are work in progress
Paladin: Some fire from magnum break but doesnt apply to Shields, theyre always Neutral and access to strong Holy Magic